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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
42
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Posted - 2013.09.28 01:21:00 -
[91] - Quote
grunt party wrote:[quote=jerrmy12 kahoalii][quote=CCP Logibro]Uprising 1.5 Patch Notes: Release date: 8th October Localized versions: French, German, Italian, Spanish, Japanese, RussianNeocom * The Neocom is now open by default in all cases where the Mercenary Quarters would previously be the default view. It can stilc grunt, stfu you camper i guess being hundreds of feet in the air as a heavy, no one can shoot him, instantly blows up dropships and tanks is SOOOO fair........ |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2275
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Posted - 2013.09.28 01:25:00 -
[92] - Quote
MUDFLAPS McGILLICUTTY wrote:Can we expect Logi LAVs to get points for repairing vehicles in 1.6? Now that murder taxi is ineffective, would be nice to see people be rewarded for using them for their "intended" purpose. Remote armor repairers and shield transporters are being temporarily removed in Uprising 1.6 to focus on the very core modules first, so it wouldn't surprise me if LLAVs are also getting temporarily removed.
Don't want to add warpoints for something that will be gone in a month. Add it when they come back. |
Telleth
Molon Labe. RISE of LEGION
138
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Posted - 2013.09.28 01:31:00 -
[93] - Quote
So with the transport assist, would a mCRU dropship be able to have someone spawn in, jump out to an objective 100m below, hack, and the pilot get the WP? Or do they have to travel while in the vehicle? Or is it more distance from where they jumped in (spawned in)at? How will this mechanic actually work? |
Brynjar Reko
Intara Direct Action Caldari State
26
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Posted - 2013.09.28 01:43:00 -
[94] - Quote
Jacques Cayton II wrote:Yay no ar fixes their goes the hopes and dreams of scouts and heavies may you forever rest in peace since you have no chance vs ar users Hang on to your hope! I believe that when the other two racial AR variants come out, the calle te ion rifle, currently the "Assault Rifle" will see a dramatic decrease in effective range. Currently it fills all roles and is a near perfect jack-of-all-trades but once it no longer has to serve as four rifles in one it'll simply be a close-quarters devestation machine whose damage should drop of after a short range. The longer range rifles might have their own problems but once they all exist they will hopefully be more balanced. |
low genius
the sound of freedom Renegade Alliance
501
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Posted - 2013.09.28 01:52:00 -
[95] - Quote
pretty slim, but it looks like some worthwhile work has been put in. |
crispipin
The Vanguardians
28
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Posted - 2013.09.28 02:03:00 -
[96] - Quote
Corporation roles seem interesting. Can't wait. |
demonkiller 12
G.U.T.Z Covert Intervention
230
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Posted - 2013.09.28 02:04:00 -
[97] - Quote
Aikuchi Tomaru wrote:Due to pushing back the vehicles and new eapons this seems to be a rather small patch. THe new warpoints are nice though. The tutorials? Well. We'll see. At least better than what we had before. i still think the equipment destruction should be 10 instead of 5, and the points for scanning is way too much, points should only be awarded during the time you have them scanned and the WP reward should only apply when infantry is killed and not vehicle/turrets - i foresee everyone speccing 300m scanners |
demonkiller 12
G.U.T.Z Covert Intervention
230
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Posted - 2013.09.28 02:06:00 -
[98] - Quote
Brynjar Reko wrote:Jacques Cayton II wrote:Yay no ar fixes their goes the hopes and dreams of scouts and heavies may you forever rest in peace since you have no chance vs ar users Hang on to your hope! I believe that when the other two racial AR variants come out, the calle te ion rifle, currently the "Assault Rifle" will see a dramatic decrease in effective range. Currently it fills all roles and is a near perfect jack-of-all-trades but once it no longer has to serve as four rifles in one it'll simply be a close-quarters devestation machine whose damage should drop of after a short range. The longer range rifles might have their own problems but once they all exist they will hopefully be more balanced. other three* |
Celus Ivara
DUST University Ivy League
117
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Posted - 2013.09.28 02:17:00 -
[99] - Quote
Uplinks are pretty game changing, so I'd kinda like to see 10-15 WP for popping one. Also, I think vehicle pilots still need a direct WP reward for spawns coming off their CRU's.
Still though, lots of great additions here! :D Keep up the good work.! ;) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2276
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Posted - 2013.09.28 02:21:00 -
[100] - Quote
15 points is fine, I believe people are overestimating how many scanned kills your SQUAD will get. Also do not forget that simply tapping an enemy and dealing 1 damage will give you 25 points if that enemy is killed, so it seems more than fair to reward scans 15. |
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Sinboto Simmons
SVER True Blood Public Disorder.
