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Fire of Prometheus
DUST University Ivy League
1476
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Posted - 2013.11.07 03:03:00 -
[91] - Quote
KING CHECKMATE wrote:It might, but The amount of slots/CPU-PG and ''assault oriented bonus'' for armor repair contradicts with BALANCE. It does and it doesn't, when you think about it, who reps a logi? Surely not another logi because the other one is busy repping 2 other people.
But I can see what you mean, the advantage of the logis bonus is like 20 times better than the assault bonus (for the most part)
I still think that assaults need some sort of buff (nothing to drastic but something enough to make them just as viable as some logis)
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
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Cosgar
ParagonX
7441
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Posted - 2013.11.07 03:12:00 -
[92] - Quote
KING CHECKMATE wrote:Whut? Havnt you seen me around lately? I Run a 650 / Profile Dampned Amarr Logi with ASCR or a 900 HP With a LAser. The only times i use assault is while using my Imperial... Im not complaining in a QQ , im asking to blaance it so every suit has their utility. as it is, they dont. I want balance too, but this nerf everything mentality needs to stop. You said it earlier that Amarr don't really have a logistics suits. They're both assaults with different slot layouts and bonuses. Working as intened.
Quote: This is not true. My Amarr Assault has around 630 HP and my Logi 900 (This is at ADV level mind you). PLUS innate Armor regen. I dO feel the HP difference a lot. See above
Quote:Logis might not be always EZ kill suit, but they SURE ARE EZ to stay alive suit.... Survivability > firepower. That's how it works. Assaults are assaulting, and logis are good at defending. The majority of my kills as a logi come from point defense.
Quote:THE FP now is a little UP but still usable. Does it need a slight buff? Sure. Does it need o be a 1HKO Dual wielded mass driver as it was ? NO. And if logis get nerfed to uselessness and later down the road people say "logis need a buff," what then?
Quote:You'll be damned because you know its the best suit. You cant call me a sore assault QQer because Logi IS my main suit. I would just like to feel for once , i cannot do everything my scouts / heavies/ Assault fits do with just 1 dropsuit. Im looking for diversity here, NOT Personal gain. I've been a Minmatar logi since Chrome and I converted from assault because I was bored with it. I had to take some time to weigh the options between Minmatar and Gallente logi after the Uprising 1.0 respec, but I chose Minmatar again because I trust in the rust. If I wanted the best suit, I would have picked CaLogi back then. The "do everything suit got neutered months ago. Everyone is still carrying pitchforks because they don't understand the concept of tradeoffs. I use both my Minmatar assault and logi. I like them both and recognize the strengths and weaknesses. I stick with the logi primarily because it's more beneficial to the people I squad with on the regular. We need more assaults like someone needs a hole in their head.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Fire of Prometheus
DUST University Ivy League
1476
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Posted - 2013.11.07 03:18:00 -
[93] - Quote
@Cosgar, well said +1
I have logi ak0 and went basic ck0 as my assault suit because I found my amarr logi lacking in the assault part, yes it hits like a tank but that's if the enemy is coming to me, otherwise I find it's less effective at assaulting.
The ck0 works better for hit and run/guerrilla tactics, were as the amarr logi is good at just head on assaults and defences.
Anyways that's my 2 isklets
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
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Cat Merc
Ahrendee Mercenaries EoN.
4121
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Posted - 2013.11.07 04:27:00 -
[94] - Quote
Ranger SnakeBlood wrote:What does nerfing a gun have to do with the stats of a suit? if it is nerfed it is nerf consistantly across the board it wont magicly make the logi worse unless they nerf it to a point where it takes a full mag+ to kill anyone but thats a bit of a over nerf by like a lot.
As far as i can tell cats point is that the logi suit is op because it is as like 90% as effective as a assualt suit at least for combat yet 3 to 4 times as effective at being a support because of superior hp and equipment slots while not having a weakness to justify how effective it is at its role.
Either the assualt needs a buff say bonus to raw dps as for a offencive suit it cant out shoot a suport suit or the logi needs some sort of nerf perhaps side arm only would be the best way to enforce the fact they are designed for support but that is possibly a little drastic but it is something i personally think would be a uniqueish addition to the game. Pretty much what I'm trying to say. Mind if I quote you in my thread?
