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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Zene Ren
Bullet Cluster
6
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Posted - 2013.09.29 15:03:00 -
[211] - Quote
Vell0cet wrote:Zene Ren wrote:i got three things to say 1 is a statement and 2 are tips 1st: 1.5 is simply not enough to get me back into dust simple as that, maybe 1.6 or i hope till 2.0 they introduce all racial variants of suits and weapons and vehicles they promised and the most important to me 24v24 players. 2nd: please contact plyphony you know the studio responsible for Gran Turismo 5 and 6 and get pro tips about how to squize all you can from PS3 graphics and processing power physics etc... you know things like "Adaptive tessellation" are possible on this machine despite the fact it has nearly 8 years... http://www.gamesradar.com/why-gt6-will-be-ps3s-technical-swansong/3rd: please contact Naughty Dog company about more tips considering how to get most of the PS3 graphics and processing power in games everyone saw Last of Us and what PS3 is capable of.... please do not be hesisant of those, just contact and please for help... ps. sorry for bad english not a native speaker HAVE A NICE DAY! One thing to keep in mind is the more low level optimizations and hacking CCP does to get DUST to perform well on the PS3, the harder it will be to port the code to other platforms.
one other thing if dust will perform very good on initial platform,read "PS3", they will have more resources, man power, and support from CCP so the porting part is irrelevant IMO
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Vell0cet
Royal Uhlans Amarr Empire
352
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Posted - 2013.09.29 15:24:00 -
[212] - Quote
Zene Ren wrote:Vell0cet wrote:Zene Ren wrote:i got three things to say 1 is a statement and 2 are tips 1st: 1.5 is simply not enough to get me back into dust simple as that, maybe 1.6 or i hope till 2.0 they introduce all racial variants of suits and weapons and vehicles they promised and the most important to me 24v24 players. 2nd: please contact plyphony you know the studio responsible for Gran Turismo 5 and 6 and get pro tips about how to squize all you can from PS3 graphics and processing power physics etc... you know things like "Adaptive tessellation" are possible on this machine despite the fact it has nearly 8 years... http://www.gamesradar.com/why-gt6-will-be-ps3s-technical-swansong/3rd: please contact Naughty Dog company about more tips considering how to get most of the PS3 graphics and processing power in games everyone saw Last of Us and what PS3 is capable of.... please do not be hesisant of those, just contact and please for help... ps. sorry for bad english not a native speaker HAVE A NICE DAY! One thing to keep in mind is the more low level optimizations and hacking CCP does to get DUST to perform well on the PS3, the harder it will be to port the code to other platforms. one other thing if dust will perform very good on initial platform,read "PS3", they will have more resources, man power, and support from CCP so the porting part is irrelevant IMO I think it depends on when they plan to make a release on other platforms. They may be developing a PS4 version in tandem with the PS3 version, in which case it would make sense to share as much of the code base as possible between the two.
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TechMechMeds
Swamp Marines Kleenex Inc.
276
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Posted - 2013.09.29 15:35:00 -
[213] - Quote
Meh, just meh.
But the rendering issue fixes are good.
Now can the next patch be about new dropsuits and weapons please, forget balancing, the game by nature is unbalanced and the people who whine about it tend to be fresh newbs or terrible players. |
Zene Ren
Bullet Cluster
6
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Posted - 2013.09.29 16:09:00 -
[214] - Quote
Vell0cet wrote:Zene Ren wrote:Vell0cet wrote:Zene Ren wrote:i got three things to say 1 is a statement and 2 are tips 1st: 1.5 is simply not enough to get me back into dust simple as that, maybe 1.6 or i hope till 2.0 they introduce all racial variants of suits and weapons and vehicles they promised and the most important to me 24v24 players. 2nd: please contact plyphony you know the studio responsible for Gran Turismo 5 and 6 and get pro tips about how to squize all you can from PS3 graphics and processing power physics etc... you know things like "Adaptive tessellation" are possible on this machine despite the fact it has nearly 8 years... http://www.gamesradar.com/why-gt6-will-be-ps3s-technical-swansong/3rd: please contact Naughty Dog company about more tips considering how to get most of the PS3 graphics and processing power in games everyone saw Last of Us and what PS3 is capable of.... please do not be hesisant of those, just contact and please for help... ps. sorry for bad english not a native speaker HAVE A NICE DAY! One thing to keep in mind is the more low level optimizations and hacking CCP does to get DUST to perform well on the PS3, the harder it will be to port the code to other platforms. one other thing if dust will perform very good on initial platform,read "PS3", they will have more resources, man power, and support from CCP so the porting part is irrelevant IMO I think it depends on when they plan to make a release on other platforms. They may be developing a PS4 version in tandem with the PS3 version, in which case it would make sense to share as much of the code base as possible between the two.
