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Our Deepest Regret
Algintal Core Gallente Federation
294
|
Posted - 2013.10.04 15:04:00 -
[1] - Quote
Now here me out!
All the screams of "OP" and "Unfair" leveled at tanks and Drop-ships that have gotten them nerfed into their present state, all of them stem from one source. The battle report at the end of the match that had those tankers and pilots going 30-0. It's jealousy plain and simple and it is completely understandable.
The spirit of Dust 514 does not lie in cooperation. Most players really don't give a toss if their team wins or loses a match, as long as they personally have a good Kill/Death ratio. When infantry looked at the battle report and saw that tankers and pilots were consistently getting kill streaks as long as their arms, they flipped out. Again, completely understandable. So they complained. And what followed next was the nerf hammer as our developer friends tried to compensate.
However! No matter how many times they nerf vehicles, it'll never be enough for some people, because we still have some remarkably good pilots still getting a lot of kills. Because of that relative minority, people are under the mistaken impression that vehicles are overpowered, when in fact they are all but unplayable in their current state. What needs to be addressed is that appeasing infantry players won't happen with more gameplay changes (i.e. vehicle nerfs), but rather with a simple change of philosophy that reinforces vehicles as support units.
Since vehicles are supposed to be support units, simply code it so that all the player kills that pilots and tankers get are assisted kills. Boom! Crisis solved. HAVs and DS can be gradually ratcheted up back to their chromosome levels of fun without people being envious of their performance. Pilots will get zero kills, but a lot of WP. Therefore infantry will care far, far less. After all, Kills are the only things that matter to these guys. If Pilots and tanks aren't topping the kill list, then they aren't a threat, and won't complain. And then we can all get back to having fun.
Psychology! |
Cody Sietz
Bullet Cluster
1083
|
Posted - 2013.10.04 15:08:00 -
[2] - Quote
Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. |
Our Deepest Regret
Algintal Core Gallente Federation
294
|
Posted - 2013.10.04 15:13:00 -
[3] - Quote
Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill.
Now imagine those mobile death fortresses NOT topping the battle report. Assisted kills don't get you any glory, after all. No one will know how many kills those tanks and drop ships got except for the pilots themselves, and as long as they aren't ****-ing stupid enough to take screen caps and brag about it, no one will be bothered by them. |
Cody Sietz
Bullet Cluster
1083
|
Posted - 2013.10.04 15:18:00 -
[4] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. Now imagine those mobile death fortresses NOT topping the battle report. Assisted kills don't get you any glory, after all. No one will know how many kills those tanks and drop ships got except for the pilots themselves, and as long as they aren't ****-ing stupid enough to take screen caps and brag about it, no one will be bothered by them. XD so you want them to be secretly good? This way no one can call for a nerf.
I would rather them be balanced, not OP. I don't care if they go they top the charts, but I do care if a tank is killing me and my squad over and over again and our AV isn't making a dent into it. |
Cosgar
ParagonX
5623
|
Posted - 2013.10.04 15:28:00 -
[5] - Quote
Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. That's textbook good tanking- knowing when to fight and when to retreat. |
Our Deepest Regret
Algintal Core Gallente Federation
294
|
Posted - 2013.10.04 15:29:00 -
[6] - Quote
Cody Sietz wrote:
XD so you want them to be secretly good? This way no one can call for a nerf.
I would rather them be balanced, not OP. I don't care if they go they top the charts, but I do care if a tank is killing me and my squad over and over again and our AV isn't making a dent into it.
But that's the thing though, Cody. You might not care if vehicles top the charts, but you're probably good at this game. I am certain that the vast majority of complainers are obsessed with the chart. Performance and results. No matter how hard a tanker had to work in order to earn his kills, they'll still believe that it was the vehicle doing all the work and use that justify their support for under-performing vehicles. All that matters to these guys is the battle report.
So chromosome era vehicles may not be the best example to go by if they really were as unbalanced as you believe. Okay, well vehicles are getting a re-work, with mods getting gradually reintroduced. The devs will know straightaway how strong is too strong with their current approach. In the meanwhile, assist kills for pilots will silence a lot of the anger.
Tankers and Pilots just want to have fun same as everyone else. Vehicles can't be balanced for damage, but changing the nature of how they're perceived will do a lot of good. Support machines, not solo machines should be that perception. If all they're getting is assist kills, then Infantry will view themselves as doing the majority of the work, and all will be well. |
Cody Sietz
Bullet Cluster
1083
|
Posted - 2013.10.04 15:46:00 -
[7] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:
XD so you want them to be secretly good? This way no one can call for a nerf.
I would rather them be balanced, not OP. I don't care if they go they top the charts, but I do care if a tank is killing me and my squad over and over again and our AV isn't making a dent into it.
But that's the thing though, Cody. You might not care if vehicles top the charts, but you're probably good at this game. I am certain that the vast majority of complainers are obsessed with the chart. Performance and results. No matter how hard a tanker had to work in order to earn his kills, they'll still believe that it was the vehicle doing all the work and use that justify their support for under-performing vehicles. All that matters to these guys is the battle report. So chromosome era vehicles may not be the best example to go by if they really were as unbalanced as you believe. Okay, well vehicles are getting a re-work, with mods getting gradually reintroduced. The devs will know straightaway how strong is too strong with their current approach. In the meanwhile, assist kills for pilots will silence a lot of the anger. Tankers and Pilots just want to have fun same as everyone else. Vehicles can't be balanced for damage, but changing the nature of how they're perceived will do a lot of good. Support machines, not solo machines should be that perception. If all they're getting is assist kills, then Infantry will view themselves as doing the majority of the work, and all will be well. As is there right, but as is infantrymans as well. The only reason I use AV is so I can counter a tank that is spawn camping a CRU or objective.
