SgtDoughnut
Red Star Jr. EoN.
252
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Posted - 2013.10.04 21:05:00 -
[2] - Quote
Void Echo wrote:Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable. technically every time we bring up teamwork on your side of the argument, you always cry OP and un-killable which is because you don't have enough intelligence or are too lazy to work with a few others to get something done, but you do it just fine when hacking an objective.
My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain. |
SgtDoughnut
Red Star Jr. EoN.
252
|
Posted - 2013.10.04 21:31:00 -
[3] - Quote
Void Echo wrote:SgtDoughnut wrote: My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain.
well, my vehicle is much much larger than a dropsuit, the way your making it sound is as if your trying to make my vehicle into a regular dropsuit.. why should a single little dropsuit be able to kill a giant machine controlled by another player? heavies sometimes require an entire squad to take down and your fine with that "because they are infantry and we only like infantry players" COD is that way: ===============>
I have seen you say multiple times that your tank is your suit, so is it your suit or not? If it is then it needs to be balanced against a 1v1 scenario where 1 guy who is setup to take out vehicles (av specialist) should have just as much of a chance at taking you down as you do with your super big fatty suit. I actually like vehicles being quite strong when fielded correctly and used intelligently, which I have seen you do on multiple occasions. However what most takers, including you, want is back to chrome days where a tanker never had to fear from AV at all. If you remember twords the end of chrome every match boiled down to which side had more tanks. By that logic eventually you will have whole teams full of tanks. With only one or 2 guys getting out foolishly to hack points. So while you say cod is -----> that way I say World of tanks is <----that way. We need to find a balance, and as long as you want a tank to be piloted by 1 guy, the tank will always be weak, due to the fact that it will be better to pull 2 tanks than to have a tank with a main turret gunner/driver and a secondary turret gunner. They ran into this problem in PS2 where tanks were so powerful you would see whole platoons of 1/2 tanks with heat rounds because they had no fear of infantry and could control any base or structure outside of a biolab. Now I know you think there is no sense of loss in planetside or planetside 2, but the timers and resource restrictions actually can bite you in the ass pretty badly if you drive stupidly. After they gave infantry stronger AV you now have platoons that run a combined arms style, infantry protect the tanks from AV, tanks protect infantry from other tanks and large infantry pushes that do not carry AV. Along with Air support to take out opposing tank groups, and run overwatch. The tanks are still powerful but alone without infantry support are rather easy to pick off. This is what I want tanks in Dust to be, strong but still needing support, you need a group of people to keep AV off you so that you can protect them from Anti infantry setups.
Right now tanks are both anti Infantry and anti tank, with only needing 1 person to make a tank fully effective, why not field 4 or 5 tanks instead of 1 tank and infantry? You need to balance tanks as a combined arms tool, not tanks should automatically be better than infantry just because you spent more isk than someone else. |