Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Aina Misora
Kinsho Swords Caldari State
0
|
Posted - 2013.09.26 22:29:00 -
[61] - Quote
I finally took the time to log in and make a forum account to say this...
**** yes!!! Thank you CCP! |
Vell0cet
Royal Uhlans Amarr Empire
339
|
Posted - 2013.09.26 22:35:00 -
[62] - Quote
This is a nice first step for squads, it has the basics and should help a lot. |
Aleksander Black
Immortal Retribution
131
|
Posted - 2013.09.26 23:21:00 -
[63] - Quote
Looking good, looking good. I have to say that this game is getting much better with each patch. |
low genius
the sound of freedom Renegade Alliance
493
|
Posted - 2013.09.26 23:26:00 -
[64] - Quote
I guess the little things are nice, but I think everyone is hoping for something better out of this update. |
Aleksander Black
Immortal Retribution
131
|
Posted - 2013.09.26 23:35:00 -
[65] - Quote
low genius wrote:I guess the little things are nice, but I think everyone is hoping for something better out of this update.
Not really. You can only do so much in a monthly cycle and they spent some time in the beginning of the current one fixing issues from the previous. I'm liking what they have showed us so far, pretty good and important stuff, but as far as bigger changes go I'm expecting one for every two patches.
Not that I wouldn't like to be surprised. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2314
|
Posted - 2013.09.26 23:49:00 -
[66] - Quote
Aleksander Black wrote:low genius wrote:I guess the little things are nice, but I think everyone is hoping for something better out of this update. Not really. You can only do so much in a monthly cycle and they spent some time in the beginning of the current one fixing issues from the previous. I'm liking what they have showed us so far, pretty good and important stuff, but as far as bigger changes go I'm expecting one for every two patches. Not that I wouldn't like to be surprised. Admittedly 1.4 was big in terms of map design.... but.... 1.5 please be content based... |
Aleksander Black
Immortal Retribution
131
|
Posted - 2013.09.26 23:55:00 -
[67] - Quote
New weapons were pushed back to 1.6. I'm betting that's the closer content that we will have, together with vehicle changes and stuff, depend on your definition of content. If they were adding any other new content in 1.5 (weapons/suits) I believe we would have heard about it by now.
But like I said, I wouldn't mind being surprised. Like, Amarr light frames... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2314
|
Posted - 2013.09.26 23:57:00 -
[68] - Quote
Aleksander Black wrote:New weapons were pushed back to 1.6. I'm betting that's the closer content that we will have, together with vehicle changes and stuff, depend on your definition of content. If they were adding any other new content in 1.5 (weapons/suits) I believe we would have heard about it by now.
But like I said, I wouldn't mind being surprised. Like, Amarr light frames...
AMARR HAV, AMARR PILOT... PILOTS, AMARR EVERYTHING WOLFMAN!
DO IT AND ALL TEH LAMBS WILL BE YOURS! |
Aleksander Black
Immortal Retribution
131
|
Posted - 2013.09.27 00:07:00 -
[69] - Quote
True Adamance wrote:Aleksander Black wrote:New weapons were pushed back to 1.6. I'm betting that's the closer content that we will have, together with vehicle changes and stuff, depend on your definition of content. If they were adding any other new content in 1.5 (weapons/suits) I believe we would have heard about it by now.
But like I said, I wouldn't mind being surprised. Like, Amarr light frames... AMARR HAV, AMARR PILOT... PILOTS, AMARR EVERYTHING WOLFMAN! DO IT AND ALL TEH LAMBS WILL BE YOURS!
lol
Don't even start with Amarr HAVs. I want them so bad.
At least I got time to finish my infantry skill tree until they are released. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2315
|
Posted - 2013.09.27 00:11:00 -
[70] - Quote
Aleksander Black wrote:True Adamance wrote:Aleksander Black wrote:New weapons were pushed back to 1.6. I'm betting that's the closer content that we will have, together with vehicle changes and stuff, depend on your definition of content. If they were adding any other new content in 1.5 (weapons/suits) I believe we would have heard about it by now.