I think the rework is a good start for making vehicles balanced. One thing I've been saying is to raise shield tanks natural recharge rate to 30-50 per sec and raise armour tanks overall HP.
I can agree that tanks need to be looked at differently, I just think both sides need to do it.
Tankers shouldn't think of themselves as unstoppable killing machines and ground soldiers need to understand that tankers need our support.
Then again, I just want to transport troops in a MAV and dropship. So manybe I'm not the authority here. |
pegasis prime
BIG BAD W0LVES
1119
|
Posted - 2013.10.04 15:53:00 -
[8] - Quote
My sagi is looking rather dusty and looks like its the museum for her. I miss my sagi. |
Rogatien Merc
Red Star. EoN.
1387
|
Posted - 2013.10.04 16:09:00 -
[9] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. Now imagine those mobile death fortresses NOT topping the battle report. Assisted kills don't get you any glory, after all. No one will know how many kills those tanks and drop ships got except for the pilots themselves, and as long as they aren't ****-ing stupid enough to take screen caps and brag about it, no one will be bothered by them.
|
Lv2spd2
Slow And Old
8
|
Posted - 2013.10.04 16:11:00 -
[10] - Quote
Could you not do the same thing by completely removing Kill/Death ratio as a tracked stat?
|
|
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 16:32:00 -
[11] - Quote
Our Deepest Regret wrote:Now here me out!
All the screams of "OP" and "Unfair" leveled at tanks and Drop-ships that have gotten them nerfed into their present state, all of them stem from one source. The battle report at the end of the match that had those tankers and pilots going 30-0. It's jealousy plain and simple and it is completely understandable.
The spirit of Dust 514 does not lie in cooperation. Most players really don't give a toss if their team wins or loses a match, as long as they personally have a good Kill/Death ratio. When infantry looked at the battle report and saw that tankers and pilots were consistently getting kill streaks as long as their arms, they flipped out. Again, completely understandable. So they complained. And what followed next was the nerf hammer as our developer friends tried to compensate.
However! No matter how many times they nerf vehicles, it'll never be enough for some people, because we still have some remarkably good pilots still getting a lot of kills. Because of that relative minority, people are under the mistaken impression that vehicles are overpowered, when in fact they are all but unplayable in their current state. What needs to be addressed is that appeasing infantry players won't happen with more gameplay changes (i.e. vehicle nerfs), but rather with a simple change of philosophy that reinforces vehicles as support units.
Since vehicles are supposed to be support units, simply code it so that all the player kills that pilots and tankers get are assisted kills. Boom! Crisis solved. HAVs and DS can be gradually ratcheted up back to their chromosome levels of fun without people being envious of their performance. Pilots will get zero kills, but a lot of WP. Therefore infantry will care far, far less. After all, Kills are the only things that matter to these guys. If Pilots and tanks aren't topping the kill list, then they aren't a threat, and won't complain. And then we can all get back to having fun.
Psychology! I'm not going to read it, because it's a bunch of BS.
Go away
Tanks were called OP because nobody bothered to destroy them, but other tanks. Then people tried using the MLT swarm, and it didn't work, so they cried OP, and CCP nerfed, and nerfed, and nerfed. It's a testament to the intelligence of tankers that people, having had an amazing buff to swarms, STILL complain about tanks being OP, even though they can spit out near-alpha damage in 4 seconds. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 16:44:00 -
[12] - Quote
Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh |
Cody Sietz
Bullet Cluster
1083
|
Posted - 2013.10.04 16:51:00 -
[13] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 17:01:00 -
[14] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? Are you implying that tanks should be useless against each other? |
Cody Sietz
Bullet Cluster
1084
|
Posted - 2013.10.04 17:41:00 -
[15] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? Are you implying that tanks should be useless against each other? No, but shouldn't they have something else that can beat them? |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
394
|
Posted - 2013.10.04 17:44:00 -
[16] - Quote
AR users should only get assists for AR kills
just sayin |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 17:48:00 -
[17] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? Are you implying that tanks should be useless against each other? No, but shouldn't they have something else that can beat them? There should be something else to chase them away. |
Cody Sietz
Bullet Cluster
1084
|
Posted - 2013.10.04 17:51:00 -
[18] - Quote
Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... |
Fox Gaden
Immortal Guides
1173
|
Posted - 2013.10.04 18:01:00 -
[19] - Quote
I disagree with your basic premise.
The Kill/Death ratio is not important in DUST 514 and has no relevance to balance discussions, except when considering risk versus reward when setting the replacement cost for vehicles.
What is important is their impact on the outcome of the match. |
Coleman Gray
GunFall Mobilization Covert Intervention
756
|
Posted - 2013.10.04 18:08:00 -
[20] - Quote
I would agree to simply removing the K/D stat altogether for everything and everyone. |
|
Fox Gaden
Immortal Guides
1173
|
Posted - 2013.10.04 18:13:00 -
[21] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:
XD so you want them to be secretly good? This way no one can call for a nerf.
I would rather them be balanced, not OP. I don't care if they go they top the charts, but I do care if a tank is killing me and my squad over and over again and our AV isn't making a dent into it.
