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Zatara Rought
MoIden Heath PoIice Department EoN.
1408
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Posted - 2013.10.27 04:48:00 -
[1] - Quote
So...if you haven't heard I've been playing some pretty talented ringer team from OH and AE. Individually the corps are pretty strong, but together, damn that's a sexy combination. One thing I've noticed since beginning our back and forth has been an adjustment we've had to make to control the towers or tall buildings. Which is fine, we get them now with my handy dandy dropship but let me tell ya...before when I'd get to the city, man they'd spam so many links and forges you simply cannot in any capacity stop them from forging almost any vehicle you spawn in addition to them being able to deny many points (I had no clue they could deny A on the bridge maps from tall buildings on home points with the large splash of the mighty zeus gun) and own city infantry on most maps.
Prior to this we strived to "contain" them with snipers, but damn, rather have them sniping our forges than dealing with the alternative.
Anyone else recognize this as the definitive strategy they encounter? |
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Zatara Rought
MoIden Heath PoIice Department EoN.
1409
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Posted - 2013.10.27 05:29:00 -
[2] - Quote
Kira Lannister wrote:To be fair, you guys started that tactic. We hated the roofs, but we adapted.
Roof top control=Key to victory
Were we the first?
not always. You guys cloned us tonight even though I got to the tower, destroyed broadway and the rest of the roof crew, and it was never contested (just a few ob drops). Still got cloned with 2 ticks left :/ |
![Zatara Rought Zatara Rought](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Zatara Rought
MoIden Heath PoIice Department EoN.
1409
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Posted - 2013.10.27 05:47:00 -
[3] - Quote
Disturbingly Bored wrote:I love my Kamehameha gun, but forging from towers does need to stop.
Honestly, it could be as simple as putting a tall container wall around the edges of the tall buildings that are only accessible by dropship. They already do this on some maps. It isn't an elegant solution, but it definitely is effective.
Forgers will always head for high ground to be more effective. But those roofs should have multiple access points so that the FG user can be countered by infantry.
+1 |
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Zatara Rought
MoIden Heath PoIice Department EoN.
1409
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Posted - 2013.10.27 06:02:00 -
[4] - Quote
DJINN Marauder wrote:Pretty much due to lolmapdesign.
It's the lamest trick in PC tbh.
It was started by keq Durring the LOI vs ROFL war (i think) that's when we saw it first hand and it gave us a loss due to it. Unfortunately it's like the core flaylock... If you don't use em.... The enemy is gunna **** you with it.
It really does suck. I mean think about it :
An anti tank weapon can solo hold an obj... Lol
2 from the new lol sockets for bridge map!! Kaotic is damn accurate to forge me hacking the bridge point.
Although I do remember a certain someones who honored an agreement that provided some awesome ground games free of flaylocks. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
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Zatara Rought
MoIden Heath PoIice Department EoN.
1409
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Posted - 2013.10.27 06:24:00 -
[5] - Quote
Kristoff Atruin wrote:It's been like this since day one and it's the biggest reason that PC Is BS that most people can't be bothered with. The match is always decided in the first two minutes of the game if one of the teams knows the cheap tactic for the map. If both teams know it comes down to whose dropship Ivan delivers first, which is entirely random. The rest of the match is a pointless mopping up exercise that can't really be called a game.
I thought it was because lol lobby shooter/[insert plethora of other subdreddit excuses here] (Yay no downvotes on the forums!) ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) |
![Zatara Rought Zatara Rought](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Zatara Rought
MoIden Heath PoIice Department EoN.
1409
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Posted - 2013.10.27 06:29:00 -
[6] - Quote
Spkr4theDead wrote:Zatara Rought wrote:Kira Lannister wrote:To be fair, you guys started that tactic. We hated the roofs, but we adapted.
Roof top control=Key to victory Were we the first? not always. You guys cloned us tonight even though I got to the tower, destroyed broadway and the rest of the roof crew, and it was never contested (just a few ob drops). Still got cloned with 2 ticks left :/ They didn't contest you? They sent 3 ships after me. Lost a Gastun's. ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png)
Tried a few times, but once you're up there it's pretty hard to take someone off with an ob, you basically have to hope you spawn a DS and get there before they notice....or snipe them which is more just harassment. |
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Zatara Rought
MoIden Heath PoIice Department EoN.
1409
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Posted - 2013.10.27 06:32:00 -
[7] - Quote
Himiko Kuronaga wrote:
While it's true that the variation did fix this problem, I don't like that fix. I believe shots should be as accurate as as the player is capable of aiming them, and not randomly diverted into a different direction to punish a good player.
Hitting folks with OHK skillshots should be a thing. It's what makes the forge different than a swarm launcher. But it doesn't need the splash. You aren't going to get up on top of a tower and try to skillshot everyone to death, it's just too time consuming and difficult. You're gonna go for splash kills.
So remove the splash, keep the range, keep the accuracy. Problem solved.
Also had to do with Chrome's flight ceiling that didn't allow for most of this bullshit high tower stuff...
Because tower camping with simply relegate tanks to fodder like they are on maps with high forge spots. |
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Zatara Rought
MoIden Heath PoIice Department EoN.
1409
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Posted - 2013.10.27 06:40:00 -
[8] - Quote
Spkr4theDead wrote:Zatara Rought wrote:Kristoff Atruin wrote:It's been like this since day one and it's the biggest reason that PC Is BS that most people can't be bothered with. The match is always decided in the first two minutes of the game if one of the teams knows the cheap tactic for the map. If both teams know it comes down to whose dropship Ivan delivers first, which is entirely random. The rest of the match is a pointless mopping up exercise that can't really be called a game. I thought it was because lol lobby shooter/[insert plethora of other subdreddit excuses here] (Yay no downvotes on the forums!) ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) Dust is not a lobby shooter.