1306
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Posted - 2013.09.28 02:43:00 -
[101] - Quote
Not seeing Nova Knives in there I was hopping it was just forgotten in the notes then my sense of reality kicked in. |
Skihids
Bullet Cluster
2190
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Posted - 2013.09.28 02:49:00 -
[102] - Quote
So CCP, what are you going to do to encourage mercs to ride in a dropship so the pilot can get those points?
Is anyone going to enter dropships as they are? |
grunt party
Carbon 7 CRONOS.
45
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Posted - 2013.09.28 02:55:00 -
[103] - Quote
jerrmy12 kahoalii wrote:grunt party wrote:[quote=jerrmy12 kahoalii][quote=CCP Logibro]Uprising 1.5 Patch Notes: Release date: 8th October Localized versions: French, German, Italian, Spanish, Japanese, RussianNeocom * The Neocom is now open by default in all cases where the Mercenary Quarters would previously be the default view. It can stilc grunt, stfu you camper i guess being hundreds of feet in the air as a heavy, no one can shoot him, instantly blows up dropships and tanks is SOOOO fair........ don't cry i can kill the campers from the ground but yes i also do it |
Maken Tosch
DUST University Ivy League
4316
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Posted - 2013.09.28 03:01:00 -
[104] - Quote
I like the new war points offered. But I'm bummed out about the lack of changes for the scout or knives. No mention of the knives. I thought knives are getting refactored in 1.5. |
Shotty GoBang
Pro Hic Immortalis
1315
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Posted - 2013.09.28 03:01:00 -
[105] - Quote
Mossellia Delt wrote: Most scouts do want to be able to beat people 1 on 1 since this game is focused around killing the other guy
If and only if the Scout strikes undetected. |
Matticus Monk
Ordus Trismegistus
512
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Posted - 2013.09.28 03:15:00 -
[106] - Quote
Thanks for the patch notes. Looks like things continue to be refined and improved! |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3905
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Posted - 2013.09.28 03:16:00 -
[107] - Quote
Skihids wrote:So CCP, what are you going to do to encourage mercs to ride in a dropship so the pilot can get those points?
Is anyone going to enter dropships as they are? I don't need any more reason to hop in a dropship other than very quick transportation.
That aside, quick question on the new tutorials - Are characters older than the patch date going to be required to complete them? I'd like to try them out when they're released, but I don't feel like making a new account. |
Matticus Monk
Ordus Trismegistus
512
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Posted - 2013.09.28 03:16:00 -
[108] - Quote
Maken Tosch wrote:I like the new war points offered. But I'm bummed out about the lack of changes for the scout or knives. No mention of the knives. I thought knives are getting refactored in 1.5.
Maybe they can hot-fix the knives.... as the did with the Shotgun in 1.4. |
Macchi00
Famous.OTF Only The Famous
12
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Posted - 2013.09.28 03:39:00 -
[109] - Quote
Scan Point is too high.I want you to 5WP. |
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CCP Saberwing
C C P C C P Alliance
84
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Posted - 2013.09.28 03:42:00 -
[110] - Quote
Spkr4theDead wrote:So still no info about vehicles? We're working on getting you guys some information as soon as possible. Hold tight! CCP Saberwing // DUST 514 Community Manager |
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Nguruthos IX
PEN 15 CLUB
1846
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Posted - 2013.09.28 03:45:00 -
[111] - Quote
Vin Vicious wrote:You didn't update the OB WP numbers, yay now we'll be able to get 5-6 OBs a match
Brilliant planning CCP
Seriously,
double the cost for OB now.
or this game is gonna get pretty bad |
Naedeus
DUST University Ivy League
168
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Posted - 2013.09.28 04:01:00 -
[112] - Quote
CCP Logibro wrote: Neocom * The Neocom is now open by default in all cases where the Mercenary Quarters would previously be the default view. It can still be closed to move around the Mercenary Quarters. * The third person camera switches to view the active character from the front when the Neocom is open.
While I like this feature as I'm constantly opening my Neocom, I've noticed some people disgusted by this feature. Wouldn't it be easier to have an option to turn this feature on / off in the general settings so that those of us who do want to have our neocom open the moment we log in, can. While those of us who want to have their Mercenary Quarters open by default, also can.
It's possible in EVE with the Ship Hanger / Captain Quarters. It should be possible with this... it doesn't even have to launch in 1.5's first patch...
