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Paran Tadec
Ancient Exiles
1459
|
Posted - 2013.10.21 19:38:00 -
[1] - Quote
Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
56
|
Posted - 2013.10.21 19:50:00 -
[2] - Quote
Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs.
yes simply just yes, it would give a better incentive to push out of the red line and stop the usage of officer weapons from the red line |
Paran Tadec
Ancient Exiles
1462
|
Posted - 2013.10.22 01:19:00 -
[3] - Quote
bbooost |
zibathy numbertwo
Nox Aeterna Security
236
|
Posted - 2013.10.22 03:19:00 -
[4] - Quote
Make this happen CCP.
Also, I want to keep this thread bumped to see the redline ****** snipers cry tears of blood from seeing this thread. |
emtbraincase
Falconpunch Hatesurfers
15
|
Posted - 2013.10.22 03:56:00 -
[5] - Quote
No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP. |
Paran Tadec
Ancient Exiles
1464
|
Posted - 2013.10.22 05:17:00 -
[6] - Quote
emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP.
Get good? If you cant even break out of your redline, you deserve to get farmed. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
333
|
Posted - 2013.10.22 07:04:00 -
[7] - Quote
I offer a kinder alternative. 1 no point accumulation while behind the red line. Keep points that have been earned outside of it. 2 Rather than booting people from the game give a 3 minute warning. This warning would say something to the tune of hold ground or forfeit the land. If the team is unable to have at least 1 soldier stay alive outside the red line for 45 seconds after 6 minutes the match is forfeit and the other team wins.
Myself I like this idea yes i know it would force people to give up the round when they could attempt to do something. But if you can't keep 1 player alive for 45 seconds outside the red line you are not going to win the round this mechanic is simply limiting the suffering to 6 minutes. |
Fizzer94
L.O.T.I.S. Public Disorder.
532
|
Posted - 2013.10.22 07:15:00 -
[8] - Quote
Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. How about, instead of being kicked after three minutes, no passive SP is gained while I the redline. |
George Moros
Area 514
144
|
Posted - 2013.10.22 09:04:00 -
[9] - Quote
Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs.
I have yet to see a anti-redline thread that makes any sense or gives even a semi-coherent argument.
Do you even know why the redline was introduced in the first place?
Are you aware that the objective of the Skirmish and Domination game modes is "destroy enemy MCC", not "stomp the losing team into oblivion and make their defeat even more bitter by depriving them of WP, SP, and ISK"?
The only semi-legitimate issue regarding redline is the sniping issue. Sniper will, by the nature of their role, always try to find a position that is secluded, elevated and hard to get to. Redline area offers some or all of those attributes, some maps better than others. What you're proposing basically forces the sniper to choose a less optimal position, or forfeit the reward for his job. Speaking from personal experience, most times I get taken out as a sniper, I get taken out by another sniper. Regardless of whether I'm inside redline or not. So, I'll agree that redline gives snipers an advantage that could be considered "unfair", however, I'm willing to bet that most snipers would be sitting at those exact same spots even if you remove it. Redline wasn't introduced to make sniping easy, but for reasons completely unrelated to sniping. It's not sniper's fault that his favorite sniping spot is inside redline. Don't punish him for it. |
hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 10:09:00 -
[10] - Quote
emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP.
This is actually one of the better thought out arguments against this, but frankly the problem is that the game should end if a team can't push out of the red line with a significant bonus for the winner. Then the OPs suggestion should stand........
but all of this has been suggested a hundred times before and every time ****** snipers swarm the threads and the vocal minority wins.
you should note emtbraincase that I am not dismissing what you said but rather saying that there are ways around the issues and they have been suggested time and time again and they get drowned out by a few vocal players that every one wants gone anyways. Not to mention that a large portion of redline matches come from players in the redline. So yea a lot of people are at the point where they don't give a **** about a big fix they just want people out of the red line at all costs. |
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hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 10:18:00 -
[11] - Quote
George Moros wrote:Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. I have yet to see a anti-redline thread that makes any sense or gives even a semi-coherent argument. Do you even know why the redline was introduced in the first place? Are you aware that the objective of the Skirmish and Domination game modes is "destroy enemy MCC", not "stomp the losing team into oblivion and make their defeat even more bitter by depriving them of WP, SP, and ISK"? The only semi-legitimate issue regarding redline is the sniping issue. Sniper will, by the nature of their role, always try to find a position that is secluded, elevated and hard to get to. Redline area offers some or all of those attributes, some maps better than others. What you're proposing basically forces the sniper to choose a less optimal position, or forfeit the reward for his job. Speaking from personal experience, most times I get taken out as a sniper, I get taken out by another sniper. Regardless of whether I'm inside redline or not. So, I'll agree that redline gives snipers an advantage that could be considered "unfair", however, I'm willing to bet that most snipers would be sitting at those exact same spots even if you remove it. Redline wasn't introduced to make sniping easy, but for reasons completely unrelated to sniping. It's not sniper's fault that his favorite sniping spot is inside redline. Don't punish him for it.
then why is there a clone count. Again the issue is if a team can no longer stay in the combat area the game needs to end and as long as they are in the red line they get nothing.
there needs to be a reward advantage for the winning team to ensure that they will chose to end the match over farming kills.
redlining is no fun for any on not even the team doing the readlining ending a unbreakable red line is the best for every one involved and at that point THERE IS NO REASON TO BE IN THE REDLINE!! so no you should not be allowed to gain further anything while in the red line. |
hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 10:45:00 -
[12] - Quote
Alright I didn't wanna waste my time writing this up again but the trolling is not to bad yet so ill give it a try.
My favorite idea is one where, when all points are held by one team a count down is started to redline removal hacking a point of course resets that timer and the redline. After the redline is removed the assaulting team has to push past the red line spawn point to one last hack point and defend it until captured. If they succeed the match ends, if one of the points is captured they have a 10--30sec timer to get back across the redline before it resets.
the advantage of this set up is it actually increases the chance that the redlined team will be able to push out and can even be used strategically as a bait and switch to effectively red line the opposite team with out firing a single shot.
again this only works if there is an incentive to the winning team ending the match early. After this point you can set the redline as an area where you get no rewards for being there as there is no reason for you to be there if there is a redline there.
then comes the comment but people cant see their own red line so **** you! then put a ******* blue or orange or what ever ******* color.
sorry im tired of the same tired arguments, I'm sure there is one I forgot and ill spew some more hate in memory of those that left behind these great idea and were never heard. |
George Moros
Area 514
145
|
Posted - 2013.10.22 10:45:00 -
[13] - Quote
hgghyujh wrote: then why is there a clone count. Again the issue is if a team can no longer stay in the combat area the game needs to end and as long as they are in the red line they get nothing.
there needs to be a reward advantage for the winning team to ensure that they will chose to end the match over farming kills.
redlining is no fun for any on not even the team doing the readlining ending a unbreakable red line is the best for every one involved and at that point THERE IS NO REASON TO BE IN THE REDLINE!! so no you should not be allowed to gain further anything while in the red line.
So, you mean there should be some sort of "premature ending" if one team completely withdraws behind redline? That doesn't sound like a bad idea, but who decides when to end the battle, and on what exact criteria? |
hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 10:48:00 -
[14] - Quote
oh and this is admittedly extravagant so in the sort term I would take.
1)a way to end matches quickly 2)increased rewards to the victor of a match that ends early 3)you get nothing while you are in the red line |
hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 10:55:00 -
[15] - Quote
George Moros wrote:hgghyujh wrote: then why is there a clone count. Again the issue is if a team can no longer stay in the combat area the game needs to end and as long as they are in the red line they get nothing.
there needs to be a reward advantage for the winning team to ensure that they will chose to end the match over farming kills.
redlining is no fun for any on not even the team doing the readlining ending a unbreakable red line is the best for every one involved and at that point THERE IS NO REASON TO BE IN THE REDLINE!! so no you should not be allowed to gain further anything while in the red line.
