|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
|
Posted - 2013.12.03 06:06:00 -
[1] - Quote
Slen Kaleth wrote:Kaylee Veloc wrote:I don't get where the ideas that Logi should use sidearms only or get reduced damage come from. They are still trained soldiers and as such carry the weapons of a soldier. Yes they have a role but it doesn't necessarily mean hiding behind the other troops being everyones *****. Support can mean alot of things. I'm drawing comparisons from other games I've played here and 1 aspect of real life that doesn't interfere with this being a sci fi video game. Combat-Medics, Logistics troops whatever name you want to put on them are still 1st and foremost trained as a soldier they then train for the role after, they go on patrol / fight alongside troops with different roles. U.S. Marine medics are U.S. Navy Corpmen. They train as medical personnel before being assigned to a marine unit, if they are to be a Marine medic. So, what you said is not always the case.
Marine Medics are required to meet Marine Infantry P.T requirements |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
|
Posted - 2013.12.03 06:20:00 -
[2] - Quote
Another solution that's plausible would be to add yellow blueprint items into the logi class' item slots to force pg/cpu to be used as it was intended for ,and drawing away from the excess available for high/low slots. But free equipment would be unfair, and as would being forced to pay extra for the yellow blue printed items, if they were not the ones you would normally run on your logi suit.
Perhaps even make them only replaceable by the same tier of gear that the suit is or by 1 below the suits' tier.. Example, the yellow bp slots of a proto logi suit could only be replaced by prototype equipment or adv gear.. Otherwise people could just exchange the yellow bps for normal nanite injectors or other equipment that has a lower cpu/pg requirement than the yellow blueprinted items.
other options would be to take away the passive 10% damage buff to any weapons the logistic class suits may have equipped, or make the logistic suits unable to receive bonus' from stacked damage mods.
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
|
Posted - 2013.12.06 09:36:00 -
[3] - Quote
I get swatted like a fly during pc's when wearing my logi suit. It must be the bright yellow suit acting as a bulls-eye painted on my face or something, but most of the time if we're going against a good corporation I have a .5 or .3 kdr at the end of the match. So I would say that that's pretty balanced...considering the amount of wp's I can bring in keeping others around me alive and well supplied.
But in my opinion the main reason logi's go 20-0 in pub matches, is because scotty is on drugs. I.E 2 full squads of proto que syncing, or just 1 well organized proto squad, are going to r4pe a blueberry delight team softly with or without lube. |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
|
Posted - 2013.12.06 10:47:00 -
[4] - Quote
love the sig, that's why I can't wait until factional warfares' friendly fire is enable XD
teach them with tough love |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
|
Posted - 2013.12.06 10:48:00 -
[5] - Quote
now if only there was a way to kill the blueberry that hops into your tank... |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
|
Posted - 2013.12.06 11:08:00 -
[6] - Quote
yea i tried that one day, but got an invalid fitting message. :( |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
|
Posted - 2013.12.06 11:39:00 -
[7] - Quote
nice, probably should go give that post a quick review |
|
|
|