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Beren Hurin
Onslaught Inc RISE of LEGION
1726
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Posted - 2013.09.28 04:04:00 -
[113] - Quote
I'm convinced they will take away orbital strikes from FW soon so that they aren't WP based. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
530
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Posted - 2013.09.28 04:04:00 -
[114] - Quote
OZAROW wrote:You need to fix this nova knife hit detection issue ASAP ,cqc needs to work perfect! If it does not work perfect people , especially new people assume the game is broken. There was a dev post I remember reading ( not sure by whom) that 1.5 would fix these hit detection issues with the nova knives.
Scouts die from many things easily an we have accepted that an adapted, but dying because we perfectly sneak behind a weak assailant with proficiency rated knives an a minmatar 25% scout damage bonus , charge strike a hacker 3 times an have him turn around an militia assault rifle us to death in .6 seconds an have the kill screen show he was in a militia suit with under 500 total HP is completely an utterly unacceptable. My knives do 560 damage without even charging them.
This occurance can not continue for any longer it needs to be fixed now. Their is nothing worse about this game than dumping millions of sp into something that has constantly been complained about an always swept under the rug an neglected.
If you can't fix them or don't know how that answer would satisfy us more than making other things more important an neglecting to finish doing what you said would be done for 1.5
We are forced to skill into other weapons an waste points just to survive, when we already have millions of sp in something that is broke, this is sidetrack our skill tree progression and is unacceptable considering we have been extremely patient. The sg is a perfect example an I have had proficiency 4 shotgun since may an ply started consecutively using it since this past week because the knives get me killed more than anything else nowadays .
An I'm a good sneaky scout, I'm not rushing in face to face, it's the behind kill with no hit detection that's killing all nova knife users at least a few times a game. Please make this a priority
I second this. My experience is similar: typically it's sneaking up on someone and unleading a charged strike with only one hit landing and second one missing because the target does half a stride to a side - with the miniscule NK hit radius this is enough to evade your strike. Mind you your target does this not to evade you specifically, they don't even know you are right there behid their back, they do it just because they are constantly strafing or swaying while looking the other way.
Please fix: either A) the damage radius and or angle of KN attack (160 degree or so, does not seem too OP to me in this setting) B) Allow charging knives and sprinting (it's ok if it even takes 2 x stamina) C) consider changing turn rate at least on heavies, but ideally on all suits: scouts fastest > mediums > heavy. You can do it even dynamically: normal and same turn speed for all suits up to 90 degree arc (to allow reasonable tracking) but if the player continues to turn, slow it down. |
Nguruthos IX
PEN 15 CLUB
1846
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Posted - 2013.09.28 04:08:00 -
[115] - Quote
CCP Saberwing wrote:Spkr4theDead wrote:So still no info about vehicles? We're working on getting you guys some information as soon as possible. Hold tight! HOLDING |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
715
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Posted - 2013.09.28 04:23:00 -
[116] - Quote
Still no points for mobile CRU spawn? Scan assist for vehicle players?
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Skihids
Bullet Cluster
2192
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Posted - 2013.09.28 04:33:00 -
[117] - Quote
Nguruthos IX wrote:CCP Saberwing wrote:Spkr4theDead wrote:So still no info about vehicles? We're working on getting you guys some information as soon as possible. Hold tight! HOLDING
TIGHT! |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
531
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Posted - 2013.09.28 04:36:00 -
[118] - Quote
I think all that active scanning business provides totally backward incentives and will only amount to boosting WP. It's gonna create an army of medium frame players that use AS not to disclose location of an enemy but to light up known enemies berofe shooting them.
As usual scouts stand only to lose. Now it will be even more impossible to stay stealthy that everyone and their grandmother is gonna start spamming advanced AS. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
62
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Posted - 2013.09.28 04:39:00 -
[119] - Quote
Stile451 wrote:CCP Logibro wrote:* Transport assist - After troops have been transported over 100M from the point where they boarded, the pilot will receive a reward equivalent to 15% of the War Points disembarked passengers earn for one minute.
* Counter hacking - rewards a counter hack with 75 War Points.
* Fixed melee exploit that allowed multiple fast melee strikes. 1. What happens if the pilot drops someone off that hacks a red objective? Will they receive WP when the hack completes? 2. While better than zero WP players will still wait for the 100 WP hack. 3. Does this also fix the rapid fire mass driver exploit? I never wait for the hack, because I do not want to give the enemy time to spawn nor do I wish to give the enemy 100 points, ever....... |
Stile451
Red Star. EoN.
241
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Posted - 2013.09.28 04:59:00 -
[120] - Quote
INFINITE DIVERSITY IDIC wrote:I never wait for the hack, because I do not want to give the enemy time to spawn nor do I wish to give the enemy 100 points, ever....... Neither do I but some blues are greedy(although if I know I can't get it in time I will wait). |
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