So, you mean there should be some sort of "premature ending" if one team completely withdraws behind redline? That doesn't sound like a bad idea, but who decides when to end the battle, and on what exact criteria?
that has been subject to a lot of conversation I posted my favorite idea above but, some one else wrote above one that had a timer that would reset if a member of your team stayed out of the red line for so long, which is easier to implement.
but again with out an incentive for the winning team to quick end the match they will just farm kills at the redline or just out side it. |
hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 11:00:00 -
[16] - Quote
There actually have been a lot of really good arguments about this in the past but all the people who made them got tired of being drowned out all the time, and the conversation stopped. |
KalOfTheRathi
Nec Tributis
840
|
Posted - 2013.10.22 11:09:00 -
[17] - Quote
Paran Tadec wrote: -- snip QQ from scrub -- Just gut yourself, you won't bleed. They filled your clone with QQ.
Useless drivel.
|
Paran Tadec
Ancient Exiles
1465
|
Posted - 2013.10.22 11:45:00 -
[18] - Quote
KalOfTheRathi wrote:Paran Tadec wrote: -- snip QQ from scrub -- Just gut yourself, you won't bleed. They filled your clone with QQ. Useless drivel.
Another worthless troll desperately clinging to their easy mode for sniping.
If youre redlined it probably has something to do with half your team sniping from under the mcc where they cant be reached. Im fine with the red line, but dont think you should be able to hide behind it where noone can sneak up on you. |
hgghyujh
expert intervention Caldari State
132
|
Posted - 2013.10.23 01:54:00 -
[19] - Quote
well there goes any hope of constructive conversation...... |
Paran Tadec
Ancient Exiles
1468
|
Posted - 2013.10.23 02:38:00 -
[20] - Quote
hgghyujh wrote:well there goes any hope of constructive conversation......
Lo..
The matches would end faster is if booted everyone if they were redlined. Redlining the other team isnt fun, especially when they all decide to just hide and snipe. This system would punish those who dont contribute to their team, and spare those who cant pass the redline getting farmed for 15 minutes. |
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hgghyujh
expert intervention Caldari State
132
|
Posted - 2013.10.23 03:10:00 -
[21] - Quote
yep you won't hear any argument from me |
Crimson Judgment
ROGUE SPADES EoN.
130
|
Posted - 2013.10.23 03:12:00 -
[22] - Quote
i hate redline camping thale snipers as much as the next guy but think of being redlined like this thers no breaking out of that unless the other team has mercy (lol at proto stompers having mercy) and with you're purposed system they would get no SP no WP and then get kicked from the game?
i kinda like the idea of the mercy rule where the game ends and so does you're suffering when they redline you like that |
Thor McStrut
Reckoners
254
|
Posted - 2013.10.23 03:21:00 -
[23] - Quote
Why can't we remove redlines all together? If you don't want to spawn on a CRU, MCC, or Uplink, you should be able to spawn in an area relatively free from enemies, like most other FPS games. CCP really can't do random spawns well at all. |
hgghyujh
expert intervention Caldari State
132
|
Posted - 2013.10.23 03:33:00 -
[24] - Quote
Thor McStrut wrote:Why can't we remove redlines all together? If you don't want to spawn on a CRU, MCC, or Uplink, you should be able to spawn in an area relatively free from enemies, like most other FPS games. CCP really can't do random spawns well at all.
yea really never seen a problem with spawn camping before this game. |
Thor McStrut
Reckoners
256
|
Posted - 2013.10.23 03:38:00 -
[25] - Quote
hgghyujh wrote:Thor McStrut wrote:Why can't we remove redlines all together? If you don't want to spawn on a CRU, MCC, or Uplink, you should be able to spawn in an area relatively free from enemies, like most other FPS games. CCP really can't do random spawns well at all. yea really never seen a problem with spawn camping before this game.
It's happened in other games, but it's usually a map problem, and fixed as soon as possible. Dust on the other hand, will continue to "random spawn" you in the exact same location every time. Not ideal when you're getting shot down before you can turn around. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
29
|
Posted - 2013.10.23 03:50:00 -
[26] - Quote
George Moros wrote:Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. I have yet to see a anti-redline thread that makes any sense or gives even a semi-coherent argument. Do you even know why the redline was introduced in the first place? Are you aware that the objective of the Skirmish and Domination game modes is "destroy enemy MCC", not "stomp the losing team into oblivion and make their defeat even more bitter by depriving them of WP, SP, and ISK"? The only semi-legitimate issue regarding redline is the sniping issue. Sniper will, by the nature of their role, always try to find a position that is secluded, elevated and hard to get to. Redline area offers some or all of those attributes, some maps better than others. What you're proposing basically forces the sniper to choose a less optimal position, or forfeit the reward for his job. Speaking from personal experience, most times I get taken out as a sniper, I get taken out by another sniper. Regardless of whether I'm inside redline or not. So, I'll agree that redline gives snipers an advantage that could be considered "unfair", however, I'm willing to bet that most snipers would be sitting at those exact same spots even if you remove it. Redline wasn't introduced to make sniping easy, but for reasons completely unrelated to sniping. It's not sniper's fault that his favorite sniping spot is inside redline. Don't punish him for it.
I didn't understand this thread until I seen this. I snipe and don't red line but it seems like some people think that it is an unfair advantage. I snipe and move so I try not to be in one place for too long so as not to seem predictable but there are two warzones that I have a spot on but they are no where the red line. I just don't understand what's the problem. I get killed by other snipers as well and really don't care how it's done but the fact that I must have made myself too easy of a target.
If I'm in assault mode that is to be expected so I can't get upset. It's a cheap kill but I've been cheaply killed face to face as well. Now that makes me upset. Hell I do it to. Cheap kill someone who is in a firefight with someone who might have the advantage over them or it seems to even and they could die so I try and help but I'm sure they think that I stole their kill but they could have died as well. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
60
|
Posted - 2013.10.23 05:20:00 -
[27] - Quote
George Moros wrote:Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taking place within the red line. Failure to leave the red line after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. I have yet to see a anti-red line thread that makes any sense or gives even a semi-coherent argument. Do you even know why the red line was introduced in the first place? Are you aware that the objective of the Skirmish and Domination game modes is "destroy enemy MCC", not "stomp the losing team into oblivion and make their defeat even more bitter by depriving them of WP, SP, and ISK"? The only semi-legitimate issue regarding red line is the sniping issue. Sniper will, by the nature of their role, always try to find a position that is secluded, elevated and hard to get to. Red line area offers some or all of those attributes, some maps better than others. What you're proposing basically forces the sniper to choose a less optimal position, or forfeit the reward for his job. Speaking from personal experience, most times I get taken out as a sniper, I get taken out by another sniper. Regardless of whether I'm inside red line or not. So, I'll agree that red line gives snipers an advantage that could be considered "unfair", however, I'm willing to bet that most snipers would be sitting at those exact same spots even if you remove it. Red line wasn't introduced to make sniping easy, but for reasons completely unrelated to sniping. It's not sniper's fault that his favorite sniping spot is inside red line. Don't punish him for it. do you know how many spots are available out side the red line? (granted some maps are more sniper friendly than others) there are towers mountains there is even ditch sniping . one of the main reasons why i am so against the red line sniping is because ill get my sniper suit to counter snipe line up a shot BANG! BANG! .... huh i saw the shield getting hit, i had his info in the lower left but he has taken 0 damage. he hasn't moved then THWACK!! i'm dead ........ its even worse when they hop on top of the MCC or get on top of a building that is in their red zone. Ok now what about the Thales i have seen many many Thale users in heavy suits as soon as they are hit the move back (good for them no loosing the officer weapon) but why should they have the protection of hiding in red line when every one else that is or could be using a officer weapon is forced to be in the burn zone (granted the Gastun FG falls in this category as well )
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Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
60
|
Posted - 2013.10.23 05:23:00 -
[28] - Quote
Fizzer94 wrote:Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. How about, instead of being kicked after three minutes, no passive SP is gained while I the redline.
That would most certainly stop the AFK farming. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
60
|
Posted - 2013.10.23 05:38:00 -
[29] - Quote
hgghyujh wrote:Alright I didn't wanna waste my time writing this up again but the trolling is not to bad yet so ill give it a try.