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2285
|
Posted - 2013.11.07 04:42:00 -
[95] - Quote
Fire of Prometheus wrote: It does and it doesn't, when you think about it, who reps a logi? Surely not another logi because the other one is busy repping 2 other people.
Who reps me? NO ONE. I deal with it. Plus you know VER Y well we are talking about assault logis here no true logibros. Who reps Commandos?Heavies?assaults,scouts? NO ONE. So there is no excuse for such a gamebreaking bonus.
The problem is people NOT carrying Reps,Needles,etc...just to carry a A.Scanner and nanos for themselves and use the rest of the massive CPU/PG to tank...
Quote:But I can see what you mean, the advantage of the logis bonus is like 20 times better than the assault bonus (for the most part) If only, the problem is that in a game where dropsuits have to spend 1 LOW slot in order to get armor repair, Logis Have MORE SLOTS AND can avoid using it.
Quote:I still think that assaults need some sort of buff (nothing to drastic but something enough to make them just as viable as some logis) Well if you buff assaults and leave logis as they are i ASSURE you, 100% , You just killed heavy and Light frames...
:3
u+Élop s-¦ -Äll+Én-ç+ö+É
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Cat Merc
Ahrendee Mercenaries EoN.
4121
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Posted - 2013.11.07 04:44:00 -
[96] - Quote
KING CHECKMATE wrote:Fire of Prometheus wrote: It does and it doesn't, when you think about it, who reps a logi? Surely not another logi because the other one is busy repping 2 other people.
Who reps me? NO ONE. I deal with it. Plus you know VER Y well we are talking about assault logis here no true logibros. Who reps Commandos?Heavies?assaults,scouts? NO ONE. So there is no excuse for such a gamebreaking bonus. The problem is people NOT carrying Reps,Needles,etc...just to carry a A.Scanner and nanos for themselves and use the rest of the massive CPU/PG to tank...Quote:But I can see what you mean, the advantage of the logis bonus is like 20 times better than the assault bonus (for the most part) If only, the problem is that in a game where dropsuits have to spend 1 LOW slot in order to get armor repair, Logis Have MORE SLOTS AND can avoid using it.Quote:I still think that assaults need some sort of buff (nothing to drastic but something enough to make them just as viable as some logis) Well if you buff assaults and leave logis as they are i ASSURE you, 100% , You just killed heavy and Light frames... :3 I like this human
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4121
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Posted - 2013.11.07 04:46:00 -
[97] - Quote
Assert Dominance wrote:Meow. meow
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Mobius Kaethis
Molon Labe PC RISE of LEGION
896
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Posted - 2013.11.07 04:52:00 -
[98] - Quote
Justin Tymes wrote:Assaults don't need a second EQ slot, Scouts should have that way more than Assaults.
Heavy = 0 Assault = 1 Scout = 2 Logi = 3/4
That should be the EQ slot formula.
That is a darn good idea.
Now with more obscenities!
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Cat Merc
Ahrendee Mercenaries EoN.
4122
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Posted - 2013.11.07 04:55:00 -
[99] - Quote
Mobius Kaethis wrote:Justin Tymes wrote:Assaults don't need a second EQ slot, Scouts should have that way more than Assaults.
Heavy = 0 Assault = 1 Scout = 2 Logi = 3/4
That should be the EQ slot formula. That is a darn good idea. This has been said since the dawn of time. Or dawn of Uprising, whatever works for you
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2285
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Posted - 2013.11.07 04:57:00 -
[100] - Quote
Cosgar wrote: I want balance too, but this nerf everything mentality needs to stop. You said it earlier that Amarr don't really have a logistics suits. They're both assaults with different slot layouts and bonuses. Working as intened.
ACtually , you sound like an assault logi scared that he will get a nerf, not as someone seeking for balance. Any Logi with some sense of balance knows the Logis need a tweak.The Amarr Logi might be the exception, But how come Gallente And Caldari Logis Outpreform their assault versions in every way possible?
Quote:Survivability > firepower. That's how it works. Assaults are assaulting, and logis are good at defending. The majority of my kills as a logi come from point defense. hahahaha , no man please SRSLY.We are both adults you are not kidding anyone. LOGIS are assaulting , Assaults follow. Logis are good at EVERYTHING not just defending, they do however , outpreform heavies in point defense,scouts in scouting and Assaults at...whatever assaults are supossed to do in this game...
