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Awry Barux
Shining Flame Amarr Empire
165
|
Posted - 2013.10.10 18:43:00 -
[121] - Quote
Bahaha. All this discussion and caring-about of KD/R in our pseudo-MMO system is ******* hilarious. It's laughably easy to pad your K/D in this game, all you need is a tanked out proto logi and a Duvolle Assault Rifle. The TTK difference between a tanked-out STD suit with a STD AR vs a tanked-out PRO suit and PRO AR is more than 2x. If you're even mildly competent, it's easy to have a KD of 5+ when you can enter any random pub match and find that the vast majority of the enemy team is incredibly weak in comparison to your gear. I can't count the number of times I've been playing my ALogi and come up on two militia suits, and just tanked them both and killed them easily. K/D is meaningless when gear power difference exists. It's not representative of skill, at this point it's just representative of SP and how often you roll in a squad with other high-SP players. If you like playing for K/D, go back to COD, where K/D actually means something about your skill.
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Breakin Stuff
Goonfeet Top Men.
1377
|
Posted - 2013.10.10 18:44:00 -
[122] - Quote
CrotchGrab 360 wrote:
so what you're saying is I should use the crappest nanite injectors and stay as close to you as possible just to annoy you >:)
Dear terrible forum poster. dying twice to a single mistake WILL happen!
Just because you've decided to not want a horrible KDR, doesn't mean we won't help you achieve that ;)
Join FW with a buddy on the opposite side.
set down drop uplink. wait for spawn with your buddy. Buddy kills spawn. you needle. buddy kills. you needle.
Best way to sharply drop someone's KD EVER.
anyone who thinks we're raising our KD is delusional. It's all about flushing yours down the crapper. |
ZDub 303
TeamPlayers EoN.
2136
|
Posted - 2013.10.10 18:46:00 -
[123] - Quote
I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" |
Skipper Jones
KNIGHTZ OF THE ROUND Public Disorder.
858
|
Posted - 2013.10.10 18:47:00 -
[124] - Quote
Oh no! Not your KD.
I'll make sure to run my needle suit when I see you |
TechMechMeds
Swamp Marines Kleenex Inc.
345
|
Posted - 2013.10.10 18:49:00 -
[125] - Quote
Zdub, they just don't get honestly, you will just get trolled by trash talking newblets. |
Breakin Stuff
Goonfeet Top Men.
1378
|
Posted - 2013.10.10 18:49:00 -
[126] - Quote
ZDub 303 wrote:Silly things
No my boy. FUN is greater than all other concerns.
Worrying about my KD isn't why I play the game. I play to have fun.
Ruining the KDR of people who actually give a **** happens to be one of the many things I find fun.
take that as you will. |
Atiim
Living Like Larry Schwag
106
|
Posted - 2013.10.10 18:53:00 -
[127] - Quote
Kam Elto wrote:CCP needs to give us an option for being revivable (i know, it's not a real word). We can turn it off for Pubs and on for PCs. No. Make it to where you have to call for help to be revived |
ZDub 303
TeamPlayers EoN.
2136
|
Posted - 2013.10.10 18:54:00 -
[128] - Quote
TechMechMeds wrote:Zdub, they just don't get honestly, you will just get trolled by trash talking newblets.
haha yes I know, I have my forum troll proficiency at 5.
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ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
398
|
Posted - 2013.10.10 18:54:00 -
[129] - Quote
Himiko Kuronaga wrote:Do not needle me in the middle of an active firefight. Dying happens, dying twice to a single mistake does not need to happen. You are messing with my KDR. Just because you've decided to have a horrible KDR for eternity and be bad doesn't mean the rest of us have to. Your assistance is neither wanted, nor appreciated.
Thank you for your time.
they should let us logibro's kill you with the needle also, just so we can put you down and get you up again with it over and over and over and...............
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Awry Barux
Shining Flame Amarr Empire
165
|
Posted - 2013.10.10 18:55:00 -
[130] - Quote
ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING"
*ahem*
Awry Barux wrote:Bahaha. All this discussion and caring-about of KD/R in our pseudo-MMO system is ******* hilarious. It's laughably easy to pad your K/D in this game, all you need is a tanked out proto logi and a Duvolle Assault Rifle. The TTK difference between a tanked-out STD suit with a STD AR vs a tanked-out PRO suit and PRO AR is more than 2x. If you're even mildly competent, it's easy to have a KD of 5+ when you can enter any random pub match and find that the vast majority of the enemy team is incredibly weak in comparison to your gear. I can't count the number of times I've been playing my ALogi and come up on two militia suits, and just tanked them both and killed them easily. K/D is meaningless when gear power difference exists. It's not representative of skill, at this point it's just representative of SP and how often you roll in a squad with other high-SP players. If you like playing for K/D, go back to COD, where K/D actually means something about your skill.