My favorite idea is one where, when all points are held by one team a count down is started to redline removal hacking a point of course resets that timer and the redline. After the redline is removed the assaulting team has to push past the red line spawn point to one last hack point and defend it until captured. If they succeed the match ends, if one of the points is captured they have a 10--30sec timer to get back across the redline before it resets.
the advantage of this set up is it actually increases the chance that the redlined team will be able to push out and can even be used strategically as a bait and switch to effectively red line the opposite team with out firing a single shot.
again this only works if there is an incentive to the winning team ending the match early. After this point you can set the redline as an area where you get no rewards for being there as there is no reason for you to be there if there is a redline there.
then comes the comment but people cant see their own red line so **** you! then put a ******* blue or orange or what ever ******* color.
sorry im tired of the same tired arguments, I'm sure there is one I forgot and ill spew some more hate in memory of those that left behind these great idea and were never heard.
this is a very interesting idea i do like it and it would add a new element to the game. Now for the questions 1 would said final terminal be hackable at all times or just when one side controls all objectives? 2now what if said team is not red lined but cannot hold any objectives would this still be in effect? 3 to stop count down does it have to be a null cannon or can a CRU reset ( provides a way to escape the red line)? 4how long would the timer be? after gaining access to final terminal, if terminal get hacked back ( normal red line timer is 20 seconds) 5 how far deep into the red zone would terminal be located ? 6 would it be out in open, or inside a structure, building?
i do under stand that people would complain " we cant see our red zone" but that can be fixed with changing of the color to yellow
and like i said in a previous post there is always a way out of the red zone you just have to find it |
Heimdallr69
Imperfect Bastards
1061
|
Posted - 2013.10.23 06:36:00 -
[30] - Quote
Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. Signed |
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hgghyujh
expert intervention Caldari State
133
|
Posted - 2013.10.23 08:03:00 -
[31] - Quote
Pocket Rocket Girl wrote:hgghyujh wrote:Alright I didn't wanna waste my time writing this up again but the trolling is not to bad yet so ill give it a try.
My favorite idea is one where, when all points are held by one team a count down is started to redline removal hacking a point of course resets that timer and the redline. After the redline is removed the assaulting team has to push past the red line spawn point to one last hack point and defend it until captured. If they succeed the match ends, if one of the points is captured they have a 10--30sec timer to get back across the redline before it resets.
the advantage of this set up is it actually increases the chance that the redlined team will be able to push out and can even be used strategically as a bait and switch to effectively red line the opposite team with out firing a single shot.
again this only works if there is an incentive to the winning team ending the match early. After this point you can set the redline as an area where you get no rewards for being there as there is no reason for you to be there if there is a redline there.
then comes the comment but people cant see their own red line so **** you! then put a ******* blue or orange or what ever ******* color.
sorry im tired of the same tired arguments, I'm sure there is one I forgot and ill spew some more hate in memory of those that left behind these great idea and were never heard. this is a very interesting idea i do like it and it would add a new element to the game. Now for the questions 1 would said final terminal be hackable at all times or just when one side controls all objectives? 2now what if said team is not red lined but cannot hold any objectives would this still be in effect? 3 to stop count down does it have to be a null cannon or can a CRU reset ( provides a way to escape the red line)? 4how long would the timer be? after gaining access to final terminal, if terminal get hacked back ( normal red line timer is 20 seconds) 5 how far deep into the red zone would terminal be located ? 6 would it be out in open, or inside a structure, building? i do under stand that people would complain " we cant see our red zone" but that can be fixed with changing of the color to yellow and like i said in a previous post there is always a way out of the red zone you just have to find it
1)really depends on how deep the redline is but no it should not be exploitable with out having all the points. 2)I think it should be if you can't hold any points you are just being farmed and it would give you more of a chance to turn it around. 3)depends on the answer to the question above if it must be held to gain access to the point then it must be defended. That said the beauty of this system is that it can be tweaked quite a bit to balance games. 4)I am assuming that it would be the same timer but depending on redline depth you would get more or less time before the redline comes back. 5)further back then the spawn points so deep in the red lines although maps might have to be tweaked to make this work. 6)frankly this question and every other question is up for discussion this is just a frame work and all of these things can be adjusted as necessarythe main purpose of this is.....
1. to prevent kill farming. 2. to end grossly unbalanced match as quickly and painlessly as possible. 3. give the redlined team a fighting chance. 4. remove incentives for a player to stay in the redline (which harms the team ability to stay out of it) 5. not penalize every one who is trying to play. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
60
|
Posted - 2013.10.23 17:26:00 -
[32] - Quote
I just realized that this thread might be the only thread that has not fallen into a " well im better thank you scrub" " no you suck and what i say is more important than you" thread |
Slightly-Mental
Zumari Force Projection Caldari State
21
|
Posted - 2013.10.23 18:09:00 -
[33] - Quote
hgghyujh wrote: 5. not penalize every one who is trying to play.
yep I agree to that quote. |
Ted Nugget
SVER True Blood Public Disorder.
268
|
Posted - 2013.10.23 18:12:00 -
[34] - Quote
i couldnt agree more.... sittin in the redline is such a ***** way of playing.... same goes for tower snipers, forgers, and tankers |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
134
|
Posted - 2013.10.23 19:20:00 -
[35] - Quote
The only real fix here is to expand the redline. Keep an area around MCC drop point extended to ground spawn redzones, but remove the rest of it. Many maps currently have high ground spots ideal for snipping over looking multiple if not all points simultaneously. These are legitimate sniper spots and should be allowed, but at the same time should not leave the sniper unreachable except by other snipers. Extend that recline so the redline is universal for both teams except for safe home spawns. |
Artificer Ghost
Bojo's School of the Trades
1126
|
Posted - 2013.10.23 19:35:00 -
[36] - Quote
Ghost is here to try and fix things, but remember that I left my repper at home. :(
I like this idea, but I also would like to remind you guys that a sniper's position is crucial to his usefulness. I've said many times before that a Sniper is not just for kills, in fact, it's almost for the exact opposite. A sniper's position is used to see the battlefield and warn teammates of incoming dangers, and take out anyone that's trying to kill your squadmates discreetly. If a Shotgun is hiding next to a doorway, ready to blow the brains out of your friendly Squadmate, you need to warn that Squadmate so he's able to defend himself. Or, if you'd like, like up a headshot on that Shotgun and kill him then and there. But without a good sniping spot, you can't do that, because you can't see the whole board.
On the topic of Sniper Spots, I'd like to point out that MOST of the good sniping spots are shared between the redline and the actual field, making it still accessable by normal means. Or, even better, the sniper is sitting at the part that's outside of the redline. Technically, he's not Redline Sniping, but it's effectively the same thing, given the distance he is away from it.
However, when you're pushed BACK INTO the Redline via the opposite team, here's my idea. You don't lose ALL of your stuff if you've been pushed to the redline. Instead, you get HALF rewards. 90% of the time, you tried your hardest to not get redlined. The game will know to give half rewards not if you're standing in the redline, but if you're in the redline and ALL points have been captured by the enemy team. If you still have a CRU, or Null Cannon, you're not redlined. If you manage to get at least 100 WP while in the redline, you'll get full reward.
If standing in the MCC spinning in circles so it doesn't kick you, you get no rewards at all. At least 25 WP and still in the field is required to get any rewards at all. When standing actually inside the MCC at all, rewards are negated, except for a small invulnerability timer when/if you happen to spawn inside the MCC. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
31
|
Posted - 2013.10.23 20:21:00 -
[37] - Quote
Artificer Ghost wrote:Ghost is here to try and fix things, but remember that I left my repper at home. :(
I like this idea, but I also would like to remind you guys that a sniper's position is crucial to his usefulness. I've said many times before that a Sniper is not just for kills, in fact, it's almost for the exact opposite. A sniper's position is used to see the battlefield and warn teammates of incoming dangers, and take out anyone that's trying to kill your squadmates discreetly. If a Shotgun is hiding next to a doorway, ready to blow the brains out of your friendly Squadmate, you need to warn that Squadmate so he's able to defend himself. Or, if you'd like, like up a headshot on that Shotgun and kill him then and there. But without a good sniping spot, you can't do that, because you can't see the whole board.
