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Zatara Rought
MoIden Heath PoIice Department EoN.
1408
|
Posted - 2013.10.27 04:48:00 -
[1] - Quote
So...if you haven't heard I've been playing some pretty talented ringer team from OH and AE. Individually the corps are pretty strong, but together, damn that's a sexy combination. One thing I've noticed since beginning our back and forth has been an adjustment we've had to make to control the towers or tall buildings. Which is fine, we get them now with my handy dandy dropship but let me tell ya...before when I'd get to the city, man they'd spam so many links and forges you simply cannot in any capacity stop them from forging almost any vehicle you spawn in addition to them being able to deny many points (I had no clue they could deny A on the bridge maps from tall buildings on home points with the large splash of the mighty zeus gun) and own city infantry on most maps.
Prior to this we strived to "contain" them with snipers, but damn, rather have them sniping our forges than dealing with the alternative.
Anyone else recognize this as the definitive strategy they encounter? |
CharCharOdell
Shining Flame Amarr Empire
1296
|
Posted - 2013.10.27 04:54:00 -
[2] - Quote
YeH. Its kinda obnoxious being on the other end of them... |
Rogatien Merc
Red Star. EoN.
1542
|
Posted - 2013.10.27 05:02:00 -
[3] - Quote
inb4 they remove forge splash damage the minute I'm specced into Forge Prof III lol |
Rynoceros
Rise Of Old Dudes
1090
|
Posted - 2013.10.27 05:07:00 -
[4] - Quote
Rogatien Merc wrote:inb4 they remove forge splash damage the minute I'm specced into Forge Prof III lol
This exact scenario happened to my Flaylocks. Before that it was Sharpshooter on Shotguns in Chromosome.
I'm only speccing super ****** weapons to get ahead of the buff, FotM status. |
Thor Odinson42
Molon Labe. RISE of LEGION
1728
|
Posted - 2013.10.27 05:22:00 -
[5] - Quote
It sucks.
Basically if you don't get to the roof first you may as well back out |
Kira Lannister
Ancient Exiles
1627
|
Posted - 2013.10.27 05:24:00 -
[6] - Quote
To be fair, you guys started that tactic. We hated the roofs, but we adapted.
Roof top control=Key to victory |
Zatara Rought
MoIden Heath PoIice Department EoN.
1409
|
Posted - 2013.10.27 05:29:00 -
[7] - Quote
Kira Lannister wrote:To be fair, you guys started that tactic. We hated the roofs, but we adapted.
Roof top control=Key to victory
Were we the first?
not always. You guys cloned us tonight even though I got to the tower, destroyed broadway and the rest of the roof crew, and it was never contested (just a few ob drops). Still got cloned with 2 ticks left :/ |
Heimdallr69
Imperfect Bastards
1097
|
Posted - 2013.10.27 05:33:00 -
[8] - Quote
Rooftop forges...nade spam...put a stop to this and pc might be great |
Disturbingly Bored
The Strontium Asylum
878
|
Posted - 2013.10.27 05:44:00 -
[9] - Quote
I love my Kamehameha gun, but forging from towers does need to stop.
Honestly, it could be as simple as putting a tall container wall around the edges of the tall buildings that are only accessible by dropship. They already do this on some maps. It isn't an elegant solution, but it definitely is effective.
Forgers will always head for high ground to be more effective. But those roofs should have multiple access points so that the FG user can be countered by infantry. |
Coleman Gray
GunFall Mobilization Covert Intervention
864
|
Posted - 2013.10.27 05:47:00 -
[10] - Quote
fences on all roofs, problem sorted! |
|
Zatara Rought
MoIden Heath PoIice Department EoN.
1409
|
Posted - 2013.10.27 05:47:00 -
[11] - Quote
Disturbingly Bored wrote:I love my Kamehameha gun, but forging from towers does need to stop.
Honestly, it could be as simple as putting a tall container wall around the edges of the tall buildings that are only accessible by dropship. They already do this on some maps. It isn't an elegant solution, but it definitely is effective.
Forgers will always head for high ground to be more effective. But those roofs should have multiple access points so that the FG user can be countered by infantry.
+1 |
DJINN Marauder
Ancient Exiles
2228
|
Posted - 2013.10.27 05:56:00 -
[12] - Quote
Pretty much due to lolmapdesign.
It's the lamest trick in PC tbh.
It was started by keq Durring the LOI vs ROFL war (i think) that's when we saw it first hand and it gave us a loss due to it. Unfortunately it's like the core flaylock... If you don't use em.... The enemy is gunna **** you with it.
It really does suck. I mean think about it :
An anti tank weapon can solo hold an obj... Lol |
Aqua-Regia
MoIden Heath PoIice Department EoN.
482
|
Posted - 2013.10.27 05:59:00 -
[13] - Quote
When I said this months ago, I was mail a puss and many said I should use a sniper rifle.
Now anyone that ask for a fix on this pc fg camper, i'm just going to say "HTFU because all nuub like cheap kill and win". |
Zatara Rought
MoIden Heath PoIice Department EoN.
1409
|
Posted - 2013.10.27 06:02:00 -
[14] - Quote
DJINN Marauder wrote:Pretty much due to lolmapdesign.
It's the lamest trick in PC tbh.
It was started by keq Durring the LOI vs ROFL war (i think) that's when we saw it first hand and it gave us a loss due to it. Unfortunately it's like the core flaylock... If you don't use em.... The enemy is gunna **** you with it.
It really does suck. I mean think about it :
An anti tank weapon can solo hold an obj... Lol
2 from the new lol sockets for bridge map!! Kaotic is damn accurate to forge me hacking the bridge point.
Although I do remember a certain someones who honored an agreement that provided some awesome ground games free of flaylocks. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2030
|
Posted - 2013.10.27 06:03:00 -
[15] - Quote
I'm one of the chief forgers and even I will admit I hate doing it.
Forge should be a OHK and it should have the range that it does, but I am not at all a fan of its splash. The splash is just obscene.
Problem is that they are already looking to nerf the Forges damage as AV, and if they nerf the splash too that makes it a very undesirable weapon. Considering the all-too-sad state of the current HMG as well, that puts Heavies in a really bad situation.
Buff HMG first, then whatever happens with the forge, at least we have a valid use. |
Dachande Anasazi
DUST University Ivy League
41
|
Posted - 2013.10.27 06:07:00 -
[16] - Quote
I guess CCP should solve this by creating easy to fly dumbed down assault drop ships...Not the **** they have now where only professional military chopper pilots can fly..
And get missles working again... :)
(Blantant asks for buffs for my alt pretty much this post was) |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1290
|
Posted - 2013.10.27 06:15:00 -
[17] - Quote
It's been like this since day one and it's the biggest reason that PC Is BS that most people can't be bothered with. The match is always decided in the first two minutes of the game if one of the teams knows the cheap tactic for the map. If both teams know it comes down to whose dropship Ivan delivers first, which is entirely random. The rest of the match is a pointless mopping up exercise that can't really be called a game. |
Bethhy
Ancient Exiles
218
|
Posted - 2013.10.27 06:18:00 -
[18] - Quote
CCP ninja changed forges and made this problem.
When firing a Forge gun previously before all this mess was vastly different.
Firing a forge gun previously there was always some variation where the charge would go in the large reticule a forge gun has.
