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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
219
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Posted - 2013.09.28 17:15:00 -
[181] - Quote
Aikuchi Tomaru wrote:Duke Striker wrote:Great new war points. Thanks for headshot kills ! Now if they could turn down the volume of the headshot sounds... I try not to make headshots because my ears explode if I do.
Are you that daft that you can't turn your own game volume down? |
General John Ripper
TeamPlayers EoN.
2772
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Posted - 2013.09.28 17:38:00 -
[182] - Quote
I am General John Ripper and I approve this thread. |
ladwar
Dead Six Initiative Lokun Listamenn
1734
|
Posted - 2013.09.28 17:51:00 -
[183] - Quote
"Intel Assist - rewards the scanner 15 War Points if their squad members kill scanned enemies, 25 War Points for vehicles or installations. Scanning War Points will still be received up to 10 seconds after a scan has ended if the target was damaged whilst scanned." is this after the scan which start with the cooldown or after they are no longer highlighted because there are scanners that have have targets highlighted for longer then 10 seconds. because that would mean if it was the latter it would be for 35second max. |
Meeko Fent
DUST University Ivy League
1023
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Posted - 2013.09.28 18:49:00 -
[184] - Quote
Once more, perhaps CCP should keep these things to themselves until release.
It's amazing how much people demand a FTP game gets fixed in a month.
Amazing.
Rage over no new stuff, even though we know for like 1-2 weeks that they were pushed back for quality control purposes.
At least there's some nice fixes, and better rendering.
Sigh. CCP, just don't tell us this stuff until release. Then maybe people will appreciate what you guys are doing to fix DUST.
Anyway, high-five guys, a Nanohive for Logibro, and a honeyed lamb for Wolfman. |
Bright Cloud
Namtar Elite Gallente Federation
212
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Posted - 2013.09.28 18:59:00 -
[185] - Quote
They coulda at least add WP for the pilots for spawns on their dropship CRU's. |
ladwar
Dead Six Initiative Lokun Listamenn
1734
|
Posted - 2013.09.28 19:15:00 -
[186] - Quote
Bright Cloud wrote:They coulda at least add WP for the pilots for spawns on their dropship CRU's. naw thats totally op. im just going to drop my 6 uplinks out on the field and make 500-1200 WP for something i left out on the field. something im flying and making sure lives should never get WP, ever. |
pseudosnipre
DUST University Ivy League
260
|
Posted - 2013.09.28 20:34:00 -
[187] - Quote
Kevall Longstride wrote:I think the transport assist should be increased to either 25% for one minute or 15% for 90 secs. To give a little more incentive for drivers and pilots.
Is this something that can be easily tweaked in the coding of a hotfix if needed?
Im glad to see that they didnt go overboard on DS WP.
Another poster was worried about massive WP for OB passengers. Lets say a ds pilot drops three squad leaders and three scouts. The scouts hack one null cannon and two installations each and the squad leaders drop one OB each for 10 kills and 10 equipment each.
300 wp for null cannon hacks 300 wp for installation hacks 1500 wp for 30 kills 150 wp for 30 equipment destructions
Thats 2250 total wp and the pilot only earns 338 wp.
Now the same ds pilot is given a defend order and two competent gunners instead. He can provide capture support and get WP for being in the proximity providing overwatch after hot drops. All this contributing to the next OB.
+1 CCP |
pseudosnipre
DUST University Ivy League
260
|
Posted - 2013.09.28 20:40:00 -
[188] - Quote
If I scan from behind lines and a squad member with the defend order on him gets a kill, do I get a squad bonus?
If I scan enemy equipment and a squadmate destroys it, shouldn't I get 1 WP? |
Maken Tosch
DUST University Ivy League
4328
|
Posted - 2013.09.28 20:48:00 -
[189] - Quote
Meeko Fent wrote:Once more, perhaps CCP should keep these things to themselves until release.
It's amazing how much people demand a FTP game gets fixed in a month.
Amazing.
Rage over no new stuff, even though we know for like 1-2 weeks that they were pushed back for quality control purposes.
At least there's some nice fixes, and better rendering.
Sigh. CCP, just don't tell us this stuff until release. Then maybe people will appreciate what you guys are doing to fix DUST.
Anyway, high-five guys, a Nanohive for Logibro, and a honeyed lamb for Wolfman.
Therein lies the problem. A lot of us were demanding CCP to give us as much information possible ahead of time before implementing any changes. Now CCP is doing that and suddenly people don't like what they see. |
pseudosnipre
DUST University Ivy League
260
|
Posted - 2013.09.28 21:06:00 -
[190] - Quote
Iskandar Zul Karnain wrote:Looks good. New WP system is going to generate a lot of OB QQ.
I'm guessing the mouse settings got pushed back as CCP Wolfman s busy with vehicles and weapons? I'm ok with that. The vehicle bros need a break.
