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ZDub 303
TeamPlayers EoN.
2134
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Posted - 2013.10.10 16:46:00 -
[1] - Quote
Push (x) to Accept Revive. Time Remaining: 0:XX
Issue solved right there. It just might make needles worth something in PC too. |
ZDub 303
TeamPlayers EoN.
2136
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Posted - 2013.10.10 18:46:00 -
[2] - Quote
I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" |
ZDub 303
TeamPlayers EoN.
2136
|
Posted - 2013.10.10 18:54:00 -
[3] - Quote
TechMechMeds wrote:Zdub, they just don't get honestly, you will just get trolled by trash talking newblets.
haha yes I know, I have my forum troll proficiency at 5.
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ZDub 303
TeamPlayers EoN.
2136
|
Posted - 2013.10.10 18:56:00 -
[4] - Quote
Breakin Stuff wrote:ZDub 303 wrote:Silly things No my boy. FUN is greater than all other concerns. Worrying about my KD isn't why I play the game. I play to have fun. Ruining the KDR of people who actually give a **** happens to be one of the many things I find fun. take that as you will.
Spoken like a true goon.
For players who can maintain a good KDR, KDR = FUN.
Killing = fun, dying = not fun and the ratio of killing to dying is = ratio of fun to not fun. Could call it the F/U ratio... Fun/Unfun ratio. |
ZDub 303
TeamPlayers EoN.
2138
|
Posted - 2013.10.10 18:59:00 -
[5] - Quote
Awry Barux wrote:ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" *ahem* Awry Barux wrote:Bahaha. All this discussion and caring-about of KD/R in our pseudo-MMO system is ******* hilarious. It's laughably easy to pad your K/D in this game, all you need is a tanked out proto logi and a Duvolle Assault Rifle. The TTK difference between a tanked-out STD suit with a STD AR vs a tanked-out PRO suit and PRO AR is more than 2x. If you're even mildly competent, it's easy to have a KD of 5+ when you can enter any random pub match and find that the vast majority of the enemy team is incredibly weak in comparison to your gear. I can't count the number of times I've been playing my ALogi and come up on two militia suits, and just tanked them both and killed them easily. K/D is meaningless when gear power difference exists. It's not representative of skill, at this point it's just representative of SP and how often you roll in a squad with other high-SP players. If you like playing for K/D, go back to COD, where K/D actually means something about your skill.
that post is meaningless... it really just sounds like an excuse from someone who can't maintain a good KDR. I've said it 100 times... proto gear is only gear. If you arent wearing proto gear in dust then you're just fodder. |
ZDub 303
TeamPlayers EoN.
2139
|
Posted - 2013.10.10 19:17:00 -
[6] - Quote
Awry Barux wrote:If you aren't wearing proto gear you're just fodder? **** that, it takes a solid 6 months to get full proto gear if you're not lining CCP's pockets. No wonder new players aren't sticking around. Do you not see how KD/R becomes meaningless with gear imbalance? That ratio means nothing if you're not fighting on an even playing field.
Yeah... if you didn't start in open beta you are pretty much doomed to be a terrible player forever... your KDR probably won't ever recover unless you are amazing at FPS games and as such you will always be a second rate merc until you can stomp on enough noobs to bring your KDR over the minimum 3.0 to be considered relevant. Its the inherent flaw to this game, and probably why new player retention is so low. |
ZDub 303
TeamPlayers EoN.
2140
|
Posted - 2013.10.10 19:42:00 -
[7] - Quote
Dexter307 wrote:ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" I played a match with some friends where we tryed to win without killing anyone in skirmish, we won, and the other people on our team only got 23 kills together, all 6 of us were at the top of the leaderboard. KD is only important if your a heavy or if your the slayer of your team. Otherwise w/l is the most important. I accually think KD should be removed so instead of people padding there KD they go for the win or try to save isk, this isn't cod.
I agree and disagree... I completely agree that the culture shouldnt be about KDR and more about WLR.