This allowed for the forge gun to be used to hit large targets with good accuracy... A.K.A tanks... and dropships that didn't make themself's tiny.
However sniping infantry with the charge never going to the same spot in the reticule... was much like rolling the dice... it took a bit of skill and as much luck to sniper infantry with a forge gun.
Made it also hard to reliably take out a good DS pilot... solo
This is about CCP's choices to ninja buff the forge gun and create this problem... With absolutely no information EVER released about it in any Dev blog and patch release...
For most of the players in DUST.. it leaves us wondering WTF?!!?!?! why would they do that....
And all we can come up with is they felt pitty on the heavies for what they have done to them... and buffed their long range gun. Like a l33t ninja. |
Zatara Rought
MoIden Heath PoIice Department EoN.
1409
|
Posted - 2013.10.27 06:24:00 -
[19] - Quote
Kristoff Atruin wrote:It's been like this since day one and it's the biggest reason that PC Is BS that most people can't be bothered with. The match is always decided in the first two minutes of the game if one of the teams knows the cheap tactic for the map. If both teams know it comes down to whose dropship Ivan delivers first, which is entirely random. The rest of the match is a pointless mopping up exercise that can't really be called a game.
I thought it was because lol lobby shooter/[insert plethora of other subdreddit excuses here] (Yay no downvotes on the forums!) |
Spkr4theDead
Red Star. EoN.
1130
|
Posted - 2013.10.27 06:26:00 -
[20] - Quote
Zatara Rought wrote:Kira Lannister wrote:To be fair, you guys started that tactic. We hated the roofs, but we adapted.
Roof top control=Key to victory Were we the first? not always. You guys cloned us tonight even though I got to the tower, destroyed broadway and the rest of the roof crew, and it was never contested (just a few ob drops). Still got cloned with 2 ticks left :/ They didn't contest you? They sent 3 ships after me. Lost a Gastun's. |
|
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2030
|
Posted - 2013.10.27 06:28:00 -
[21] - Quote
Bethhy wrote:CCP ninja changed forges and made this problem.
When firing a Forge gun previously before all this mess was vastly different.
Firing a forge gun previously there was always some variation where the charge would go in the large reticule a forge gun has.
This allowed for the forge gun to be used to hit large targets with good accuracy... A.K.A tanks... and dropships that didn't make themself's tiny.
However sniping infantry with the charge never going to the same spot in the reticule... was much like rolling the dice... it took a bit of skill and as much luck to sniper infantry with a forge gun.
Made it also hard to reliably take out a good DS pilot... solo
This is about CCP's choices to ninja buff the forge gun and create this problem... With absolutely no information EVER released about it in any Dev blog and patch release...
For most of the players in DUST.. it leaves us wondering WTF?!!?!?! why would they do that....
And all we can come up with is they felt pitty on the heavies for what they have done to them... and buffed their long range gun. Like a l33t ninja.
While it's true that the variation did fix this problem, I don't like that fix. I believe shots should be as accurate as as the player is capable of aiming them, and not randomly diverted into a different direction to punish a good player.
Hitting folks with OHK skillshots should be a thing. It's what makes the forge different than a swarm launcher. But it doesn't need the splash. You aren't going to get up on top of a tower and try to skillshot everyone to death, it's just too time consuming and difficult. You're gonna go for splash kills.
So remove the splash, keep the range, keep the accuracy. Problem solved.
|
Zatara Rought
MoIden Heath PoIice Department EoN.
1409
|
Posted - 2013.10.27 06:29:00 -
[22] - Quote
Spkr4theDead wrote:Zatara Rought wrote:Kira Lannister wrote:To be fair, you guys started that tactic. We hated the roofs, but we adapted.
Roof top control=Key to victory Were we the first? not always. You guys cloned us tonight even though I got to the tower, destroyed broadway and the rest of the roof crew, and it was never contested (just a few ob drops). Still got cloned with 2 ticks left :/ They didn't contest you? They sent 3 ships after me. Lost a Gastun's.
Tried a few times, but once you're up there it's pretty hard to take someone off with an ob, you basically have to hope you spawn a DS and get there before they notice....or snipe them which is more just harassment. |
Zatara Rought
MoIden Heath PoIice Department EoN.
1409
|
Posted - 2013.10.27 06:32:00 -
[23] - Quote
Himiko Kuronaga wrote:
While it's true that the variation did fix this problem, I don't like that fix. I believe shots should be as accurate as as the player is capable of aiming them, and not randomly diverted into a different direction to punish a good player.
Hitting folks with OHK skillshots should be a thing. It's what makes the forge different than a swarm launcher. But it doesn't need the splash. You aren't going to get up on top of a tower and try to skillshot everyone to death, it's just too time consuming and difficult. You're gonna go for splash kills.
So remove the splash, keep the range, keep the accuracy. Problem solved.
Also had to do with Chrome's flight ceiling that didn't allow for most of this bullshit high tower stuff...
Because tower camping with simply relegate tanks to fodder like they are on maps with high forge spots. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2030
|
Posted - 2013.10.27 06:37:00 -
[24] - Quote
I think I first saw the tactic on a production facility via OSG or something. Synergy picked it up and ordered me to start doing it, and then we abused it during the war with Hellstorm. Then everyone else started using it as well.
Dumb stuff like that spreads like wildfire, but you really can't contain it even if you want to. You just have to hope you do it better than everyone else, or develop a counter more effective than anyone else. |
Spkr4theDead
Red Star. EoN.
1130
|
Posted - 2013.10.27 06:38:00 -
[25] - Quote
Zatara Rought wrote:Kristoff Atruin wrote:It's been like this since day one and it's the biggest reason that PC Is BS that most people can't be bothered with. The match is always decided in the first two minutes of the game if one of the teams knows the cheap tactic for the map. If both teams know it comes down to whose dropship Ivan delivers first, which is entirely random. The rest of the match is a pointless mopping up exercise that can't really be called a game. I thought it was because lol lobby shooter/[insert plethora of other subdreddit excuses here] (Yay no downvotes on the forums!) Dust is not a lobby shooter. |
Bethhy
Ancient Exiles
219
|
Posted - 2013.10.27 06:39:00 -
[26] - Quote
Himiko Kuronaga wrote:Bethhy wrote:CCP ninja changed forges and made this problem.
When firing a Forge gun previously before all this mess was vastly different.
Firing a forge gun previously there was always some variation where the charge would go in the large reticule a forge gun has.
This allowed for the forge gun to be used to hit large targets with good accuracy... A.K.A tanks... and dropships that didn't make themself's tiny.
However sniping infantry with the charge never going to the same spot in the reticule... was much like rolling the dice... it took a bit of skill and as much luck to sniper infantry with a forge gun.
Made it also hard to reliably take out a good DS pilot... solo
This is about CCP's choices to ninja buff the forge gun and create this problem... With absolutely no information EVER released about it in any Dev blog and patch release...
For most of the players in DUST.. it leaves us wondering WTF?!!?!?! why would they do that....