simply no architecture of PS3 and PS4 are completly diffrent i'm pretty sure they can't make the code that will work on both |
Vell0cet
Royal Uhlans Amarr Empire
352
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Posted - 2013.09.29 17:59:00 -
[215] - Quote
Zene Ren wrote:simply no architecture of PS3 and PS4 are completly diffrent i'm pretty sure they can't make the code that will work on both, based after reading opinions of game developers and some other source material about the two. i even doubt they can use any assets from PS3 version for PS4 I'd be interested to read up on this if you have any links. I realize the architecture is different, but if the game engine supports both platforms, then much of the code should be reusable. Low level optimizations won't be however. |
TunRa
New Age Pirates
205
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Posted - 2013.09.29 19:52:00 -
[216] - Quote
I thought 1.5 was focused on vehicles, what happened? |
Zene Ren
Bullet Cluster
6
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Posted - 2013.09.29 20:29:00 -
[217] - Quote
Vell0cet wrote:Zene Ren wrote:simply no architecture of PS3 and PS4 are completly diffrent i'm pretty sure they can't make the code that will work on both, based after reading opinions of game developers and some other source material about the two. i even doubt they can use any assets from PS3 version for PS4 I'd be interested to read up on this if you have any links. I realize the architecture is different, but if the game engine supports both platforms, then much of the code should be reusable. Low level optimizations won't be however.
about the PS3 specs you can easly wiki them for PS 4 aswell, about the developers you can find some of things i've mentioned on gamasutra site for instance
http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?print=1
architecture and code diffrence for PS3 and PS4 is so significant, the main CPU unit for PS 3 comes to mind They chose the six-headed cell and from what i know they made a custom made design not because it made technological sense, but because it would make porting FROM the Playstation 3 very, very hard. don't have more links ATM you need to try and ask uncle google yourself bro. have a nice day! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3139
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Posted - 2013.09.29 23:10:00 -
[218] - Quote
Aqua-Regia wrote:Aeon Amadi wrote:CCP Logibro, you should see if we can get some tutorial resets for our main characters so we don't have to make a fraudulent account solely to see the new tutorials and provide feedback You can just delete the Dust save file on the XMB of the ps3.
Fiddling with files and making fraudulent accounts is probably the last thing I want to do when it comes to Dust 514. Think I'll just delete a character and miss the SP I gathered on them. |
Stile451
Red Star. EoN.
