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Skihids
Bullet Cluster Legacy Rising
2355
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Posted - 2013.10.28 20:10:00 -
[1] - Quote
The FG is a short barrel hip fired turret.
It's got more damage than a large railgun and better splash than a missle that's designed for AoE.
Any short barrel weapon should suffer from increased dispersion. It's simple physics. The HAV should get more accuracy than the FG for the burden of carrying around an extra 15 feet of gun.
Long range is fine, it's a railgun after all, but the accuracy is insane. It's the sawed off shotgun of the railgun family, yet anyone who can place a dot on the center of his display can snipe downt to the pixel level.
Now the FG should have some splash. Any large metal slug that strikes a surface is going to kick up some debris. But it shoulldn't have more splash damage than a misslie expressly designed to explode shrapnel in all directions to kill infantry.
The FG should have dispersion re-introduced. Not so much that you can't hit the broad side of a tank at 100m, but enough that you are more than likely going to miss infantry. Lower the splash radius enough that that miss won't compensate for the miss and we will have a viable weapon that isn't perfectly good at everything. |
Skihids
Bullet Cluster Legacy Rising
2355
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Posted - 2013.10.28 20:29:00 -
[2] - Quote
Slag Emberforge wrote:Skihids wrote:
The FG should have dispersion re-introduced. Not so much that you can't hit the broad side of a tank at 100m, but enough that you are more than likely going to miss infantry. Lower the splash radius enough that that miss won't compensate for the miss and we will have a viable weapon that isn't perfectly good at everything.
Perfectly good at everything.. CQC/medium range/open fields/flat elevation? Nope, none of those things. I am all for a change but the accuracy (especially during prof 1-3) that really appealed to me, assault variants need looked at, I think if they could find a balance between standard FGs and assaults, then the infantry issue would resolve itself.
It's a hip-fire OHK sniper rifle with splash. Of course it's good at everything.
A sniper rifle can OHK in CQC, but good luck trying. Hip-fire accuracy is crap and scoping in CQC is a sure way to gimp yourself. But the FG doesn't have to ADS to get its pixel level accuracy. It can pick off anyone coming up a ladder or around a corner, and it can snipe infantry 200m away.
Again, the FG is an extremely short barrel large rail turret. It shouldn't have pixel level accuracy at 200m. That should be reserved for the vehicle lugging around an extra 15 feet of barrel. |
Skihids
Bullet Cluster Legacy Rising
2355
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Posted - 2013.10.28 21:36:00 -
[3] - Quote
Slag Emberforge wrote:I could be mistaken but I think the real truth Behind the rail turrets functionality is the fact that a operator of the turret does not have any investment because the Forge is tied to the heavy suit and is a completely different scenario.
If you are trying to apply real-world mechanics this game you are mistaken as it has been said before the developers don't care about real world mechanic they care about gameplay balance, now with that said, turrets are low investment as they can take a high amount of abuse and you can still leave them at any time with a heavy suit you cannot do that.
I'm talking about the HAV Heavy Railgun turret.
And I'm advocating gameplay balance with a side of real world mechanics as an explanation for that balance.
It's a game breaking imbalance for the hip-fire OHK FG to have pixel level accuracy out to its maximum range. |
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