But that's the thing though, Cody. You might not care if vehicles top the charts, but you're probably good at this game. I am certain that the vast majority of complainers are obsessed with the chart. Performance and results. No matter how hard a tanker had to work in order to earn his kills, they'll still believe that it was the vehicle doing all the work and use that justify their support for under-performing vehicles. All that matters to these guys is the battle report. So chromosome era vehicles may not be the best example to go by if they really were as unbalanced as you believe. Okay, well vehicles are getting a re-work, with mods getting gradually reintroduced. The devs will know straightaway how strong is too strong with their current approach. In the meanwhile, assist kills for pilots will silence a lot of the anger. Tankers and Pilots just want to have fun same as everyone else. Vehicles can't be balanced for damage, but changing the nature of how they're perceived will do a lot of good. Support machines, not solo machines should be that perception. If all they're getting is assist kills, then Infantry will view themselves as doing the majority of the work, and all will be well. Who cares if a tank kills 30 wandering blueberries? People care if a tank is preventing them from taking or holding objectives. They care if they are not able to get rid of the tank and loose as a result. If tanks become OP, then people will complain even if the tanks arenGÇÖt showing kills.
If tanks are underpowered, then the tankers complain, as they should.
Kill/Death ratio is only relevant in comparing one tanker with another tanker running the same style of tank. You canGÇÖt compar the K/D of a tank to the K/D of another role. Such comparisons would be completely meaningless. |
Fox Gaden
Immortal Guides
1173
|
Posted - 2013.10.04 18:22:00 -
[22] - Quote
To make clear my position on the matter:
- Tanks need fixing. They are way to weak currently. - The Swarm Launcher was fine just the way it was, and then CCP went and buffed it TWICE. - I donGÇÖt have the experience to speak of Forge Guns.
I am warming up to the idea of AV getting 10 WP when they do over 1000 damage to a vehicle. Then Tank HP could be buffed without making AV feel useless. Doing over 1000 damage to a vehicle will usually be enough to drive it off, which can often be as effective as killing it, and should be rewarded. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 18:30:00 -
[23] - Quote
Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? |
Cody Sietz
Bullet Cluster
1085
|
Posted - 2013.10.04 18:45:00 -
[24] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? So I guess that means tanks won't be allowed in pubs? |
Mortedeamor
Internal Rebellion
345
|
Posted - 2013.10.04 18:49:00 -
[25] - Quote
Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up ur av clearly sucked...in chromosome in order for me to solo a tank it involved a actual fight with chasing and running. athough not equal as it should have taken 3 of me to kill 1 tank with 3 users not 1.
i order to insta pop said tank it required coordination and teamwork.
proto tanks ..with 3 proto pilots should require at least 2 proto dedicated avers to kill..i would even say 3 if they're skill in av amounts only to the gear they run. |
Harpyja
Royal Uhlans Amarr Empire
608
|
Posted - 2013.10.04 18:52:00 -
[26] - Quote
Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike.
The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units.
What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) |
Cody Sietz
Bullet Cluster
1085
|
Posted - 2013.10.04 19:00:00 -
[27] - Quote
Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them.
I never said I wanted to solo tanks, just that they shouldn't be UN-killable.
|
Cody Sietz
Bullet Cluster
1085
|
Posted - 2013.10.04 19:03:00 -
[28] - Quote
Mortedeamor wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up ur av clearly sucked...in chromosome in order for me to solo a tank it involved a actual fight with chasing and running. athough not equal as it should have taken 3 of me to kill 1 tank with 3 users not 1. i order to insta pop said tank it required coordination and teamwork. proto tanks ..with 3 proto pilots should require at least 2 proto dedicated avers to kill..i would even say 3 if they're skill in av amounts only to the gear they run. I've been running proto AV since Crome because tanks were so nasty. I and my team mates would switch to AV and try to kill a Gunnlogi and he would rep and run.
I already said I think current tanks need a buff, but they shouldn't be super tanks that can only be brough down by other tanks. |
Harpyja
Royal Uhlans Amarr Empire
608
|
Posted - 2013.10.04 19:04:00 -
[29] - Quote
I dream of a time when it would take 3 proto AV to kill me... My point was simply that it's too easy to solo tanks now, something which should be near impossible to do unless if the tanker is bad or the fit is bad (or both).
I apologize for misreading you in any way. And I'm not asking for tanks to be unkillable either. |
Cody Sietz
Bullet Cluster
1087
|
Posted - 2013.10.04 19:24:00 -
[30] - Quote
Harpyja wrote:I dream of a time when it would take 3 proto AV to kill me... My point was simply that it's too easy to solo tanks now, something which should be near impossible to do unless if the tanker is bad or the fit is bad (or both).
I apologize for misreading you in any way. And I'm not asking for tanks to be unkillable either. It's cool man. I can't solo tanks so much since the the change to swarms, but I will admit that if you caugh the tanker off guard, by the fifth swarm volley they were dead(proto with 2-3 complex mods and prof 4)
Now I can solo them, but I have to get ex-11 packed AV out quickly and 3 volleys.
One thing that needs nerfs is the AV granade. |
|
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 19:26:00 -
[31] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? So I guess that means tanks won't be allowed in pubs? Then everything PRO shouldn't be allowed in pubs. |
Cody Sietz
Bullet Cluster
1087
|
Posted - 2013.10.04 19:26:00 -
[32] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? So I guess that means tanks won't be allowed in pubs? Then everything PRO shouldn't be allowed in pubs. You said they shouldn't be balanced for pubs...so why let them in? |
Breakin Stuff
Goonfeet Top Men.
1364
|
Posted - 2013.10.04 19:45:00 -
[33] - Quote
Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill.
I disagree with your assessment.
