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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Logibro
C C P C C P Alliance
2296
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Posted - 2013.09.26 16:59:00 -
[1] - Quote
Do you like squads? Of course you do! So in Uprising 1.5 CCP Nullarbor and Team True Grit are making it easier for you for find a squad and play DUST like it was meant to be. Read on to find out more. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP FoxFour
C C P C C P Alliance
132906
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Posted - 2013.09.26 17:13:00 -
[2] - Quote
Aikuchi Tomaru wrote:https://web.ccpgamescdn.com/dust/news.control/65170/1/2.JPG
Why are you doing this to us?! We want to see our chars from the front too!
We are mean mean people who like to flaunt our own dev hax abilities in front of you all. :P
If you wait for 1.5 you will get to find out more about this though! :D Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
132906
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Posted - 2013.09.26 17:15:00 -
[3] - Quote
Reav Hannari wrote:One of the example squad names says > 5 mil SP but I don't see any way to filter potential squad members.
This is also a case where having a standings system would be nice.
Otherwise, looks like a great start.
Our goal with this was to not add filter options directly into the squad adverts as we could probably come up with hundreds of them. Instead we gave as much space as possible for squad names so that players can police themselves and find different ways of working with this. The whole sandbox and offering tools for players to work with thing.
That is not to say we will never add filtering options, possibly in the future if it is required, but not at this time. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
132942
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Posted - 2013.09.27 14:50:00 -
[4] - Quote
Silas Swakhammer wrote:Will newbros (still in the Battle Academy) be able to access the Squad Finder?
Yes they will. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
132942
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Posted - 2013.09.27 14:50:00 -
[5] - Quote
RydogV wrote:I applaud progress. But this seems to be a somewhat underwhelming feature for established units who have no problem finding Squads....only trouble syncing the collective efforts of those Squads into the same battle...and I am speaking specifically about Faction Warfare.
That needs to be the next step up the Squad Chain. Either full 16-player Squads or the ability to access the Team menu prior to deployment and populate it so all players enter the match together.
This is basically what we are looking at doing the next time we touch squads. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
132942
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Posted - 2013.09.27 14:51:00 -
[6] - Quote
Severus Smith wrote:CCP FoxFour wrote:Reav Hannari wrote:One of the example squad names says > 5 mil SP but I don't see any way to filter potential squad members.
This is also a case where having a standings system would be nice.
Otherwise, looks like a great start. Our goal with this was to not add filter options directly into the squad adverts as we could probably come up with hundreds of them. Instead we gave as much space as possible for squad names so that players can police themselves and find different ways of working with this. The whole sandbox and offering tools for players to work with thing. That is not to say we will never add filtering options, possibly in the future if it is required, but not at this time. Can we get another option, under the Availability, that lets us set if we want autojoin on or not? So if I, as squad leader, put out a Public squad invite saying "5+ mil SP" and a new player clicks it I see an alert that says "Sir Snuffington wants to join your squad" and I can click that, see their stats and hit accept / reject? I know this will cause some problems of people just rejecting people who don't meet their strict requirements. But rejection will happen regardless. It also saves a step of that new player joining a squad labeled "5+ mil SP" and then being kicked by the squad leader. This helps ensure that the squad leader doesn't have to play whack a mole by kicking people who don't fit the criteria out to make space.
When we next touch squads I would like to see the option in squads along the lines of "applications must be approved" and then the squad leader can accept or reject applications to join the squad. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
132942
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Posted - 2013.09.27 15:05:00 -
[7] - Quote
BursegSardaukar wrote:So... no joining a squad already deployed? As a squad leader or member I'm stuck waiting around in CQ for people to join the thing, which is a majority of the pain.
That being said, I have been using the EVE-side fleet finder every single day since it was introduced. When guys type "x" in Alliance I can smugly ignore them. Now I can do the same with LFS.
One of the changes that we couldn't get in and ready is that we would like players to be able to see squads from their own corporation and alliance even if they are full or deployed to a battle. This helps give players an idea as to how active their corporation/alliance is but also would allow you to join a squad while it's deployed and then just wait for them to finish the battle. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
132942
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Posted - 2013.09.27 15:06:00 -
[8] - Quote
Aeon Amadi wrote:CCP FoxFour wrote:
When we next touch squads I would like to see the option in squads along the lines of "applications must be approved" and then the squad leader can accept or reject applications to join the squad.
Eh, might be over-complicating things if you go with accept/reject applications in the true sense of the word. I mean, just show name, total SP and an accept/reject option - all you really need.
We won't be showing players SP, at least not unless something drastic changes, as that is a private thing.
How is what I described more complicated than what you described though? Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
132942
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Posted - 2013.09.27 15:07:00 -
[9] - Quote
Beren Hurin wrote:It would be nice to be able to quickly pull up a player's stats in their show info, rather than adding them to contacts, then loading their stats.
Yes, possibly this seems like it would be a good idea, however if we do it I can't see it being a very high priority. Will probably have to wait until we redo the leaderboards. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
132950
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Posted - 2013.09.27 15:19:00 -
[10] - Quote
Banning Hammer wrote:CCP FoxFour wrote:Beren Hurin wrote:It would be nice to be able to quickly pull up a player's stats in their show info, rather than adding them to contacts, then loading their stats. Yes, possibly this seems like it would be a good idea, however if we do it I can't see it being a very high priority. Will probably have to wait until we redo the leaderboards. When ? ... i mean the "redo the leaderboards" thing, because it really needs some "redoing".
Not any time in the immediate future, need core gameplay to be better first. Game Designer // Team True Grit http://twitter.com/regnerba |
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