And all we can come up with is they felt pitty on the heavies for what they have done to them... and buffed their long range gun. Like a l33t ninja. While it's true that the variation did fix this problem, I don't like that fix. I believe shots should be as accurate as as the player is capable of aiming them, and not randomly diverted into a different direction to punish a good player. Hitting folks with OHK skillshots should be a thing. It's what makes the forge different than a swarm launcher. But it doesn't need the splash. You aren't going to get up on top of a tower and try to skillshot everyone to death, it's just too time consuming and difficult. You're gonna go for splash kills. So remove the splash, keep the range, keep the accuracy. Problem solved.
Splash size has always been a terrible Achilles heel for CCP... Between missiles, Forge, MD, Flaylock, Rails, Grenades.
I don't give them that task and expect it ever to be right or make sense... Its not in their track record for things they can do..
I would almost rather Ladders or elevator's everywhere so no place is 100% only accessible by dropship's.
As far as variation... Look at the hipfire from even the bench mark of weapons, what the "AR" makes for bullet variation from Center reticule... its quite considerable... And that isn't a high powered charge shot with enough recoil to send a scout airborne.
If most weapons have a slight deviation from the center reticule... what makes the forge so special? why should it be dead center everytime as if he/she is looking down a sniper scope... |
Zatara Rought
MoIden Heath PoIice Department EoN.
1409
|
Posted - 2013.10.27 06:40:00 -
[27] - Quote
Spkr4theDead wrote:Zatara Rought wrote:Kristoff Atruin wrote:It's been like this since day one and it's the biggest reason that PC Is BS that most people can't be bothered with. The match is always decided in the first two minutes of the game if one of the teams knows the cheap tactic for the map. If both teams know it comes down to whose dropship Ivan delivers first, which is entirely random. The rest of the match is a pointless mopping up exercise that can't really be called a game. I thought it was because lol lobby shooter/[insert plethora of other subdreddit excuses here] (Yay no downvotes on the forums!) Dust is not a lobby shooter.
Sshhhhhhhhhh...quiet before Baal Roo appears! |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2031
|
Posted - 2013.10.27 06:42:00 -
[28] - Quote
From a realistic standpoint, hell yes there should be deviation.
From a gameplay standpoint I think its bad. You can be caught in a bad situation, aim perfectly to kill your assailant, and still be punished with a rogue shot going wherever it pleases.
That's bad gameplay if you have to charge your shot for so long. |
Zatara Rought
MoIden Heath PoIice Department EoN.
1409
|
Posted - 2013.10.27 06:45:00 -
[29] - Quote
Himiko Kuronaga wrote:From a realistic standpoint, hell yes there should be deviation.
From a gameplay standpoint I think its bad. You can be caught in a bad situation, aim perfectly to kill your assailant, and still be punished with a rogue shot going wherever it pleases.
That's bad gameplay if you have to charge your shot for so long.
where's your sidearm foo |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2031
|
Posted - 2013.10.27 06:51:00 -
[30] - Quote
Zatara Rought wrote:Himiko Kuronaga wrote:From a realistic standpoint, hell yes there should be deviation.
From a gameplay standpoint I think its bad. You can be caught in a bad situation, aim perfectly to kill your assailant, and still be punished with a rogue shot going wherever it pleases.
That's bad gameplay if you have to charge your shot for so long. where's your sidearm foo
At my side.
And let's be serious, if an AR gets the drop on you, your only chance of survival is a OHK. If you were in a lighter suit that could AVOID gunfire, then yes.. you might be able to ninja your way out of his sights and SMG his ass to death, but in a fat suit... nah, gota pray on that one shot. |
|
Zatara Rought
MoIden Heath PoIice Department EoN.
1410
|
Posted - 2013.10.27 06:57:00 -
[31] - Quote
Himiko Kuronaga wrote:Zatara Rought wrote:Himiko Kuronaga wrote:From a realistic standpoint, hell yes there should be deviation.
From a gameplay standpoint I think its bad. You can be caught in a bad situation, aim perfectly to kill your assailant, and still be punished with a rogue shot going wherever it pleases.
That's bad gameplay if you have to charge your shot for so long. where's your sidearm foo At my side. And let's be serious, if an AR gets the drop on you, your only chance of survival is a OHK. If you were in a lighter suit that could AVOID gunfire, then yes.. you might be able to ninja your way out of his sights and SMG his ass to death, but in a fat suit... nah, gota pray on that one shot.
Ah...see I just cook a core when peeps get the drop on me. But i never spam, my nades have an address |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2033
|
Posted - 2013.10.27 07:03:00 -
[32] - Quote
That CAN potentially work too, but I don't want to pop all my precious uplinks and hives by accident. |
Bethhy
Ancient Exiles
220
|
Posted - 2013.10.27 07:03:00 -
[33] - Quote
Himiko Kuronaga wrote:Zatara Rought wrote:Himiko Kuronaga wrote:From a realistic standpoint, hell yes there should be deviation.
From a gameplay standpoint I think its bad. You can be caught in a bad situation, aim perfectly to kill your assailant, and still be punished with a rogue shot going wherever it pleases.
That's bad gameplay if you have to charge your shot for so long. where's your sidearm foo At my side. And let's be serious, if an AR gets the drop on you, your only chance of survival is a OHK. If you were in a lighter suit that could AVOID gunfire, then yes.. you might be able to ninja your way out of his sights and SMG his ass to death, but in a fat suit... nah, gota pray on that one shot.
Really that could be true of any suit with any weapons in any situation... When someone get's the drop on.
Fat suit's setup and equiped for forgeing are usually never fitted to dual assault AR's in a close/med range gun fight.. Much like the sniper on the hill... Long range weapons and suit's operate like that across the board...Even the AR Tac user is the same.
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
284
|
Posted - 2013.10.27 07:31:00 -
[34] - Quote
I love how those abusing these tactics are beginning to say they need to be removed. It does give me hope for the future of this game. Those in power are finally willing to let go of that power so that the game can become better.
Please continue on. I support removing this awful mechanic. Where is the FPS in this game!? |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
325
|
Posted - 2013.10.27 07:38:00 -
[35] - Quote
Heimdallr69 wrote:Rooftop forges...nade spam...put a stop to this and pc might be great
oh but sir you forgot one last thing...
fix the lag as well.
|
Zatara Rought
MoIden Heath PoIice Department EoN.
1412
|
Posted - 2013.10.27 07:40:00 -
[36] - Quote
Cenex Langly wrote:I love how those abusing these tactics are beginning to say they need to be removed. It does give me hope for the future of this game. Those in power are finally willing to let go of that power so that the game can become better.
Please continue on. I support removing this awful mechanic. Where is the FPS in this game!?
lol. Peeps will still beat A.C.R.O.N.Y.M. even if this were removed. Those in power would still out gun game you kiddo. No hard feelings.
|
Zatara Rought
MoIden Heath PoIice Department EoN.
1412
|
Posted - 2013.10.27 07:41:00 -
[37] - Quote
ANON Illuminati wrote:Heimdallr69 wrote:Rooftop forges...nade spam...put a stop to this and pc might be great oh but sir you forgot one last thing... fix the lag as well.
Don't dilute my discussion. |
Kira Lannister
Ancient Exiles
1632
|
Posted - 2013.10.27 07:42:00 -
[38] - Quote
ANON Illuminati wrote:Heimdallr69 wrote:Rooftop forges...nade spam...put a stop to this and pc might be great oh but sir you forgot one last thing... fix the lag as well.
Lol some of the lag might come from the uplink spam....