I used to solo marauders regularly. chromosome tanks required a dedicated AV gunner or two who were smarter than a pile of tissue paper to bring down, but it was totally possible to do so. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 19:45:00 -
[34] - Quote
Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable. So what should one person with AV do? |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 19:46:00 -
[35] - Quote
Cody Sietz wrote:Mortedeamor wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up ur av clearly sucked...in chromosome in order for me to solo a tank it involved a actual fight with chasing and running. athough not equal as it should have taken 3 of me to kill 1 tank with 3 users not 1. i order to insta pop said tank it required coordination and teamwork. proto tanks ..with 3 proto pilots should require at least 2 proto dedicated avers to kill..i would even say 3 if they're skill in av amounts only to the gear they run. I've been running proto AV since Crome because tanks were so nasty. I and my team mates would switch to AV and try to kill a Gunnlogi and he would rep and run. I already said I think current tanks need a buff, but they shouldn't be super tanks that can only be brough down by other tanks. Sounds like you were still doing it wrong. |
Cody Sietz
Bullet Cluster
1091
|
Posted - 2013.10.04 19:52:00 -
[36] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Mortedeamor wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up ur av clearly sucked...in chromosome in order for me to solo a tank it involved a actual fight with chasing and running. athough not equal as it should have taken 3 of me to kill 1 tank with 3 users not 1. i order to insta pop said tank it required coordination and teamwork. proto tanks ..with 3 proto pilots should require at least 2 proto dedicated avers to kill..i would even say 3 if they're skill in av amounts only to the gear they run. I've been running proto AV since Crome because tanks were so nasty. I and my team mates would switch to AV and try to kill a Gunnlogi and he would rep and run. I already said I think current tanks need a buff, but they shouldn't be super tanks that can only be brough down by other tanks. Sounds like you were still doing it wrong. How can you do swarms "Wrong"? You said yourself that they are "no skill" weapon. |
taxi bastard
S.A.C. Strategic
5
|
Posted - 2013.10.04 20:07:00 -
[37] - Quote
I heard 5 tankers rage quit the army because they got soloed by a single anti tank missile
speaking of QQ why do the tankers think it should take an army of proto fitted infantry to take out their shinny tanks?
personally I think if tanks want more HP's, they should also be able to be disabled. blow the tracks and you need to get out and repair it......same thing with the turrets engine guns ect. battle damage as such. you get unlucky and your stuck, you catch fire lose HP and could randomly blow up. ( think world of tanks)
if anyone think that's not a fair way to buff tank HP then their just after being hugely OP again. its realistic how battle damage will affect the vehicle. beyond that it will encourage you to have a full tank for not just extra fire support but repairing modules too. ontop of that the fear of being tracked or having your engine broke will encourage team play and not solo rampages.
although it realistic that tanks can be taken out by 1 man and 1 missile I know it would cause far to much QQ and rage posts. to me this sounds like a fair way to appease the tankers on their wish for more strength, yet at the same time it would balance the tank and even let new players have the potential to make a big impact on a tank kill. yes a tank can cost a lot......but feck me its not meant to be anything approaching GOD mode. |
Athena Sentinel
Villore Sec Ops Gallente Federation
111
|
Posted - 2013.10.04 20:13:00 -
[38] - Quote
You think its jealousy so you think the leader board matters. NO people don't like dyeing with no opportunity to repay the favor.
If its not the Tank is the Logisuit that spam Uplinks only - never enters combat - solos with supply depot runs - Switches to starter suits and get 0/30 top of the charts. Point is its not jealously its game balance. Your the one QQ because your Tank is not OP anymore. |
SgtDoughnut
Red Star Jr. EoN.
251
|
Posted - 2013.10.04 20:16:00 -
[39] - Quote
Cosgar wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. That's textbook good tanking- knowing when to fight and when to retreat. In Chrome there was no retreat just hurp durp drive forward and run over the ants. |
Zahle Undt
Bullet Cluster
351
|
Posted - 2013.10.04 20:38:00 -
[40] - Quote
Hey now! Not all infantry care only about KDR their are us logibros, a logibro likely has sucky KDR (otherwise they are probably a guy using a logi suit as an assault suit) |
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Our Deepest Regret
Algintal Core Gallente Federation
295
|
Posted - 2013.10.04 20:48:00 -
[41] - Quote
Athena Sentinel wrote:You think its jealousy so you think the leader board matters. NO people don't like dyeing with no opportunity to repay the favor.
If its not the Tank is the Logisuit that spam Uplinks only - never enters combat - solos with supply depot runs - Switches to starter suits and get 0/30 top of the charts. Point is its not jealously its game balance. Your the one QQ because your Tank is not OP anymore.
I'm having a little difficulty reading this. I think you're trying to convey that it is in fact I who cares about the leader boards, when my suggestion was to pretty much take vehicles out of the leader boards...?
Also lol at Our Deepest Regret being upset at not being overpowered. When was I ever overpowered? HA. |
Our Deepest Regret
Algintal Core Gallente Federation
295
|
Posted - 2013.10.04 20:51:00 -
[42] - Quote
Zahle Undt wrote:Hey now! Not all infantry care only about KDR their are us logibros, a logibro likely has sucky KDR (otherwise they are probably a guy using a logi suit as an assault suit)
Well yeah, but you guys are like Saints. Can't compare true logis to the rest of the baser crowd. It's like calling the Madonna an unwed mother. |
Void Echo
Morsus Mihi Aperuitque Imperium
1624
|
Posted - 2013.10.04 20:57:00 -
[43] - Quote
I completely disagree. as one of the oldest surviving tankers of the game, I really have to disagree, tanking has become an enemy suppression and point defense role.. only giving us assist instead of kills will eliminate the point of having turrets thus not giving us a role.
its a giant machine, of course its going to get more kills than infantry if the pilot has average intelligence while the infantry have an IQ of 5. |
Void Echo
Morsus Mihi Aperuitque Imperium
1624
|
Posted - 2013.10.04 21:01:00 -
[44] - Quote
Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable.
