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hgghyujh
Expert Intervention Caldari State
165
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Posted - 2013.11.17 12:04:00 -
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bleh too late oh well threads still unlocked Where to start........
-Heavy modules for suits? -More base HP on all suits? -why were base suit HP dropped in the first place? -any progress on bonuses being suit specific instead of skill specific?? -more meaningful roles for T2 heavy and light suits? (IE assassin/hacking/intel scouts and shield wall/Juggernaut heavies descriptions below) -When will the maps be opened up more? frankly tanks and dropships are just not going to work on the playing areas we currently have(please prove me wrong ccp Wolfman, I don't see it happening tho) -when do we get lunge or sprint while charging nova knives? -when do you expect to be ready for a PS4 release?(I'm assuming that you are holding off on that until the game is actually release ready) -new maps are AWSOME!!! Why do they never seem to pop up in FW? -the two part skirmish from the pre E3 build, I know we are not getting that back but might we see something like it in the current maps soon?? so much unused space. -do you play and if so what races rifle will you use, if any? -Can swarms get their dumb fire back with this range nerf? while the swarm shotgun was op against infantry, it was the only way to fight tanks danger close. -whats the plan with scouts? If light frames work the same way med frames do, the minmatar assault will move faster then the amarr scout. I know their are technical limitations but the speed gap needs to be widened or scouts serve no purpose. although again good roles for scouts could mitigate this. -I wanna ask what the designers of the plasma cannon were thinking, but damn I love that thing too much to knock it. - why are large turrets better at anti infantry then small turrets?? why not give them higher cyclical rates and better accuracy then the large???? and why are large turrets almost pinpoint accurate?? -whats your favorite shooter prior to your involvement in dust? -why did you move away from the denial of area/crowed suppression/support mass driver to the more, one on one, direct fire MD that exists now?? -why not give logis smaller clips, or lower ammo caps, so as to remove their teeth with out preventing them from defending themselves/doing their jobs? if its been discussed what other Ideas have been thrown around. -redlines and hiding/fight in them, have their been any conversations about this, or is this just gonna be left alone, or is it an artifact that will be a none issue in a later iteration of this game.
ill stop there....... for now.
t2 light frames: 1) intel scout bonus to scan ranges and shared tacnet vision, if a cov ops cloak equivalent is made in dust can used covops cloak 2)assassin scout, bonuses to damage at a loss of clip size, covops cloak 3)hacking scout, bonuses to hacking speed
T2 heavy frames: 1) shield wall heavy can deploy a shield that protects them from the front for a set period of time but can barely more when deployed. 2) Juggernaut heavy can run in a straight line at near lav speeds for long distances, but cannot run again until stamina is fully recovered and moves extremely slowly until it does. |