On the topic of Sniper Spots, I'd like to point out that MOST of the good sniping spots are shared between the redline and the actual field, making it still accessable by normal means. Or, even better, the sniper is sitting at the part that's outside of the redline. Technically, he's not Redline Sniping, but it's effectively the same thing, given the distance he is away from it.
However, when you're pushed BACK INTO the Redline via the opposite team, here's my idea. You don't lose ALL of your stuff if you've been pushed to the redline. Instead, you get HALF rewards. 90% of the time, you tried your hardest to not get redlined. The game will know to give half rewards not if you're standing in the redline, but if you're in the redline and ALL points have been captured by the enemy team. If you still have a CRU, or Null Cannon, you're not redlined. If you manage to get at least 100 WP while in the redline, you'll get full reward.
If standing in the MCC spinning in circles so it doesn't kick you, you get no rewards at all. At least 25 WP and still in the field is required to get any rewards at all. When standing actually inside the MCC at all, rewards are negated, except for a small invulnerability timer when/if you happen to spawn inside the MCC.
Sounds good. Makes since. |
Mortedeamor
Internal Rebellion
506
|
Posted - 2013.10.23 20:37:00 -
[38] - Quote
but if i am standing outside the redline and your inside and i kill you i still gets points..? but if ur in the redline and u kills me u gets none? |
Lanius Pulvis
Osmon Surveillance Caldari State
24
|
Posted - 2013.10.23 21:22:00 -
[39] - Quote
Paran Tadec wrote:hgghyujh wrote:well there goes any hope of constructive conversation...... Lo.. The matches would end faster is if booted everyone if they were redlined. Redlining the other team isnt fun, especially when they all decide to just hide and snipe. This system would punish those who dont contribute to their team, and spare those who cant pass the redline getting farmed for 15 minutes.
The only part of early termination I disagree with is the no WP. I would concurr with a bonus to the winning team and a countdown timer for forfeit, but the losing team should keep the meager WP and SP they've earned to that point. Which of the ideas posted for getting out of a redline situation is best...sadly I don't think it matters because of the "vocal minority".
As for the prime sniping spots, the thing that makes them most desirable is their safety. When I run solo, I snipe maybe 50% of the time. I 'm a different kind of redline sniper though, I get as close as possible to the enemy redline, and let me tell you, those are the real prime spots, thanks to redline snipers noone looks for me low down and close to home. My preference is counter-sniping for just this reason.
I don't think a lack of a redline will hurt snipers, I think it will make them better!
|
Artificer Ghost
Bojo's School of the Trades
1127
|
Posted - 2013.10.23 21:42:00 -
[40] - Quote
Mortedeamor wrote:but if i am standing outside the redline and your inside and i kill you i still gets points..? but if ur in the redline and u kills me u gets none?
Correct. You need to think bout risk/reward. That person that wanted to kill you most likely risked his/her life to do so. On Manus Peak, I'm able to get on the redline mountain via foot, kill the people, and possibly make it out. I risked my own life, money, and a clone for the sake of the match and my squadmates. Most of the time, Snipers aren't taking the same risk of running into a redline, killing someone (Who may have quite a bit of HP), and still hope to survive.
So yea. If that person risked his own ISK and his team's clone, that risk is worth the +50 points.
Enemy snipers though, I guess I don't know. He could have risked himself. Maybe. |
|
Paran Tadec
Ancient Exiles
1480
|
Posted - 2013.10.24 00:22:00 -
[41] - Quote
Lanius Pulvis wrote:Paran Tadec wrote:hgghyujh wrote:well there goes any hope of constructive conversation...... Lo.. The matches would end faster is if booted everyone if they were redlined. Redlining the other team isnt fun, especially when they all decide to just hide and snipe. This system would punish those who dont contribute to their team, and spare those who cant pass the redline getting farmed for 15 minutes. The only part of early termination I disagree with is the no WP. I would concurr with a bonus to the winning team and a countdown timer for forfeit, but the losing team should keep the meager WP and SP they've earned to that point. Which of the ideas posted for getting out of a redline situation is best...sadly I don't think it matters because of the "vocal minority". As for the prime sniping spots, the thing that makes them most desirable is their safety. When I run solo, I snipe maybe 50% of the time. I 'm a different kind of redline sniper though, I get as close as possible to the enemy redline, and let me tell you, those are the real prime spots, thanks to redline snipers noone looks for me low down and close to home. My preference is counter-sniping for just this reason. I don't think a lack of a redline will hurt snipers, I think it will make them better!
They would only end the match with 0 points if they stayed in the redline the entire time. Any points earned outside of the redline would be kept at the end. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
63
|
Posted - 2013.10.24 14:10:00 -
[42] - Quote
Mortedeamor wrote:but if i am standing outside the redline and your inside and i kill you i still gets points..? but if ur in the redline and u kills me u gets none?
the thing is most people tend to go to sniping when red lined and i usually have to run into the red line to kill them. so to that i say no i shouldn't get points for i was in the red line, now what if you are not in the red line and you get a kill? i think you should not get points . that way it would stop players from sitting at red line farming it |
hgghyujh
expert intervention Caldari State
136
|
Posted - 2013.10.27 23:27:00 -
[43] - Quote
Artificer Ghost wrote:Ghost is here to try and fix things, but remember that I left my repper at home. :(
I like this idea, but I also would like to remind you guys that a sniper's position is crucial to his usefulness. I've said many times before that a Sniper is not just for kills, in fact, it's almost for the exact opposite. A sniper's position is used to see the battlefield and warn teammates of incoming dangers, and take out anyone that's trying to kill your squadmates discreetly. If a Shotgun is hiding next to a doorway, ready to blow the brains out of your friendly Squadmate, you need to warn that Squadmate so he's able to defend himself. Or, if you'd like, like up a headshot on that Shotgun and kill him then and there. But without a good sniping spot, you can't do that, because you can't see the whole board.
On the topic of Sniper Spots, I'd like to point out that MOST of the good sniping spots are shared between the redline and the actual field, making it still accessable by normal means. Or, even better, the sniper is sitting at the part that's outside of the redline. Technically, he's not Redline Sniping, but it's effectively the same thing, given the distance he is away from it.
However, when you're pushed BACK INTO the Redline via the opposite team, here's my idea. You don't lose ALL of your stuff if you've been pushed to the redline. Instead, you get HALF rewards. 90% of the time, you tried your hardest to not get redlined. The game will know to give half rewards not if you're standing in the redline, but if you're in the redline and ALL points have been captured by the enemy team. If you still have a CRU, or Null Cannon, you're not redlined. If you manage to get at least 100 WP while in the redline, you'll get full reward.
If standing in the MCC spinning in circles so it doesn't kick you, you get no rewards at all. At least 25 WP and still in the field is required to get any rewards at all. When standing actually inside the MCC at all, rewards are negated, except for a small invulnerability timer when/if you happen to spawn inside the MCC.
im completely off topic here but yea they do need to add a scanner function to sniper scopes. Realistically none of this works with out a way to quick end a match, and you shouldn't lose rewards just not get any in the red line. |
Jrakraa5
ZilchmobZ Industries
8
|
Posted - 2013.10.27 23:32:00 -
[44] - Quote
stop complaining! its a strategy used by snipers because that's what snipers do. you really think a sniper is gonna go get in the middle of the battle to die?? your request is irrelevant to actually helping the game and makes more problems then solutions. |
Paran Tadec
Ancient Exiles
1502
|
Posted - 2013.10.28 00:01:00 -
[45] - Quote
Jrakraa5 wrote:stop complaining! its a strategy used by snipers because that's what snipers do. you really think a sniper is gonna go get in the middle of the battle to die?? your request is irrelevant to actually helping the game and makes more problems then solutions.