I'm not.
20% sensitivity on mouse hasn't worked for nearly 3 weeks and is likely to not work for another 6 weeks now. That's BS. |
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pseudosnipre
DUST University Ivy League
260
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Posted - 2013.09.28 21:18:00 -
[191] - Quote
Shotty GoBang wrote:Ludvig Enraga wrote: As usual scouts stand only to lose. Now it will be even more impossible to stay stealthy that everyone and their grandmother is gonna start spamming advanced AS.
Disagreed. Scouts need not be concerned about Scanner Spam, provided they are sufficiently dampened.
Good scanners cost a lot of isk and SP to skill into, plus they are CPU and PG hogs.
It'll just be that much more satisfying to kill that medium as he reads the 'some margin of error' message at the top of his screen. I hope everyone runs them. |
Kazeno Rannaa
BIG BAD W0LVES
246
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Posted - 2013.09.28 21:39:00 -
[192] - Quote
What about new weapons and gear? since it got pushed, we should maybe start a discussion as to why i t got pushed and also what we, as the player base, can help you with in order to accelerate the introduction of these pieces int eh balancing puzzle.
What about some skill advantages to drop uplink, scanners, nano's, and repair tools - e.g., 2% per level in CPU/PG reduction, depending on what the equipment is more heavily dependent upon?
Kind of like the explosives, LW ops, and SA ops skills.
What do you say? Next up date? |
pseudosnipre
DUST University Ivy League
260
|
Posted - 2013.09.28 21:42:00 -
[193] - Quote
lrian Locust wrote:Chunky Munkey wrote:I foresee scan farming. Scan farming = lots of pretty lights = great distraction from the scouts that can go below the scanner = tiny scout boost If CCP would only remove the "scan error" message... Agree
Targets lost below the noise floor don't tell a radar operator that the fidelity of their scan is questionable.
But then again, the sensitivity of remote sensing equipment is given in NEGATIVE dB and can sense particularly large signatures beyond their nominal range.
Would like to see active scanner range/sensitivity act more like Laser range/damage curve but that's probably way beyond the level of realism CCP wants in this game...and would just confuse people. |
Maken Tosch
DUST University Ivy League
4331
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Posted - 2013.09.28 23:54:00 -
[194] - Quote
CCP, is there going to be any information covering scouts and knives? |
Sirpidey Adtur
Aloren Foundations
67
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Posted - 2013.09.29 00:19:00 -
[195] - Quote
Cenex Langly wrote:Aikuchi Tomaru wrote:Duke Striker wrote:Great new war points. Thanks for headshot kills ! Now if they could turn down the volume of the headshot sounds... I try not to make headshots because my ears explode if I do. Are you that daft that you can't turn your own game volume down?
And then not be able to hear other sounds? |
BARDAS
DUST University Ivy League
594
|
Posted - 2013.09.29 00:41:00 -
[196] - Quote
Maken Tosch wrote:CCP, is there going to be any information covering scouts and knives?
A blue tag speaking about Scouts? Only seen that happen twice and both turned out to be empty promises that have yet to materialize. There are good threads that exist that show scientific fact that scouts need some love but do we ever get a blue tag commenting or showing the least bit of concern? Hell no we don't! I have come to the conclusion that we are the red headed stepchildren of this game. Of which I am caring less and less about. Soon will come the day when I will no longer give a **** about this game. |
Stile451
Red Star. EoN.
248
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Posted - 2013.09.29 00:46:00 -
[197] - Quote
BARDAS wrote:Maken Tosch wrote:CCP, is there going to be any information covering scouts and knives? A blue tag speaking about Scouts? Only seen that happen twice and both turned out to be empty promises that have yet to materialize. There are good threads that exist that show scientific fact that scouts need some love but do we ever get a blue tag commenting or showing the least bit of concern? Hell no we don't! I have come to the conclusion that we are the red headed stepchildren of this game. Of which I am caring less and less about. Soon will come the day when I will no longer give a **** about this game. I've seen a few quotes by CCP stating that some work has been done to nova knives and that it's included in 1.5(they don't say exactly what though). |
Sollemnis Aelinos
89th IMMORTAL ORDER
98
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Posted - 2013.09.29 01:06:00 -
[198] - Quote
Stile451 wrote:BARDAS wrote:Maken Tosch wrote:CCP, is there going to be any information covering scouts and knives? A blue tag speaking about Scouts? Only seen that happen twice and both turned out to be empty promises that have yet to materialize. There are good threads that exist that show scientific fact that scouts need some love but do we ever get a blue tag commenting or showing the least bit of concern? Hell no we don't! I have come to the conclusion that we are the red headed stepchildren of this game. Of which I am caring less and less about. Soon will come the day when I will no longer give a **** about this game. I've seen a few quotes by CCP stating that some work has been done to nova knives and that it's included in 1.5(they don't say exactly what though). Edit: it was mentioned on page 4 of this thread. BARDAS wrote:Where is the Nova Knife fix we were promised in 1.5? CCP Wolfman wrote:Just wanted to take this opportunity to let Nova Knife fans know we have done some refactoring and optimization in 1.5 for the knives that should improve your hit detection a lot. SOURCE
true but wat irks me is that its not in patch notes. we can only assume the fix has been delayed for stupid reasons (nk aim assist too much to ask for?) |
BARDAS
DUST University Ivy League
596
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Posted - 2013.09.29 02:01:00 -
[199] - Quote
Stile451 wrote: I've seen a few quotes by CCP stating that some work has been done to nova knives and that it's included in 1.5(they don't say exactly what though).