technically every time we bring up teamwork on your side of the argument, you always cry OP and un-killable which is because you don't have enough intelligence or are too lazy to work with a few others to get something done, but you do it just fine when hacking an objective. |
Void Echo
Morsus Mihi Aperuitque Imperium
1624
|
Posted - 2013.10.04 21:03:00 -
[45] - Quote
taxi bastard wrote:I heard 5 tankers rage quit the army because they got soloed by a single anti tank missile speaking of QQ why do the tankers think it should take an army of proto fitted infantry to take out their shinny tanks? personally I think if tanks want more HP's, they should also be able to be disabled. blow the tracks and you need to get out and repair it......same thing with the turrets engine guns ect. battle damage as such. you get unlucky and your stuck, you catch fire lose HP and could randomly blow up. ( think world of tanks) if anyone think that's not a fair way to buff tank HP then their just after being hugely OP again. its realistic how battle damage will affect the vehicle. beyond that it will encourage you to have a full tank for not just extra fire support but repairing modules too. ontop of that the fear of being tracked or having your engine broke will encourage team play and not solo rampages. although it realistic that tanks can be taken out by 1 man and 1 missile I know it would cause far to much QQ and rage posts. to me this sounds like a fair way to appease the tankers on their wish for more strength, yet at the same time it would balance the tank and even let new players have the potential to make a big impact on a tank kill. yes a tank can cost a lot......but feck me its not meant to be anything approaching GOD mode.
this game is NOT based on earth, get that through your think ******* head.
New Eden is on the other side of the universe and has been separated entirely from earthly influences since the wormhole collapsed over 20000 years ago. |
SgtDoughnut
Red Star Jr. EoN.
252
|
Posted - 2013.10.04 21:05:00 -
[46] - Quote
Void Echo wrote:Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable. technically every time we bring up teamwork on your side of the argument, you always cry OP and un-killable which is because you don't have enough intelligence or are too lazy to work with a few others to get something done, but you do it just fine when hacking an objective.
My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
622
|
Posted - 2013.10.04 21:08:00 -
[47] - Quote
You put your time and ideas to make this topic without acting like a QQer, so I won't be rude and I'll spare my "GTFO" for who better deserves it...
...but seriously, hell NO!
Whoever complains about tanks nowadays MUST call a tank and try the "godmode" himself. Then we will see if they have the guts to come back to the forums calling "OP". |
knight of 6
SVER True Blood Public Disorder.
324
|
Posted - 2013.10.04 21:09:00 -
[48] - Quote
no. down vote
|
Void Echo
Morsus Mihi Aperuitque Imperium
1625
|
Posted - 2013.10.04 21:14:00 -
[49] - Quote
SgtDoughnut wrote: My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain.
well, my vehicle is much much larger than a dropsuit, the way your making it sound is as if your trying to make my vehicle into a regular dropsuit..
why should a single little dropsuit be able to kill a giant machine controlled by another player?
heavies sometimes require an entire squad to take down and your fine with that "because they are infantry and we only like infantry players"
COD is that way: ===============> |
Cody Sietz
Bullet Cluster
1093
|
Posted - 2013.10.04 21:16:00 -
[50] - Quote
Void Echo wrote:Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable. technically every time we bring up teamwork on your side of the argument, you always cry OP and un-killable which is because you don't have enough intelligence or are too lazy to work with a few others to get something done, but you do it just fine when hacking an objective. No, I keep saying 3 guys with AV should be able to kill a tank. |
|
Breakin Stuff
Goonfeet Top Men.
1364
|
Posted - 2013.10.04 21:17:00 -
[51] - Quote
Void Echo wrote:
heavies sometimes require an entire squad to take down and your fine with that "because they are infantry and we only like infantry players"
COD is that way: ===============>
Put the crackpipe down. You have had enough.
I WISH it took a squad to bring my sentinel suit down. |
Our Deepest Regret
Algintal Core Gallente Federation
295
|
Posted - 2013.10.04 21:20:00 -
[52] - Quote
Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be? |
The legend345
TeamPlayers EoN.
1130
|
Posted - 2013.10.04 21:22:00 -
[53] - Quote
Ive seen it all.... |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
628
|
Posted - 2013.10.04 21:27:00 -
[54] - Quote
Our Deepest Regret wrote: We've got to be willing to accept some kind of penalty for calling in a tank. What should it be?
Being insta-popped by assault forge guns is quite enough.
ISK is more than just a fair penalty and you're not gaining any sort of invincibility. I have much better survivability as a sniper and even with an AR at least I'm not an obvious and priority target. |
SgtDoughnut
Red Star Jr. EoN.
252
|
Posted - 2013.10.04 21:31:00 -
[55] - Quote
Void Echo wrote:SgtDoughnut wrote: My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain.
well, my vehicle is much much larger than a dropsuit, the way your making it sound is as if your trying to make my vehicle into a regular dropsuit.. why should a single little dropsuit be able to kill a giant machine controlled by another player? heavies sometimes require an entire squad to take down and your fine with that "because they are infantry and we only like infantry players" COD is that way: ===============>
I have seen you say multiple times that your tank is your suit, so is it your suit or not? If it is then it needs to be balanced against a 1v1 scenario where 1 guy who is setup to take out vehicles (av specialist) should have just as much of a chance at taking you down as you do with your super big fatty suit. I actually like vehicles being quite strong when fielded correctly and used intelligently, which I have seen you do on multiple occasions. However what most takers, including you, want is back to chrome days where a tanker never had to fear from AV at all. If you remember twords the end of chrome every match boiled down to which side had more tanks. By that logic eventually you will have whole teams full of tanks. With only one or 2 guys getting out foolishly to hack points. So while you say cod is -----> that way I say World of tanks is <----that way. We need to find a balance, and as long as you want a tank to be piloted by 1 guy, the tank will always be weak, due to the fact that it will be better to pull 2 tanks than to have a tank with a main turret gunner/driver and a secondary turret gunner. They ran into this problem in PS2 where tanks were so powerful you would see whole platoons of 1/2 tanks with heat rounds because they had no fear of infantry and could control any base or structure outside of a biolab. Now I know you think there is no sense of loss in planetside or planetside 2, but the timers and resource restrictions actually can bite you in the ass pretty badly if you drive stupidly. After they gave infantry stronger AV you now have platoons that run a combined arms style, infantry protect the tanks from AV, tanks protect infantry from other tanks and large infantry pushes that do not carry AV. Along with Air support to take out opposing tank groups, and run overwatch. The tanks are still powerful but alone without infantry support are rather easy to pick off. This is what I want tanks in Dust to be, strong but still needing support, you need a group of people to keep AV off you so that you can protect them from Anti infantry setups.