I'm pretty sure it does.
*throws militia uplink, standard uplink, stable uplink, r9 uplink*
*LAG* |
TODDSTER024
Revive Repair Resupply
148
|
Posted - 2013.10.27 07:47:00 -
[39] - Quote
Have ypu tried forgeing a tank head on? I only do that when theres a tank needing to get blown up. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1572
|
Posted - 2013.10.27 07:57:00 -
[40] - Quote
Actually the vertical warfare would be extremely fun and add a whole other dimension to battles IF we could contest the rooftops.
Right now, once you secure the rooftops with a prototype forge gun and uplinks, anything short of an orbital won't clear it, and some roofs have those NULL cannon emplacements that you can hide under.
Calling in a dropship is loud and proud, and visible to every person with an eye or two. Forgers will waste no time landing 1 shot on the dropship before it's even on the ground, and the second will be on its way before the pilot can take off, and the ship is gone before it's even got passengers.
Buff dropships, reduce the sway induced by forge gun hits, make dropping passengers from a moving dropship more accurate (I know where my passengers will fall from experience but it takes incredible timing to tell them to jump, account for the delay between when I say it and when they hear it and the reaction time for them to jump, also not everyone will jump because they assume they won't be flung forward due to the momentum so my squad will be all over the place) and then we can get some battles happening in the air and on the rooftops.
Right now forge gunners can so easily hit my ship that the only way to confuse them is to confuse myself with where I fly, meaning it's nigh on impossible to get people on the roof where the forge gunner is in the first place. |
|
TechMechMeds
Swamp Marines Kleenex Inc.
1024
|
Posted - 2013.10.27 07:58:00 -
[41] - Quote
Its taken this long for you to realise how fking sht PC is because of these kind of ***** tactics, granted its a tactic but that still doesn't excuse it from being some ***** sht, I'll bet even the forge gunners are sick of it as well lol.
Anyway where's my worlds tiniest violin, its been a while. |
Spkr4theDead
Red Star. EoN.
1131
|
Posted - 2013.10.27 08:51:00 -
[42] - Quote
Bethhy wrote:
Firing a forge gun previously there was always some variation where the charge would go in the large reticule a forge gun has.
This allowed for the forge gun to be used to hit large targets with good accuracy... A.K.A tanks... and dropships that didn't make themself's tiny.
However sniping infantry with the charge never going to the same spot in the reticule... was much like rolling the dice... it took a bit of skill and as much luck to sniper infantry with a forge gun.
There's no "skill" involved with random bullet spread. See MAG's 1.03 patch. Scott Rudi ruined that game. |
CrotchGrab 360
Forsaken Immortals Top Men.
364
|
Posted - 2013.10.27 09:22:00 -
[43] - Quote
Zatara Rought wrote:So...if you haven't heard I've been playing some pretty talented ringer team from OH and AE. Individually the corps are pretty strong, but together, damn that's a sexy combination. One thing I've noticed since beginning our back and forth has been an adjustment we've had to make to control the towers or tall buildings. Which is fine, we get them now with my handy dandy dropship but let me tell ya...before when I'd get to the city, man they'd spam so many links and forges you simply cannot in any capacity stop them from forging almost any vehicle you spawn in addition to them being able to deny many points (I had no clue they could deny A on the bridge maps from tall buildings on home points with the large splash of the mighty zeus gun) and own city infantry on most maps. Prior to this we strived to "contain" them with snipers, but damn, rather have them sniping our forges than dealing with the alternative. Anyone else recognize this as the definitive strategy they encounter?
yeeeehhh camping on roofs involves sooooooooooooo much skill. PC seems to be where all the kids play.
Yes I know I'd get my ass handed to me against people who actually know how to play but if these corps are so good why do they resort to such cheap tactics? especially being elite top players.
are the competition scared of competition? i think everybody should be forced to fight down on the ground, go down like a scrub, get humiliated, but you're not going to go hide on top of a ******* tower you're going to take your deaths like a man.
I've even died 17 times in a match once just to win and prove a point, I won't give up if victory is in sight.
So people who camp on roofs really don't impress me much, got to try harder for the win. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2034
|
Posted - 2013.10.27 16:34:00 -
[44] - Quote
We resort to "cheap tactics" because the best corps will do whatever is necessary to win.
You won't, which is why you will always be in a garbage corp.
And just because we are doing it, does not mean we want the game to work this way. It means we are playing the hand we have been dealt.
Does that answer your question, or would you like to continue ranting in an illogical fashion due to your inferiority complex surrounding better players? |
Canari Elphus
Pro Hic Immortalis
723
|
Posted - 2013.10.27 16:46:00 -
[45] - Quote
Zatara Rought wrote:Kira Lannister wrote:To be fair, you guys started that tactic. We hated the roofs, but we adapted.
Roof top control=Key to victory Were we the first? not always. You guys cloned us tonight even though I got to the tower, destroyed broadway and the rest of the roof crew, and it was never contested (just a few ob drops). Still got cloned with 2 ticks left :/
Actually, I think you guys got it from us and we got the tactic from Zion |
Ryme Intrinseca
Seraphim Auxiliaries
145
|
Posted - 2013.10.27 16:50:00 -
[46] - Quote
They should NOT remove forge splash damage. This would make the FG very underpowered at ground level, so heavies would only have one useable gun, and even that is next to useless beyond 25m.
As others have said, the solution is to put fences along the top of the towers. This has already been done on the roofs in the city on the orbital artillery map, so I'm sure CCP could do this quite easily if the community let them know that this is what we want. |
Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2791
|
Posted - 2013.10.27 16:53:00 -
[47] - Quote
Cenex Langly wrote:I love how those abusing these tactics are beginning to say they need to be removed. It does give me hope for the future of this game. Those in power are finally willing to let go of that power so that the game can become better.
Please continue on. I support removing this awful mechanic. Where is the FPS in this game!?
Uses MD.
Asks where the FPS is in this game.
Too funny. |
Everything Dies
Chatelain Rapid Response Gallente Federation
178
|
Posted - 2013.10.27 17:01:00 -
[48] - Quote
Ryme Intrinseca wrote:As others have said, the solution is to put fences along the top of the towers. This has already been done on the roofs in the city on the orbital artillery map, so I'm sure CCP could do this quite easily if the community let them know that this is what we want.
Better yet, just make the top of every building one of those bottomless lava pits that the devs insist on placing directly beneath the f'n MCC!!!!! |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
286
|
Posted - 2013.10.27 17:39:00 -
[49] - Quote
Zatara Rought wrote:Cenex Langly wrote:I love how those abusing these tactics are beginning to say they need to be removed. It does give me hope for the future of this game. Those in power are finally willing to let go of that power so that the game can become better.
Please continue on. I support removing this awful mechanic. Where is the FPS in this game!? lol. Peeps will still beat A.C.R.O.N.Y.M. even if this were removed. Those in power would still out gun game you kiddo. No hard feelings.
You're so hardcore bro.
|
CharCharOdell
Shining Flame Amarr Empire
1307
|
Posted - 2013.10.27 17:43:00 -
[50] - Quote
Himiko Kuronaga wrote:I'm one of the chief forgers and even I will admit I hate doing it.
Forge should be a OHK and it should have the range that it does, but I am not at all a fan of its splash. The splash is just obscene.
