Cass Caul
281
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Posted - 2013.11.12 19:26:00 -
[1] - Quote
1) What the reasoning behind changing the Graphics from the previous ones to Uprising's? You had full field of view in the past builds. The adage Form Follows Function was clearly ignored, and I'd like to know why.
2) Ever see a CCP Dev on the killboards? Maybe you haven't, not because they don't play, but because you have to scroll down if they come in below 10th place in War Point Earnings. So the question is, Why are CCP Devs so bad at their own game? Should they really be doing work on weapon balance without asking the opinion of the community? Current disparity in suits and weapons say they shouldn't.
3) What will it take to get the Devs to honestly and earnestly talk to the community and the CPM? It is a cultural thing, because the Devs in this game seem more stubborn than an Ox when it comes to community suggestions or criticisms in the way things have turned out. The more we criticize, especially if we use user-taken data, the more they resist.
4) What are you doing to increase the player base? There is a very limited amount of ways for people to find out about DUST514. Word of Mouth seems to be the best method, but many of us still playing have been people that got beta keys from signing up via the EVE newsletter. The smaller ticker message that is nearly impossible to read, and ignored by most on the XMB. And lastly, looking in the Playstation Market for F2P games. I am not a part of a gaming community (well, video game community) so I would have never heard of this game if it weren't for the EVE news letter. I rarely go to the Playstation Market, and the only reason I even knew that there was a DUST add on the XMB was because of a post on the Announcements and Events page. I believe that this game can persist for a long times, but I do not believe it can ver really thrive without some overt form of advertising. Are there any plans for something like that? What are some ways you think can expand the player-base?
4)NPE, new player experience is still severely lacking. The addition to 1.5 was a very good step, however you are still missing a several levels of interaction. dozens of aspects in this game that need to be taught to someone new to console FPSs. This, DUST514, is the first console shooter I have ever played for more than 20 hours. My console shooter experience is from playing a game at someone else's house. My game collection is about 90% JRPG, 5% 2-D Sidescrollers, and 4% US RPG and 1% miscellaneous. This falls within the 1%. But as I've said earlier, I'm an EVE vet. First played in 2006. I know the rules to EVE, "Specialization is key." And maybe I'm just old, because I'm used to games coming wth "Game Manual" that has all the information you need to know within it. The new tutorial aspect is . . . nice . . . but there are so many aspects of this game that it does nothing to explain. There are no tips either. And the old walls of text don't ever really help -aside from the fact hat most FPS gamers don't read anything that long. What plans are their to bring up to the point where they can explain everything? Or at least be sufficient?
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