249
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Posted - 2013.09.30 00:30:00 -
[219] - Quote
Aeon Amadi wrote:Aqua-Regia wrote:Aeon Amadi wrote:CCP Logibro, you should see if we can get some tutorial resets for our main characters so we don't have to make a fraudulent account solely to see the new tutorials and provide feedback You can just delete the Dust save file on the XMB of the ps3. Fiddling with files and making fraudulent accounts is probably the last thing I want to do when it comes to Dust 514. Think I'll just delete a character and miss the SP I gathered on them. No data for Dust is stored on your PS3 aside from your settings(volume, sensitivity, that sort of thing). Your account is located on the Dust server and is tied to your PSN account(when you connect to Dust you retrieve your Dust accounts from the server - your fittings are on the server as well). |
Vell0cet
Royal Uhlans Amarr Empire
354
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Posted - 2013.09.30 02:32:00 -
[220] - Quote
Zene Ren wrote:Vell0cet wrote:Zene Ren wrote:simply no architecture of PS3 and PS4 are completly diffrent i'm pretty sure they can't make the code that will work on both, based after reading opinions of game developers and some other source material about the two. i even doubt they can use any assets from PS3 version for PS4 I'd be interested to read up on this if you have any links. I realize the architecture is different, but if the game engine supports both platforms, then much of the code should be reusable. Low level optimizations won't be however. about the PS3 specs you can easly wiki them for PS 4 aswell, about the developers you can find some of things i've mentioned on gamasutra site for instance http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?print=1architecture and code diffrence for PS3 and PS4 is so significant, the main CPU unit for PS 3 comes to mind They chose the six-headed cell and from what i know they made a custom made design not because it made technological sense, but because it would make porting FROM the Playstation 3 very, very hard. don't have more links ATM you need to try and ask uncle google yourself bro. have a nice day! I'm well aware of the architecture differences. If the Unreal Engine 3 works on both platforms then CCP's code that interfaces with the UR3 should be the same for both platforms... I'm not saying there isn't platform-specific code too, but I would think a lot of it could be brought over. |
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
332
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Posted - 2013.09.30 08:26:00 -
[221] - Quote
ALPHA DECRIPTER wrote:Jadek Menaheim wrote:Chunky Munkey wrote:I foresee scan farming. Well there's a proto-scan variant that'll give you 25 seconds of paint time making your reward window 35 seconds. A lot can happen in that bit of time. window is still 25 if targets aren't damaged. This brings up the question... does the target(s) have to be damaged by a squad member in order to get the extra 10 second window of opportunity?
`Sigh. Just another fun game of DUST
The 25 second scanner was useless the last time I used it? It makes red dots show up the same amount of time as all the rest. I.E its broken. At least it was that way last time I checked... |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
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Posted - 2013.09.30 10:28:00 -
[222] - Quote
Why a week into the month!?
What happened to it being on the start of the month - the 1st.. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
969
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Posted - 2013.09.30 10:32:00 -
[223] - Quote
CCP LOGIBRO
Where is our fix for logistics scanning? You know how hard it makes being a logi when you can't see allies health...so what's going on? Shouldn't this be one of the main fixes for 1.5? Obviously wasn't pushed hard enough -_- |
Fox Gaden
Immortal Guides
1148
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Posted - 2013.09.30 19:23:00 -
[224] - Quote
Will the new roles, such as Personnel Director, be able to see The Boardroom forums in the Cooperate Forums section? |
XEROO COOL
Hellstorm Inc League of Infamy
2
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Posted - 2013.09.30 19:56:00 -
[225] - Quote
Aikuchi Tomaru wrote:Duke Striker wrote:Great new war points. Thanks for headshot kills ! Now if they could turn down the volume of the headshot sounds... I try not to make headshots because my ears explode if I do.
That is the greatest sound in the game. TURN THAT **** UP!! |
Bartimaeus of Achura
Cassardis
42
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Posted - 2013.09.30 20:05:00 -
[226] - Quote
on the scanning wp bonus do we receive points for each kill assist plus the kill itself? |
calisk galern
BurgezzE.T.F Public Disorder.
1040
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Posted - 2013.09.30 20:16:00 -
[227] - Quote
seems like a solid patch |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2570
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Posted - 2013.10.01 02:13:00 -
[228] - Quote
No adjustments to the aim-assist AR-hoedown blink-and-you-die situation, huh? That sucks. It's made the game a chore to play, suit/weapon/defense choices are pointless, and I don't think I'll be keen on playing another month while it's not fixed. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
338
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Posted - 2013.10.01 06:19:00 -
[229] - Quote
Zeylon Rho wrote:No adjustments to the aim-assist AR-hoedown blink-and-you-die situation, huh? That sucks. It's made the game a chore to play, suit/weapon/defense choices are pointless, and I don't think I'll be keen on playing another month while it's not fixed.