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ZDub 303
TeamPlayers EoN.
2136
|
Posted - 2013.10.10 18:56:00 -
[131] - Quote
Breakin Stuff wrote:ZDub 303 wrote:Silly things No my boy. FUN is greater than all other concerns. Worrying about my KD isn't why I play the game. I play to have fun. Ruining the KDR of people who actually give a **** happens to be one of the many things I find fun. take that as you will.
Spoken like a true goon.
For players who can maintain a good KDR, KDR = FUN.
Killing = fun, dying = not fun and the ratio of killing to dying is = ratio of fun to not fun. Could call it the F/U ratio... Fun/Unfun ratio. |
ZDub 303
TeamPlayers EoN.
2138
|
Posted - 2013.10.10 18:59:00 -
[132] - Quote
Awry Barux wrote:ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" *ahem* Awry Barux wrote:Bahaha. All this discussion and caring-about of KD/R in our pseudo-MMO system is ******* hilarious. It's laughably easy to pad your K/D in this game, all you need is a tanked out proto logi and a Duvolle Assault Rifle. The TTK difference between a tanked-out STD suit with a STD AR vs a tanked-out PRO suit and PRO AR is more than 2x. If you're even mildly competent, it's easy to have a KD of 5+ when you can enter any random pub match and find that the vast majority of the enemy team is incredibly weak in comparison to your gear. I can't count the number of times I've been playing my ALogi and come up on two militia suits, and just tanked them both and killed them easily. K/D is meaningless when gear power difference exists. It's not representative of skill, at this point it's just representative of SP and how often you roll in a squad with other high-SP players. If you like playing for K/D, go back to COD, where K/D actually means something about your skill.
that post is meaningless... it really just sounds like an excuse from someone who can't maintain a good KDR. I've said it 100 times... proto gear is only gear. If you arent wearing proto gear in dust then you're just fodder. |
Awry Barux
Shining Flame Amarr Empire
165
|
Posted - 2013.10.10 19:05:00 -
[133] - Quote
ZDub 303 wrote:Awry Barux wrote:ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" *ahem* Awry Barux wrote:Bahaha. All this discussion and caring-about of KD/R in our pseudo-MMO system is ******* hilarious. It's laughably easy to pad your K/D in this game, all you need is a tanked out proto logi and a Duvolle Assault Rifle. The TTK difference between a tanked-out STD suit with a STD AR vs a tanked-out PRO suit and PRO AR is more than 2x. If you're even mildly competent, it's easy to have a KD of 5+ when you can enter any random pub match and find that the vast majority of the enemy team is incredibly weak in comparison to your gear. I can't count the number of times I've been playing my ALogi and come up on two militia suits, and just tanked them both and killed them easily. K/D is meaningless when gear power difference exists. It's not representative of skill, at this point it's just representative of SP and how often you roll in a squad with other high-SP players. If you like playing for K/D, go back to COD, where K/D actually means something about your skill.
that post is meaningless... it really just sounds like an excuse from someone who can't maintain a good KDR. I've said it 100 times... proto gear is only gear. If you arent wearing proto gear in dust then you're just fodder.
If you aren't wearing proto gear you're just fodder? **** that, it takes a solid 6 months to get full proto gear if you're not lining CCP's pockets. No wonder new players aren't sticking around. Do you not see how KD/R becomes meaningless with gear imbalance? That ratio means nothing if you're not fighting on an even playing field. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1164
|
Posted - 2013.10.10 19:06:00 -
[134] - Quote
KDR is not linked to clones destroyed, for the very reason this whole thread exists. If I go into a match and "kill" 100 dudes it doesn't count for squat if a logi came by and revived them. If I kill a guy, he gets revived and I kill him again, his team still only loses 1 clone. It inflates my KDR and makes me look more effective than I am, and sinks his. The stat is utterly meaningless. |
ZDub 303
TeamPlayers EoN.