Quote:And if logis get nerfed to uselessness and later down the road people say "logis need a buff," what then? My options will not nerf the Logis to uselesness.I think they are pretty fair to be quite honest.Will make HOWEVER, MurderLogi fit harder.
Quote:I've been a Minmatar logi since Chrome and I converted from assault because I was bored with it. I had to take some time to weigh the options between Minmatar and Gallente logi after the Uprising 1.0 respec, but I chose Minmatar again because I trust in the rust. Nice good for you. not relevant thou.Im not calling you FOTM chaser.
Quote: If I wanted the best suit, I would have picked CaLogi back then. The "do everything suit got neutered months ago. Everyone is still carrying pitchforks because they don't understand the concept of tradeoffs. Whats the point in having Disadvantages if you have enough CPU-PG-Slots to fix all of them? do not come to me with those trade offs, there is a REASON why MOST GOOD clans have a HUGE Majority of Logi slayers.Its not for discussion here, its a FACT.
''I use both my Minmatar assault and logi.'' And i can bet with which one you do better.
''I like them both and recognize the strengths and weaknesses. I stick with the logi primarily because it's more beneficial to the people I squad with on the regular. We need more assaults like someone needs a hole in their head and I never see them complaining about OP logis.''
Look., Amarr assaults have their laser weaponry bonus that its the ONLY reason in the heavens above someone would go proto Amarr assault insteado of Logi.
But Going Proto Cal assault instead of Logi? Gal As intead of Gal Logi? Minma As intead of Minma Logi?
ONLY A MADMAN....
u+Élop s-¦ -Äll+Én-ç+ö+É
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Meeko Fent
Xer Cloud Consortium
1422
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Posted - 2013.11.07 05:30:00 -
[101] - Quote
Meeko Fent wrote:Cat, I see where your numbers are coming from, but here's a more accurate depiction of a fit for Assaulting (i.e. KILL ZEM ALLZ) Cal Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdFRtOEswWGNWcl9ydWFQdHM1SklHUlE&usp=sharingCal Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdHZWTGNoZTkyTXhMb3BTMm1IdVJvX2c&usp=sharingGal Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdDhvcjJaUDV1Vy1pT1E3UHIxNDJhZGc&usp=sharingGal Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdDh1STNtRTd1R1pvMlRUbzJsRUFMeHc&usp=sharingMin Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdHctYlcyZk9CbWVwcWUxRGZKMmpRTFE&usp=sharingMin Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdFp1QjA5NFJtdW05ZU11Umh0c0E1b0E&usp=sharingAmarr Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdDhFLXlPT3JYY0hoNkt1SEVmazJ5cGc&usp=sharingAmarr Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdEZqV3MxSUprWWZrNDhaZFFTTGItQmc&usp=sharingAs you can see, for the majority of all the Combat fits (I went full tank here to showcase who the Logi abusers have been abusing the extra slots. Only the Amarr suits have equipment, and that's only a standard needle) of both suits, Logistics provide much more HP for lose of a Sidearm, and speed. The Amarr Logi loses .24 meters per second. Every 4 seconds its assault counterpart is one meter in front of it. The Caldari Logi loses .42 meters per second. Every 2 seconds its assault counterpart move one meter in front. The Minmatar Logi loses .8 meters per second. Roughly every second its assault counterparts move one meter ahead. The Gallente Logi loses .37 meters per second. Roughly every three seconds, its assault counterpart grows one meter ahead. However, they have an boost of HP. Caldari Logi gains 318 HP over its assault variant Gallente Logi gains 245 HP over its assault variant Minmatar logi gains 380 over its assault variant. Amarr logi gains 167 over its assault fit, while retaining the sidearm and Equipment slots While this may seem like a fair trade, considering that we can spawn 27K LAVs wherever the hell we want, the speed factor is made null. This tactic was, and still is by the select few, used by heavies to make up for their snail pace. So, for all intents and purposes, the Logistic Suits gain 300 HP over its assault brothers, while losing speed that is used to cross the difference between the LAV parking spot and the Objective. Balanced you say? I'll just leave this here.
Again.