Problem is that they are already looking to nerf the Forges damage as AV, and if they nerf the splash too that makes it a very undesirable weapon. Considering the all-too-sad state of the current HMG as well, that puts Heavies in a really bad situation.
Buff HMG first, then whatever happens with the forge, at least we have a valid use.
This is the truth. |
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
286
|
Posted - 2013.10.27 17:45:00 -
[51] - Quote
Knight Soiaire wrote:Cenex Langly wrote:I love how those abusing these tactics are beginning to say they need to be removed. It does give me hope for the future of this game. Those in power are finally willing to let go of that power so that the game can become better.
Please continue on. I support removing this awful mechanic. Where is the FPS in this game!? Uses MD. Asks where the FPS is in this game. Too funny.
So BHD finally kicked you out huh? Finally realized your net worth was zero? Or wait, no they didn't kick you out, you left loud and proud and made your own badass corp that truly is a pointless acronym. Sweet! |
Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2793
|
Posted - 2013.10.27 17:51:00 -
[52] - Quote
Cenex Langly wrote:Knight Soiaire wrote:Cenex Langly wrote:I love how those abusing these tactics are beginning to say they need to be removed. It does give me hope for the future of this game. Those in power are finally willing to let go of that power so that the game can become better.
Please continue on. I support removing this awful mechanic. Where is the FPS in this game!? Uses MD. Asks where the FPS is in this game. Too funny. So BHD finally kicked you out huh? Finally realized your net worth was zero? Or wait, no they didn't kick you out, you left loud and proud and made your own badass corp that truly is a pointless acronym. Sweet!
Yeah, BHD kicked me out alright!
|
Cass Caul
Namtar Elite Gallente Federation
185
|
Posted - 2013.10.27 18:48:00 -
[53] - Quote
Himiko Kuronaga wrote:We resort to "cheap tactics" because the best corps will do whatever is necessary to win. You won't, which is why you will always be in a garbage corp. And just because we are doing it, does not mean we want the game to work this way. It means we are playing the hand we have been dealt. Does that answer your question, or would you like to continue ranting in an illogical fashion due to your inferiority complex surrounding better players? Also the next time your dumb ass decides to use the word "scrub", recognize how the word was first introduced in the gaming community and who coined the term. Then recognize you are the scrub . Quote:The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevent him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant.
OMG, that means... All Scouts are scrubs. All of us. Every single one of us. We use made-up rules like "we should have lower profile" and "we're the infiltrator class" and we stick to our suits despite it being objectively worse at anything we're trying to do.
Lol also Kira is right, TeamPlayers started the roof-centric games. You always had Cubs and sometimes another forger, an AR-Logi for uplinks, and most notably DJINN Hellsreaper as a sniper up there.
Good-times, good-times. I fondly remember those days. As long as that group wasn't on the communications outpost (that's "the green building" for you plebs) where the z-fighting completely obscures the roof out past 100m, I killed you guys so many times. Remember that? "Oh no! We lost our uplinks on the roof, and our heavy and logi are dead!" "Who keeps doing that? Who the hell is Appia Vibbia?"
No, no, that's ok. keep me running uplinks. How the hell am I the most diverse player on the team? Point defense, ninja-hacks, uplinks, sniping, AV. |
Zatara Rought
MoIden Heath PoIice Department EoN.
1422
|
Posted - 2013.10.27 18:54:00 -
[54] - Quote
Knight Soiaire wrote:Yeah, BHD kicked me out alright!
I was merely pointing out some logic to the kiddo and now he's all hurtzies inside. Sorry bro. Just Saiyan |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2039
|
Posted - 2013.10.27 19:03:00 -
[55] - Quote
Cass Caul wrote:Himiko Kuronaga wrote:We resort to "cheap tactics" because the best corps will do whatever is necessary to win. You won't, which is why you will always be in a garbage corp. And just because we are doing it, does not mean we want the game to work this way. It means we are playing the hand we have been dealt. Does that answer your question, or would you like to continue ranting in an illogical fashion due to your inferiority complex surrounding better players? Also the next time your dumb ass decides to use the word "scrub", recognize how the word was first introduced in the gaming community and who coined the term. Then recognize you are the scrub . Quote:The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevent him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. OMG, that means... All Scouts are scrubs. All of us. Every single one of us. We use made-up rules like "we should have lower profile" and "we're the infiltrator class" and we stick to our suits despite it being objectively worse at anything we're trying to do. Lol also Kira is right, TeamPlayers started the roof-centric games. You always had Cubs and sometimes another forger, an AR-Logi for uplinks, and most notably DJINN Hellsreaper as a sniper up there. Good-times, good-times. I fondly remember those days. As long as that group wasn't on the communications outpost (that's "the green building" for you plebs) where the z-fighting completely obscures the roof out past 100m, I killed you guys so many times. Remember that? "Oh no! We lost our uplinks on the roof, and our heavy and logi are dead!" "Who keeps doing that? Who the hell is Appia Vibbia?" No, no, that's ok. keep me running uplinks. How the hell am I the most diverse player on the team? Point defense, ninja-hacks, uplinks, sniping, AV.
If you stick to a code of conduct that promotes losing and does not contribute anything useful, then yes, you are a scrub. Not meant as an insult, but that IS the definition.
And it doesn't matter who started the rooftop shenanigans. As soon as one person started, everyone was bound to follow. Winners are obligated to use the best possible tactics to win. There is no judgment going on here.
What is going on is a discussion as to how silly the mechanic is, and why it should be removed from the game itself. I'm not about to ask any player to stop doing it because its "unfair". |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
153
|
Posted - 2013.10.27 19:05:00 -
[56] - Quote
Zatara Rought wrote:Kristoff Atruin wrote:It's been like this since day one and it's the biggest reason that PC Is BS that most people can't be bothered with. The match is always decided in the first two minutes of the game if one of the teams knows the cheap tactic for the map. If both teams know it comes down to whose dropship Ivan delivers first, which is entirely random. The rest of the match is a pointless mopping up exercise that can't really be called a game. I thought it was because lol lobby shooter/[insert plethora of other subdreddit excuses here] (Yay no downvotes on the forums!) Didn't you say something along the lines of not being a jackass about Subdreddit on the forums way back when? You're such a scrub. |
JETSTORM1090
Against All Oddz
195
|
Posted - 2013.10.27 19:07:00 -
[57] - Quote
Aqua-Regia wrote:When I said this months ago, I was mail a puss and many said I should use a sniper rifle.
Now anyone that ask for a fix on this pc fg camper, i'm just going to say "HTFU because all nuub like cheap kill and win".
That's how it works on these forums, 80 percent of these people on the forums are kind of ******** and can't decide what they really want, make a post about something, everyone rips you apart saying its dumb, then a month later someone else brings up the same subject you brought up and all of a sudden there is a change of heart... |
Joel II X
AHPA
77
|
Posted - 2013.10.27 19:10:00 -
[58] - Quote
Pull out your Thales and complex damage mods.
But, I know everyone prefers to have a good frame rate first and foremost. |
Roner General
Ancient Exiles
111
|
Posted - 2013.10.27 19:21:00 -
[59] - Quote
Having 1 forge gunner defending that 1 point instead of wasting a squad defending it is a clever way of utilizing the forge gun and having that squad (which could of been defending that one point the FG is) attacking another point is a clever way to win PC's by flooding another point with more than 1 squad. it's not a cheap tactic, it's a clever tactic |
Zatara Rought
MoIden Heath PoIice Department EoN.
