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![Canari Elphus Canari Elphus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Canari Elphus
Pro Hic Immortalis
723
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Posted - 2013.10.27 16:46:00 -
[1] - Quote
Zatara Rought wrote:Kira Lannister wrote:To be fair, you guys started that tactic. We hated the roofs, but we adapted.
Roof top control=Key to victory Were we the first? not always. You guys cloned us tonight even though I got to the tower, destroyed broadway and the rest of the roof crew, and it was never contested (just a few ob drops). Still got cloned with 2 ticks left :/
Actually, I think you guys got it from us and we got the tactic from Zion |
![Canari Elphus Canari Elphus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Canari Elphus
Pro Hic Immortalis
727
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Posted - 2013.10.28 18:30:00 -
[2] - Quote
The Attorney General wrote:Canari Elphus wrote:
Actually, I think you guys got it from us and we got the tactic from Zion
I can confirm that Zion used rooftop forges from Day One of PC. Always fight from the top down, especially when once you get there, the enemy will find it almost impossible to get up there to counter you.
Yeah, that first battle we had against you in the ROFL vs. STB/Zion fight we saw how effective that tactic was. So I guess be happy, you are Patient Zero in the FG Roof Camper Plague!
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![Canari Elphus Canari Elphus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Canari Elphus
Pro Hic Immortalis
727
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Posted - 2013.10.28 18:34:00 -
[3] - Quote
God Hates Lags wrote:. Letting passengers fire from drop ships could completely alleviate this problem completely.
Then you would have forges and MDs in dropships ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
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![Canari Elphus Canari Elphus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Canari Elphus
Pro Hic Immortalis
732
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Posted - 2013.10.28 20:58:00 -
[4] - Quote
Slag Emberforge wrote:I could be mistaken but I think the real truth Behind the rail turrets functionality is the fact that a operator of the turret does not have any investment because the Forge is tied to the heavy suit and is a completely different scenario.
If you are trying to apply real-world mechanics this game you are mistaken as it has been said before the developers don't care about real world mechanic they care about gameplay balance, now with that said, turrets are low investment as they can take a high amount of abuse and you can still leave them at any time with a heavy suit you cannot do that.
He is talking about a tank mounted rail turret which is a huge investment. If you bring back the old dispersion mechanics the forge would still be quite useful as AV and area denial while not taking the place of a sniper.
I remember that Syn used to have a very good strategy involving snipers as field commanders before the whole Forge mess. That is what this game should be like, not playing whack-a-mole with a pinpoint long range AOE weapon.
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