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Posted - 2013.11.06 20:37:00 -
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What most people fail to realize that when people say "logi is OP", they don't mean that logi is simply a better fighter. It's that they're pretty much the same as the assault (with a few swaps, like less speed but more eHP) BUT get 3-4 equipment slots. When people stack plates and extenders in these threads to show that logis aren't that far ahead eHP wise, they fail to realize that stacking plates and extenders is not the best of suits. Here are my logi and assault suits, each are designed to push it to the maximum, I have been tweaking my suits for ages and these are the optimal one's I found: Note: I have CPU/PG skills maxed, I could not push this suit further.
Gallente Assault: High: Complex damage mod Complex shield extender Complex damage mod
Low: Basic plate Basic plate Enhanced armor rep Enhanced armor rep
Weapons: GEK 38 Assault rifle Syndicate SMG
Grenade: M1 Locus
Equipment: Allotek Nanohive
Armor: 449 Shield: 217 Combined: 666 (huehuehue) Damage bonus (skills not included): 20% Regen rate: 7.5hp/s Movement speed: 4.81 Sprint speed: 7.08 Stamina: 157.50
Not bad right?
Now let's look at the Gallente logi: High: Complex damage mod Complex damage mod Complex shield extender
Low: Enhanced ferroscale plate Basic plate Basic plate Basic plate Enhanced Cardiac regulator
Weapon: Duvolle Assault Rifle
Grenade: M1 Locus
Equipment: Wiyrkomi Triage hives Wiyrkomi Triage hives A-86 active scanner Ishukone Gauged hive
Shield: 181 Armor: 560 Combined: 741 Damage bonus (skills not included): 25% (I could fit a duvolle on my logi, which has +5% damage over a gek) Regen rate: 5hp/s Movement speed: 4.54 m/s Sprint speed: 6.67m/s Stamina: 198.19
Conclusion: Seems pretty legit right? The logi has more damage, more eHP and more stamina for the price of speed and a sidearm right? Oh wait, but that would only be legit if both were combat focused suits, I.E both have one equipment. But the logi has 4 equipment slots, making it far far more verastile and just a better deal overall. Especially with the 6x triage hives I fit on my logi, I am ******* invincible inside one of those. Low on health? Plop a triage hive, return to battle faster than shields can recharge. I also couldn't fit a scanner on my assault, making me much more blind.
How I think this should be solved: Two problems that I see here: 1. Logis get 5hp/s on armor inherent, which allows me to give up on a armor rep and put on an extra plate, increasing the eHP gap further. HOWEVER CCP said they will change it once they have the infastracture to do it (something about the code doesn't allow them to put on a more logi orientated bonus)
2. The CPU/PG gap is just damn too high. Could solve it by either reducing the CPU/PG on logis, forcing them to decide on either being a combat suit or a logi suit, not both, OR increasing the CPU/PG on the assault. (Should also buff the scout CPU/PG and heavy CPU/PG if this is done, just to be fair)
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Posted - 2013.11.06 20:42:00 -
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Spectral Clone wrote:Thread approved. +1 You do not approve the cat, the cat approves you. Silly human.
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Posted - 2013.11.06 20:46:00 -
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Soldner VonKuechle wrote:Well put. +1
Also holy $/## you're back! Silly human, SoTa has been trolling since before you were born, no way that you were waiting for the Rail Rifle since then :P
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Posted - 2013.11.06 20:50:00 -
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Spectral Clone wrote:Cat Merc wrote:Spectral Clone wrote:Thread approved. +1 You do not approve the cat, the cat approves you. Silly human. In america cat approves you, in soviet Sweden approve cats you. In short, cats approve you everywhere.
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Posted - 2013.11.06 20:56:00 -
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Luk Manag wrote:A better solution would be to give the assault class 2 equipment slots and put the nerf hammer back in the closet. In case you didn't notice, I gave a non nerf suggestion of just buffing the CPU/PG of all suits except the logi.
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Posted - 2013.11.06 21:03:00 -
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Justin Tymes wrote:Assaults don't need a second EQ slot, Scouts should have that way more than Assaults.
Heavy = 0 Assault = 1 Scout = 2 Logi = 3/4
That should be the EQ slot formula. I approve of that actually.