The only way I can see for CCP to acknowledge the mistakes they are making is for us to stop playing and stop spending. At least if this is your intention to begin with here. People a lot more patient than myself have offered feedback over the course of months and months that seems to have been ignored. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2581
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Posted - 2013.10.01 09:02:00 -
[230] - Quote
CommanderBolt wrote:Zeylon Rho wrote:No adjustments to the aim-assist AR-hoedown blink-and-you-die situation, huh? That sucks. It's made the game a chore to play, suit/weapon/defense choices are pointless, and I don't think I'll be keen on playing another month while it's not fixed. The only way I can see for CCP to acknowledge the mistakes they are making is for us to stop playing and stop spending. At least if this is your intention to begin with here. People a lot more patient than myself have offered feedback over the course of months and months that seems to have been ignored.
They had said they were monitoring the situation and AA, etc. I just thought there'd be an adjustment in there somewhere. It makes AFK-ing seem a lot more appealing, since that still works anyway. |
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Sardonk Eternia
Multnomah Interstellar Holdings Inc.
193
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Posted - 2013.10.01 09:52:00 -
[231] - Quote
This is the most underwhelming patch so far. This constitutes a hotfix in any other game. I used to be the most diehard Dust fan but this game is such a huge letdown I can't even bear to log in anymore. Fix the framerate, add some meaningful game modes. This patch is...such a let down. |
Theophillous London
Paperthinz
1
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Posted - 2013.10.01 13:28:00 -
[232] - Quote
That's it? Please just take me back to pre-chrom. |
Theophillous London
Paperthinz
1
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Posted - 2013.10.01 13:29:00 -
[233] - Quote
Who cares about afk ? I dont let the afks afk w.e. |
Alex Smoke
The Nommo Insurance Fraud.
69
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Posted - 2013.10.01 20:06:00 -
[234] - Quote
CCP Shanghai you have let us all down, shame on you |
The-Errorist
Mannar Focused Warfare Gallente Federation
239
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Posted - 2013.10.01 20:30:00 -
[235] - Quote
Any news on when you guys will be expanding the player count? |
The-Errorist
Mannar Focused Warfare Gallente Federation
239
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Posted - 2013.10.01 20:31:00 -
[236] - Quote
Aeon Amadi wrote:CCP Logibro, you should see if we can get some tutorial resets for our main characters so we don't have to make a fraudulent account solely to see the new tutorials and provide feedback You can just go to the Neocom > Help > Tutorials. |
Levet Darasuum
Poetic Exiles
4
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Posted - 2013.10.02 02:38:00 -
[237] - Quote
Honestly all that I want to see is some good matchmaking. new players are going to get turned away from this game because they get out of the academy and get blasted by some jerk using the "flavor of the month" or pub stomping with prototype stuff when they only have basic and militia gear.
matchmaking should be based on allocated SP. if that is all i saw in an update i would be happy. I would wait a month for that. |
KibaX Blade
Dead Man's Game
5
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Posted - 2013.10.02 15:42:00 -
[238] - Quote
I was thinking, if players could earn defending points for defending the hacker from any incoming treat(10 or 20 WP). they do have to stay in range, the range should be the size of the range of the defending order that the squad leader gives to the members in the squad. |
Lilah Silverstone
The Arrow Project
141
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Posted - 2013.10.02 17:43:00 -
[239] - Quote
WP for scanning GÖÑGÖÑGÖÑGÖÑGÖÑ |
Revelations 514
Red Star. EoN.
126
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Posted - 2013.10.02 23:25:00 -
[240] - Quote
[/quote]It's balance. Some things gotta give. I am not seeing ppl give good ideas as to how to fix broken things in the game. Very strange: ppl only care that their specific fit, suit, weapon is taken care of and don't care about the big picture. This logic lead to everyone running in assault suit with Duvolle. No diversity, period. CAP ATTACK: THERE ARE NO SCOUTS LEFT IN THE GAME because they lose in each and every situations - even those where they were supposed to have a healthy advantage: sneaking and CQC.[/quote]
[/quote] Your presumption is wrong scouts are not supposed to have a healthy advantage at cqc that is a play style that has been introduced from other games, people said oh wow I can move fast equip a shotty and I'm good, problem is scouts are made to SCOUT which means go look around, scan, and hack, anything you do otherwise including nk, sub, shotty and attempting to take on the classes that are designed to kill, assault and heavy well thats on you, let me reiterate, scouts are fine for their intended purpose, like being the first to the objective, but they are not frontline assault troops. My advice is use it the way it was intended and you will be happier. Run to the objective hack scan and then change into a suit meant for frontline combat, scouts are just supportive but everyone wants to be a killer..... [/quote]
[/ME] So in order to play as a Scout competitively, your advice is to don another suit almost immediately? Do you even play this game? YOU know what Scouts are supposed to do? Cause you sound like you don't have a clue.