2139
|
Posted - 2013.10.10 19:17:00 -
[135] - Quote
Awry Barux wrote:If you aren't wearing proto gear you're just fodder? **** that, it takes a solid 6 months to get full proto gear if you're not lining CCP's pockets. No wonder new players aren't sticking around. Do you not see how KD/R becomes meaningless with gear imbalance? That ratio means nothing if you're not fighting on an even playing field.
Yeah... if you didn't start in open beta you are pretty much doomed to be a terrible player forever... your KDR probably won't ever recover unless you are amazing at FPS games and as such you will always be a second rate merc until you can stomp on enough noobs to bring your KDR over the minimum 3.0 to be considered relevant. Its the inherent flaw to this game, and probably why new player retention is so low. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
430
|
Posted - 2013.10.10 19:33:00 -
[136] - Quote
ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" I played a match with some friends where we tryed to win without killing anyone in skirmish, we won, and the other people on our team only got 23 kills together, all 6 of us were at the top of the leaderboard. KD is only important if your a heavy or if your the slayer of your team. Otherwise w/l is the most important. I accually think KD should be removed so instead of people padding there KD they go for the win or try to save isk, this isn't cod. |
Awry Barux
Shining Flame Amarr Empire
166
|
Posted - 2013.10.10 19:41:00 -
[137] - Quote
ZDub 303 wrote:Awry Barux wrote:If you aren't wearing proto gear you're just fodder? **** that, it takes a solid 6 months to get full proto gear if you're not lining CCP's pockets. No wonder new players aren't sticking around. Do you not see how KD/R becomes meaningless with gear imbalance? That ratio means nothing if you're not fighting on an even playing field. Yeah... if you didn't start in open beta you are pretty much doomed to be a terrible player forever... your KDR probably won't ever recover unless you are amazing at FPS games and as such you will always be a second rate merc until you can stomp on enough noobs to bring your KDR over the minimum 3.0 to be considered relevant. Its the inherent flaw to this game, and probably why new player retention is so low.
ZDub 303 wrote: Spoken like a true goon.
For players who can maintain a good KDR, KDR = FUN.
Killing = fun, dying = not fun and the ratio of killing to dying is = ratio of fun to not fun. Could call it the F/U ratio... Fun/Unfun ratio.
Now the truth comes out. "Players who can maintain a good KDR" = beta veterans with 12mil+ SP, in well-established corps who can field 6-proto squads in public matches. You're a huge part of what's killing Dust- veterans who gleefully protostomp newbies into oblivion just to pad their KDRs. Yes, I know, it's fun to tool on MLT kids, but it's the #1 thing killing this game. Every new player who joins is even more behind than the ones who joined last week. Yes, New Eden, HTFU, etc, but for a FPS it has just gone too far, to the point where it's damaging the game's player base. Either changes need to be made to tier balance or gear restrictions have to become an option in pub matches. That, or we watch this game slowly dwindle into nothingness because some entitled veterans need a 2x MLT HP buffer to feel good about their KDR. |
ZDub 303
TeamPlayers EoN.
2140
|
Posted - 2013.10.10 19:42:00 -
[138] - Quote
Dexter307 wrote:ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" I played a match with some friends where we tryed to win without killing anyone in skirmish, we won, and the other people on our team only got 23 kills together, all 6 of us were at the top of the leaderboard. KD is only important if your a heavy or if your the slayer of your team. Otherwise w/l is the most important. I accually think KD should be removed so instead of people padding there KD they go for the win or try to save isk, this isn't cod.
I agree and disagree... I completely agree that the culture shouldnt be about KDR and more about WLR.
However... I think the much better way to do it is to decrease payouts by about 50% and then add in a 'Winner Bonus" of 100% in ISK.
The culture shift will take a few weeks to build momentum but even proto stompers will eventually be trying much harder for the win, as you do still want to get close to breaking even, and if your payouts are consistently being reduced since your team is always losing, you'll start to think about how to play for the win.
There would be much QQ over a change like that, but I think the old CCP saying would apply in that case "HTFU, Adapt or Die" |
ZDub 303
TeamPlayers EoN.