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Posted - 2013.11.06 21:06:00 -
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Soldner VonKuechle wrote:Cat Merc wrote:Soldner VonKuechle wrote:Well put. +1
Also holy $/## you're back! Silly human, SoTa has been trolling since before you were born, no way that you were waiting for the Rail Rifle since then :P What's the concept of time to an immortal anyway? Good to see you haven't lost your touch. Well you weren't immortal from birth were you?
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Posted - 2013.11.06 21:07:00 -
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Cosgar wrote:1.7 hits, Ion Pistol, Magsec SMG, Rail Rifle, and some kind of plasma grenade comes out. Which suit is better then? Logi? They said nothing about an Ion Pistol, magsec SMG or a plasma grenade. What we know for sure is the combat rifle, and rail rifle.
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Posted - 2013.11.06 21:12:00 -
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Mr Machine Guns wrote:logo should do less damage and can't use damage mods, they should do 5 to 10 percent less damage or you have to do something to assault there is no advantage for assault over logis, people are going to say sidearms but when logis have damage mods a sidearm won't help that much.
or assault have a built in damage mod "or assault have a built in damage mod" - TTK is already too quick, don't feel like making it any faster :S
And I am warry of giving them a damage reduction, I feel like they should be able to be a combat suit if they give up their equipment.
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Posted - 2013.11.06 21:17:00 -
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Soldner VonKuechle wrote:Cat Merc wrote:Soldner VonKuechle wrote:Cat Merc wrote:Soldner VonKuechle wrote:Well put. +1
Also holy $/## you're back! Silly human, SoTa has been trolling since before you were born, no way that you were waiting for the Rail Rifle since then :P What's the concept of time to an immortal anyway? Good to see you haven't lost your touch. Well you weren't immortal from birth were you? My answer to that is Templar One. Funny, I just started reading that.
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Posted - 2013.11.06 21:18:00 -
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Rynoceros wrote:Long time, no meow.
+1 Meow :)
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Posted - 2013.11.06 21:19:00 -
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Cosgar wrote:Cat Merc wrote:Cosgar wrote:1.7 hits, Ion Pistol, Magsec SMG, Rail Rifle, and some kind of plasma grenade comes out. Which suit is better then? Logi? They said nothing about an Ion Pistol, magsec SMG or a plasma grenade. What we know for sure is the combat rifle, and rail rifle. Can you link for me where you got that? (Ion pistol, magsec SMG and plasma grenade) Meant to have a "what if" in there. Ah, that makes more sense. Anyway, unless these sidearms are going to be OP, I don't see how that is an advanatage over logis. I saw a logi with a flaylock lol
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Posted - 2013.11.06 21:28:00 -
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Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:1.7 hits, Ion Pistol, Magsec SMG, Rail Rifle, and some kind of plasma grenade comes out. Which suit is better then? Logi? They said nothing about an Ion Pistol, magsec SMG or a plasma grenade. What we know for sure is the combat rifle, and rail rifle. Can you link for me where you got that? (Ion pistol, magsec SMG and plasma grenade) Meant to have a "what if" in there. Ah, that makes more sense. Anyway, unless these sidearms are going to be OP, I don't see how that is an advanatage over logis. I saw a logi with a flaylock lol All of those weapons are hybrid. Therefore the GalAss would be able to fit better weapons. Logi might have the tank, but the assault would have better gank. Not to any significant extent. I am using a standard SMG and yet I am far, far from being able to fit a duvolle. And minmatar weapons have the lowest CPU/PG in the game. So do 1+1 and you will see it won't make a difference.
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Posted - 2013.11.06 21:32:00 -
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RedZer0 MK1 wrote:I gave the best solution to this problem, hands down. Every other "fix" would break the Logi class, or make assaults unstoppable. What was the solution?
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Posted - 2013.11.06 21:36:00 -
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XxGhazbaranxX wrote:I'm a proto gall logi. A real one, not one that runs around with 6 triage hives. I run full logi suit, with all things necesary to give my team the edge. If you use your logi as an assault then you really are hurting your team. With all the one ups I give to my mates, They can win most engagements.
If someone doesnt like people using logi as an assault, they really don't know that that same logi with 6 triage hives die to a flux and a few rounds by my mates.
