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Meeko Fent
Expert Intervention Caldari State
1372
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Posted - 2013.11.05 20:21:00 -
[1] - Quote
Dexter307 wrote:Thor McStrut wrote:steadyhand amarr wrote:Last night my iscr went from good to godly so HP across the board might need boosting back up That or the 10% damage boost removed. A 10% health boost would be better. People react more positively to gains than to losses Good point.
Do it please.
That should make all well
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Meeko Fent
Expert Intervention Caldari State
1372
|
Posted - 2013.11.05 20:28:00 -
[2] - Quote
KA24DERT wrote:One of the first things that should happen to try to balance this out is the total removal of Auto Aim.
I'm sure every scrub sucking at that teat will whine, but it's one of the biggest reasons we're all so short-lived now.
Second thing that should be looked at is AR Damage, which should start with a 30% nerf in its current form, or a 10% nerf with added dispersion.
Third thing that should be looked at is the Forge gun in relation to infantry. It needs a specific Infantry damage nerf, and some degree of dispersion (so that you can hit a tank, but not easily snipe a scout).
Address those specific things and strategy, dropsuit fittings, and player skill will regain some of their lost meaning in this game. I like how the community thinks nerfing core mechanics is the answer to short TTK.
Either reduce all weapon damage by 10%, or buff HP on all suits by 10%
Core mechanics like aiming aren't causing the short TTK, it's the very potent guns.
Dial their effect down.
Aim Assist isn't to blame and anybody whose played halo knows that.
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Meeko Fent
Expert Intervention Caldari State
1373
|
Posted - 2013.11.05 20:43:00 -
[3] - Quote
Cosgar wrote:Meeko Fent wrote:Dexter307 wrote:Thor McStrut wrote:steadyhand amarr wrote:Last night my iscr went from good to godly so HP across the board might need boosting back up That or the 10% damage boost removed. A 10% health boost would be better. People react more positively to gains than to losses Good point. Do it please. That should make all well It's only a fix to a fix to another fix. Look at grenades. Everyone wants to limit carrying capacity to 2, stop nanohives from restocking them... yadda, yadda, yadda. If anyone remembers, grenades were buffed in the first place because splash damage was coded on a 2D plane which negated damage if your intended target had even a pixel of elevation. Short term fix was to buff them to insane levels. Splash damage was fixed in 1.2 and now they're stupidly OP. Roll back hot fixes before simply trying to nerf or buff things. Remove the emergency 10% damage buff (and all the little ninja changes from 1.0) and reassess what needs to be fixed. Well, that's what I mean.
A ten percent buff would nullify the effects of the emergency buff.
Get my reasoning?
+10% Damage +10% Health
It cancels each other out
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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