2140
|
Posted - 2013.10.10 19:49:00 -
[139] - Quote
Awry Barux wrote:ZDub 303 wrote:Awry Barux wrote:If you aren't wearing proto gear you're just fodder? **** that, it takes a solid 6 months to get full proto gear if you're not lining CCP's pockets. No wonder new players aren't sticking around. Do you not see how KD/R becomes meaningless with gear imbalance? That ratio means nothing if you're not fighting on an even playing field. Yeah... if you didn't start in open beta you are pretty much doomed to be a terrible player forever... your KDR probably won't ever recover unless you are amazing at FPS games and as such you will always be a second rate merc until you can stomp on enough noobs to bring your KDR over the minimum 3.0 to be considered relevant. Its the inherent flaw to this game, and probably why new player retention is so low. ZDub 303 wrote: Spoken like a true goon.
For players who can maintain a good KDR, KDR = FUN.
Killing = fun, dying = not fun and the ratio of killing to dying is = ratio of fun to not fun. Could call it the F/U ratio... Fun/Unfun ratio.
Now the truth comes out. "Players who can maintain a good KDR" = beta veterans with 12mil+ SP, in well-established corps who can field 6-proto squads in public matches. You're a huge part of what's killing Dust- veterans who gleefully protostomp newbies into oblivion just to pad their KDRs. Yes, I know, it's fun to tool on MLT kids, but it's the #1 thing killing this game. Every new player who joins is even more behind than the ones who joined last week. Yes, New Eden, HTFU, etc, but for a FPS it has just gone too far, to the point where it's damaging the game's player base. Either changes need to be made to tier balance or gear restrictions have to become an option in pub matches. That, or we watch this game slowly dwindle into nothingness because some entitled veterans need a 2x MLT HP buffer to feel good about their KDR.
Ah don't worry man, i'm not killing dust at all. I haven't played a public match since 1.3 come out, and stopped playing in PC when 1.4 came out. I just enjoy trolling on here and keeping tabs with the progress of the game. But yeah... my friends and I, when we did play, we gave it our all, 100% of the time. I always used the best gear I had available to me all of the time.
You wanna know what is killing the game? Its the fact that open beta vets recieved 200-800 million ISK from asset liquidation when uprising came out, from a system that rewarded far far too much in salvage. Don't blame the players that recieved more isk than they could ever spend then use it to buy thousands of proto fits, blame the poor choice CCP made by giving us that isk in the first place. Those assets should have just been removed, or maybe liquidated and converted into officer gear as a 'thanks for beta testing'. CCP gave us all so much money, that isk became meaningless. We used that money in a 'rich get richer' scheme to destroy new players who couldnt afford to keep up and make money even on public contracts using nothing but proto gear 100% of the time. Then PC came out and started pumping about 60 billion isk per day into the economy, with which, the open beta vets could outgear and outskill their way into essentially dominating the whole map (see: EoN).
Don't hate the player, hate the game |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
60
|
Posted - 2013.10.10 20:11:00 -
[140] - Quote
If you mess with peoples KDR in EoN then they can't be in the '1337' squads anymore and are shunned. Some of the alliance mails are funny to read. |
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Breakin Stuff
Goonfeet Top Men.
1387
|
Posted - 2013.10.10 21:12:00 -
[141] - Quote
Rowdy Railgunner wrote:If you mess with peoples KDR in EoN then they can't be in the '1337' squads anymore and are shunned. Some of the alliance mails are funny to read.
SHUN THEM!
Last time I fought EoN in PC we kicked your asses off our districts, then got bored and left because the PC mechanics are stupid. |
CharCharOdell
Shining Flame Amarr Empire
1120
|
Posted - 2013.10.10 21:15:00 -
[142] - Quote
Tanker/ Logi , here. I love p***ing off assaults. However, I honestly only run adv sticks or higher. |
Crash Monster
Snipers Anonymous
1599
|
Posted - 2013.10.10 21:23:00 -
[143] - Quote
Himiko Kuronaga wrote:No class is superior to the other? Wow. Get out of competitive gaming. Now.
Hahahahaha. I always love the competitive gaming canard!