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2296
|
Posted - 2013.11.07 05:35:00 -
[102] - Quote
Cat Merc wrote:
I like this human
I feel highly comfortable around cats....
u+Élop s-¦ -Äll+Én-ç+ö+É
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Meeko Fent
Xer Cloud Consortium
1422
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Posted - 2013.11.07 05:37:00 -
[103] - Quote
KING CHECKMATE wrote:Cat Merc wrote:
I like this human
I feel highly comfortable around cats.... Shhh...
My cat is eating right now. I don't want to disturb him.
He eats chessboards for breakfast, lunch and dinner
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Cat Merc
Ahrendee Mercenaries EoN.
4122
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Posted - 2013.11.07 05:37:00 -
[104] - Quote
Meeko Fent wrote:Meeko Fent wrote:Cat, I see where your numbers are coming from, but here's a more accurate depiction of a fit for Assaulting (i.e. KILL ZEM ALLZ) Cal Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdFRtOEswWGNWcl9ydWFQdHM1SklHUlE&usp=sharingCal Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdHZWTGNoZTkyTXhMb3BTMm1IdVJvX2c&usp=sharingGal Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdDhvcjJaUDV1Vy1pT1E3UHIxNDJhZGc&usp=sharingGal Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdDh1STNtRTd1R1pvMlRUbzJsRUFMeHc&usp=sharingMin Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdHctYlcyZk9CbWVwcWUxRGZKMmpRTFE&usp=sharingMin Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdFp1QjA5NFJtdW05ZU11Umh0c0E1b0E&usp=sharingAmarr Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdDhFLXlPT3JYY0hoNkt1SEVmazJ5cGc&usp=sharingAmarr Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdEZqV3MxSUprWWZrNDhaZFFTTGItQmc&usp=sharingAs you can see, for the majority of all the Combat fits (I went full tank here to showcase who the Logi abusers have been abusing the extra slots. Only the Amarr suits have equipment, and that's only a standard needle) of both suits, Logistics provide much more HP for lose of a Sidearm, and speed. The Amarr Logi loses .24 meters per second. Every 4 seconds its assault counterpart is one meter in front of it. The Caldari Logi loses .42 meters per second. Every 2 seconds its assault counterpart move one meter in front. The Minmatar Logi loses .8 meters per second. Roughly every second its assault counterparts move one meter ahead. The Gallente Logi loses .37 meters per second. Roughly every three seconds, its assault counterpart grows one meter ahead. However, they have an boost of HP. Caldari Logi gains 318 HP over its assault variant Gallente Logi gains 245 HP over its assault variant Minmatar logi gains 380 over its assault variant. Amarr logi gains 167 over its assault fit, while retaining the sidearm and Equipment slots While this may seem like a fair trade, considering that we can spawn 27K LAVs wherever the hell we want, the speed factor is made null. This tactic was, and still is by the select few, used by heavies to make up for their snail pace. So, for all intents and purposes, the Logistic Suits gain 300 HP over its assault brothers, while losing speed that is used to cross the difference between the LAV parking spot and the Objective. Balanced you say? I'll just leave this here. Again. I like this human too
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Mordecai Sanguine
What The French
119
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Posted - 2013.11.07 05:38:00 -
[105] - Quote
Speed and Stamina is about strafe speed and in dust strafe is about avoid bullets. So YES it's really important. |
Meeko Fent
Xer Cloud Consortium
1427
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Posted - 2013.11.07 05:43:00 -
[106] - Quote
Mordecai Sanguine wrote:Speed and Stamina is about strafe speed and in dust strafe is about avoid bullets. So YES it's really important. Considering you have a 1/3 HP lead, moving that margin slower won't really kill you.
And, scouts have the highest move speed in the game, you see them winning a gunfight lately?
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2299
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Posted - 2013.11.07 05:43:00 -
[107] - Quote
Mordecai Sanguine wrote:Speed and Stamina is about strafe speed and in dust strafe is about avoid bullets. So YES it's really important.
Extremely High Hit detection denies my 10.5 Sprint speed Minnie scout from dodging a GEK at 60 mts around a corner... How much will your strafing save you from 2 AR spammers? LOL
So no... HP is more important than Stamina and speed. Plus Logis reach HIGH Hp values WHILE still being able to Be Fast and have enough stamina, so no...