I kept them alive so they can kill you. And as a a fake logi, no one is keeping your teamates alive. That's cute. Until you realized I stopped a squad of 6 proto slayers with just two triage hives. A flux nades? While I got two more. A flux nade? I got two more.
The fact that you are a true logi doesn't change the fact these suits can be abused, and are better than an assault when abused.
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Posted - 2013.11.06 21:44:00 -
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XxGhazbaranxX wrote:I'm a proto gall logi. A real one, not one that runs around with 6 triage hives. I run full logi suit, with all things necesary to give my team the edge. If you use your logi as an assault then you really are hurting your team. With all the one ups I give to my mates, They can win most engagements.
If someone doesnt like people using logi as an assault, they really don't know that that same logi with 6 triage hives die to a flux and a few rounds by my mates.
I kept them alive so they can kill you. And as a a fake logi, no one is keeping your teamates alive. So I went out to try and make a logi fit, as in a real logi. I kept everything else the same, but just switched out the equipment. I have an allotek hive, a scanner, a rep tool and an injector. But the base suit is still as good as an assault... I really don't see your argument, except for that you are one of the rare logis that actually do their job. I will pray for scotty that he will match you with me because I miss having actual logi support from chromo *sniff*.
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Posted - 2013.11.06 21:45:00 -
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Mordecai Sanguine wrote:Cat Merc wrote:What most people fail to realize that when people say "logi is OP", they don't mean that logi is simply a better fighter. It's that they're pretty much the same as the assault (with a few swaps, like less speed but more eHP) BUT get 3-4 equipment slots. When people stack plates and extenders in these threads to show that logis aren't that far ahead eHP wise, they fail to realize that stacking plates and extenders is not the best of suits. Here are my logi and assault suits, each are designed to push it to the maximum, I have been tweaking my suits for ages and these are the optimal one's I found: Note: I have CPU/PG skills maxed, I could not push this suit further.
Gallente Assault: High: Complex damage mod Complex shield extender Complex damage mod
Low: Basic plate Basic plate Enhanced armor rep Enhanced armor rep
Weapons: GEK 38 Assault rifle Syndicate SMG
Grenade: M1 Locus
Equipment: Allotek Nanohive
Armor: 449 Shield: 217 Combined: 666 (huehuehue) Damage bonus (skills not included): 20% Regen rate: 7.5hp/s Movement speed: 4.81 Sprint speed: 7.08 Stamina: 157.50 Stamina regen: 15.75
Not bad right?
Now let's look at the Gallente logi: High: Complex damage mod Complex damage mod Complex shield extender
Low: Enhanced ferroscale plate Basic plate Basic plate Basic plate Enhanced Cardiac regulator
Weapon: Duvolle Assault Rifle
Grenade: M1 Locus
Equipment: Wiyrkomi Triage hives Wiyrkomi Triage hives A-86 active scanner Ishukone Gauged hive
Shield: 181 Armor: 560 Combined: 741 Damage bonus (skills not included): 25% (I could fit a duvolle on my logi, which has +5% damage over a gek) Regen rate: 5hp/s (Inherent logi regen) Movement speed: 4.54 m/s Sprint speed: 6.67m/s Stamina: 198.19 Stamina regen: 22.89
Conclusion: Seems pretty legit right? The logi has more damage, more eHP, more stamina and more stamina regen for the price of speed and a sidearm right? Oh wait, but that would only be legit if both were combat focused suits, I.E both have one equipment. But the logi has 4 equipment slots, making it far far more verastile and just a better deal overall. Especially with the 6x triage hives I fit on my logi, I am ******* invincible inside one of those. Low on health? Plop a triage hive, return to battle faster than shields can recharge. I also couldn't fit a scanner on my assault, making me much more blind. Also, I could fit a kin cat instead of a regulator to be even faster than my assault, but I prefer the sustainability that regulators provide.