1424
|
Posted - 2013.10.27 19:32:00 -
[60] - Quote
Delanus Turgias wrote:Zatara Rought wrote:Kristoff Atruin wrote:It's been like this since day one and it's the biggest reason that PC Is BS that most people can't be bothered with. The match is always decided in the first two minutes of the game if one of the teams knows the cheap tactic for the map. If both teams know it comes down to whose dropship Ivan delivers first, which is entirely random. The rest of the match is a pointless mopping up exercise that can't really be called a game. I thought it was because lol lobby shooter/[insert plethora of other subdreddit excuses here] (Yay no downvotes on the forums!) Didn't you say something along the lines of not being a jackass about Subdreddit on the forums way back when? You're such a scrub.
Scrub.....LOLOLOLOL..go look up what a scrub is....why don't you just go find a god copy/pasta or organize another "**** fit" night Turdias.
I always got a few spare jackass comments with the "secret" ingredient [LOGIC!] for the hypocrites who couldn't be bothered with Rediquette and downvote regardless of content. Unofficial indeed.
|
|
Zatara Rought
MoIden Heath PoIice Department EoN.
1424
|
Posted - 2013.10.27 19:35:00 -
[61] - Quote
Roner General wrote:Having 1 forge gunner defending that 1 point instead of wasting a squad defending it is a clever way of utilizing the forge gun and having that squad (which could of been defending that one point the FG is) attacking another point is a clever way to win PC's by flooding another point with more than 1 squad. it's not a cheap tactic, it's a clever tactic
Having 3 places on the bridge towers (with the towers sockets on the outside) map where you can spam uplinks enough that a single ob won't kill them all the links and put 6 forgers on top of 3 points thus making it impossible to get up to the forger while also being denied 3-5 points...that's just **** poor map design and a broken gun imo.
NEXT! |
Leadfoot10
Molon Labe. RISE of LEGION
94
|
Posted - 2013.10.27 19:37:00 -
[62] - Quote
Fences around the high buildings are one solution.
Nerfing the splash damage is another.
The one I prefer, however, is the addition of strategically placed spires to obscure the view of the null cannons from the towers/rings. |
Funkmaster Whale
0uter.Heaven
1012
|
Posted - 2013.10.27 19:50:00 -
[63] - Quote
Here's why FGs are so effective:
- Lag makes ground game a grenade-spamming nightmare. FGs don't suffer the lag as much because player movement is a non-issue in regards to target tracking.
- High-ground is the only way to effectively counter uplink spam. FGs are great at killing the dozens of uplinks that you Logis spam.
- FGs are the most effective way to prevent infantry movement via killing dropships, LAVs, even tanks. There is literally nothing an FG can't kill, so it's the best all-around weapon if set up properly.
- FGs are 2-3 splash damage kills, and we all know splash damage is king in PC (*cough* grenades *cough*).
- It's hard to know when you're exposed to a FG because their arc of view is so wide.
- Bad map design.
Face it Zatara, this games mechanics are broken. People are going to do whatever they need to do to win. If that means spamming grenades, uplinks, forge guns, or what have you, they'll do it. And when one thing is nerfed, big-name corps will move to the next most effective tactic. It's not like these tactics are new and unheard of. Literally EVERY corp does the same ****. It just comes down to who has the better luck and who has the better ARs/Shotgunners/FGs/grenade-throwers. |
Cass Caul
Namtar Elite Gallente Federation
187
|
Posted - 2013.10.27 19:58:00 -
[64] - Quote
Just saying, I'm pretty good at taking those roof-forgers out. yet I haven't been sniper in PC for the entire lifetime of MHPD |
SgtDoughnut
Red Star Jr. EoN.
334
|
Posted - 2013.10.27 20:10:00 -
[65] - Quote
Himiko Kuronaga wrote:That CAN potentially work too, but I don't want to pop all my precious uplinks and hives by accident.
If someone has the drop on you and you don't manage to get that ohk off, all those uplinks and hives are gone anyway. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2041
|
Posted - 2013.10.27 20:20:00 -
[66] - Quote
SgtDoughnut wrote:Himiko Kuronaga wrote:That CAN potentially work too, but I don't want to pop all my precious uplinks and hives by accident. If someone has the drop on you and you don't manage to get that ohk off, all those uplinks and hives are gone anyway.
Around half of the time they miss an uplink before I, or someone else, can respawn and stop what they are doing.
Reality is not the paper scenario that should happen every time. |
CharCharOdell
Shining Flame Amarr Empire
1309
|
Posted - 2013.10.27 20:23:00 -
[67] - Quote
Himiko Kuronaga wrote:We resort to "cheap tactics" because the best corps will do whatever is necessary to win. You won't, which is why you will always be in a garbage corp. And just because we are doing it, does not mean we want the game to work this way. It means we are playing the hand we have been dealt. Does that answer your question, or would you like to continue ranting in an illogical fashion due to your inferiority complex surrounding better players? Also the next time your dumb ass decides to use the word "scrub", recognize how the word was first introduced in the gaming community and who coined the term. Then recognize you are the scrub . Quote:The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevent him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant.
Which is why spamming boundless boom booms is awesome!
It's like a baby forge! |
IMMORTAL WAR HERO
BAD SANTA'S SCHOOL 4 SCOUNDRELS
52
|
Posted - 2013.10.27 20:29:00 -
[68] - Quote
Zatara Rought wrote:So...if you haven't heard I've been playing some pretty talented ringer team from OH and AE. Individually the corps are pretty strong, but together, damn that's a sexy combination. One thing I've noticed since beginning our back and forth has been an adjustment we've had to make to control the towers or tall buildings. Which is fine, we get them now with my handy dandy dropship but let me tell ya...before when I'd get to the city, man they'd spam so many links and forges you simply cannot in any capacity stop them from forging almost any vehicle you spawn in addition to them being able to deny many points (I had no clue they could deny A on the bridge maps from tall buildings on home points with the large splash of the mighty zeus gun) and own city infantry on most maps. Prior to this we strived to "contain" them with snipers, but damn, rather have them sniping our forges than dealing with the alternative. Anyone else recognize this as the definitive strategy they encounter?
I WAS DROPSHIP PILOT FOR DEM DURRTY BOYS a horrible job that was glad im not there anymore i seen all of ohs tricks they spam uplinks on one building where you find radar with thales then you see 20 uplinks ontop of skyscraper in city near where A is in domination...... i suggest a suicide mass driver and flux grenedes or assult dropship....... you need either a thales or a good charge sniper keeping pressure on roof tops so they cant play peek a boo....... i suggested this to ddb but they didn't care to listen try a logistics drop ship way up high in sky and drop infanty onto these spots and place your own beacons..... this requires more than 1 person to assault the roof tops......in pc vs oh i was only one attacking roof tops..... i swear they use battle strategy similar to ill omens as far as the forge gun tactics go |
The Attorney General
MoIden Heath PoIice Department EoN.
1354
|
Posted - 2013.10.27 22:00:00 -
[69] - Quote
Canari Elphus wrote:
Actually, I think you guys got it from us and we got the tactic from Zion
I can confirm that Zion used rooftop forges from Day One of PC.