Look, knock yourself out, but I'm pretty sure there are a ton more people who will play the game and make CCP money (once they build it right) who are not adamant competitive players.
|
KingBabar
The Rainbow Effect
1222
|
Posted - 2013.10.10 21:25:00 -
[144] - Quote
ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING"
I thught that was Aldin? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3783
|
Posted - 2013.10.10 21:27:00 -
[145] - Quote
ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING"
I don't think you quite understand. This isn't about clones killed to clones lost - this practice doesn't change clones lost at all, it just impacts his stats on the leaderboards. |
Henchmen21
Planet Express LLC
284
|
Posted - 2013.10.10 21:35:00 -
[146] - Quote
Hurmph here I make it a point to stand in front of you so when you get up I take the shot, not you. But if that's the way you want it, please stop using our uplinks and nano's, so that people who are actually trying to win can use them. While I rarely carry a needle these days, I'll be sure to put a hurting on your KDR if I get the chance. Did you really think this post would accomplish anything other then people going out of their way to screw your precious KDR? |
Zahle Undt
Bullet Cluster
354
|
Posted - 2013.10.10 21:44:00 -
[147] - Quote
DJINN leukoplast wrote:Despite what some may like to believe, KDR is actually extremely important.
Pretty sure all the top players with high KDR aren't scrubs. They have a good KDR because they are in fact, good players. In skirmish they can kill the opponents on/near the objective to clear it out which = win for the team.
Good slayers = best players and the key to victory in any gamemode.
Now KDR as a stat can lie, somebody can have good KDR but aren't really that good as a slayer. I mean heck, I have a 5.43 KDR yet I only obtained it because I am generally pretty careful in the game and try to die as little as I can. My goal is survival. However some of the true KDR beasts in this game can get into the heat of the battle and slay left and right, and they are the ones that win matches cause they are literally damn good players who can slay and survive at an alarming efficiency.
Redline snipers that consistently go 5/0, 6/0 etc have a good KDR but I'd rather not have the selfish bastards on my team. KDR means squat in Dust at least to anyone not worried about their epeen |
ZDub 303
TeamPlayers EoN.
2141
|
Posted - 2013.10.10 21:50:00 -
[148] - Quote
KingBabar wrote:ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" I thught that was Aldin?
Oh maybe I dunno... they are both incredible players and a blast to play with. I wasn't really being all that serious with the post, It just inherently has a lot of logic to it due to the Lobby FPS nature of the game.
In my personal opinion WP/Death and WP/min will be much much more valid stats than KDR. WP/Death is easy to track, WP/min is impossible afaik. They just need a well balanced and fully flushed out WP system before these stats can become meaningful. |
RED FARM
Gespenster Kompanie Villore Accords
5
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Posted - 2013.10.10 22:44:00 -
[149] - Quote
When I Logi, I pick your dead ass up. Repair, avenge and supply you while taking shots on my shield until you are good to go. Then move to drop an uplink so we can gain an advantage. Hmmmmmm.... I now understand that is not useful and will stop immediately. :-/
However, I do see alot of stick a run types out there. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
183
|
Posted - 2013.10.10 23:25:00 -
[150] - Quote
ZDub 303 wrote:KingBabar wrote:ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" I thught that was Aldin? Oh maybe I dunno... they are both incredible players and a blast to play with. I wasn't really being all that serious with the post, It just inherently has a lot of logic to it due to the Lobby FPS nature of the game. In my personal opinion WP/Death and WP/min will be much much more valid stats than KDR. WP/Death is easy to track, WP/min is impossible afaik. They just need a well balanced and fully flushed out WP system before these stats can become meaningful.
Good ol ZDUb, definitely some proto trolling, pissing people off and making a good point at the same time. KDR isn't completely meaningless, it just has to be taken in context. As a logi who didn't start early in beta, and thus, got protostomped for months on end, it's gonna take me a while to get out this hole, esp, since I still don't have proto suits.
See, I purposely chose to skill broadly, which is like a self-imposed nerf, and play a way I enjoy, which includes hunting tanks, which, regardless of how unbalanced AV is, still gets you killed a lot. So does running out in the open to get to where I'm needed in a slow bright yellow suit that practically dares snipers to shoot me. I also know its a stacked, pyramid-scheme type system like you've already described, motivating me even less to work on polishing my epee.. I mean, KDR. I could play more carefully all the time and get my KDR up faster but I wouldn't enjoy it. It's a vicious cycle - I don't care about my KDR, and precisely for that reason it's not very good. The broken system put me in a hole and I'm not going to drive myself crazy trying to correct it, worrying too much about your stats in a freaking video game is definitely not fun.
I'm not going to pretend I have the best gun game in the world, I'm not in MLG, I have a real job and just don't play enough to become l33t, but I can hold my own when I want to, I just don't all the time. My KDR is less indicative of my skill than say, some AR scrub who plays ambush all the time. KDR is all he's got.
p.s. not for nothing, but I rarely even use a needle so the OP barely even applies to me, lol |
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