However... I think the much better way to do it is to decrease payouts by about 50% and then add in a 'Winner Bonus" of 100% in ISK.
The culture shift will take a few weeks to build momentum but even proto stompers will eventually be trying much harder for the win, as you do still want to get close to breaking even, and if your payouts are consistently being reduced since your team is always losing, you'll start to think about how to play for the win.
There would be much QQ over a change like that, but I think the old CCP saying would apply in that case "HTFU, Adapt or Die" |
ZDub 303
TeamPlayers EoN.
2140
|
Posted - 2013.10.10 19:49:00 -
[8] - Quote
Awry Barux wrote:ZDub 303 wrote:Awry Barux wrote:If you aren't wearing proto gear you're just fodder? **** that, it takes a solid 6 months to get full proto gear if you're not lining CCP's pockets. No wonder new players aren't sticking around. Do you not see how KD/R becomes meaningless with gear imbalance? That ratio means nothing if you're not fighting on an even playing field. Yeah... if you didn't start in open beta you are pretty much doomed to be a terrible player forever... your KDR probably won't ever recover unless you are amazing at FPS games and as such you will always be a second rate merc until you can stomp on enough noobs to bring your KDR over the minimum 3.0 to be considered relevant. Its the inherent flaw to this game, and probably why new player retention is so low. ZDub 303 wrote: Spoken like a true goon.
For players who can maintain a good KDR, KDR = FUN.
Killing = fun, dying = not fun and the ratio of killing to dying is = ratio of fun to not fun. Could call it the F/U ratio... Fun/Unfun ratio.
Now the truth comes out. "Players who can maintain a good KDR" = beta veterans with 12mil+ SP, in well-established corps who can field 6-proto squads in public matches. You're a huge part of what's killing Dust- veterans who gleefully protostomp newbies into oblivion just to pad their KDRs. Yes, I know, it's fun to tool on MLT kids, but it's the #1 thing killing this game. Every new player who joins is even more behind than the ones who joined last week. Yes, New Eden, HTFU, etc, but for a FPS it has just gone too far, to the point where it's damaging the game's player base. Either changes need to be made to tier balance or gear restrictions have to become an option in pub matches. That, or we watch this game slowly dwindle into nothingness because some entitled veterans need a 2x MLT HP buffer to feel good about their KDR.
Ah don't worry man, i'm not killing dust at all. I haven't played a public match since 1.3 come out, and stopped playing in PC when 1.4 came out. I just enjoy trolling on here and keeping tabs with the progress of the game. But yeah... my friends and I, when we did play, we gave it our all, 100% of the time. I always used the best gear I had available to me all of the time.
You wanna know what is killing the game? Its the fact that open beta vets recieved 200-800 million ISK from asset liquidation when uprising came out, from a system that rewarded far far too much in salvage. Don't blame the players that recieved more isk than they could ever spend then use it to buy thousands of proto fits, blame the poor choice CCP made by giving us that isk in the first place. Those assets should have just been removed, or maybe liquidated and converted into officer gear as a 'thanks for beta testing'. CCP gave us all so much money, that isk became meaningless. We used that money in a 'rich get richer' scheme to destroy new players who couldnt afford to keep up and make money even on public contracts using nothing but proto gear 100% of the time. Then PC came out and started pumping about 60 billion isk per day into the economy, with which, the open beta vets could outgear and outskill their way into essentially dominating the whole map (see: EoN).
Don't hate the player, hate the game |
ZDub 303
TeamPlayers EoN.
2141
|
Posted - 2013.10.10 21:50:00 -
[9] - Quote
KingBabar wrote:ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" I thught that was Aldin?
Oh maybe I dunno... they are both incredible players and a blast to play with. I wasn't really being all that serious with the post, It just inherently has a lot of logic to it due to the Lobby FPS nature of the game.
In my personal opinion WP/Death and WP/min will be much much more valid stats than KDR. WP/Death is easy to track, WP/min is impossible afaik. They just need a well balanced and fully flushed out WP system before these stats can become meaningful. |
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