Always fight from the top down, especially when once you get there, the enemy will find it almost impossible to get up there to counter you. |
Bethhy
Ancient Exiles
227
|
Posted - 2013.10.28 18:15:00 -
[70] - Quote
Spkr4theDead wrote:Bethhy wrote:
Firing a forge gun previously there was always some variation where the charge would go in the large reticule a forge gun has.
This allowed for the forge gun to be used to hit large targets with good accuracy... A.K.A tanks... and dropships that didn't make themself's tiny.
However sniping infantry with the charge never going to the same spot in the reticule... was much like rolling the dice... it took a bit of skill and as much luck to sniper infantry with a forge gun.
There's no "skill" involved with random bullet spread. See MAG's 1.03 patch. Scott Rudi ruined that game.
It was then... everyone moved fast and few people stood long behind cover.. it was a running and gunning game... |
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God Hates Lags
Red Star. EoN.
128
|
Posted - 2013.10.28 18:27:00 -
[71] - Quote
Honestly for me the problem with roof forges is not so much that they roof forge but that they can do so with near impunity. It's practically impossible to kill a heavy looking down on you - you can't one shot a heavy with a sniper rifle and he can just run back behind cover when hit. Any attempt to dislodge forgers with dropships is pointless since a dropship will be annihilated by forge guns. I think instead of nerfing forges we should just buff dropships so that they can contest the towers more effectively. Letting passengers fire from drop ships could completely alleviate this problem completely. |
Canari Elphus
Pro Hic Immortalis
727
|
Posted - 2013.10.28 18:30:00 -
[72] - Quote
The Attorney General wrote:Canari Elphus wrote:
Actually, I think you guys got it from us and we got the tactic from Zion
I can confirm that Zion used rooftop forges from Day One of PC. Always fight from the top down, especially when once you get there, the enemy will find it almost impossible to get up there to counter you.
Yeah, that first battle we had against you in the ROFL vs. STB/Zion fight we saw how effective that tactic was. So I guess be happy, you are Patient Zero in the FG Roof Camper Plague!
Proud Sponsor of the United Light-pole Defense Fund. "Protecting Our Skies For A Better Tomorrow"
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ReGnYuM
MoIden Heath PoIice Department EoN.
1201
|
Posted - 2013.10.28 18:32:00 -
[73] - Quote
Can we get a dev response please.
...You know, seeing how FG sniping is plaguing your Flagship Gamemode |
Canari Elphus
Pro Hic Immortalis
727
|
Posted - 2013.10.28 18:34:00 -
[74] - Quote
God Hates Lags wrote:. Letting passengers fire from drop ships could completely alleviate this problem completely.
Then you would have forges and MDs in dropships
Proud Sponsor of the United Light-pole Defense Fund. "Protecting Our Skies For A Better Tomorrow"
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DootDoot
Forty-Nine Fedayeen Minmatar Republic
112
|
Posted - 2013.10.28 18:36:00 -
[75] - Quote
ReGnYuM wrote:Can we get a dev response please.
...You know, seeing how FG sniping is plaguing your Flagship Gamemode
I'd even settle for mintchip consoling the community on a situation she has no idea about. |
Kain Spero
MoIden Heath PoIice Department EoN.
2183
|
Posted - 2013.10.28 19:09:00 -
[76] - Quote
The tower camping in PC has gotten to pretty epidemic levels. I much preferred the glory days of forge gunning on the ground.
What we have I think is a perfect storm of map design issues, the ridiculously short range of most of the weapons in Dust, and aspects of the forge that could stand to be tweaked in terms of the splash.
The fences on the Orbital cannon map aren't high enough and the gaps between plates are too large to be truly effective. I would actually be fine with the tall towers having a kill zone like some of the tall towers on the new sockets (power exhaust or what have you). Probably one of the biggest issues is the exposed consoles and how one tower position can cover the skies and multiple objectives. There should be an element of vertical play to the game, but it has to be balanced.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
Zatara Rought
MoIden Heath PoIice Department EoN.
1433
|
Posted - 2013.10.28 19:30:00 -
[77] - Quote
Kain Spero wrote:The tower camping in PC has gotten to pretty epidemic levels. I much preferred the glory days of forge gunning on the ground.
What we have I think is a perfect storm of map design issues, the ridiculously short range of most of the weapons in Dust, and aspects of the forge that could stand to be tweaked in terms of the splash.
The fences on the Orbital cannon map aren't high enough and the gaps between plates are too large to be truly effective. I would actually be fine with the tall towers having a kill zone like some of the tall towers on the new sockets (power exhaust or what have you). Probably one of the biggest issues is the exposed consoles and how one tower position can cover the skies and multiple objectives. There should be an element of vertical play to the game, but it has to be balanced.
BANG BANG! |
Zaria Min Deir
Ancient Exiles
207
|
Posted - 2013.10.28 19:42:00 -
[78] - Quote
Bethhy wrote:CCP ninja changed forges and made this problem.
When firing a Forge gun previously before all this mess was vastly different.
Firing a forge gun previously there was always some variation where the charge would go in the large reticule a forge gun has.
This allowed for the forge gun to be used to hit large targets with good accuracy... A.K.A tanks... and dropships that didn't make themself's tiny.
However sniping infantry with the charge never going to the same spot in the reticule... was much like rolling the dice... it took a bit of skill and as much luck to sniper infantry with a forge gun.
Made it also hard to reliably take out a good DS pilot... solo This. Changing the accuracy of the forge gun so drastically is the reason they are so bloody effective now. A good forge gunner could guard a point somewhat reliably before, relying on the splash damage, but it wasn't idiot proof. Now? Well...
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Slag Emberforge
Immortal Retribution
96
|
Posted - 2013.10.28 19:44:00 -
[79] - Quote
Wrrrrrrrrrrrr .. Blarrrrp.
I have counter sniped rooftop forgers with both standard and assault variants, it's considerably easier with standard. It can be done.
The fix that would make everyone happy, put a splash radius decrease by range, over 100m? 1/2 splash radius, 200m? 1/4 300? No splash.
Just an idea, I am all for forge guns and even FG sniping, but honestly of rather it actually be sniping, not spamming. |
Skihids
Bullet Cluster Legacy Rising
2355
|
Posted - 2013.10.28 20:10:00 -
[80] - Quote
The FG is a short barrel hip fired turret.
It's got more damage than a large railgun and better splash than a missle that's designed for AoE.
Any short barrel weapon should suffer from increased dispersion. It's simple physics. The HAV should get more accuracy than the FG for the burden of carrying around an extra 15 feet of gun.
Long range is fine, it's a railgun after all, but the accuracy is insane. It's the sawed off shotgun of the railgun family, yet anyone who can place a dot on the center of his display can snipe downt to the pixel level.
Now the FG should have some splash. Any large metal slug that strikes a surface is going to kick up some debris. But it shoulldn't have more splash damage than a misslie expressly designed to explode shrapnel in all directions to kill infantry.