Sshhhhhhhhhh...quiet before Baal Roo appears! ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png) |
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Zatara Rought
MoIden Heath PoIice Department EoN.
1409
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Posted - 2013.10.27 06:45:00 -
[9] - Quote
Himiko Kuronaga wrote:From a realistic standpoint, hell yes there should be deviation.
From a gameplay standpoint I think its bad. You can be caught in a bad situation, aim perfectly to kill your assailant, and still be punished with a rogue shot going wherever it pleases.
That's bad gameplay if you have to charge your shot for so long.
where's your sidearm foo |
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Zatara Rought
MoIden Heath PoIice Department EoN.
1410
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Posted - 2013.10.27 06:57:00 -
[10] - Quote
Himiko Kuronaga wrote:Zatara Rought wrote:Himiko Kuronaga wrote:From a realistic standpoint, hell yes there should be deviation.
From a gameplay standpoint I think its bad. You can be caught in a bad situation, aim perfectly to kill your assailant, and still be punished with a rogue shot going wherever it pleases.
That's bad gameplay if you have to charge your shot for so long. where's your sidearm foo At my side. And let's be serious, if an AR gets the drop on you, your only chance of survival is a OHK. If you were in a lighter suit that could AVOID gunfire, then yes.. you might be able to ninja your way out of his sights and SMG his ass to death, but in a fat suit... nah, gota pray on that one shot.
Ah...see I just cook a core when peeps get the drop on me. But i never spam, my nades have an address ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
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![Zatara Rought Zatara Rought](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Zatara Rought
MoIden Heath PoIice Department EoN.
1412
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Posted - 2013.10.27 07:40:00 -
[11] - Quote
Cenex Langly wrote:I love how those abusing these tactics are beginning to say they need to be removed. It does give me hope for the future of this game. Those in power are finally willing to let go of that power so that the game can become better.
Please continue on. I support removing this awful mechanic. Where is the FPS in this game!?
lol. Peeps will still beat A.C.R.O.N.Y.M. even if this were removed. Those in power would still out gun game you kiddo. No hard feelings.
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Zatara Rought
MoIden Heath PoIice Department EoN.
1412
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Posted - 2013.10.27 07:41:00 -
[12] - Quote
ANON Illuminati wrote:Heimdallr69 wrote:Rooftop forges...nade spam...put a stop to this and pc might be great oh but sir you forgot one last thing... fix the lag as well.
Don't dilute my discussion. ![Evil](https://forums.dust514.com/Images/Emoticons/ccp_evil.png) |
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Zatara Rought
MoIden Heath PoIice Department EoN.
1422
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Posted - 2013.10.27 18:54:00 -
[13] - Quote
Knight Soiaire wrote:Yeah, BHD kicked me out alright!![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
I was merely pointing out some logic to the kiddo and now he's all hurtzies inside. Sorry bro. Just Saiyan ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) |
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Zatara Rought
MoIden Heath PoIice Department EoN.
1424
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Posted - 2013.10.27 19:32:00 -
[14] - Quote
Delanus Turgias wrote:Zatara Rought wrote:Kristoff Atruin wrote:It's been like this since day one and it's the biggest reason that PC Is BS that most people can't be bothered with. The match is always decided in the first two minutes of the game if one of the teams knows the cheap tactic for the map. If both teams know it comes down to whose dropship Ivan delivers first, which is entirely random. The rest of the match is a pointless mopping up exercise that can't really be called a game. I thought it was because lol lobby shooter/[insert plethora of other subdreddit excuses here] (Yay no downvotes on the forums!) ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) Didn't you say something along the lines of not being a jackass about Subdreddit on the forums way back when? You're such a scrub.
Scrub.....LOLOLOLOL..go look up what a scrub is....why don't you just go find a god copy/pasta or organize another "**** fit" night Turdias. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
I always got a few spare jackass comments with the "secret" ingredient [LOGIC!] for the hypocrites who couldn't be bothered with Rediquette and downvote regardless of content. Unofficial indeed. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
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Zatara Rought
MoIden Heath PoIice Department EoN.
1424
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Posted - 2013.10.27 19:35:00 -
[15] - Quote
Roner General wrote:Having 1 forge gunner defending that 1 point instead of wasting a squad defending it is a clever way of utilizing the forge gun and having that squad (which could of been defending that one point the FG is) attacking another point is a clever way to win PC's by flooding another point with more than 1 squad. it's not a cheap tactic, it's a clever tactic
Having 3 places on the bridge towers (with the towers sockets on the outside) map where you can spam uplinks enough that a single ob won't kill them all the links and put 6 forgers on top of 3 points thus making it impossible to get up to the forger while also being denied 3-5 points...that's just **** poor map design and a broken gun imo.
NEXT! |
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Zatara Rought
MoIden Heath PoIice Department EoN.
1433
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Posted - 2013.10.28 19:30:00 -
[16] - Quote
Kain Spero wrote:The tower camping in PC has gotten to pretty epidemic levels. I much preferred the glory days of forge gunning on the ground.
What we have I think is a perfect storm of map design issues, the ridiculously short range of most of the weapons in Dust, and aspects of the forge that could stand to be tweaked in terms of the splash.
The fences on the Orbital cannon map aren't high enough and the gaps between plates are too large to be truly effective. I would actually be fine with the tall towers having a kill zone like some of the tall towers on the new sockets (power exhaust or what have you). Probably one of the biggest issues is the exposed consoles and how one tower position can cover the skies and multiple objectives. There should be an element of vertical play to the game, but it has to be balanced.
BANG BANG! |
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