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Thread Statistics | Show CCP posts - 11 post(s) |
Celus Ivara
Expert Intervention Caldari State
127
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Posted - 2013.11.14 08:15:00 -
[1] - Quote
So, I copy-pasted everything people said that I also want to know about. Then I grouped them by overarching subject. (Note: instead of removing repeat questions, I left them in so we can get a feel for where the player-base's mindset is.) (Also, understand I grouped these as best I could; there is a lot of inherant overlap between issues: PVE effects NPE, EVE Link is a part of MMO and Future Vision, etc).
Quote:--PVE-- Is PVE still being worked on? If so how long in some form of reasonable timescale guestimate would you expect this to be released?
I'd also like to know the state of PVE. I suspect that there are many new players that are put off by the very rough survival rate at the beginning. Having a PVE option would give them time to learn and develop before entering the meat grinder of the public matches.
PVE have you considered both drones and True Sansha, because we would love to help out with Incursions.
When is PvE coming and will it have a role in the NPE much like the starter profession missions in Eve?
PvE. Where is it at in development? When can we expect it?* Can you even hint at what it might entail?
--content (asset based)-- Any more storyline events (Caldari prime) on the works?
Are the Arena SI still on the roadmap?
When will the different planet types come in? Snow, Forest, Desert etc...
Is there any chance of procedurally generated terrain? (not the infrastructure but the landscape?)
--content (gameplay based)-- Will we see a commander suit, command vehicles or a battle commander that rides in the MCC?
Can the Damage modifiers be switched from increasing DPS to switching damage output type? Thermal, EM, Explosive and Kinetic, giving much more tactical choices...
What specific obstacles remain in the way of long-awaited "cloak" implementation?
Is modifiable tech-3 weapons still an aspiration or has work been done on them?
(EDIT: I didn't copy all the requests for the racial variants, since it's something I'm personally not that invested in, but after I found myself compiling a summery of this thread, I would like to add that for the record lots of people asked about the variants.)
--gametypes-- Do you have any new gametypes in the pipeline? The 3 we have are sorta stale...
Any New Game Modes on the horizon? Again with some form of timescale guestimate........
Will we get asymmetric gamemodes? E.g., Defenders starting with a hackable defender missile installation to reduce incoming dps on their MCC?
Skirm 1.0 (Conquest Mode) How hard would it be to rework this type of system back into dust? Would this be a major project or side project that a team could work on?
How does the CCP view the need for new game modes?
What is the expected rate of new content release...specifically new maps and (especially) new objective based game modes. What are his thoughts on the current variety that we have in terms of game modes? Did content release suffer significantly because of the renewed focus on core mechanics? Does the development team expect to provide new game modes even if they will not have a direct tie-in with EVE Online as soon as they are launched?
--suit roles-- Why has the heavy class been so neglected of late? The class went from being scary to being a laughing stock. Honestly both scout and heavy classes took a back seat. What's being done to give other classes a role in this game?
I'd like to hear what they're going to be doing to bring a bit more love to the under-used / under-appreciated roles in the game, like heavies (currently only one racial variant and only two heavy weapons), scouts (2 racial variants, no real big niche in the game)
Whats the point of scouts and heaves getting less slots than assault suits?
Some suits are effectively redundant because other suits can fulfill the roles better than originally intended.
When can we expect the assault suit to be changed from being a basic dropsuit with racial bonuses to something unique?
Where do you plan on taking the Scout class? What specific roles do you see it playing on the battlefield? (Beside a faster assault)
Large and small frames pay in slots, PG, and CPU, to specialize in their roles. What exactly are their roles, and what are you doing to improve these suits in their function?
--dust eve link-- Will EVE-launched OBs ever be able to target and destroy surface infrastucture?
Thoughts on how Valkyrie will interact with DUST and vice versa?
Apart from Fac War, how will Dust mercs and corps be of value to Eve pilots and corps?
I would like to be able to use dust mercs to bring things out of reinforcement on the eve side. any chance I'll be able to do that someday?
what are the most practical and low effort / high impact ways to incentivize EVE side participation and support of Dust? Why haven't we implemented those steps yet and when are we?
--less lobby, more MMO-- How and when are we going to evolve DUST out of the lobby shooter structure it's currently trapped in? Is that going to happen on the PS3 or will we need to wait for a more robust platform?
What are the necessary and sufficient conditions for CCP to begin thinking about allowing us to break out of the lobby and into the sandbox?
When will I, as a merc, be able to head out onto the land, set up my geodesic cabin, and build a still and start producing some fine single malt up in those alien hills?
--your vision-- What still needs to be addressed, if at all, before you feel the game has a good solid foundation to work with?
Where do you see Dust in a year? 5 years?
Where is this game going? What is being focused on specifically?
[Continued below.] |
Celus Ivara
Expert Intervention Caldari State
127
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Posted - 2013.11.14 08:16:00 -
[2] - Quote
Quote:--3rd party-- When can we have more Crest, yes I know you guys are working on it and have a decent idea on why we have not gotten more than we have, Love the current access, just want more.
During the Dust roundtable at Eve Vegas there was talk of a 3rd party SDK for Dust. Can we get some more details on that?
--NPE-- When will we have a full militia lineup of all weapons? This is important to the NPE.
How much further has work on the NPE progressed?
With the small player base meaning that Scotty the AI cant prevent high skilled players getting into matches with new players are there plans to artificially keep them separate till Scotty can? Scotty can't work well with too few players, protostomping is putting new players off. Vicious circle..