Also, some people have mentioned that Scouts need to profile dampen. If I need a mod in my slots in order to use my "advantage" then it's not much of an advantage. If that's how it should be then it should be built in. Mediums don't need extra equipment to survive more, its built in, same with heavies to even more extent. They can choose to further accentuate this and equip items that complement these inherited bonus', or choose to equip mods that shore up their weaknesses, or whatever. I should not need a mod to use my advantage, it should come built in as do the other suits.
I get so tired of, "use Scouts how they are intended" like you ******* have a clue. Don't tell me I am not supposed to be able to kill anyone in a game about killing. So are heavies only supposed to be AV? And assault kill infantry? and logi's heal infantry? and scouts hack ****? If this is true then only let them be able to do that and do away with the false notion of builds and choice. As it stands, people seem to think only Scouts should be in a limited capacity role, and all others can do whatever the hell they want. So why are Scouts the only ones without options? Right now a medium/Assault can stand toe to toe with a heavy, run as fast as a Scout, and carry and spec whatever they want. Same with logi for the most part. This is balance? A Scout can be a nimble Assassin, a sniper, suicide bomber, "spectator" (as many of you seem to believe), or speed tank; but they are not any of those other than spectator at the moment. Realistically they should even be able to sub as a quicker although weaker tank if that's what you wanna do. This game is about choices and class building as much as it is about shooting. Go ahead and take that away and then tell me how different this game is from any other?
In order to have choice you need to have a semblance of balance. Doesn't have to be perfect but right now it's far ******* from it. Not just for Scouts either. All classes need choice and balance. Balance is not subjective as many of you seem to preach. Balance does not mean everyone should die quickly, or take forever. Balance means that I can suit up the way I want with the class I want with the mods I want, and if I play into how I spec and have battlefield advantages, (element of surprise, better gear, high ground, ect), I should win that fight ESPECIALLY one on one. The hard part is you must balance the suits FIRST, then balance weapons, then vehicles, then mods, then equipment. Since this is not being done you have seen the results. Endless cycles of tweaks on the same friggen items and very little progression actually being made in the big picture. This is the logical progression though, if suits are balanced and then you balance weapons, you may discover some combinations are OP, and tweak the root of the issue rather than the symptom. If you know your suits are balanced individually, and the weapons are balanced individually, but stumble upon a combo of the two that is OP, you can just tweak the CPU/PG/Slots to compensate. Thats what that **** is there for. Follow progression and done. Rework sucks.
Now to close out this unbearably long post with "When are we going to acknowledge or fix the equipment delay bug introduced in 1.3"? I had one Dev reply with they saw it over 2 months ago and no update since then even though I keep bumping my own post just to get a response. Just an update. No demands for a time, or even a fix, just an update and acknowledgement that it was not lost in the jumble of **** to fix. I was all cordial and roses and **** until 2 months went by with no reply. Just gonna ignore this one and hope it goes away? I have sent emails, updated the appropriate threads, and persistently politely asked about this just to be ignored. I hope it's unintentional but at this point it's pretty hard to believe that's the case. If you are purposely ignoring this issue or me bringing this issue up then **** you and your game, don't spend the 50 I gave ya all in one place. BTW you may have noticed I have given up on being polite and cordial as I honestly don't give a **** any longer and 2 months of being ignored was enough for me to not feel the "value of a paying customer". Way to convert in the wrong direction. Need proof, look through my post history. |
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