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Awry Barux
Shining Flame Amarr Empire
165
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Posted - 2013.10.10 18:43:00 -
[1] - Quote
Bahaha. All this discussion and caring-about of KD/R in our pseudo-MMO system is ******* hilarious. It's laughably easy to pad your K/D in this game, all you need is a tanked out proto logi and a Duvolle Assault Rifle. The TTK difference between a tanked-out STD suit with a STD AR vs a tanked-out PRO suit and PRO AR is more than 2x. If you're even mildly competent, it's easy to have a KD of 5+ when you can enter any random pub match and find that the vast majority of the enemy team is incredibly weak in comparison to your gear. I can't count the number of times I've been playing my ALogi and come up on two militia suits, and just tanked them both and killed them easily. K/D is meaningless when gear power difference exists. It's not representative of skill, at this point it's just representative of SP and how often you roll in a squad with other high-SP players. If you like playing for K/D, go back to COD, where K/D actually means something about your skill.
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Awry Barux
Shining Flame Amarr Empire
165
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Posted - 2013.10.10 18:55:00 -
[2] - Quote
ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING"
*ahem*
Awry Barux wrote:Bahaha. All this discussion and caring-about of KD/R in our pseudo-MMO system is ******* hilarious. It's laughably easy to pad your K/D in this game, all you need is a tanked out proto logi and a Duvolle Assault Rifle. The TTK difference between a tanked-out STD suit with a STD AR vs a tanked-out PRO suit and PRO AR is more than 2x. If you're even mildly competent, it's easy to have a KD of 5+ when you can enter any random pub match and find that the vast majority of the enemy team is incredibly weak in comparison to your gear. I can't count the number of times I've been playing my ALogi and come up on two militia suits, and just tanked them both and killed them easily. K/D is meaningless when gear power difference exists. It's not representative of skill, at this point it's just representative of SP and how often you roll in a squad with other high-SP players. If you like playing for K/D, go back to COD, where K/D actually means something about your skill.
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Awry Barux
Shining Flame Amarr Empire
165
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Posted - 2013.10.10 19:05:00 -
[3] - Quote
ZDub 303 wrote:Awry Barux wrote:ZDub 303 wrote:I don't quite understand what all this rage is for...
this is an FPS, there is no more important stat than KDR...
No seriously... there is nothing more important that KDR... how many enemy clones did you kill vs how many did you lose for your side. This is a game where you shoot people... and whomever shoots more people without getting shot is the most skilled player.
Isk lost/isk destroyed? meaningless... isk is essentially meaningless as well.
If someone goes 1/10 in MLT with a isk L/D ratio of 5 vs a guy going 30/1 in PRO with a isk L/D ratio of 1... the guy in proto did WAAAAY better, and was by far the more skilled and contributing player.
Seriously guys, name one that is more important that KDR in a game where the sole objective is killing other people.
Win/Loss ratio is irrelevant as well, there is no point or reward for winning, nor is your W/L ratio determined by anything other than matchmaking luck unless you grab a full squad of protos to 'tryhard' for the win.
In the words of the undisputedly #1 dust player, regnyum:
"KDR > EVERYTHING" *ahem* Awry Barux wrote:Bahaha. All this discussion and caring-about of KD/R in our pseudo-MMO system is ******* hilarious. It's laughably easy to pad your K/D in this game, all you need is a tanked out proto logi and a Duvolle Assault Rifle. The TTK difference between a tanked-out STD suit with a STD AR vs a tanked-out PRO suit and PRO AR is more than 2x. If you're even mildly competent, it's easy to have a KD of 5+ when you can enter any random pub match and find that the vast majority of the enemy team is incredibly weak in comparison to your gear. I can't count the number of times I've been playing my ALogi and come up on two militia suits, and just tanked them both and killed them easily. K/D is meaningless when gear power difference exists. It's not representative of skill, at this point it's just representative of SP and how often you roll in a squad with other high-SP players. If you like playing for K/D, go back to COD, where K/D actually means something about your skill.
that post is meaningless... it really just sounds like an excuse from someone who can't maintain a good KDR. I've said it 100 times... proto gear is only gear. If you arent wearing proto gear in dust then you're just fodder.
If you aren't wearing proto gear you're just fodder? **** that, it takes a solid 6 months to get full proto gear if you're not lining CCP's pockets. No wonder new players aren't sticking around. Do you not see how KD/R becomes meaningless with gear imbalance? That ratio means nothing if you're not fighting on an even playing field. |
Awry Barux
Shining Flame Amarr Empire
166
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Posted - 2013.10.10 19:41:00 -
[4] - Quote
ZDub 303 wrote:Awry Barux wrote:If you aren't wearing proto gear you're just fodder? **** that, it takes a solid 6 months to get full proto gear if you're not lining CCP's pockets. No wonder new players aren't sticking around. Do you not see how KD/R becomes meaningless with gear imbalance? That ratio means nothing if you're not fighting on an even playing field. Yeah... if you didn't start in open beta you are pretty much doomed to be a terrible player forever... your KDR probably won't ever recover unless you are amazing at FPS games and as such you will always be a second rate merc until you can stomp on enough noobs to bring your KDR over the minimum 3.0 to be considered relevant. Its the inherent flaw to this game, and probably why new player retention is so low.
ZDub 303 wrote: Spoken like a true goon.
For players who can maintain a good KDR, KDR = FUN.
Killing = fun, dying = not fun and the ratio of killing to dying is = ratio of fun to not fun. Could call it the F/U ratio... Fun/Unfun ratio.
Now the truth comes out. "Players who can maintain a good KDR" = beta veterans with 12mil+ SP, in well-established corps who can field 6-proto squads in public matches. You're a huge part of what's killing Dust- veterans who gleefully protostomp newbies into oblivion just to pad their KDRs. Yes, I know, it's fun to tool on MLT kids, but it's the #1 thing killing this game. Every new player who joins is even more behind than the ones who joined last week. Yes, New Eden, HTFU, etc, but for a FPS it has just gone too far, to the point where it's damaging the game's player base. Either changes need to be made to tier balance or gear restrictions have to become an option in pub matches. That, or we watch this game slowly dwindle into nothingness because some entitled veterans need a 2x MLT HP buffer to feel good about their KDR. |
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