How I think this should be solved: Two problems that I see here: 1. Logis get 5hp/s on armor inherent, which allows me to give up on a armor rep and put on an extra plate, increasing the eHP gap further. HOWEVER CCP said they will change it once they have the infastracture to do it (something about the code doesn't allow them to put on a more logi orientated bonus)
2. The CPU/PG gap is just damn too high. Could solve it by either reducing the CPU/PG on logis, forcing them to decide on either being a combat suit or a logi suit, not both, OR increasing the CPU/PG on the assault. (Should also buff the scout CPU/PG and heavy CPU/PG if this is done, just to be fair) .....You used 2 enhanced armor rep on your suit so that's pretty easy to say "i don't have hp !!!!!" while 2 of your 4 hp slots are armor repa....... And A gallente logi will never use Cardiac regulator. So he have less stamina and speed. Each time you take the worst choice possible for your assault (Come on 2 armor rep ? and only basic plates ???) And you optimized your logi... Anyway we must wait than the Logi bonus turn to PG/cpu about equipement THEN you could reduce PG/CPU for logi. I optimized my assault. I wanted to fit better ****, but my CPU/PG is maxed.
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Posted - 2013.11.06 21:48:00 -
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Cosgar wrote:Cat Merc wrote: Not to any significant extent. I am using a standard SMG and yet I am far, far from being able to fit a duvolle. And minmatar weapons have the lowest CPU/PG in the game. So do 1+1 and you will see it won't make a difference.
Sounds like you just don't want to accept the difference. Now I agree that those differences are pretty narrow, but the idea was: Assault = Weapon/offense based bonuses, more firepower, (with sidearms) better base stats, faster regen, not as tanky. Logi = Support/Non-Combat based bonuses, less firepower, more customizable, worst base stats, slow regen, more tanky. Both suits have their advantages and disadvantages, but I agree the GaLogi seems better on paper since it can tank more. The assault kind of lacks compared to the others since you don't really have the speed since it armor tanks. It's still a solid suit, but the problem is more on the assault side than the logi side. I'd rather see CCP adjust assault bonuses before they think of touching logistics. Unless you like that shield bonus on an armor suit that is... Hell, give give the assaults 25% to their base shield recharge and replace the bonus with something more useful like a fitting reduction to weapons (including grenades) and weapon mods. Imagine that stacking with the Gallente assault's bonus, you could probably fit a Duvolle, Ishukone, and M-1 locus grenades at the same time. Would love that honestly. But less firepower part just isn't true IMHO. When you have a duvolle with 2x complex damage mods and a 15% proficiency bonus, you just melt things anyway. I only use a sidearm when I go against 3-4 people at the same time within the same room (no time to reload). And even then I only need to finish off the fourth guy since my duvolle already wrecked him.
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Posted - 2013.11.06 21:48:00 -
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DJINN Marauder wrote:Nyaa Shuddup, you are 2 levels of forum warrioring below me :P
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Posted - 2013.11.06 21:55:00 -
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Mordecai Sanguine wrote:Quote:I optimized my assault. I wanted to fit better ****, but my CPU/PG is maxed. Nope dude..... First remove your Complex shield extender. You're Gallente why using 11PG (it's BIIIG) for only 66hp of shield ? I don't remember but how much Pg cost a Complex damager ? Complex damage = 9 PG. I use a complex extender because of grenade and MD spam, armor has -30% resistance to explsovies while shield has +30%. This gives me that little bit of reaction time I need to deal with explosive spam.
In addition, damage mods have stacking penalties, the third damage mod would do 54% of it's original bonus, so instead of 10% it's 5.4%. A shield extender gives me way better bang for the buck in that regard.
Lastly, if I put on a third damage mod, my CPU get's strained, and I can't fit anything. A shield extender kinda balances things out, with damage mods being more heavy on CPU and extenders being more heavy on PG.
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Posted - 2013.11.06 22:01:00 -
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Alright peeps I'm going to sleep, have fun debating and I will return tomorrow to ensla... I mean hire ya'll for my cat business.
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Posted - 2013.11.06 22:02:00 -
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Cosgar wrote:Cat Merc wrote: Would love that honestly. But less firepower part just isn't true IMHO. When you have a duvolle with 2x complex damage mods and a 15% proficiency bonus, you just melt things anyway. I only use a sidearm when I go against 3-4 people at the same time within the same room (no time to reload). And even then I only need to finish off the fourth guy since my duvolle already wrecked him.
Duvolle with 2x CLDMs and prof 5 can melt anything without prejudice from who ever his on the pleasure end of the gun. Doesn't mean the suit that can fit it is OP. That's my point, when you use something like that a sidearm isn't nearly as useful, making the firepower difference between a logi and assault nearly non existant.
