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Void Echo
Morsus Mihi Aperuitque Imperium
1624
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Posted - 2013.10.04 20:57:00 -
[1] - Quote
I completely disagree. as one of the oldest surviving tankers of the game, I really have to disagree, tanking has become an enemy suppression and point defense role.. only giving us assist instead of kills will eliminate the point of having turrets thus not giving us a role.
its a giant machine, of course its going to get more kills than infantry if the pilot has average intelligence while the infantry have an IQ of 5. |
Void Echo
Morsus Mihi Aperuitque Imperium
1624
|
Posted - 2013.10.04 21:01:00 -
[2] - Quote
Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable.
technically every time we bring up teamwork on your side of the argument, you always cry OP and un-killable which is because you don't have enough intelligence or are too lazy to work with a few others to get something done, but you do it just fine when hacking an objective. |
Void Echo
Morsus Mihi Aperuitque Imperium
1624
|
Posted - 2013.10.04 21:03:00 -
[3] - Quote
taxi bastard wrote:I heard 5 tankers rage quit the army because they got soloed by a single anti tank missile speaking of QQ why do the tankers think it should take an army of proto fitted infantry to take out their shinny tanks? personally I think if tanks want more HP's, they should also be able to be disabled. blow the tracks and you need to get out and repair it......same thing with the turrets engine guns ect. battle damage as such. you get unlucky and your stuck, you catch fire lose HP and could randomly blow up. ( think world of tanks) if anyone think that's not a fair way to buff tank HP then their just after being hugely OP again. its realistic how battle damage will affect the vehicle. beyond that it will encourage you to have a full tank for not just extra fire support but repairing modules too. ontop of that the fear of being tracked or having your engine broke will encourage team play and not solo rampages. although it realistic that tanks can be taken out by 1 man and 1 missile I know it would cause far to much QQ and rage posts. to me this sounds like a fair way to appease the tankers on their wish for more strength, yet at the same time it would balance the tank and even let new players have the potential to make a big impact on a tank kill. yes a tank can cost a lot......but feck me its not meant to be anything approaching GOD mode.
this game is NOT based on earth, get that through your think ******* head.
New Eden is on the other side of the universe and has been separated entirely from earthly influences since the wormhole collapsed over 20000 years ago. |
Void Echo
Morsus Mihi Aperuitque Imperium
1625
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Posted - 2013.10.04 21:14:00 -
[4] - Quote
SgtDoughnut wrote: My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain.
well, my vehicle is much much larger than a dropsuit, the way your making it sound is as if your trying to make my vehicle into a regular dropsuit..
why should a single little dropsuit be able to kill a giant machine controlled by another player?
heavies sometimes require an entire squad to take down and your fine with that "because they are infantry and we only like infantry players"
COD is that way: ===============> |
Void Echo
Morsus Mihi Aperuitque Imperium
1626
|
Posted - 2013.10.04 21:32:00 -
[5] - Quote
Our Deepest Regret wrote:Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be?
the only role we actually have is enemy suppression and objective defense.
the trade off.... well we sacrifice everything as infantry in order to fight with tanks.
only those with millions of SP like me and a few others can skill into infantry also. |
Void Echo
Morsus Mihi Aperuitque Imperium
1626
|
Posted - 2013.10.04 21:38:00 -
[6] - Quote
SgtDoughnut wrote:Void Echo wrote:SgtDoughnut wrote: My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain.
well, my vehicle is much much larger than a dropsuit, the way your making it sound is as if your trying to make my vehicle into a regular dropsuit.. why should a single little dropsuit be able to kill a giant machine controlled by another player? heavies sometimes require an entire squad to take down and your fine with that "because they are infantry and we only like infantry players" COD is that way: ===============> I have seen you say multiple times that your tank is your suit, so is it your suit or not? If it is then it needs to be balanced against a 1v1 scenario where 1 guy who is setup to take out vehicles (av specialist) should have just as much of a chance at taking you down as you do with your super big fatty suit. I actually like vehicles being quite strong when fielded correctly and used intelligently, which I have seen you do on multiple occasions. However what most takers, including you, want is back to chrome days where a tanker never had to fear from AV at all. If you remember twords the end of chrome every match boiled down to which side had more tanks. By that logic eventually you will have whole teams full of tanks. With only one or 2 guys getting out foolishly to hack points. So while you say cod is -----> that way I say World of tanks is <----that way. We need to find a balance, and as long as you want a tank to be piloted by 1 guy, the tank will always be weak, due to the fact that it will be better to pull 2 tanks than to have a tank with a main turret gunner/driver and a secondary turret gunner. They ran into this problem in PS2 where tanks were so powerful you would see whole platoons of 1/2 tanks with heat rounds because they had no fear of infantry and could control any base or structure outside of a biolab. Now I know you think there is no sense of loss in planetside or planetside 2, but the timers and resource restrictions actually can bite you in the ass pretty badly if you drive stupidly. After they gave infantry stronger AV you now have platoons that run a combined arms style, infantry protect the tanks from AV, tanks protect infantry from other tanks and large infantry pushes that do not carry AV. Along with Air support to take out opposing tank groups, and run overwatch. The tanks are still powerful but alone without infantry support are rather easy to pick off. This is what I want tanks in Dust to be, strong but still needing support, you need a group of people to keep AV off you so that you can protect them from Anti infantry setups. Right now tanks are both anti Infantry and anti tank, with only needing 1 person to make a tank fully effective, why not field 4 or 5 tanks instead of 1 tank and infantry? You need to balance tanks as a combined arms tool, not tanks should automatically be better than infantry just because you spent more isk than someone else.
ye. no... we miss the chromosome days when balance existed, but what we want is SURVIVABILITY.
infantry RARELY kills of any AV near me, they are ALWAYS more focused on padding their own stupid ass kd.
so basically what your saying is that everyone should have the stats of militia gear no matter what their level of equipment is right? I mean you said it your self Quote:better than infantry just because you spent more isk than someone else .
by that logic, every prototype and advanced suit along with the standard suits will all be on the same level as militia gear since personal investment ISK wise and SP wise don't mean anything to you.
when you find me a squad of INTELLIGENT INFANTRY in this game, then come and talk to me about infantry support, otherwise don't bother, I have more than enough experience with infantry to know 98% of infantry is brain dead. |
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