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Thread Statistics | Show CCP posts - 1 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3449
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Posted - 2013.10.23 14:44:00 -
[1] - Quote
CCP FoxFour wrote:Hey guys,
I just wanted to let you know that we have been reading this thread and staying on top of it. The discussion is really very good. Right now though we are focused on getting the current iteration of factional contracts out the door, iterating on it after launch, and then a laundry list of other things we need to get done.
We have been have serious discussion internally however about how we slow down the flipping of districts and this thread along with what you guys have been talking about has come up often. So please keep the discussion going and I apologize for the lack of dev response, as I said we are just trying to stay focused on our current goals. :)
Varying levels of player groups, much like in Faction Warfare in Eve Online. Have some districts restricted to 6v6, another for 10v10 and a final, full-on district which encompasses 16v16. I'm sure the community would froth at the mouth for the opportunity to play in a game mode where there is less likeliness of being ganked by large organized teams, just as well they would appreciate the ability to field entire teams for themselves. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3449
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Posted - 2013.10.23 15:22:00 -
[2] - Quote
Kain Spero wrote:Aeon Amadi wrote: Varying levels of player groups, much like in Faction Warfare in Eve Online. Have some districts restricted to 6v6, another for 10v10 and a final, full-on district which encompasses 16v16. I'm sure the community would froth at the mouth for the opportunity to play in a game mode where there is less likeliness of being ganked by large organized teams, just as well they would appreciate the ability to field entire teams for themselves. I do think that Team Deploy is part of the puzzle and could really add a lot to Faction Warfare. On the matter of district size you would think that 6 v 6 may help against less organized teams but it can have the opposite effect at times allowing a larger force to actually cover more ground. Maybe the smaller fights happen alongside the main district conflict?
Well, in Eve Online no amount of small complexes are going to flip the sovereignty, still need to get in there and do the larger complexes (unless I'm mistaken). So you could potentially have five or six small districts consisting of 6v6 matches and win them all, but if you don't win the 16v16 than it's not going to matter because it's not going to flip the sovereignty. Makes to where the tighter groups can still participate and make a meaningful impact while the larger groups can do what they do best.
Just a thought, really, I didn't think it out too much. Best to let CCP do that anyway. |
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