Why people cant Just admit they are biased here!? HAve you seen Tournament videos from DUST514? COUNT THE Godd**** LOGIS there. The only heavies are TANKERs, no SCOUTS ,no commandos, 1 or 2 assaults. The rest are MURDER-LOGIS.Out of 16 dudes, 13 are Logis so far as seeing in PC videos Full teams of logis.
THERE IS A REASON FOR THIS, dont deny it....
u+Élop s-¦ -Äll+Én-ç+ö+É
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Meeko Fent
Xer Cloud Consortium
1427
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Posted - 2013.11.07 05:46:00 -
[108] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:Speed and Stamina is about strafe speed and in dust strafe is about avoid bullets. So YES it's really important. Extremely High Hit detection denies my 10.5 Sprint speed Minnie scout from dodging a GEK at 60 mts around a corner... How much will your strafing save you from 2 AR spammers? LOL
So no... HP is more important than Stamina and speed. Plus Logis reach HIGH Hp values WHILE still being able to Be Fast and have enough stamina, so no...Why people cant Just admit they are biased here!? HAve you seen Tournament videos from DUST514? COUNT THE Godd**** LOGIS there. The only heavies are TANKERs, no SCOUTS ,no commandos, 1 or 2 assaults. The rest are MURDER-LOGIS.Out of 16 dudes, 13 are Logis so far as seeing in PC videos Full teams of logis. THERE IS A REASON FOR THIS, dont deny it.... For examples on the murderlogi, please turn to Meeko Fents wall of text on page 6
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Cosgar
ParagonX
7457
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Posted - 2013.11.07 06:01:00 -
[109] - Quote
You know what, we all sit around here like armchair devs and **** never happens. This topic will die and everyone will forget about logis until the next QQ kitten says something and the process starts all over again. Even if by some stroke of ignorance you guys get your way, there's a lot of good players using logi suts and you're still going to die from a mellow fellow in yellow. What then? You still gonna cry when you die to a logi with an Ishukone, or a logi that barely has more HP than a Minmatar scout, or get blown up by RE's from a more cunning logi? What then?
I've said my peace for 6 months to this day. It's in CCP's hands now. I'm just glad none of you are part of that little 1% club that's supposed to represent us.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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NOAMIzzzzz
Pradox One Proficiency V.
54
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Posted - 2013.11.07 06:01:00 -
[110] - Quote
So this means that logis are op. I can relate to that and sorry logi bros i love yall but man yall are too opiness. |
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Cat Merc
Ahrendee Mercenaries EoN.
4124
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Posted - 2013.11.07 06:04:00 -
[111] - Quote
Cosgar wrote:You know what, we all sit around here like armchair devs and **** never happens. This topic will die and everyone will forget about logis until the next QQ kitten says something and the process starts all over again. Even if by some stroke of ignorance you guys get your way, there's a lot of good players using logi suts and you're still going to die from a mellow fellow in yellow. What then? You still gonna cry when you die to a logi with an Ishukone, or a logi that barely has more HP than a Minmatar scout, or get blown up by RE's from a more cunning logi? What then?
I've said my peace for 6 months to this day. It's in CCP's hands now. I'm just glad none of you are part of that little 1% club that's supposed to represent us. I won't complain if a logi kills me if it doesn't have an advantage over my suit designed to slay. You really have no argument here.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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calisk galern
BurgezzE.T.F Public Disorder.
1181
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Posted - 2013.11.07 06:30:00 -
[112] - Quote
I have both an assault slayer and a logi slayer.
they have their strengths and weaknesses slayer logi can be killed just as easily by a slayer assault. |
Cat Merc
Ahrendee Mercenaries EoN.
4124
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Posted - 2013.11.07 06:37:00 -
[113] - Quote
calisk galern wrote:I have both an assault slayer and a logi slayer.
they have their strengths and weaknesses slayer logi can be killed just as easily by a slayer assault. I got hit by a proto minnie assault in my gallogi. It tickled so I turned around and killed him.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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calisk galern
BurgezzE.T.F Public Disorder.
1182
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Posted - 2013.11.07 06:40:00 -
[114] - Quote
Cat Merc wrote:calisk galern wrote:I have both an assault slayer and a logi slayer.
they have their strengths and weaknesses slayer logi can be killed just as easily by a slayer assault. I got hit by a proto minnie assault in my gallogi. It tickled so I turned around and killed him.
