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Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2129
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Posted - 2013.11.05 15:20:00 -
[1] - Quote
Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it? |
Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2129
|
Posted - 2013.11.05 15:28:00 -
[2] - Quote
steadyhand amarr wrote:Last night my iscr went from good to godly so HP across the board might need boosting back up
1.7 hits it's gonna get a lot more godly.
Good thing we're both spec'ing the right way brother lol. |
Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2137
|
Posted - 2013.11.05 16:39:00 -
[3] - Quote
I said "recent" upgrade to aim assist.
And actually yes, they did mess with it some in this build as well. Felt it on my scrambler rifle immediately. It is now tracking further into effective range with some weapons. Used to cut off just outside optimal. |
Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2137
|
Posted - 2013.11.05 16:48:00 -
[4] - Quote
Monty Mole Clone wrote:you can take allot more fire in this game compared to other games, what are you people smoking? give me sum.
You live a lot longer in Halo, unless you run into a power weapon of some sort. |
Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2143
|
Posted - 2013.11.05 16:58:00 -
[5] - Quote
Monty Mole Clone wrote:Himiko Kuronaga wrote:Monty Mole Clone wrote:you can take allot more fire in this game compared to other games, what are you people smoking? give me sum. You live a lot longer in Halo, unless you run into a power weapon of some sort. last time i played halo it was 4 bursts to the head for a kill plus all the insta kill stuff. in terms of how quick you can kill it was faster
Rate of fire makes it slower than Dust.
A single shot missed in Halo also makes an incredible difference in engagement time as a result, while shots missed with dusts quicker RoF are faster to remedy. |
Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2145
|
Posted - 2013.11.05 17:18:00 -
[6] - Quote
Cosgar wrote:Spaceman-Rob wrote:Go play 5 seconds of cod ghosts and tell me dust doesn't feel like a high HP tracking shooter. Go play 5 seconds of Halo (the first one) and tell me dust doesn't feel like a twitch FPS.
Well, if we're talking about the GOD PISTOL uh.... hah, that thing could drop you pretty darn fast... |
Himiko Kuronaga
The Generals EoN.
2159
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Posted - 2013.11.06 04:48:00 -
[7] - Quote
Cosgar wrote:Vyzion Eyri wrote:Cosgar wrote: That 10% buff was implemented because nobody could hit anyone. Ambushes ended based on time and KB/M aiming was horrible. This change had no focus, there hasn't been anything in the patch notes specifying TTK, since 1.0. That's obviously because it's a byproduct of stacking a bunch of fixes.
Stop making excuses for CCP, they've even openly said they screwed this build up several times. You can have your meat grinder twitch fest for all I care, I'm going to go play something else until they fix it in 2015 or they finally show that supposed road map. My cup of kool-aid is empty.
I'm as disenchanted as you, or else I wouldn't be arguing. I don't make excuses for CCP in any other thread requesting change except here, not because my kool-aid cup has a drop more than yours, but because I personally believe this won't work. I've listed my reasons, you've listed yours. If you still believe you're right, I will still believe you're wrong. In the end one of us will have the greater influence over CCP, and it'll probably be you because the community appears to be all for higher TTK. I'll be here to watch it all pan out anyway, and I sincerely hope I won't have to think "I told them." I said my peace across multiple pages. I'm just one guy that plays the game. It's up to the CPM and CCP to take the next step. Arguing on here doesn't make a difference unless I'm crying about mass drivers or flaylock pistols. I should probably thank CCP for making these blunders. It reminds me that I shouldn't get so invested in this game when they still can't figure out what the hell it's supposed to be after a year of beta. Maybe I'll take this time to finish Dark Souls.
You haven't already? That is a mortal sin. |
Himiko Kuronaga
The Generals EoN.
2160
|
Posted - 2013.11.06 05:34:00 -
[8] - Quote
Alpha 443-6732 wrote:Cosgar wrote:Vyzion Eyri wrote:Cosgar wrote: That 10% buff was implemented because nobody could hit anyone. Ambushes ended based on time and KB/M aiming was horrible. This change had no focus, there hasn't been anything in the patch notes specifying TTK, since 1.0. That's obviously because it's a byproduct of stacking a bunch of fixes.
Stop making excuses for CCP, they've even openly said they screwed this build up several times. You can have your meat grinder twitch fest for all I care, I'm going to go play something else until they fix it in 2015 or they finally show that supposed road map. My cup of kool-aid is empty.
I'm as disenchanted as you, or else I wouldn't be arguing. I don't make excuses for CCP in any other thread requesting change except here, not because my kool-aid cup has a drop more than yours, but because I personally believe this won't work. I've listed my reasons, you've listed yours. If you still believe you're right, I will still believe you're wrong. In the end one of us will have the greater influence over CCP, and it'll probably be you because the community appears to be all for higher TTK. I'll be here to watch it all pan out anyway, and I sincerely hope I won't have to think "I told them." I said my peace across multiple pages. I'm just one guy that plays the game. It's up to the CPM and CCP to take the next step. Arguing on here doesn't make a difference unless I'm crying about mass drivers or flaylock pistols. I should probably thank CCP for making these blunders. It reminds me that I shouldn't get so invested in this game when they still can't figure out what the hell it's supposed to be after a year of beta. Maybe I'll take this time to finish Dark Souls. Don't listen to what people say about the dark ending. Also, when they say Artorias walked the Abyss and saved Oolacile, it was really you who did it. Also, Gwynevere is an illusion, try attacking her.
You're a bad person.
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Himiko Kuronaga
The Generals EoN.
2160
|
Posted - 2013.11.06 05:49:00 -
[9] - Quote
You don't need a super fast strafe to make it a functional tracking shooter. Halo by no means has a fast strafe.
You simply need responsive aiming, clear hitboxes, natural acceleration and deceleration on actions like directional movement while jumping, a generous amount of HP and a balance between rate of fire and range.
The balance being, a high rate of fire means crap range, unless counter-balanced by something like super slow movement speed. This gives every missed shot more meaning during a fight, and rewards the cunning of someone capable of getting up close with less error per missed shot with a high RoF weapon.
Right now the AR, and several weapons like it, have a good RoF, good damage, and good range.
If it's going to be a decent tracking shooter, there have to be some fundamental changes to the way damage is dished out.
If all we do is increase strafe speed, it can easily get to the point where the movement is just too fast for regular people to hit anybody. |
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