Right now tanks are both anti Infantry and anti tank, with only needing 1 person to make a tank fully effective, why not field 4 or 5 tanks instead of 1 tank and infantry? You need to balance tanks as a combined arms tool, not tanks should automatically be better than infantry just because you spent more isk than someone else. |
Void Echo
Morsus Mihi Aperuitque Imperium
1626
|
Posted - 2013.10.04 21:32:00 -
[56] - Quote
Our Deepest Regret wrote:Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be?
the only role we actually have is enemy suppression and objective defense.
the trade off.... well we sacrifice everything as infantry in order to fight with tanks.
only those with millions of SP like me and a few others can skill into infantry also. |
Void Echo
Morsus Mihi Aperuitque Imperium
1626
|
Posted - 2013.10.04 21:38:00 -
[57] - Quote
SgtDoughnut wrote:Void Echo wrote:SgtDoughnut wrote: My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain.
well, my vehicle is much much larger than a dropsuit, the way your making it sound is as if your trying to make my vehicle into a regular dropsuit.. why should a single little dropsuit be able to kill a giant machine controlled by another player? heavies sometimes require an entire squad to take down and your fine with that "because they are infantry and we only like infantry players" COD is that way: ===============> I have seen you say multiple times that your tank is your suit, so is it your suit or not? If it is then it needs to be balanced against a 1v1 scenario where 1 guy who is setup to take out vehicles (av specialist) should have just as much of a chance at taking you down as you do with your super big fatty suit. I actually like vehicles being quite strong when fielded correctly and used intelligently, which I have seen you do on multiple occasions. However what most takers, including you, want is back to chrome days where a tanker never had to fear from AV at all. If you remember twords the end of chrome every match boiled down to which side had more tanks. By that logic eventually you will have whole teams full of tanks. With only one or 2 guys getting out foolishly to hack points. So while you say cod is -----> that way I say World of tanks is <----that way. We need to find a balance, and as long as you want a tank to be piloted by 1 guy, the tank will always be weak, due to the fact that it will be better to pull 2 tanks than to have a tank with a main turret gunner/driver and a secondary turret gunner. They ran into this problem in PS2 where tanks were so powerful you would see whole platoons of 1/2 tanks with heat rounds because they had no fear of infantry and could control any base or structure outside of a biolab. Now I know you think there is no sense of loss in planetside or planetside 2, but the timers and resource restrictions actually can bite you in the ass pretty badly if you drive stupidly. After they gave infantry stronger AV you now have platoons that run a combined arms style, infantry protect the tanks from AV, tanks protect infantry from other tanks and large infantry pushes that do not carry AV. Along with Air support to take out opposing tank groups, and run overwatch. The tanks are still powerful but alone without infantry support are rather easy to pick off. This is what I want tanks in Dust to be, strong but still needing support, you need a group of people to keep AV off you so that you can protect them from Anti infantry setups. Right now tanks are both anti Infantry and anti tank, with only needing 1 person to make a tank fully effective, why not field 4 or 5 tanks instead of 1 tank and infantry? You need to balance tanks as a combined arms tool, not tanks should automatically be better than infantry just because you spent more isk than someone else.
ye. no... we miss the chromosome days when balance existed, but what we want is SURVIVABILITY.
infantry RARELY kills of any AV near me, they are ALWAYS more focused on padding their own stupid ass kd.
so basically what your saying is that everyone should have the stats of militia gear no matter what their level of equipment is right? I mean you said it your self Quote:better than infantry just because you spent more isk than someone else .
by that logic, every prototype and advanced suit along with the standard suits will all be on the same level as militia gear since personal investment ISK wise and SP wise don't mean anything to you.
when you find me a squad of INTELLIGENT INFANTRY in this game, then come and talk to me about infantry support, otherwise don't bother, I have more than enough experience with infantry to know 98% of infantry is brain dead. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 22:22:00 -
[58] - Quote
Our Deepest Regret wrote:Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be? So we give up something, while you give up nothing. Fine.
Let's do it like this.
If we can't kill infantry, then we're killing other vehicles. In that case, all forms of AV should be removed at all levels. |
Our Deepest Regret
Algintal Core Gallente Federation
295
|
Posted - 2013.10.04 22:59:00 -
[59] - Quote
Spkr4theDead wrote:Our Deepest Regret wrote:Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be? So we give up something, while you give up nothing. Fine. Let's do it like this. If we can't kill infantry, then we're killing other vehicles. In that case, all forms of AV should be removed at all levels.
Speaker, I've got five million SP invested in vehicles so far. That's where all my points are with this character. I'm not an infantry guy, and I'm certainly not an AV player. What I am, is a lateral thinker.