Said every redline sniper scrub ever. Hope you enjoy endless 2-4 KDR games forever. |
Paran Tadec
Ancient Exiles
1566
|
Posted - 2013.11.04 06:10:00 -
[46] - Quote
post got picked up
https://forums.dust514.com/default.aspx?g=posts&m=1460488#post1460488
Bittervet Proficiency V
thanks logibro!
|
abarkrishna
The Elysian Knights
28
|
Posted - 2013.11.04 06:43:00 -
[47] - Quote
I can just see the team i am currently redlining getting kicked out of the game because we wont let them leave the redline. This is a great idea. |
Talos Vagheitan
129
|
Posted - 2013.11.04 06:47:00 -
[48] - Quote
emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP.
+1 For the lonely voice of reason on this thread
Welcome to the roughnecks.... RICO'S ROUGHNECKS!
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Powerh8er
Norwegian Dust514 Corporation Top Men.
264
|
Posted - 2013.11.04 06:48:00 -
[49] - Quote
How about this: the turret installations start shooting at the redliners after 3 minutes unless all the letters and CRU's are capped by the enemy. Good idea, no? |
Talos Vagheitan
129
|
Posted - 2013.11.04 06:52:00 -
[50] - Quote
Let me get this straight. You want to punish teams who get red-lined by queue-syncing proto squads? Sorry, but maintaining a player base is more important than your KD.
Welcome to the roughnecks.... RICO'S ROUGHNECKS!
|
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Paran Tadec
Ancient Exiles
1569
|
Posted - 2013.11.04 14:55:00 -
[51] - Quote
Talos Vagheitan wrote:Let me get this straight. You want to punish teams who get red-lined by queue-syncing proto squads? Sorry, but maintaining a player base is more important than your KD.
Nothing hurts my kdr more than players I can get to. Already this way we all won't sit there bored for 15 minutes. Besides you can't really q sync into pubs, matchmaking is broken.
Also quit hiding in the redline like a scrub. -10
Bittervet Proficiency V
thanks logibro!
|
Captain-Awesome
Imperfects Negative-Feedback
536
|
Posted - 2013.11.04 15:10:00 -
[52] - Quote
This would never work paran.
First, people redlined would just quit and find another match instead of fight their way out. second, you wouldn't get any reward for killing people in the redline (what goes one way has to go the other) third, snipers would have a field day with this. |
Soraya Xel
Violent Intervention Top Men.
727
|
Posted - 2013.11.04 15:23:00 -
[53] - Quote
Can't believe Logibro is giving any sort of credibility to this cryhard's request. You can't even see where your redline is in this game, and it's ridiculous to indicate a sniper shouldn't get points for sniping from, you know, sniper positions. Or that a team already getting pushed into it's redline shouldn't even be able to get any war points, giving them less incentive to try and shoot back, instead of just hiding behind a redline crate.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Callsign Grave
Sinq Laison Gendarmes Gallente Federation
15
|
Posted - 2013.11.04 15:36:00 -
[54] - Quote
My problem with this is that often when I or the other team get redlined, there were no more than one or 2 snipers on the entire map. Generally proto-squads came in, killed everything in there path like a hot knife through butter and left us with no way out of the redline.
Unless matchmaking is fixed this plan would only punish the unfortunate players who get put up against some of the best this game has to offer on a regular basis. This plan would cause the team that got redlined to just all leave at once, then what will you do? There would be no point to continuing because now you only have 3 choices: Be a bit of stat padding for a proto player, leave immediately or get kicked. |
Paran Tadec
Ancient Exiles
1571
|
Posted - 2013.11.04 17:40:00 -
[55] - Quote
Captain-Awesome wrote:This would never work paran.
First, people redlined would just quit and find another match instead of fight their way out. second, you wouldn't get any reward for killing people in the redline (what goes one way has to go the other) third, snipers would have a field day with this.
Then they would forfeit wp earned out side of the redline as well. There has to be some form of punishment for scrubs who hide behind their redline.
Bittervet Proficiency V
thanks logibro!
|
Paran Tadec
Ancient Exiles
1571
|
Posted - 2013.11.04 17:43:00 -
[56] - Quote
Soraya Xel wrote:Can't believe Logibro is giving any sort of credibility to this cryhard's request. You can't even see where your redline is in this game, and it's ridiculous to indicate a sniper shouldn't get points for sniping from, you know, sniper positions. Or that a team already getting pushed into it's redline shouldn't even be able to get any war points, giving them less incentive to try and shoot back, instead of just hiding behind a redline crate.
And you are? Keep hiding, I'll just farm you with obs instead.
Bittervet Proficiency V
thanks logibro!
|
Crimson Judgment
Rogue Spades EoN.
134
|
Posted - 2013.11.04 17:57:00 -
[57] - Quote
Paran Tadec wrote:Soraya Xel wrote:Can't believe Logibro is giving any sort of credibility to this cryhard's request. You can't even see where your redline is in this game, and it's ridiculous to indicate a sniper shouldn't get points for sniping from, you know, sniper positions. Or that a team already getting pushed into it's redline shouldn't even be able to get any war points, giving them less incentive to try and shoot back, instead of just hiding behind a redline crate. And you are? Keep hiding, I'll just farm you with obs instead. so you'll counter one broken mechanic with another? and how will you be earning all these Precision strikes if the other team is hiding behind crates or better yet the MCC i admit the redline is a problem but nothing is stopping you from getting the free sniper fit CCP gives you and popping their skulls with it
and if their just rubber banding you win good for you why is it so necessary to kick them while they're down you're probably just upset that there is just that small amount of people that you cheaters couldn't kill with your melee glitch before it went bye bye |
Ferindar
Isuuaya Tactical Caldari State
69
|
Posted - 2013.11.04 18:14:00 -
[58] - Quote
This is the OP in a nutshell. The guy who's 30 minutes late for work.
If you really want to "Fix" redlining as you say it's broken, let's fix a few other issues first, such as MATCHMAKING. Just this morning, I was the only guy on my team using advanced gear, and the entire enemy team save for one or two people was in full proto. As in 800 armor, 500 shield proto. I brought out my Thales to try to give our guys a fighting chance, but I was the only person on our team who had a kill as we were forced into the redline and couldn't get out. I couldn't even sneak out and cap a CRU, because then I'd have four proto logis with Duovolles on me.
If you want to remove our last barrier of safety, then you need to have some consequences too. If you own all the Objectives for X amount of time, installations will eventually be swapped over to the redlined team. If they still can't make a cap a certain amount of time after the installations are given, the protostomping team will do half damage and take double damage. At this point of handicaps, the proto team will recieve double ISK reward, whether these measures help the other team make a comeback or not.
And if these measures do help a formerly redlined team win, the underdog team should get QUADRUPLE ISK reward, and perhaps double the SP they would have normally earned, as long as they've earned at least 25wp. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
212
|
Posted - 2013.11.04 19:17:00 -
[59] - Quote
Good thread, minimal (but obligatory) level of trolling.
I can see this from both sides and it's a tough problem to solve. To that end, couple different options that might help:
1) I like the accelerated game end if you own all points and 75% of the opposing team is in their redline. Essentially just increase DPS to the enemy MCC when those conditions are met. If your team wins by redline...you get the "Flawless Victory" bonus, say +25% to ISK, WP, and Salvage.
2) Give a "emergency spawn point" option to the SL. This should function similar to how OBs work, essentially the MCC drops a CRU down for a last ditch attempt to break out of the redline position. It would be kinda neat if you could drop it like you do OBs (heck...it could be an alternate warbarge strike option). You could just have it AI controlled like the normal turret drops.
3) Shrink the redline down to the minimum amount possible just under the MCC or a secure ground base. The "redline" areas need not be connected...the theory would be those are critical areas covered by the MCC or something else that establishes the foothold the ground force is working from. This should give much more playable area back to both teams and gives snipers and counter snipers equal opportunity.