Alright, I'm off to sleep, meow.
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Posted - 2013.11.06 22:12:00 -
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Cosgar wrote:Cat Merc wrote: That's my point, when you use something like that a sidearm isn't nearly as useful, making the firepower difference between a logi and assault nearly non existant.
Alright, I'm off to sleep, meow.
So, a gun that's so powerful that you don't even need a sidearm isn't OP, but a suit that doesn't have a sidearm uses it suddenly is? So, youtube didn't let me sleep, so I will stay here for a few more minutes.
I don't see your logic. If they both have the same firepower (Since we put the sidearm out of the equation), but one has higher eHP, higher stamina and regen, for a lower speed, but 4 equipment.... The upsides keep stacking up for the logi :\
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Posted - 2013.11.06 22:34:00 -
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Zahle Undt wrote:See in just putting out straight numbers you neglect the part where Cat Merc's assault suit is able to use it's increased speed and stamina to flank Cat Merc's logi suit and bring it's EHP down by half before the logi suit can even bring it's duvolle to bear on the assault suit.
In my experience my advanced assault minmatar suit is better for killing than either my proto gallente logi or my proto amarr logi. And that is a 11 mil SP character vs a 22 mil SP character. I will grant you that I build my logi suits to be actual logis, but they both are still pretty well tanked (I think about 850 EHP on the gallente and about 750 EHP on the amarr). Oh hey, the logi has a scanner that can see everything within a 100m radius, making flankers a non issue. And that logi has better stamina and stamina regen incase you didn't notice.
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Posted - 2013.11.06 22:36:00 -
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Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote: That's my point, when you use something like that a sidearm isn't nearly as useful, making the firepower difference between a logi and assault nearly non existant.
Alright, I'm off to sleep, meow.
So, a gun that's so powerful that you don't even need a sidearm isn't OP, but a suit that doesn't have a sidearm uses it suddenly is? So, youtube didn't let me sleep, so I will stay here for a few more minutes. I don't see your logic. If they both have the same firepower (Since we put the sidearm out of the equation), but one has higher eHP, higher stamina and regen, for a lower speed, but 4 equipment.... The upsides keep stacking up for the logi :\ Nerf the damn Duvolle. There, I said it. To make it even more useless? The only reason I'm using the AR is because of the CPU/PG bonus I get with the assault, and with the logi I used it in this comparison for fair game. My SCR MELTS everything, It's my new baby. 3 shots to kill a person, 24 shots to overheat. Seems legit.
Not to mention the rail rifle looking like it will kick the AR's butt, and the combat rifle while it will have lower DPS, it will have longer range and lower CPU/PG.
Duvolle is far from OP.
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Posted - 2013.11.06 22:42:00 -
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*Yawn* Finally, I feel tired. Later peeps. Have fun either agreeing with me and feeding me sardin or throwing poop at me and booing :P
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Posted - 2013.11.07 04:27:00 -
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Ranger SnakeBlood wrote:What does nerfing a gun have to do with the stats of a suit? if it is nerfed it is nerf consistantly across the board it wont magicly make the logi worse unless they nerf it to a point where it takes a full mag+ to kill anyone but thats a bit of a over nerf by like a lot.
As far as i can tell cats point is that the logi suit is op because it is as like 90% as effective as a assualt suit at least for combat yet 3 to 4 times as effective at being a support because of superior hp and equipment slots while not having a weakness to justify how effective it is at its role.
Either the assualt needs a buff say bonus to raw dps as for a offencive suit it cant out shoot a suport suit or the logi needs some sort of nerf perhaps side arm only would be the best way to enforce the fact they are designed for support but that is possibly a little drastic but it is something i personally think would be a uniqueish addition to the game. Pretty much what I'm trying to say. Mind if I quote you in my thread?
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Posted - 2013.11.07 04:44:00 -
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KING CHECKMATE wrote:Fire of Prometheus wrote: It does and it doesn't, when you think about it, who reps a logi? Surely not another logi because the other one is busy repping 2 other people.