Edit: it was mentioned on page 4 of this thread.
There is no mention of it in the patch notes so if they did work on it I wouldn't know. As far as I am concerned they didn't do what they promised since they are not acknowledging it. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
541
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Posted - 2013.09.29 02:07:00 -
[200] - Quote
pseudosnipre wrote:Shotty GoBang wrote:Ludvig Enraga wrote: As usual scouts stand only to lose. Now it will be even more impossible to stay stealthy that everyone and their grandmother is gonna start spamming advanced AS.
Disagreed. Scouts need not be concerned about Scanner Spam, provided they are sufficiently dampened. Good scanners cost a lot of isk and SP to skill into, plus they are CPU and PG hogs. It'll just be that much more satisfying to kill that medium as he reads the 'some margin of error' message at the top of his screen. I hope everyone runs them.
The fact of the matter is that ppl are using it now as is. In my situation I get scanned down probably every other game I join even now on advanced minmatar small frame with level 3 (or 4 - don't remember exactly) in dampening. I am sure it's not scouts who scan me down as we dont have CPU/PG for higher tier AS, it's logis who are doing the job - and logis do have enough CPU/PG to equip w/e they want. When they add rewards for scanning things down, I am sure there is gonna be at least one logi on each team running with an proto AS. Hell, even now some logi's brag about running two scanners in tandem and just rotating them, so that there is no delay in intel acquisition.
I guess we'll wait and see but my prediction is that scouts will get used to living with the constant 'you've been scanned' across their screen. |
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CCP Logibro
C C P C C P Alliance
2378
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Posted - 2013.09.29 02:32:00 -
[201] - Quote
Stile451 wrote:BARDAS wrote:Maken Tosch wrote:CCP, is there going to be any information covering scouts and knives? A blue tag speaking about Scouts? Only seen that happen twice and both turned out to be empty promises that have yet to materialize. There are good threads that exist that show scientific fact that scouts need some love but do we ever get a blue tag commenting or showing the least bit of concern? Hell no we don't! I have come to the conclusion that we are the red headed stepchildren of this game. Of which I am caring less and less about. Soon will come the day when I will no longer give a **** about this game. I've seen a few quotes by CCP stating that some work has been done to nova knives and that it's included in 1.5(they don't say exactly what though). Edit: it was mentioned on page 4 of this thread. BARDAS wrote:Where is the Nova Knife fix we were promised in 1.5? CCP Wolfman wrote:Just wanted to take this opportunity to let Nova Knife fans know we have done some refactoring and optimization in 1.5 for the knives that should improve your hit detection a lot. SOURCE
Unfortunately the Nova Knife fixes also got pushed back from 1.5 CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Shotty GoBang
Pro Hic Immortalis
1330
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Posted - 2013.09.29 03:11:00 -
[202] - Quote
Maken Tosch wrote:CCP, is there going to be any information covering scouts and knives?
CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives.
Source: https://forums.dust514.com/default.aspx?g=posts&m=1344781#post1344781 |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3138
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Posted - 2013.09.29 03:26:00 -
[203] - Quote
CCP Logibro, you should see if we can get some tutorial resets for our main characters so we don't have to make a fraudulent account solely to see the new tutorials and provide feedback |
Vell0cet
Royal Uhlans Amarr Empire
352
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Posted - 2013.09.29 03:39:00 -
[204] - Quote
CCP Logibro wrote:CCP Wolfman wrote:Just wanted to take this opportunity to let Nova Knife fans know we have done some refactoring and optimization in 1.5 for the knives that should improve your hit detection a lot. SOURCE Unfortunately the Nova Knife fixes also got pushed back from 1.5 It sounds to me like this may also explain the delays with the new weapons. Perhaps some of the optimizations they did caused major problems that couldn't be resolved before the deadline. It also could explain why they won't confirm them in 1.6 (or CCP could just be playing it cautiously). |
Aqua-Regia
Ahrendee Mercenaries EoN.