Those three options seem to be the easiest to fix and particularly when working together might achieve the desired effect. Ultimately you don't want to set the conditions for the a$$ whipping cost to be so high that it sheds players but you want to reward decisive victory. |
Paran Tadec
Ancient Exiles
1573
|
Posted - 2013.11.04 19:25:00 -
[60] - Quote
Crimson Judgment wrote:Paran Tadec wrote:Soraya Xel wrote:Can't believe Logibro is giving any sort of credibility to this cryhard's request. You can't even see where your redline is in this game, and it's ridiculous to indicate a sniper shouldn't get points for sniping from, you know, sniper positions. Or that a team already getting pushed into it's redline shouldn't even be able to get any war points, giving them less incentive to try and shoot back, instead of just hiding behind a redline crate. And you are? Keep hiding, I'll just farm you with obs instead. so you'll counter one broken mechanic with another? and how will you be earning all these Precision strikes if the other team is hiding behind crates or better yet the MCC i admit the redline is a problem but nothing is stopping you from getting the free sniper fit CCP gives you and popping their skulls with it and if their just rubber banding you win good for you why is it so necessary to kick them while they're down you're probably just upset that there is just that small amount of people that you cheaters couldn't kill with your melee glitch before it went bye bye
Because they are earning idk and sp while risking nothing. That is a problem.
Bittervet Proficiency V
thanks logibro!
|
|
Paran Tadec
Ancient Exiles
1573
|
Posted - 2013.11.04 19:27:00 -
[61] - Quote
Ferindar wrote:This is the OP in a nutshell. The guy who's 30 minutes late for work.If you really want to "Fix" redlining as you say it's broken, let's fix a few other issues first, such as MATCHMAKING. Just this morning, I was the only guy on my team using advanced gear, and the entire enemy team save for one or two people was in full proto. As in 800 armor, 500 shield proto. I brought out my Thales to try to give our guys a fighting chance, but I was the only person on our team who had a kill as we were forced into the redline and couldn't get out. I couldn't even sneak out and cap a CRU, because then I'd have four proto logis with Duovolles on me. If you want to remove our last barrier of safety, then you need to have some consequences too. If you own all the Objectives for X amount of time, installations will eventually be swapped over to the redlined team. If they still can't make a cap a certain amount of time after the installations are given, the protostomping team will do half damage and take double damage. At this point of handicaps, the proto team will recieve double ISK reward, whether these measures help the other team make a comeback or not. And if these measures do help a formerly redlined team win, the underdog team should get QUADRUPLE ISK reward, and perhaps double the SP they would have normally earned, as long as they've earned at least 25wp.
Ccp isn't here to hold y your hand while you skip through fields of daisies. This is new eden. Ending the match early is merciful enough, while still giving you wp for actions outside ooh the redline. The only people truly punished are those who never leave the red line.
Bittervet Proficiency V
thanks logibro!
|
Paran Tadec
Ancient Exiles
1573
|
Posted - 2013.11.04 19:31:00 -
[62] - Quote
Jaysyn Larrisen wrote:Good thread, minimal (but obligatory) level of trolling. I can see this from both sides and it's a tough problem to solve. To that end, couple different options that might help: 1) I like the accelerated game end if you own all points and 75% of the opposing team is in their redline. Essentially just increase DPS to the enemy MCC when those conditions are met. If your team wins by redline...you get the "Flawless Victory" bonus, say +25% to ISK, WP, and Salvage. 2) Give a "emergency spawn point" option to the SL. This should function similar to how OBs work, essentially the MCC drops a CRU down for a last ditch attempt to break out of the redline position. It would be kinda neat if you could drop it like you do OBs (heck...it could be an alternate warbarge strike option). You could just have it AI controlled like the normal turret drops. 3) Shrink the redline down to the minimum amount possible just under the MCC or a secure ground base. The "redline" areas need not be connected...the theory would be those are critical areas covered by the MCC or something else that establishes the foothold the ground force is working from. This should give much more playable area back to both teams and gives snipers and counter snipers equal opportunity. Those three options seem to be the easiest to fix and particularly when working together might achieve the desired effect. Ultimately you don't want to set the conditions for the a$$ whipping cost to be so high that it sheds players but you want to reward decisive victory.
A player with reading comprehension skills approaches.....
I like this. Again the idea is to end matches mercifully early for teams getting stomped, while punishing those who don't do anything to help their team.
Notice all the scrubs coming out of the woodwork to defend the broken mechanic. Until this is fixed I got obs waiting for you.
Bittervet Proficiency V
thanks logibro!
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ShinyJay
RETR0 PR0 GAMERS
136
|
Posted - 2013.11.04 19:44:00 -
[63] - Quote
i like some of these red line ideas except for the no WP, SP and ISK earned while in the red line (mostly because if the team is red lined). if nothing is gained in the red line, players would have to leave and that is good, but if pushed into the red line, people would have no incentive to actually play the match. and ending it early would cause them to gain nothing, resulting in why bother playing that match in the first place. i prefer a 50% reduction (or anything that isn't 100%) cost in WP, SP and ISK so they get something in return rather then nothing
minnie scout sniper, always on the move, always ready for action,
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Paran Tadec
Ancient Exiles
1576
|
Posted - 2013.11.04 20:37:00 -
[64] - Quote
ShinyJay wrote:i like some of these red line ideas except for the no WP, SP and ISK earned while in the red line (mostly because if the team is red lined). if nothing is gained in the red line, players would have to leave and that is good, but if pushed into the red line, people would have no incentive to actually play the match. and ending it early would cause them to gain nothing, resulting in why bother playing that match in the first place. i prefer a 50% reduction (or anything that isn't 100%) cost in WP, SP and ISK so they get something in return rather then nothing
I'd a team gets pushed into a redline they would still receive wp and sp for prior actions outside of the redline.
Bittervet Proficiency V
thanks logibro!
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Ferindar
Isuuaya Tactical Caldari State
70
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Posted - 2013.11.04 21:17:00 -
[65] - Quote
Paran Tadec wrote:Ferindar wrote:This is the OP in a nutshell. The guy who's 30 minutes late for work.If you really want to "Fix" redlining as you say it's broken, let's fix a few other issues first, such as MATCHMAKING. Just this morning, I was the only guy on my team using advanced gear, and the entire enemy team save for one or two people was in full proto. As in 800 armor, 500 shield proto. I brought out my Thales to try to give our guys a fighting chance, but I was the only person on our team who had a kill as we were forced into the redline and couldn't get out. I couldn't even sneak out and cap a CRU, because then I'd have four proto logis with Duovolles on me. If you want to remove our last barrier of safety, then you need to have some consequences too. If you own all the Objectives for X amount of time, installations will eventually be swapped over to the redlined team. If they still can't make a cap a certain amount of time after the installations are given, the protostomping team will do half damage and take double damage. At this point of handicaps, the proto team will recieve double ISK reward, whether these measures help the other team make a comeback or not. And if these measures do help a formerly redlined team win, the underdog team should get QUADRUPLE ISK reward, and perhaps double the SP they would have normally earned, as long as they've earned at least 25wp. Ccp isn't here to hold your hand while you skip through fields of daisies. This is new eden. Ending the match early is merciful enough, while still giving you wp for actions outside ooh the redline. The only people truly punished are those who never leave the red line.
Your system currently is "If you get redlined, you shouldn't get anything at all." Have you ever played a redlined game? Or have you left the match as soon as things didn't look to go your way?
I understand if you can only get your jimmies off by making ruining other people's day, but in this current system, it's like a 14 year old going to a preschooler's playground, chasing them off all their toys, then whining that when the other kids go inside to Teacher, that he can't pick on them anymore.
It's things like this that really limit my playtime these days. I'm not going to recommend a game with self-entitled bullies picking on newbies, then getting upset at the one safe thing the newbies have as to not go bankrupt in a match.
If you want to remove the redline, that's fine. Now give incentive for those who get beaten down to fight back. If they just earn nothing at all, they'll just quit out there, since there's no reward for coming back from that.
