Soldner VonKuechle
SAM-MIK
253
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Posted - 2013.11.05 18:03:00 -
[1] - Quote
Cosgar wrote:Keri Starlight wrote:Aim Assist wasn't upgraded at all. They did not touch it.
I agree with the rest, the hit detection is finally (almost?) flawless! But I'm liking the changes, I actually feel rewarded for being able to aim properly (which sadly not many people can do, aim assist or not) instead of having enemies running away after they've taken 30+ bullets, which is simply frustrating.
I shoot and they die, the whole game feels smooth and reactive, just like it should be.
At this point, I wonder if the current TTK is like the intended it to be, just like you said. It really depends if they feel like it's ok or not. I'm adapting quickly and I like how dynamic the game is right now. If it were intended, pure shield tanking would be able to keep up with armor tanking. Instead, your only option is to omni-tank or stack damage mods and plates.
Here I thought maybe, just maybe a stealth damage nerf would'v happened and my jesus buffer build could have come out of retirement.
Had I known the TTK was going continue to shorten in length, I would've gone proto gal instead or cal.
Sigh.
Something witty here.
How about?
#DELAY 514
... been waiting for a rail rifle longer than SoTa's been trolling.
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Soldner VonKuechle
SAM-MIK
256
|
Posted - 2013.11.06 00:48:00 -
[2] - Quote
Cosgar wrote:Alpha 443-6732 wrote:Honestly, if CCP is going in the low TTK direction, they should increase weapon ranges so that tactical and situational awareness is focused upon more than who can move randomly the longest while spraying at their enemies.
Low ttk =/= twitch shooter
low ttk with low range or forced cqc = twitch shooter I'm pretty sure many of us want Dust to be better than that.
That's the reason we re all still here right?
Something witty here.
How about?
#DELAY 514
... been waiting for a rail rifle longer than SoTa's been trolling.
|
Soldner VonKuechle
SAM-MIK
257
|
Posted - 2013.11.06 01:15:00 -
[3] - Quote
Cosgar wrote:Soldner VonKuechle wrote:Cosgar wrote:Alpha 443-6732 wrote:Honestly, if CCP is going in the low TTK direction, they should increase weapon ranges so that tactical and situational awareness is focused upon more than who can move randomly the longest while spraying at their enemies.
Low ttk =/= twitch shooter
low ttk with low range or forced cqc = twitch shooter I'm pretty sure many of us want Dust to be better than that. That's the reason we re all still here right? And it's the reason why many of us are leaving as well. CCP can't get core mechanics right and it's going to kill this game.
Stupid eternal optimism.
Something witty here.
How about?
#DELAY 514
... been waiting for a rail rifle longer than SoTa's been trolling.
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