Yeesh, you're grouchy today. |
Bojo The Mighty
Zanzibar Concept
2120
|
Posted - 2013.10.04 23:20:00 -
[60] - Quote
So an infantryman will get +50 for a kill but a tanker will only get +25, and a +50 goes to some random?
Also there are support vehicles, which are a different sect of Vehicles. Not all vehicles were meant for support. The HAV is a straight up death machine. Infantry are supposed to support them.
I don't understand how this will work. When I was a Chrome Myron Stomper, my gunners would rack in a lot of +50s and for every +50 they got I would get +35. So by your logic the pilot would make more than the gunners per kill? That doesn't seem so right. Unless you are talking a WP nerf to pilots as well.
Infantry called to nerf HAVs because Marauders were pretty tough if you had anything sub-proto (but I did manage to Instantly kill a Sagaris with 6 REs). Basically a look back in history displays how some things were overpowered. Honestly the Chromosome Afterburners were insane. I used to Methana stomp a few times in chrome too.
I say don't touch vehicle WP till the new changes take effect. Not saying it's a bad idea, but it's a bad idea. |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1357
|
Posted - 2013.10.04 23:36:00 -
[61] - Quote
EDIT: Oops misread, nevermind. Although I still think AV players should get more points for vehicle kills and shooting vehicles. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.05 02:26:00 -
[62] - Quote
Our Deepest Regret wrote:Spkr4theDead wrote:Our Deepest Regret wrote:Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be? So we give up something, while you give up nothing. Fine. Let's do it like this. If we can't kill infantry, then we're killing other vehicles. In that case, all forms of AV should be removed at all levels. Speaker, I've got five million SP invested in vehicles so far. That's where all my points are with this character. I'm not an infantry guy, and I'm certainly not an AV player. What I am, is a lateral thinker. Yeesh, you're grouchy today. Why should I believe you're trying to take off both your feet with this thread? |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.05 02:49:00 -
[63] - Quote
DJINN leukoplast wrote: Although I still think AV players should get more points for vehicle kills and shooting vehicles. Of course you do. |
Grimmiers
0uter.Heaven
241
|
Posted - 2013.10.05 02:58:00 -
[64] - Quote
Any use of weapons of vehicles should give you kill assist points since you're not the one doing the work. You should only get the full reward for strangling the enemy with your bare hands. |
taxi bastard
S.A.C. Strategic
5
|
Posted - 2013.10.05 03:57:00 -
[65] - Quote
Void Echo wrote:taxi bastard wrote:I heard 5 tankers rage quit the army because they got soloed by a single anti tank missile speaking of QQ why do the tankers think it should take an army of proto fitted infantry to take out their shinny tanks? personally I think if tanks want more HP's, they should also be able to be disabled. blow the tracks and you need to get out and repair it......same thing with the turrets engine guns ect. battle damage as such. you get unlucky and your stuck, you catch fire lose HP and could randomly blow up. ( think world of tanks) if anyone think that's not a fair way to buff tank HP then their just after being hugely OP again. its realistic how battle damage will affect the vehicle. beyond that it will encourage you to have a full tank for not just extra fire support but repairing modules too. ontop of that the fear of being tracked or having your engine broke will encourage team play and not solo rampages. although it realistic that tanks can be taken out by 1 man and 1 missile I know it would cause far to much QQ and rage posts. to me this sounds like a fair way to appease the tankers on their wish for more strength, yet at the same time it would balance the tank and even let new players have the potential to make a big impact on a tank kill. yes a tank can cost a lot......but feck me its not meant to be anything approaching GOD mode. this game is NOT based on earth, get that through your think ******* head. New Eden is on the other side of the universe and has been separated entirely from earthly influences since the wormhole collapsed over 20000 years ago.
what is unreasonable about module damage, it happens in eve but you have to go back to the station to fix it. why should you not get tracked or loose your turrets or scope or engine? at least having your vehicle being able to be fixed by a person in the tank allows you repair. yes this may be a different time place ect. but some rules of nature cannot be changed. tanks are mostly misused with a solo person in the tank so it would encourage the correct method of gameplay.
why some tankers expect us to work as a proto team to kill them when they expect to roam freely without support is beyond me. I have said ok if tankers want more EHP it should come with a potential risk to balance things out. tanks are a big investment and should require being fully manned to make them their best and safest, also they should be used with infantry support or be pretty vulnerable. hang on a minute did I just say that tankers should work as a part of a team? yes I did as I believe it should work both ways.
the effect that a tank can have on the battle even in its present form is pretty huge, I do believe that there should be changes to the tank. but in no way should it encourage solo roaming picking up 30+-0. you pay a lot for the tank for its game changing potential- not for it to be game changing there is a difference.
I would ask tankers honestly how often do they fight with a full tank and the co-ordinated support of infantry - I suspect that the answer would be well bellow 5% of the time if you average out all the tankers. until that number changes to 95% of the time then I cannot see any reason to buff without a negative cost the tank because HELLO its being used wrong.
I expect as time goes on we will see combined tactics being used a lot more in corp battles, then we shall see the true worth of the tank at that time. beyond that its cost and value in battle should not be proportionate - having something with the potential to decisively change the battle should make it vastly more expensive. in the same respect it should also be able to be countered to the point where most would expect to to achieve a 10/15-1 K/D ratio if used correctly against gear of the same tier.
putting it into the numbers game - an advanced tank I read is worth about 3 million isk? advanced suit set ups are say 80k for the sake of argument. so the expected return of deploying a tank would be 1mil isk loss on the infantry side on average vs a 3 mil loss on the tank side. the cost per kill is disproportionately high for the tank deploying side, but it should be for how much it can change a battle. a luxury item not a battle to battle item.
if you can't see the merits of my arguments then honestly ..... go play a first person tank shooter on easy to achieve the GOD mode you desire.
|
taxi bastard
S.A.C. Strategic
5
|
Posted - 2013.10.05 03:59:00 -
[66] - Quote
double post |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2595
|
Posted - 2013.10.05 04:04:00 -
[67] - Quote
Our Deepest Regret wrote:Now here me out!