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ShinyJay
RETR0 PR0 GAMERS
136
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Posted - 2013.11.04 21:30:00 -
[66] - Quote
Paran Tadec wrote:ShinyJay wrote:i like some of these red line ideas except for the no WP, SP and ISK earned while in the red line (mostly because if the team is red lined). if nothing is gained in the red line, players would have to leave and that is good, but if pushed into the red line, people would have no incentive to actually play the match. and ending it early would cause them to gain nothing, resulting in why bother playing that match in the first place. i prefer a 50% reduction (or anything that isn't 100%) cost in WP, SP and ISK so they get something in return rather then nothing I'd a team gets pushed into a redline they would still receive wp and sp for prior actions outside of the redline.
but how much of that would it actually equal out to? if the team got red lined, that means that they virtually made nothing when you add in fitting cost and most likely lost a lot more isk and made SP equal to that of being SP capped.
minnie scout sniper, always on the move, always ready for action,
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Alam Storm
Neo Terra Imperial Army Neo Terra Empire
22
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Posted - 2013.11.04 22:22:00 -
[67] - Quote
Paran Tadec wrote:emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP. Get good? If you cant even break out of your redline, you deserve to get farmed.
so your saying if there was 1 good squad doing all the work trying to push out the redline they deserved to be shot because the rest of the team cant be bothered
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Paran Tadec
Ancient Exiles
1578
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Posted - 2013.11.04 22:25:00 -
[68] - Quote
Alam Storm wrote:Paran Tadec wrote:emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP. Get good? If you cant even break out of your redline, you deserve to get farmed. so your saying if there was 1 good squad doing all the work trying to push out the redline they deserved to be shot because the rest of the team cant be bothered
No, not at all. However, they shouldnt be forced to sit there for 15 minutes while the rest of their worthless team jerks off in the redline. Atleast under this system, as long as they continually push out, they will get rewarded, and the match will end sooner. Good players get rewarded, scrubs get nothing.
Bittervet Proficiency V
thanks logibro!
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Crimson Judgment
Rogue Spades EoN.
134
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Posted - 2013.11.04 22:54:00 -
[69] - Quote
i am going to call a spade a spade here and say that the OP has no other intention with this thread other than to be able to kick the opposing team while they're down by requesting CCP to enable his/her team to enter the enemy redline and wreck them even further
if you think i am being rash and jumping to conclusions or that i am assuming the worst out of him/her then allow me to shed light on why i believe his/her intentions are wicked and simply disguised as an honest complaint when the only complaint he/she has is the one thing keeping the other team remotely safe from his/her proto stomping wrath
first off i will state that if his/her quarrel was with redline snipers he/she could simply order a precision strike like he/she has stated he'd/she'd do to redline campers throughout this entire thread and if that wasn't an option at the moment he/she could pick up his/her own 100% free starter fit that CCP has provided him/her with and blow their face off if they where indeed that much of a nuisance to him/her the only reason the latter would be an unacceptable counter to redline snipers is that the OP simply cannot do anything else but proto stomp weaklings or "newbies" and could not possibly stoop to their level of gear
secondly if you have pummeled the opposing team into the dust (pun intended) to such an extent that they refuse to even attempt to exit their redline not only is it the OP's fault for being such a merciless brute and hammering away at them without hesitance but it is also the OP's fault for failing to fall back afterwards to let the opposition capture at least 1 objective and continue the rest of the game as you where this action requires a team effort and a great deal of mercy to do but if you are complaining that it's a bore to wait at the enemy's redline shooting fish in a barrel so much that the "fish" decided to stop trying at all then perhaps if you try showing mercy to your foes by falling back and letting them take at least 1 objective than surely they would capture said objective and perhaps even try to push even further to capture another objective thus restoring fun to the match
i am certain that your foes would crawl out of their redline if there wasn't 16 hostile mercenary's lined up napoleon style waiting to shoot them full of plasma |
Paran Tadec
Ancient Exiles
1578
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Posted - 2013.11.04 23:08:00 -
[70] - Quote
Crimson Judgment wrote:i am going to call a spade a spade here and say that the OP has no other intention with this thread other than to be able to kick the opposing team while they're down by requesting CCP to enable his/her team to enter the enemy redline and wreck them even further
if you think i am being rash and jumping to conclusions or that i am assuming the worst out of him/her then allow me to shed light on why i believe his/her intentions are wicked and simply disguised as an honest complaint when the only complaint he/she has is the one thing keeping the other team remotely safe from his/her proto stomping wrath
first off i will state that if his/her quarrel was with redline snipers he/she could simply order a precision strike like he/she has stated he'd/she'd do to redline campers throughout this entire thread and if that wasn't an option at the moment he/she could pick up his/her own 100% free starter fit that CCP has provided him/her with and blow their face off if they where indeed that much of a nuisance to him/her the only reason the latter would be an unacceptable counter to redline snipers is that the OP simply cannot do anything else but proto stomp weaklings or "newbies" and could not possibly stoop to their level of gear
secondly if you have pummeled the opposing team into the dust (pun intended) to such an extent that they refuse to even attempt to exit their redline not only is it the OP's fault for being such a merciless brute and hammering away at them without hesitance but it is also the OP's fault for failing to fall back afterwards to let the opposition capture at least 1 objective and continue the rest of the game as you where this action requires a team effort and a great deal of mercy to do but if you are complaining that it's a bore to wait at the enemy's redline shooting fish in a barrel so much that the "fish" decided to stop trying at all then perhaps if you try showing mercy to your foes by falling back and letting them take at least 1 objective than surely they would capture said objective and perhaps even try to push even further to capture another objective thus restoring fun to the match
i am certain that your foes would crawl out of their redline if there wasn't 16 hostile mercenary's lined up napoleon style waiting to shoot them full of plasma
First: Yes, I have and will continue to do that, with OB's and my Kaalakiota rifles. However, hiding in the redline provides the advantage of not having people thrust nova knives into your back. There should be a penalty for that.
Second: I have had our squads pull back, or even give the other side a headstart. Result is all the same, once the other team changes to sniper fits they rarely go out and try to cap points.
It is not by being a brute. We play the game to WIN. This is not some ehonor competition where we slap each other with white gloves before we commence battle.
Bittervet Proficiency V
thanks logibro!
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Crimson Judgment
Rogue Spades EoN.
134
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Posted - 2013.11.04 23:14:00 -
[71] - Quote
Paran Tadec wrote:Crimson Judgment wrote:i am going to call a spade a spade here and say that the OP has no other intention with this thread other than to be able to kick the opposing team while they're down by requesting CCP to enable his/her team to enter the enemy redline and wreck them even further
if you think i am being rash and jumping to conclusions or that i am assuming the worst out of him/her then allow me to shed light on why i believe his/her intentions are wicked and simply disguised as an honest complaint when the only complaint he/she has is the one thing keeping the other team remotely safe from his/her proto stomping wrath
first off i will state that if his/her quarrel was with redline snipers he/she could simply order a precision strike like he/she has stated he'd/she'd do to redline campers throughout this entire thread and if that wasn't an option at the moment he/she could pick up his/her own 100% free starter fit that CCP has provided him/her with and blow their face off if they where indeed that much of a nuisance to him/her the only reason the latter would be an unacceptable counter to redline snipers is that the OP simply cannot do anything else but proto stomp weaklings or "newbies" and could not possibly stoop to their level of gear
secondly if you have pummeled the opposing team into the dust (pun intended) to such an extent that they refuse to even attempt to exit their redline not only is it the OP's fault for being such a merciless brute and hammering away at them without hesitance but it is also the OP's fault for failing to fall back afterwards to let the opposition capture at least 1 objective and continue the rest of the game as you where this action requires a team effort and a great deal of mercy to do but if you are complaining that it's a bore to wait at the enemy's redline shooting fish in a barrel so much that the "fish" decided to stop trying at all then perhaps if you try showing mercy to your foes by falling back and letting them take at least 1 objective than surely they would capture said objective and perhaps even try to push even further to capture another objective thus restoring fun to the match
i am certain that your foes would crawl out of their redline if there wasn't 16 hostile mercenary's lined up napoleon style waiting to shoot them full of plasma First: Yes, I have and will continue to do that, with OB's and my Kaalakiota rifles. However, hiding in the redline provides the advantage of not having people thrust nova knives into your back. There should be a penalty for that. Second: I have had our squads pull back, or even give the other side a headstart. Result is all the same, once the other team changes to sniper fits they rarely go out and try to cap points. It is not by being a brute. We play the game to WIN. This is not some ehonor competition where we slap each other with white gloves before we commence battle. eh brutes just fancy talk well if you truly do the things you state kudos on you well if they won't come out of the redline perhaps CCP should add galaga to our armpads to pass the time lol
Well maybe it is stupid but it's also Dumb -Patrick Star-
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Talos Vagheitan
135
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Posted - 2013.11.04 23:37:00 -
[72] - Quote
Paran Tadec wrote:Talos Vagheitan wrote:Let me get this straight. You want to punish teams who get red-lined by queue-syncing proto squads? Sorry, but maintaining a player base is more important than your KD. Nothing hurts my kdr more than players I can get to. Already this way we all won't sit there bored for 15 minutes. Besides you can't really q sync into pubs, matchmaking is broken. Also quit hiding in the redline like a scrub. -10
You missed it the first time, so I'll repeat. This isn't about the KDR of some tryhard who comes to the forums calling everyone scrubs every second sentence, sorry.
