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Spkr4theDead
International-Fleet
965
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Posted - 2013.10.04 16:32:00 -
[1] - Quote
Our Deepest Regret wrote:Now here me out!
All the screams of "OP" and "Unfair" leveled at tanks and Drop-ships that have gotten them nerfed into their present state, all of them stem from one source. The battle report at the end of the match that had those tankers and pilots going 30-0. It's jealousy plain and simple and it is completely understandable.
The spirit of Dust 514 does not lie in cooperation. Most players really don't give a toss if their team wins or loses a match, as long as they personally have a good Kill/Death ratio. When infantry looked at the battle report and saw that tankers and pilots were consistently getting kill streaks as long as their arms, they flipped out. Again, completely understandable. So they complained. And what followed next was the nerf hammer as our developer friends tried to compensate.
However! No matter how many times they nerf vehicles, it'll never be enough for some people, because we still have some remarkably good pilots still getting a lot of kills. Because of that relative minority, people are under the mistaken impression that vehicles are overpowered, when in fact they are all but unplayable in their current state. What needs to be addressed is that appeasing infantry players won't happen with more gameplay changes (i.e. vehicle nerfs), but rather with a simple change of philosophy that reinforces vehicles as support units.
Since vehicles are supposed to be support units, simply code it so that all the player kills that pilots and tankers get are assisted kills. Boom! Crisis solved. HAVs and DS can be gradually ratcheted up back to their chromosome levels of fun without people being envious of their performance. Pilots will get zero kills, but a lot of WP. Therefore infantry will care far, far less. After all, Kills are the only things that matter to these guys. If Pilots and tanks aren't topping the kill list, then they aren't a threat, and won't complain. And then we can all get back to having fun.
Psychology! I'm not going to read it, because it's a bunch of BS.
Go away
Tanks were called OP because nobody bothered to destroy them, but other tanks. Then people tried using the MLT swarm, and it didn't work, so they cried OP, and CCP nerfed, and nerfed, and nerfed. It's a testament to the intelligence of tankers that people, having had an amazing buff to swarms, STILL complain about tanks being OP, even though they can spit out near-alpha damage in 4 seconds. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 16:44:00 -
[2] - Quote
Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 17:01:00 -
[3] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? Are you implying that tanks should be useless against each other? |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 17:48:00 -
[4] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? Are you implying that tanks should be useless against each other? No, but shouldn't they have something else that can beat them? There should be something else to chase them away. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 18:30:00 -
[5] - Quote
Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 19:26:00 -
[6] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? So I guess that means tanks won't be allowed in pubs? Then everything PRO shouldn't be allowed in pubs. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 19:45:00 -
[7] - Quote
Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable. So what should one person with AV do? |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 19:46:00 -
[8] - Quote
Cody Sietz wrote:Mortedeamor wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up ur av clearly sucked...in chromosome in order for me to solo a tank it involved a actual fight with chasing and running. athough not equal as it should have taken 3 of me to kill 1 tank with 3 users not 1. i order to insta pop said tank it required coordination and teamwork. proto tanks ..with 3 proto pilots should require at least 2 proto dedicated avers to kill..i would even say 3 if they're skill in av amounts only to the gear they run. I've been running proto AV since Crome because tanks were so nasty. I and my team mates would switch to AV and try to kill a Gunnlogi and he would rep and run. I already said I think current tanks need a buff, but they shouldn't be super tanks that can only be brough down by other tanks. Sounds like you were still doing it wrong. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 22:22:00 -
[9] - Quote
Our Deepest Regret wrote:Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be? So we give up something, while you give up nothing. Fine.
Let's do it like this.
If we can't kill infantry, then we're killing other vehicles. In that case, all forms of AV should be removed at all levels. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.05 02:26:00 -
[10] - Quote
Our Deepest Regret wrote:Spkr4theDead wrote:Our Deepest Regret wrote:Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be? So we give up something, while you give up nothing. Fine. Let's do it like this. If we can't kill infantry, then we're killing other vehicles. In that case, all forms of AV should be removed at all levels. Speaker, I've got five million SP invested in vehicles so far. That's where all my points are with this character. I'm not an infantry guy, and I'm certainly not an AV player. What I am, is a lateral thinker. Yeesh, you're grouchy today. Why should I believe you're trying to take off both your feet with this thread? |
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Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.05 02:49:00 -
[11] - Quote
DJINN leukoplast wrote: Although I still think AV players should get more points for vehicle kills and shooting vehicles. Of course you do. |
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