Who reps me? NO ONE. I deal with it. Plus you know VER Y well we are talking about assault logis here no true logibros. Who reps Commandos?Heavies?assaults,scouts? NO ONE. So there is no excuse for such a gamebreaking bonus. The problem is people NOT carrying Reps,Needles,etc...just to carry a A.Scanner and nanos for themselves and use the rest of the massive CPU/PG to tank...Quote:But I can see what you mean, the advantage of the logis bonus is like 20 times better than the assault bonus (for the most part) If only, the problem is that in a game where dropsuits have to spend 1 LOW slot in order to get armor repair, Logis Have MORE SLOTS AND can avoid using it.Quote:I still think that assaults need some sort of buff (nothing to drastic but something enough to make them just as viable as some logis) Well if you buff assaults and leave logis as they are i ASSURE you, 100% , You just killed heavy and Light frames... :3 I like this human
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Posted - 2013.11.07 04:46:00 -
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Assert Dominance wrote:Meow. meow
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Posted - 2013.11.07 04:55:00 -
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Mobius Kaethis wrote:Justin Tymes wrote:Assaults don't need a second EQ slot, Scouts should have that way more than Assaults.
Heavy = 0 Assault = 1 Scout = 2 Logi = 3/4
That should be the EQ slot formula. That is a darn good idea. This has been said since the dawn of time. Or dawn of Uprising, whatever works for you
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Posted - 2013.11.07 05:37:00 -
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Meeko Fent wrote:Meeko Fent wrote:Cat, I see where your numbers are coming from, but here's a more accurate depiction of a fit for Assaulting (i.e. KILL ZEM ALLZ) Cal Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdFRtOEswWGNWcl9ydWFQdHM1SklHUlE&usp=sharingCal Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdHZWTGNoZTkyTXhMb3BTMm1IdVJvX2c&usp=sharingGal Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdDhvcjJaUDV1Vy1pT1E3UHIxNDJhZGc&usp=sharingGal Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdDh1STNtRTd1R1pvMlRUbzJsRUFMeHc&usp=sharingMin Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdHctYlcyZk9CbWVwcWUxRGZKMmpRTFE&usp=sharingMin Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdFp1QjA5NFJtdW05ZU11Umh0c0E1b0E&usp=sharingAmarr Salt- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdDhFLXlPT3JYY0hoNkt1SEVmazJ5cGc&usp=sharingAmarr Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdEZqV3MxSUprWWZrNDhaZFFTTGItQmc&usp=sharingAs you can see, for the majority of all the Combat fits (I went full tank here to showcase who the Logi abusers have been abusing the extra slots. Only the Amarr suits have equipment, and that's only a standard needle) of both suits, Logistics provide much more HP for lose of a Sidearm, and speed. The Amarr Logi loses .24 meters per second. Every 4 seconds its assault counterpart is one meter in front of it. The Caldari Logi loses .42 meters per second. Every 2 seconds its assault counterpart move one meter in front. The Minmatar Logi loses .8 meters per second. Roughly every second its assault counterparts move one meter ahead. The Gallente Logi loses .37 meters per second. Roughly every three seconds, its assault counterpart grows one meter ahead. However, they have an boost of HP. Caldari Logi gains 318 HP over its assault variant Gallente Logi gains 245 HP over its assault variant Minmatar logi gains 380 over its assault variant. Amarr logi gains 167 over its assault fit, while retaining the sidearm and Equipment slots While this may seem like a fair trade, considering that we can spawn 27K LAVs wherever the hell we want, the speed factor is made null. This tactic was, and still is by the select few, used by heavies to make up for their snail pace. So, for all intents and purposes, the Logistic Suits gain 300 HP over its assault brothers, while losing speed that is used to cross the difference between the LAV parking spot and the Objective. Balanced you say? I'll just leave this here. Again. I like this human too
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Posted - 2013.11.07 06:04:00 -
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Cosgar wrote:You know what, we all sit around here like armchair devs and **** never happens. This topic will die and everyone will forget about logis until the next QQ kitten says something and the process starts all over again. Even if by some stroke of ignorance you guys get your way, there's a lot of good players using logi suts and you're still going to die from a mellow fellow in yellow. What then? You still gonna cry when you die to a logi with an Ishukone, or a logi that barely has more HP than a Minmatar scout, or get blown up by RE's from a more cunning logi? What then?