Where are we with being able to have practice fields or tutorials that don't involve being thrown into a match with others?
Are corp firing ranges/ practice matches still on the roadmap?
I'd like to hear about what this game is going to be doing to attract and retain new players going forward
--corp tools-- More Corp control and integration with EVE side, please, if eve can do it, we should have the tools for it as well. note recent ceo issues.
Corp Hangers and fittings on the way? When are Dust mercs going to get full admin powers over chat channels they created? When is corp UI going to fixed as to hinder EVE pilots able to steal Dust corps using shares? When can a merc's employment history, title and bio be seen in Dust? When will medals be grantable for corps to permanently reward their members which will go with them throughout their careers? Will a way to pay multiple mercs for a battle rather than individually be forthcoming? Can corps have a automatic sliding scale of payment to its mercs based on war points earned or a fixed payment system.
--vanity stuff-- Will we be getting appearance customization?
When are permanent vanity items gong to be here? Golden skinned guns, suit lighting, different coloured laser beams, etc etc?
Corp customized colours for dropsuits, doing our own paint jobs for Aurum etc. Is this being developed or will it be?
Will CEO's have the ability to have a corp livery for suits and vehicles? (I'd pay good money for that)
Will Corp MCC's and Warbarges, both inside and out, reflect the crop livery?
--misc-- When will ALL statistical increases in Dropsuit/Vehicle attributes from skill increases be shown on a fitting screen?
Will the vehicle rebalancing require a partial re-spec for vehicle skills?
What role will the BPO's already in the game play in the future? Are they sellable, planned to be used in industry, refunded as Aurum to spend on permanent vanity items?
Are the Devs aware of and/or concerned about trends toward weapon/role homogeneity?
...So for the sake of people acctualy having lives, here's the TL:DR.
TL:DR PVE!!! Where is it? SOONtm-ed a long time ago, and would fix so many problems.
Player base getting bored. Need new content. Espicially new game modes and racial suits/weapons/vehicles. (New maps are welcome too, but the map guys have been actually talking to us, so no one's stressing about it.)
LogiSuit514. Logis are better at assaulting than Assaults are, and Heavys and Scouts are having trouble performing their roles. Thoughts??
EVE link. Dust's connection to New Eden is it's primary USP in a market saturated in FPS's. What's the near, medium, and long-term status of this?
Closely related to the above, "where my MMO at?" Dust is supposed to be an MMO-FPS, but we're seeing a lot of one and little of the other. Again, what's the near, medium, and long-term status of this?
Need more meat for the grinder! NPE, some good work has been done recently; what more can we expect in the coming updates?
No bunnies in the board room. Dust-side corp UI is limited to the point of being broken. Needing an EVE char to manage this is absurd. Again, some good work has been done recently; need to know more is in the near-term pipeline.
Shut_up_and_take_my_money.jpg! Vanity items (corp and player side). Feel free to put them in whenever's convenient for you. But understand, the sooner they're in, the sooner you can expect a massive jump in your ARPU.
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Celus Ivara
Expert Intervention Caldari State
129
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Posted - 2013.11.15 04:59:00 -
[3] - Quote
Vrain Matari wrote:+1 to Celus Ivara. Nice compilation, makes a good reference =) TY. It took a lot of time actually; I was worried it wouldn't be useful. :)
Though there are a lot of vital issues in the game right now, I actually have a lot of faith that CCP are aware of them, and actively working on resolving them.
So, in the end, I think these are my only three real questions (since I feel they're very important, but for some reason CCP has been strangely silent/slow-moving on them):
- PVE Would add greatly to MMO, Immersion, NPE, and gameplay variety. Assets, design and (presumably) code were demoed a long time ago; where is it?
- Corp UI Corps are vital to New Eden, but the Dust UI incomplete to the point of being functionally broken. We'd like an assurance that CCP agrees this is a priority; that small fixes are coming in the near term, and that big fixes are coming in the medium term.
- Game-types We need new content. While I have faith that maps and racial variants are coming, there has been little talk from CCP about new gameplay variants. While full-MMO is the long term goal, in the mean time while we are trapped in the lobby-shooter, a quickly coded new activity (Domination variant with a moving objective, or a CTF with a slapped-on narrative reason for it, or Skirmish 1.0, etc..) would give a lot of gameplay bang for CPP's development buck. |
Celus Ivara
DUST University Ivy League
135
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Posted - 2013.11.27 13:00:00 -
[4] - Quote
CCP Blowout, thank you very much for the communication and access you've been providing us with. :)
...Relatedly I'd like to offer a bit of ...."advice" sounds arrogant to say, let's go with "an observation". There is a difference between no news and no communication. Humans understand no news, we get that things take time and oftentimes more time than was originally expected. But if no one comes in to tell us there is nothing to report people start to think the lines of communication are broken, and that things which can only be resolved though communication are unfixable, and thus people start to get in a state.
"We hear you, and this is: on our radar / on our backlog / being worked on / etc.. ;)" goes a long way.
What you posted just now was great! :D Perhaps be a little quicker on the draw with it next time. ;) |
Celus Ivara
DUST University Ivy League
144
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Posted - 2013.12.06 15:51:00 -
[5] - Quote
Wow, this thread got a little agro since I left.
hugs for CCP Blowout
You're cool people. TY for the efforts you're providing on our behalf, and I look forward to reading the post. :) |
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