Good try tho
Welcome to the roughnecks.... RICO'S ROUGHNECKS!
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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
343
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Posted - 2013.11.04 23:49:00 -
[73] - Quote
emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP.
This.
What is the truth, but a lie agreed upon.
There are no facts, only interpretations.
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1959
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Posted - 2013.11.05 03:33:00 -
[74] - Quote
ZERO sp over time for being in the redzone
It says you get isk and sp over time for being in the battle, the redzone is not in the battle
Who cares if players can get Warpoints in the redzone those only account for 10-20% of the rewards earned in the battle. There is a reason it wasn't an issue because the beta ended. |
emtbraincase
Falconpunch Hatesurfers
25
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Posted - 2013.11.07 22:01:00 -
[75] - Quote
crazy space 1 wrote:ZERO sp over time for being in the redzone
It says you get isk and sp over time for being in the battle, the redzone is not in the battle
Who cares if players can get Warpoints in the redzone those only account for 10-20% of the rewards earned in the battle. There is a reason it wasn't an issue because the beta ended.
If you are saying that you can "earn" WP and ISK from kills/assist/triage/etc in redzone but just not get the passive bonus for being on the battlefield, then I like that idea but only reduce it to something like .25-.5 of the passive as it stands now. It's moderately penalizing to those who camp the line (been sniping with an alt, it was fun and hard to not end up in the zone tho), still allows for continuing the fight with some benfit even if you are relatively alone, and the reduction in passive boost gives an incentive to push out for most mercs. This would encourage people to push when an opportunity presents itself, but doesn't discourage at least putting up a fight like no bonus would. So a team of noobs against a squad of protostompers with supporting players would result in an effort to kill the enemy, instead of cutting your losses.
Also, ya gotta remember that for some people, it is more important to keep a spotless k/d or save the cost of another suit cuz they're too broke/greedy/cheap/etc than to spawn back in while lined. There is no way they are jumping in regardless of the penatlites, because to them it isn't worth it for good or bad. |
JARREL THOMAS
Dead Man's Game
13
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Posted - 2013.11.08 04:07:00 -
[76] - Quote
How about if your inside the redline and you try to shoot at them no harm is done same goes for them you both have to be in redline or outside of redline to do damage to eachother derp -_- |
Void Echo
2123
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Posted - 2013.11.08 05:38:00 -
[77] - Quote
Ted Nugget wrote:i couldnt agree more.... sittin in the redline is such a ***** way of playing.... same goes for tower snipers, forgers, and tankers
why would I go into the battle where there is a full team of proto av ready to kill me when I can stay at my vantage point and serve a purpose of defending the objective?
Closed Beta Vet
My Youtube Channel
Level 2.1 Forum Warrior
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Void Echo
2123
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Posted - 2013.11.08 05:43:00 -
[78] - Quote
Paran Tadec wrote:Captain-Awesome wrote:This would never work paran.
First, people redlined would just quit and find another match instead of fight their way out. second, you wouldn't get any reward for killing people in the redline (what goes one way has to go the other) third, snipers would have a field day with this. Then they would forfeit wp earned out side of the redline as well. There has to be some form of punishment for scrubs who hide behind their redline.
a lot of players would forfeit anything if it meant they wont get stomped into oblivion by the real scrubs with no chance of playing it again.
Closed Beta Vet
My Youtube Channel
Level 2.1 Forum Warrior
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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
148
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Posted - 2013.11.08 06:10:00 -
[79] - Quote
I can't believe you all are still on this. Easy fix : remove the red line from good sniper locations. Many spots in the red line that a sniper uses cover multiple letters. They will still use them, now you have a chance to flank them with some Nova knife loving. After that, if players are still using the red line (which I doubt will happen) then look into some sort of penalty system. |
KalOfTheRathi
Nec Tributis
855
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Posted - 2013.11.08 09:14:00 -
[80] - Quote
Paran Tadec wrote: -- snip scrub QQ and my insult to said Kitten -- Another worthless troll desperately clinging to their easy mode for sniping.
If youre redlined it probably has something to do with half your team sniping from under the mcc where they cant be reached. Im fine with the red line, but dont think you should be able to hide behind it where noone can sneak up on you. Funny, I snipe once in awhile, mostly I use a sniper rifle to find targets that CCP/Shanghai doesn't want me to see in my tank. The rest of the time I Logi or Heavy.
As to your idiotic statement about being Redlined it happens, one out of 20 matches. Big deal. Not to mention the fact that at some point there will be an edge of the map. Can't you figure that out? No, probably not. We will all switch to playing on a big soft round ball, perfect for Kittens so they can sneak around from the other side and kill all the useless scrubs. Just like the Reds will be doing to your clone!
Of course, you don't seem to realize that the Reds cannot see the red line that you are actually whining about? Right, the one they are working with is behind them. CCP/Shanghai only shows each side its own limited version. So, find a nice spot to do your job (kill Paran the QQ Kitten! Cool!) and not get points because the QQ Kitten his own self doesn't want to get shot. Oh, poor Kitten.
Ah, my heart goes out to the rest of us for having to listen this Kitten Excrement.
Go play Angry Birds. It was made for QQ Kittens like you.
TL;DR QQ Kitten needs to go away and play a different game. One that isn't soooo hard. |
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Spartan MK420
sephiroth clones D.E.F.I.A.N.C.E
18
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Posted - 2013.11.08 11:04:00 -
[81] - Quote
Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs.
And how about awarding 0 kills and 0 wp, for those whom shoot from the outside of the redline to the inside?
This would discourage the other method of "red line camping".
It takes two to tango.
But in the end, I support the current system as it is. Like someone said earlier in the post, if you want to kill the team that's being red lined, get out your own sniper rifle, and put your sharpshooter skills to the test. |
KalOfTheRathi
Nec Tributis
857
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Posted - 2013.11.11 11:12:00 -
[82] - Quote
Still a junk idea.
Was when you proposed it, still is.
Edit: Unless you mean whenever someone runs into the Red Zone to get a kill. 0 WP for that would be good. At least the murder taxis are mostly wasting their time these days on the fast drives through the opposing ground spawn. |
Reno Pechieu
Algintal Core Gallente Federation
20
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Posted - 2013.11.11 16:19:00 -
[83] - Quote
I really donGÇÖt see the problem, as many have stated; snipers need a hard to reach point in which to snipe.
However, I would like there to be more options to counter sniping than just with sniping. At the moment I often use a scout suit with profile-dampener and scanner to hunt for snipers, great fun to come up behind a sniper-nest with two-three unprepared folks and causing havoc. But, in most maps that means jogging over a lot of open space (maps could use more rocks, craves, debris, and other obstacles to hide behind.
And even when I reach them, I still have to jog into redline to get behind them, wish there would be more GÇ£bufferGÇ¥ zone there, so snipers would have to leave a bit more contused zone behind them to get a good vantage on the main battle.
Also, some games have shields (as in physical) you are capable of carrying that blocks damage from the front, I found this to be a great way to disrupt players who rely too much on sniping and autofire on long range, and Dust 514 should consider something similar
Plus, there is one more option, but I wish to post it on a different tread.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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