I've said my peace for 6 months to this day. It's in CCP's hands now. I'm just glad none of you are part of that little 1% club that's supposed to represent us. I won't complain if a logi kills me if it doesn't have an advantage over my suit designed to slay. You really have no argument here.
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Posted - 2013.11.07 06:37:00 -
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calisk galern wrote:I have both an assault slayer and a logi slayer.
they have their strengths and weaknesses slayer logi can be killed just as easily by a slayer assault. I got hit by a proto minnie assault in my gallogi. It tickled so I turned around and killed him.
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Posted - 2013.11.07 06:46:00 -
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calisk galern wrote:Cat Merc wrote:calisk galern wrote:I have both an assault slayer and a logi slayer.
they have their strengths and weaknesses slayer logi can be killed just as easily by a slayer assault. I got hit by a proto minnie assault in my gallogi. It tickled so I turned around and killed him. I kill and get killed by all form of logi and assault proto's, the best of the best are no different in either frame. Seriously though. That's EXACTLY the problem. Logi and Assault are more or less equal in direct combat. But logis are 3 or 4 times better at support.
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Posted - 2013.11.07 09:07:00 -
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Doc DDD wrote:Nerf gal logi cpu That's fine, I'll switch the gauged hive with a k-2
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Posted - 2013.11.07 16:38:00 -
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Creedair Talor wrote:I still think a solution would be to make them sidearm only and give them a 75/75 tank boost. Six kin subs are nasty up close and assault subs can kill people at 40m. It would make them nasty up close but reliant on squads for range similar to HMG heavies.
It would take the possibility to be such a effective killer at range compared to assault that need cover where they can not recharge as well as logi in comparisson.
Assault would not be win all but it would make the logi heavy pair tougher in cqc but weaker to lrc. Wait but isn't the AR still better upclose? So basically what you're saying is, Assaults are better in combat everywhere in terms of DPS but logis get a 150 HP boost?
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Posted - 2013.11.14 07:13:00 -
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rebecca watson wrote:I can't believe that only one person: Evicer THE HECATONCHIRES [page 4 in the thread] pointed out that Cat Merc chose the logi with the reduction to PG/CPU to make his comparison. Hence all the proto equipment in the fit. Other logi's have to make more choices in fitting for either their logi or slayer roles. With that said, Cat is still generally making a good point. Ive waited awhile to weigh in on this, but i've heard many sides and here's the best i've heard from this thread and the community. I've played logi- since the day. Mk0. I love it. I winge at it, but logi's need a change. I used to think that assaults needed a buff, so that my precious logi wouldnt be changed, but I don't play assault, and I can't speak for those players. I do however, think assaults should have a distinct advantage in combat situations. anyway, onto the logi CHANGES: 1. Require all equip slots filled. You can still slap a lvl 1 needle, nanohive and rep on there and get good fits. Sorry. 2. We can let go of the armor rep bonus across the board, and relegate it to one racial suit only. The logic that a logi "has no one else to rep him" is negated by the fact that on average, logi's have more low slots, and the opportunity to fit local armor reps. I maxed out armor repair on my Minnie logi and all my suits rep faster than my shields. that's wack. A BIG TALL GLASS OF NOPE: We can't do sidearm only with the current dropsuit selection. There will be another massive respec push, and there is not a wide-enough selection of sidearms currently to make that situation feasible. Someone suggested the Six Kin SMG- ok, so every logi now has to have one required? -It's a good thing that logi's can be flexible- there are many many different roles to be filled by the varity of equipment available in DUST 514. Combat logi's are a legit thing at high-level play, as well as casual. There are better ways to balance logi's other than gimping the weapon selection. Remember, that's already done with the lack of sidearm Misc: Although the difference in HP is significant, good players know that movement and strafe speed is too. I want this difference to be pronounced between assault and logi players. I think that with higher slot and pg/cpu numbers on logi's they still have the choice of getting good speed with brute force, but should pay a price in their fittings. Lastly: +1 [Justin Tymes] Heavy = 0 Assault = 1 Scout = 2 Logi = 3/4 Gal logi got equipment CPU/PG reductions yes, but the Gal Ass got weapon CPU/PG reductions. Soooo
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Posted - 2013.12.04 22:51:00 -
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meow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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