The FG should have dispersion re-introduced. Not so much that you can't hit the broad side of a tank at 100m, but enough that you are more than likely going to miss infantry. Lower the splash radius enough that that miss won't compensate for the miss and we will have a viable weapon that isn't perfectly good at everything. |
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Slag Emberforge
Immortal Retribution
99
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Posted - 2013.10.28 20:18:00 -
[81] - Quote
Skihids wrote:
The FG should have dispersion re-introduced. Not so much that you can't hit the broad side of a tank at 100m, but enough that you are more than likely going to miss infantry. Lower the splash radius enough that that miss won't compensate for the miss and we will have a viable weapon that isn't perfectly good at everything.
Perfectly good at everything.. CQC/medium range/open fields/flat elevation? Nope, none of those things. I am all for a change but the accuracy (especially during prof 1-3) that really appealed to me, assault variants need looked at, I think if they could find a balance between standard FGs and assaults, then the infantry issue would resolve itself.
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Skihids
Bullet Cluster Legacy Rising
2355
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Posted - 2013.10.28 20:29:00 -
[82] - Quote
Slag Emberforge wrote:Skihids wrote:
The FG should have dispersion re-introduced. Not so much that you can't hit the broad side of a tank at 100m, but enough that you are more than likely going to miss infantry. Lower the splash radius enough that that miss won't compensate for the miss and we will have a viable weapon that isn't perfectly good at everything.
Perfectly good at everything.. CQC/medium range/open fields/flat elevation? Nope, none of those things. I am all for a change but the accuracy (especially during prof 1-3) that really appealed to me, assault variants need looked at, I think if they could find a balance between standard FGs and assaults, then the infantry issue would resolve itself.
It's a hip-fire OHK sniper rifle with splash. Of course it's good at everything.
A sniper rifle can OHK in CQC, but good luck trying. Hip-fire accuracy is crap and scoping in CQC is a sure way to gimp yourself. But the FG doesn't have to ADS to get its pixel level accuracy. It can pick off anyone coming up a ladder or around a corner, and it can snipe infantry 200m away.
Again, the FG is an extremely short barrel large rail turret. It shouldn't have pixel level accuracy at 200m. That should be reserved for the vehicle lugging around an extra 15 feet of barrel. |
Slag Emberforge
Immortal Retribution
99
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Posted - 2013.10.28 20:46:00 -
[83] - Quote
I could be mistaken but I think the real truth Behind the rail turrets functionality is the fact that a operator of the turret does not have any investment because the Forge is tied to the heavy suit and is a completely different scenario.
If you are trying to apply real-world mechanics this game you are mistaken as it has been said before the developers don't care about real world mechanic they care about gameplay balance, now with that said, turrets are low investment as they can take a high amount of abuse and you can still leave them at any time with a heavy suit you cannot do that. |
Canari Elphus
Pro Hic Immortalis
732
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Posted - 2013.10.28 20:58:00 -
[84] - Quote
Slag Emberforge wrote:I could be mistaken but I think the real truth Behind the rail turrets functionality is the fact that a operator of the turret does not have any investment because the Forge is tied to the heavy suit and is a completely different scenario.
If you are trying to apply real-world mechanics this game you are mistaken as it has been said before the developers don't care about real world mechanic they care about gameplay balance, now with that said, turrets are low investment as they can take a high amount of abuse and you can still leave them at any time with a heavy suit you cannot do that.
He is talking about a tank mounted rail turret which is a huge investment. If you bring back the old dispersion mechanics the forge would still be quite useful as AV and area denial while not taking the place of a sniper.
I remember that Syn used to have a very good strategy involving snipers as field commanders before the whole Forge mess. That is what this game should be like, not playing whack-a-mole with a pinpoint long range AOE weapon.
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IMMORTAL WAR HERO
BAD SANTA'S SCHOOL 4 SCOUNDRELS
62
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Posted - 2013.10.28 21:12:00 -
[85] - Quote
The Attorney General wrote:Canari Elphus wrote:
Actually, I think you guys got it from us and we got the tactic from Zion
I can confirm that Zion used rooftop forges from Day One of PC. Always fight from the top down, especially when once you get there, the enemy will find it almost impossible to get up there to counter you.
zion was garbage day 1 tho |
IMMORTAL WAR HERO
BAD SANTA'S SCHOOL 4 SCOUNDRELS
62
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Posted - 2013.10.28 21:16:00 -
[86] - Quote
Cass Caul wrote:Just saying, I'm pretty good at taking those roof-forgers out. yet I haven't been sniper in PC for the entire lifetime of MHPD
ur mhpd?????? -_____- says namtar elite |
Bethhy
Ancient Exiles
231
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Posted - 2013.10.28 21:20:00 -
[87] - Quote
IMMORTAL WAR HERO wrote:The Attorney General wrote:Canari Elphus wrote:
Actually, I think you guys got it from us and we got the tactic from Zion
I can confirm that Zion used rooftop forges from Day One of PC. Always fight from the top down, especially when once you get there, the enemy will find it almost impossible to get up there to counter you. zion was garbage day 1 tho
I never did understand why... They had an amazing talent pool. |
Skihids
Bullet Cluster Legacy Rising
2355
|
Posted - 2013.10.28 21:36:00 -
[88] - Quote
Slag Emberforge wrote:I could be mistaken but I think the real truth Behind the rail turrets functionality is the fact that a operator of the turret does not have any investment because the Forge is tied to the heavy suit and is a completely different scenario.
If you are trying to apply real-world mechanics this game you are mistaken as it has been said before the developers don't care about real world mechanic they care about gameplay balance, now with that said, turrets are low investment as they can take a high amount of abuse and you can still leave them at any time with a heavy suit you cannot do that.
I'm talking about the HAV Heavy Railgun turret.
And I'm advocating gameplay balance with a side of real world mechanics as an explanation for that balance.
It's a game breaking imbalance for the hip-fire OHK FG to have pixel level accuracy out to its maximum range. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2135
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Posted - 2013.10.28 21:39:00 -
[89] - Quote
Zatara Rought wrote:So...if you haven't heard I've been playing some pretty talented ringer team from OH and AE. Individually the corps are pretty strong, but together, damn that's a sexy combination. One thing I've noticed since beginning our back and forth has been an adjustment we've had to make to control the towers or tall buildings. Which is fine, we get them now with my handy dandy dropship but let me tell ya...before when I'd get to the city, man they'd spam so many links and forges you simply cannot in any capacity stop them from forging almost any vehicle you spawn in addition to them being able to deny many points (I had no clue they could deny A on the bridge maps from tall buildings on home points with the large splash of the mighty zeus gun) and own city infantry on most maps. Prior to this we strived to "contain" them with snipers, but damn, rather have them sniping our forges than dealing with the alternative. Anyone else recognize this as the definitive strategy they encounter?
MAPS in Dust are broken. In any game, an area that is not acessible by BOTH teams is a BROKEN area; meaning it shouldnt exist. You might say that with a DS you can get anywhere BUT after the ''enemy'' reaches a RooF,as OP said, getting back up their is a waste of ISK,time,clones and usually the whole match.
The thing is,those high areas like in Line Harvest should be= a) REMOVED b) With stairs so ANYONE can reach them without the need of a DS
my 0.02 ISK
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
749
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Posted - 2013.10.28 21:47:00 -
[90] - Quote
Zatara Rought wrote: Anyone else recognize this as the definitive strategy they encounter?
Literally since May. What's sad is that I don't think CCP even realize how big of a problem this is for PC matches. |
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