I kill and get killed by all form of logi and assault proto's, the best of the best are no different in either frame.
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Cat Merc
Ahrendee Mercenaries EoN.
4124
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Posted - 2013.11.07 06:46:00 -
[115] - Quote
calisk galern wrote:Cat Merc wrote:calisk galern wrote:I have both an assault slayer and a logi slayer.
they have their strengths and weaknesses slayer logi can be killed just as easily by a slayer assault. I got hit by a proto minnie assault in my gallogi. It tickled so I turned around and killed him. I kill and get killed by all form of logi and assault proto's, the best of the best are no different in either frame. Seriously though. That's EXACTLY the problem. Logi and Assault are more or less equal in direct combat. But logis are 3 or 4 times better at support.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Doc DDD
TeamPlayers EoN.
97
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Posted - 2013.11.07 08:10:00 -
[116] - Quote
Nerf gal logi cpu |
Cat Merc
Ahrendee Mercenaries EoN.
4131
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Posted - 2013.11.07 09:07:00 -
[117] - Quote
Doc DDD wrote:Nerf gal logi cpu That's fine, I'll switch the gauged hive with a k-2
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Sleepy Shadow
L.O.T.I.S. Public Disorder.
75
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Posted - 2013.11.07 11:44:00 -
[118] - Quote
A few weeks ago I spent my excess SP on an Amarr logi (got it to level 3) and it makes me depressed. I love my four-eyes, I really do, but for the life of me I cannot find a reason to use it anymore. The logi is just so much better than my assault.
I have the same health (or higher), better armour repair and I can carry a scanner and two different hives. It may be a little slower but IGÇÖm used to slower suits anyway (used Gallente assault since Uprising) and I am not one of those runny-jumpy-speedy-strafy people so the supposed drawbacks are really not an issue. I donGÇÖt even tank my suit to the max HP I could get out of it; I donGÇÖt see any reason to. With my scanner I can see most people within 100 metres of me (little to no surprise attacks), I have a compact hive to provide me with emergency health (also speedy ammo if need be) and a hive for ammo. The logi suit is self-sufficient and extremely flexible, and for that reason I think it needs balancing.
I still think removing the second equipment slot from assaults was not a good idea, IGÇÖd like to see it back (scouts too, donGÇÖt see why not heavies as well or give them two grenade slots). The assault bonus needs to be changed as it currently only benefits two assault suits. Damage would be nice, but I fear it would become OP immediately. Maybe new mods that would benefit the assaults most? For example GÇ£assault damage modifierGÇ¥ that would increase damage on main and sidearm simultaneously (only Amarr logi being problematic with this). I donGÇÖt know, I'm too tired at the moment to think of a great solution that would please everyone.
.ߦóߦî+ÿ+ÿߦÿߦŠߦó+ê+æߦåߦÅߦë - -Æߦ£ß¦îߦîß+¦ Qߦ+ߦÇߦîߦë-ô-ù-+ߦå ߦáߦÉߦÜ+½ß¦â.
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Creedair Talor
NECROM0NGERS
23
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Posted - 2013.11.07 11:55:00 -
[119] - Quote
I still think a solution would be to make them sidearm only and give them a 75/75 tank boost. Six kin subs are nasty up close and assault subs can kill people at 40m. It would make them nasty up close but reliant on squads for range similar to HMG heavies.
It would take the possibility to be such a effective killer at range compared to assault that need cover where they can not recharge as well as logi in comparisson.
Assault would not be win all but it would make the logi heavy pair tougher in cqc but weaker to lrc. |
Cat Merc
Ahrendee Mercenaries EoN.
4139
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Posted - 2013.11.07 16:38:00 -
[120] - Quote
Creedair Talor wrote:I still think a solution would be to make them sidearm only and give them a 75/75 tank boost. Six kin subs are nasty up close and assault subs can kill people at 40m. It would make them nasty up close but reliant on squads for range similar to HMG heavies.
It would take the possibility to be such a effective killer at range compared to assault that need cover where they can not recharge as well as logi in comparisson.
Assault would not be win all but it would make the logi heavy pair tougher in cqc but weaker to lrc. Wait but isn't the AR still better upclose? So basically what you're saying is, Assaults are better in combat everywhere in terms of DPS but logis get a 150 HP boost?
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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