392
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Posted - 2013.09.29 05:14:00 -
[205] - Quote
Aeon Amadi wrote:CCP Logibro, you should see if we can get some tutorial resets for our main characters so we don't have to make a fraudulent account solely to see the new tutorials and provide feedback
You can just delete the Dust save file on the XMB of the ps3.
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IAmDuncanIdaho II
The Southern Legion The Umbra Combine
93
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Posted - 2013.09.29 09:22:00 -
[206] - Quote
INFINITE DIVERSITY IDIC wrote:Quote:
Bunch of stuff about buffs needed for scouts, scouts in CQC, and nova knife hit detection
Your presumption is wrong scouts are not supposed to have a healthy advantage at cqc that is a play style that has been introduced from other games, people said oh wow I can move fast equip a shotty and I'm good, problem is scouts are made to SCOUT which means go look around, scan, and hack, anything you do otherwise including nk, sub, shotty and attempting to take on the classes that are designed to kill, assault and heavy well thats on you, let me reiterate, scouts are fine for their intended purpose, like being the first to the objective, but they are not frontline assault troops. My advice is use it the way it was intended and you will be happier. Run to the objective hack scan and then change into a suit meant for frontline combat, scouts are just supportive but everyone wants to be a killer.....
I disagree. All scout suits have bonuses to stealth (dampening), thus making them innately harder to find and see. The minmatar scout suit has a racial bonus to melee and nova knives. The Gallente scout suit has an extra bonus to stealth (scan range). Clearly there is more to the scout role than those you've mentioned. There is some combat intended, although certainly not frontline with the blob as you say.
To say scouts aren't supposed to use weapons, especially nova knives, is plain out of step with their (current) design. Nova knife bonus and stealth perks suggests getting close to your enemy. The fact they have two weapon slots like other roles, and that their fit is invalid unless you fill one of them, suggests a combat role. Scouts are made of paper and die much faster outside of close range. So does it not make sense that their best combat is within 10m with lots of things to hide behind? (aka CQC).
I'm not suggesting they should be buffed explicitly to excel at CQC, I'm suggesting that's probably where they're at their most dangerous. Your suggesting they're a pure recon role flies in the face of every bonus they have.
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SCATTORSHOT RINNEGATE
WE ARE LEGENDS
0
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Posted - 2013.09.29 11:33:00 -
[207] - Quote
Hold on... we are the pilot suit & the shield Tank HP fix? |
Zene Ren
Bullet Cluster
6
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Posted - 2013.09.29 11:54:00 -
[208] - Quote
i got three things to say 1 is a statement and 2 are tips
1st: 1.5 is simply not enough to get me back into dust simple as that, maybe 1.6 or i hope till 2.0 they introduce all racial variants of suits and weapons and vehicles they promised and the most important to me 24v24 players.
2nd: please contact plyphony you know the studio responsible for Gran Turismo 5 and 6 and get pro tips about how to squize all you can from PS3 graphics and processing power physics etc... you know things like "Adaptive tessellation" are possible on this machine despite the fact it has nearly 8 years...
http://www.gamesradar.com/why-gt6-will-be-ps3s-technical-swansong/
3rd: please contact Naughty Dog company about more tips considering how to get most of the PS3 graphics and processing power in games everyone saw Last of Us and what PS3 is capable of....
please do not be hesisant of those, just contact and please for help...
ps. sorry for bad english not a native speaker HAVE A NICE DAY! |
Vell0cet
Royal Uhlans Amarr Empire
352
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Posted - 2013.09.29 14:38:00 -
[209] - Quote
Zene Ren wrote:i got three things to say 1 is a statement and 2 are tips 1st: 1.5 is simply not enough to get me back into dust simple as that, maybe 1.6 or i hope till 2.0 they introduce all racial variants of suits and weapons and vehicles they promised and the most important to me 24v24 players. 2nd: please contact plyphony you know the studio responsible for Gran Turismo 5 and 6 and get pro tips about how to squize all you can from PS3 graphics and processing power physics etc... you know things like "Adaptive tessellation" are possible on this machine despite the fact it has nearly 8 years... http://www.gamesradar.com/why-gt6-will-be-ps3s-technical-swansong/3rd: please contact Naughty Dog company about more tips considering how to get most of the PS3 graphics and processing power in games everyone saw Last of Us and what PS3 is capable of.... please do not be hesisant of those, just contact and please for help... ps. sorry for bad english not a native speaker HAVE A NICE DAY! One thing to keep in mind is the more low level optimizations and hacking CCP does to get DUST to perform well on the PS3, the harder it will be to port the code to other platforms. |
Jack McReady
DUST University Ivy League
584
|
Posted - 2013.09.29 14:47:00 -
[210] - Quote
No bugfix for the plc bugs, who would guess |
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