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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2969
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Posted - 2013.11.05 15:37:00 -
[1] - Quote
Posted about this in feedback. Yeah, AA, hit-detection, etc. seemed to have really stressed this into becoming a twitch-shooter. It's made me stop playing, more or less. There's other games that do twitch better, and months of skill training doesn't really gel with the sort of minute differences you'd see in a twitch shooter. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2973
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Posted - 2013.11.05 16:57:00 -
[2] - Quote
You like longer in pretty much any of the Halos, but especially 3/4. 4 bursts to the head? You will die quicker than that in Dust, and your attacker's aim at your head needn't be as good as it would need to be in Halo. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2974
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Posted - 2013.11.05 17:12:00 -
[3] - Quote
Spaceman-Rob wrote:Go play 5 seconds of cod ghosts and tell me dust doesn't feel like a high HP tracking shooter.
Activision are twats. Don't give them money; they've mistreated employees and customers enough to warrant a boycott. Besides, comparing to CoD is like competing in the special-olympics. If I can run faster than a paraplegic, then that doesn't mean I'm a fast runner. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2980
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Posted - 2013.11.05 19:24:00 -
[4] - Quote
Cosgar wrote:ReGnYuM wrote:Himiko Kuronaga wrote:Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it? buff strafe speed! The world must be upside down if I'm agreeing with ReGnYuM +1 (I feel dirty now...)
I have a suspicion that changes to strafe speed, scout speed, etc. over the course of post-uprising updates have been made because they couldn't get hit detection to work properly in their engine at those speeds. If that's the case, then we might be stuck with the current speeds until they can "improve the engine/rendering/whatever".
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2983
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Posted - 2013.11.06 00:00:00 -
[5] - Quote
There's serveral issues here.
When 1.4 originally released, I thought protobears were just whining about Aim-Assist. I didn't "feel it". It turned out I had aim-assist off. It does make a noticeable difference, tugging your reticule to and fro noticeably even if you have your sensitivity configured to make it less effective (it was observed that configuration of sensitivity apparently had some impact on the degree of impact of the AA).
The improvements in hit-detection are another piece of the puzzle. If your AR/SMG/whatever lands most of its clip, whether AA or hit-detection related, the dynamics of weapon DPS shift greatly from when that wasn't the case. I think this (and the fact its a default weapon and there aren't many other options as flexible) is a big part of the AR issue. I have proficiency 5 with scrambler rifles, and you can take people down very very quick with them, but oddly you can take people down with exile and 0 SP invested pretty damn easily as well.
I try to avoid making these TTK discussions about the AR because I think it comes off as a "nerf ARs" flame/*****-fest. TTK would be short regardless of whether or not the AR existed. BUT, it definitely has a very very easy time killing people even with little to no skill investment. I don't like what Dust is now, it's more twitchy than Halo with shorter TTK. Maybe some people like that sort of game. I'd like to think Dust is supposed to be a different sort of game like that.
However, if the masses of people acclimated to CoD-type games warble and blarrg about how this is what the game is supposed to be (because it's all they know, or what they're familiar with) then the chance to have a game that's actually different or worth a damn is lost. Maybe that sort of shooter would be popular anyway, it just wouldn't be a shooter I'd play. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2984
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Posted - 2013.11.06 05:30:00 -
[6] - Quote
Dark Souls 2 is shaping up pretty well too I think. I played in the network test. |
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