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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
howard sanchez
expert intervention Caldari State
798
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Posted - 2013.10.23 13:24:00 -
[1] - Quote
Kain Spero wrote:I'm not as married to the specific progression of game modes as I am having there be a geographic progression that players can understand is going on. Hans made a good point last night in the Faction Warfare Skype channel that a progressive battles system may be a piece of the puzzle that needs to be laid in after CCP has those first set of features in place. With the introduction of LP a lot of the current feel for participation may go out the window. Some of the tools to give a sense of progression seem to be coming with the updates of the End Of Match screen in Faction Warfare ( http://i.imgur.com/bXpUa5s.jpg ), but the big picture question I want players be able to answer is "How does this battle tie into the next one?" I also find a player having a story of "We helped take Planet X!" much more compelling than "We had a series of good fights!" Kain, Aero and everyone who has contributed to this idea,
Bravo Zulu! Don't let this die on the vine. Kain, you are spot on- the hook here is the sense that players across New Eden will have that Here is where the battle for this system started...Here, on this planet is where the Caldari held the line...this planet Here is where the Amaar broke through....
The sense of place and location...a temporary magnet drawing Eve and Dust players across the Faction Warzone to the fight.
Great idea.
One question: "What Does The FOX say?!" |
howard sanchez
expert intervention Caldari State
799
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Posted - 2013.10.23 23:22:00 -
[2] - Quote
Kain Spero wrote:Fox Gaden wrote: They are talking about having EVE pilots fly the War Barge to the planet and anchor over the district to start PC battles in Planetary Conquest 2.0. They could easily adapt that to allow EVE players to start district battles in FW in this manner. Then EVE/DUST Alliances that specialize in FW can do as you suggest and plan their attacks at the meta level. I do like the idea of potentially using War Barges in FW as well to direct fights. It seems like a good fit, but at the same time I wouldn't want to outright limit the other things that may be possible as well (spending LP, etc.). You know those deploy able ship dock boxes that CCP is rolling out in rubicon? What if they sold a deployable 'thing' ( flag, beacon, shielded ammo container..whatever) for LP in the FW store. Eve pilots could buy it and deploy it over the district beacon, or planet, or at the system hub ( maybe add an additional mechanic that added an LP cost to this deployment that is used as added reward to dust match winners). Dust FW matches of the sort described here would spawn in the system, planet or district deployed over. |
howard sanchez
expert intervention Caldari State
799
|
Posted - 2013.10.23 23:33:00 -
[3] - Quote
Aero Yassavi wrote:Fox Gaden wrote:Aero Yassavi wrote:Phazoid wrote:a total clone count could work as a safe measure to avoid perpetual stalemate, if x team lost 75 of 100 clones on the 2 first battles, the team would be left with 25 clones for skirmish, instead of a clone count per battle, a total clone pool that doesnt regenerates after battle That's actually a pretty good idea. So basically there is a very large clone count at first that is representative of how long it should take to capture or defend the single district through these multiple battles, and then number gets stored and carried from match to match until a new attack on a new district begins. A finite number of clones on each side yes, but not all clones would be available for each match. There are the logistical issues of getting the clones to the section of the district where the battle is taking place. So in the initial Ambushes the defenders only have the Clones available for quick deployment to that area, and the Attackers only have access to the clones they are able to land in the enemy District. Once it progresses to the main areas and the MCCGÇÖs get there, then both sides would have access to more of their clones. Yup, we actually discussed this in the skype channel shortly after I posted that and I agree. What if, instead of the LP cost to deploy, described above in my previous post, was used to purchase a finite number of clones that would be used to fight or perhaps augment the number of clones spawned to fight the matches?
This would add a finite number of clones to the battle, represent EVE FW 'investment' into the battles and enhance the Eve/Dust link. |
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