All the screams of "OP" and "Unfair" leveled at tanks and Drop-ships that have gotten them nerfed into their present state, all of them stem from one source. The battle report at the end of the match that had those tankers and pilots going 30-0. It's jealousy plain and simple and it is completely understandable.
The spirit of Dust 514 does not lie in cooperation. Most players really don't give a toss if their team wins or loses a match, as long as they personally have a good Kill/Death ratio. When infantry looked at the battle report and saw that tankers and pilots were consistently getting kill streaks as long as their arms, they flipped out. Again, completely understandable. So they complained. And what followed next was the nerf hammer as our developer friends tried to compensate.
However! No matter how many times they nerf vehicles, it'll never be enough for some people, because we still have some remarkably good pilots still getting a lot of kills. Because of that relative minority, people are under the mistaken impression that vehicles are overpowered, when in fact they are all but unplayable in their current state. What needs to be addressed is that appeasing infantry players won't happen with more gameplay changes (i.e. vehicle nerfs), but rather with a simple change of philosophy that reinforces vehicles as support units.
Since vehicles are supposed to be support units, simply code it so that all the player kills that pilots and tankers get are assisted kills. Boom! Crisis solved. HAVs and DS can be gradually ratcheted up back to their chromosome levels of fun without people being envious of their performance. Pilots will get zero kills, but a lot of WP. Therefore infantry will care far, far less. After all, Kills are the only things that matter to these guys. If Pilots and tanks aren't topping the kill list, then they aren't a threat, and won't complain. And then we can all get back to having fun.
Psychology! THE **** ARE YOU ON.
You mean to say my taking down turrets, Tanks, LAV's, covering your ass on hack points, infantry kills in key areas, etc, etc aren't team player attributes?
Wow **** you, keep this game and infnatrymans game, ruin all vehicle combat options, enjoy playing AR 514 with that logic. |
Our Deepest Regret
Algintal Core Gallente Federation
296
|
Posted - 2013.10.05 04:18:00 -
[68] - Quote
True Adamance wrote: THE **** ARE YOU ON.
Is that a statement or a question?
Quote:You mean to say my taking down turrets, Tanks, LAV's, covering your ass on hack points, infantry kills in key areas, etc, etc aren't team player attributes?
Wow **** you, keep this game and infnatrymans game, ruin all vehicle combat options, enjoy playing AR 514 with that logic.
Well, the idea was that vehicles would get a stealth buff back to their chromosome levels of performance while pilots and tankers exchanged a meaningless battle statistic for the fun of driving powerful machines again.
I really like how the first thing that came to your mind after reading the thread title but not the actual post, was a cliched slam against assault rifle users of which I am not one. It's like no one pays attention to anyone else around here. It seems pretty cathartic, maybe I should try it?
Call of duty is over there! --->
World of Tanks is over there--->
Battlefield is to the left of World of tanks, but three paces to the left of Call of duty over there. Look for a winding back road that curves one way, by the pumpkin field to the right. ---> |
Michael Arck
Anubis Prime Syndicate
1367
|
Posted - 2013.10.05 04:23:00 -
[69] - Quote
So vehicle runs over or kills a target, it should be an assist kill? Absolutely not. A kill is a kill unless damage was inflicted by two players, which is an assist.
No offense but this community is trying to ruin this game. We need to think these ideas out objectively. |
Operative 1171 Aajli
Bragian Order Amarr Empire
489
|
Posted - 2013.10.05 04:26:00 -
[70] - Quote
Our Deepest Regret wrote:Now here me out!
All the screams of "OP" and "Unfair" leveled at tanks and Drop-ships that have gotten them nerfed into their present state, all of them stem from one source. The battle report at the end of the match that had those tankers and pilots going 30-0. It's jealousy plain and simple and it is completely understandable.
The spirit of Dust 514 does not lie in cooperation. Most players really don't give a toss if their team wins or loses a match, as long as they personally have a good Kill/Death ratio. When infantry looked at the battle report and saw that tankers and pilots were consistently getting kill streaks as long as their arms, they flipped out. Again, completely understandable. So they complained. And what followed next was the nerf hammer as our developer friends tried to compensate.
However! No matter how many times they nerf vehicles, it'll never be enough for some people, because we still have some remarkably good pilots still getting a lot of kills. Because of that relative minority, people are under the mistaken impression that vehicles are overpowered, when in fact they are all but unplayable in their current state. What needs to be addressed is that appeasing infantry players won't happen with more gameplay changes (i.e. vehicle nerfs), but rather with a simple change of philosophy that reinforces vehicles as support units.
Since vehicles are supposed to be support units, simply code it so that all the player kills that pilots and tankers get are assisted kills. Boom! Crisis solved. HAVs and DS can be gradually ratcheted up back to their chromosome levels of fun without people being envious of their performance. Pilots will get zero kills, but a lot of WP. Therefore infantry will care far, far less. After all, Kills are the only things that matter to these guys. If Pilots and tanks aren't topping the kill list, then they aren't a threat, and won't complain. And then we can all get back to having fun.
Psychology!
I'm all for kills with my tank being counted as "roadkill". Then let our tanks earn points passively the longer you can keep it alive. |
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Godin Thekiller
Hellstorm Inc League of Infamy
1070
|
Posted - 2013.10.05 04:36:00 -
[71] - Quote
This idea is stupid. No. Better idea? This. |
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