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Cody Sietz
Bullet Cluster
1083
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Posted - 2013.10.04 15:08:00 -
[1] - Quote
Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. |
Cody Sietz
Bullet Cluster
1083
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Posted - 2013.10.04 15:18:00 -
[2] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. Now imagine those mobile death fortresses NOT topping the battle report. Assisted kills don't get you any glory, after all. No one will know how many kills those tanks and drop ships got except for the pilots themselves, and as long as they aren't ****-ing stupid enough to take screen caps and brag about it, no one will be bothered by them. XD so you want them to be secretly good? This way no one can call for a nerf.
I would rather them be balanced, not OP. I don't care if they go they top the charts, but I do care if a tank is killing me and my squad over and over again and our AV isn't making a dent into it. |
Cody Sietz
Bullet Cluster
1083
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Posted - 2013.10.04 15:46:00 -
[3] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:
XD so you want them to be secretly good? This way no one can call for a nerf.
I would rather them be balanced, not OP. I don't care if they go they top the charts, but I do care if a tank is killing me and my squad over and over again and our AV isn't making a dent into it.
But that's the thing though, Cody. You might not care if vehicles top the charts, but you're probably good at this game. I am certain that the vast majority of complainers are obsessed with the chart. Performance and results. No matter how hard a tanker had to work in order to earn his kills, they'll still believe that it was the vehicle doing all the work and use that justify their support for under-performing vehicles. All that matters to these guys is the battle report. So chromosome era vehicles may not be the best example to go by if they really were as unbalanced as you believe. Okay, well vehicles are getting a re-work, with mods getting gradually reintroduced. The devs will know straightaway how strong is too strong with their current approach. In the meanwhile, assist kills for pilots will silence a lot of the anger. Tankers and Pilots just want to have fun same as everyone else. Vehicles can't be balanced for damage, but changing the nature of how they're perceived will do a lot of good. Support machines, not solo machines should be that perception. If all they're getting is assist kills, then Infantry will view themselves as doing the majority of the work, and all will be well. As is there right, but as is infantrymans as well. The only reason I use AV is so I can counter a tank that is spawn camping a CRU or objective.
I think the rework is a good start for making vehicles balanced. One thing I've been saying is to raise shield tanks natural recharge rate to 30-50 per sec and raise armour tanks overall HP.
I can agree that tanks need to be looked at differently, I just think both sides need to do it.
Tankers shouldn't think of themselves as unstoppable killing machines and ground soldiers need to understand that tankers need our support.
Then again, I just want to transport troops in a MAV and dropship. So manybe I'm not the authority here. |
Cody Sietz
Bullet Cluster
1083
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Posted - 2013.10.04 16:51:00 -
[4] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? |
Cody Sietz
Bullet Cluster
1084
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Posted - 2013.10.04 17:41:00 -
[5] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? Are you implying that tanks should be useless against each other? No, but shouldn't they have something else that can beat them? |
Cody Sietz
Bullet Cluster
1084
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Posted - 2013.10.04 17:51:00 -
[6] - Quote
Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... |
Cody Sietz
Bullet Cluster
1085
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Posted - 2013.10.04 18:45:00 -
[7] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? So I guess that means tanks won't be allowed in pubs? |
Cody Sietz
Bullet Cluster
1085
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Posted - 2013.10.04 19:00:00 -
[8] - Quote
Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them.
I never said I wanted to solo tanks, just that they shouldn't be UN-killable.
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Cody Sietz
Bullet Cluster
1085
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Posted - 2013.10.04 19:03:00 -
[9] - Quote
Mortedeamor wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up ur av clearly sucked...in chromosome in order for me to solo a tank it involved a actual fight with chasing and running. athough not equal as it should have taken 3 of me to kill 1 tank with 3 users not 1. i order to insta pop said tank it required coordination and teamwork. proto tanks ..with 3 proto pilots should require at least 2 proto dedicated avers to kill..i would even say 3 if they're skill in av amounts only to the gear they run. I've been running proto AV since Crome because tanks were so nasty. I and my team mates would switch to AV and try to kill a Gunnlogi and he would rep and run.
I already said I think current tanks need a buff, but they shouldn't be super tanks that can only be brough down by other tanks. |
Cody Sietz
Bullet Cluster
1087
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Posted - 2013.10.04 19:24:00 -
[10] - Quote
Harpyja wrote:I dream of a time when it would take 3 proto AV to kill me... My point was simply that it's too easy to solo tanks now, something which should be near impossible to do unless if the tanker is bad or the fit is bad (or both).
I apologize for misreading you in any way. And I'm not asking for tanks to be unkillable either. It's cool man. I can't solo tanks so much since the the change to swarms, but I will admit that if you caugh the tanker off guard, by the fifth swarm volley they were dead(proto with 2-3 complex mods and prof 4)
Now I can solo them, but I have to get ex-11 packed AV out quickly and 3 volleys.
One thing that needs nerfs is the AV granade. |
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Cody Sietz
Bullet Cluster
1087
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Posted - 2013.10.04 19:26:00 -
[11] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? So I guess that means tanks won't be allowed in pubs? Then everything PRO shouldn't be allowed in pubs. You said they shouldn't be balanced for pubs...so why let them in? |
Cody Sietz
Bullet Cluster
1091
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Posted - 2013.10.04 19:52:00 -
[12] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Mortedeamor wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up ur av clearly sucked...in chromosome in order for me to solo a tank it involved a actual fight with chasing and running. athough not equal as it should have taken 3 of me to kill 1 tank with 3 users not 1. i order to insta pop said tank it required coordination and teamwork. proto tanks ..with 3 proto pilots should require at least 2 proto dedicated avers to kill..i would even say 3 if they're skill in av amounts only to the gear they run. I've been running proto AV since Crome because tanks were so nasty. I and my team mates would switch to AV and try to kill a Gunnlogi and he would rep and run. I already said I think current tanks need a buff, but they shouldn't be super tanks that can only be brough down by other tanks. Sounds like you were still doing it wrong. How can you do swarms "Wrong"? You said yourself that they are "no skill" weapon. |
Cody Sietz
Bullet Cluster
1093
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Posted - 2013.10.04 21:16:00 -
[13] - Quote
Void Echo wrote:Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable. technically every time we bring up teamwork on your side of the argument, you always cry OP and un-killable which is because you don't have enough intelligence or are too lazy to work with a few others to get something done, but you do it just fine when hacking an objective. No, I keep saying 3 guys with AV should be able to kill a tank. |
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