But like I said, I wouldn't mind being surprised. Like, Amarr light frames... AMARR HAV, AMARR PILOT... PILOTS, AMARR EVERYTHING WOLFMAN! DO IT AND ALL TEH LAMBS WILL BE YOURS! lol Don't even start with Amarr HAVs. I want them so bad. At least I got time to finish my infantry skill tree until they are released. I will be the strongest Amarrian HAVer..... besides Void Echo.... and Charlotte O'dell, and those other guys..... |
|
GVGMODE
WorstPlayersEver
36
|
Posted - 2013.09.27 01:57:00 -
[71] - Quote
It looks OK, but I would prefer having more options when I am looking for a squad such as :
Game Mode (Deployment) Language Region Selection Total Kills Kill to Death Ratio Win/Loss Ratio Alliance (Include or exclude alliance) Corporation (Include or exclude corporation) Blocked List (If you have a player blocked it will ignore that squad)
|
Niuvo
The Phoenix Federation
560
|
Posted - 2013.09.27 02:44:00 -
[72] - Quote
mmm Kit kats. |
Iron Wolf Saber
Den of Swords
8967
|
Posted - 2013.09.27 04:59:00 -
[73] - Quote
Aleksander Black wrote:New weapons were pushed back to 1.6. I'm betting that's the closer content that we will have, together with vehicle changes and stuff, depend on your definition of content. If they were adding any other new content in 1.5 (weapons/suits) I believe we would have heard about it by now.
But like I said, I wouldn't mind being surprised. Like, Amarr light frames...
New Weapons and Vehicle balances were pushed out of 1.5 tentatively into 1.6 but there is no guarantee that is going to happen or not. 1.6 already had a lot of work thrown into it and the weapons and vehicle changes coming in may have overinflated it. While there is no limits to patch sizes CCP does like keeping the patches smaller as its less to sort though in bug hunting as well as not keeping customers in download limbo.
So unless CCP says otherwise I don't expect features of 1.6 set in stone or guaranteed to be in. |
Ghost Kaisar
Pradox One
328
|
Posted - 2013.09.27 05:17:00 -
[74] - Quote
Iron Wolf Saber wrote:Aleksander Black wrote:New weapons were pushed back to 1.6. I'm betting that's the closer content that we will have, together with vehicle changes and stuff, depend on your definition of content. If they were adding any other new content in 1.5 (weapons/suits) I believe we would have heard about it by now.
But like I said, I wouldn't mind being surprised. Like, Amarr light frames... New Weapons and Vehicle balances were pushed out of 1.5 tentatively into 1.6 but there is no guarantee that is going to happen or not. 1.6 already had a lot of work thrown into it and the weapons and vehicle changes coming in may have overinflated it. While there is no limits to patch sizes CCP does like keeping the patches smaller as its less to sort though in bug hunting as well as not keeping customers in download limbo. So unless CCP says otherwise I don't expect features of 1.6 set in stone or guaranteed to be in.
Mixed message here. Are the weapon and vehicle balances being pushed to 1.7? OR is it just safe to assume that you guys are just a whole patch behind now? I.e 1.5 is now 1.6. 1.6 is now 1.7 etc. etc. etc. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
178
|
Posted - 2013.09.27 05:44:00 -
[75] - Quote
Ydubbs81 RND wrote: This is cool...but being able to simply join a corp member's battle will be better. That way, if there game has any open spots, you don't have to wait until their game is over in order to join.
Yep, I was so hoping this would be included in the squad finder. Oh well, nice feature all the same.
EDIT: Joining a corpmate's battle is the ONLY time I'd be happy about late-joining a match. |
Sylwester Dziewiecki
Beyond Hypothetical Box
173
|
Posted - 2013.09.27 11:40:00 -
[76] - Quote
CCP Logibro wrote:Do you like squads? Of course you do! So in Uprising 1.5 CCP Nullarbor and Team True Grit are making it easier for you for find a squad and play DUST like it was meant to be. Read on to find out more. "Squad availability: private" means that squad will be available only for people from our contact list or selected by us players?
If answer is "No." ;) Could you please consider allowing players that are in different corporation/alliance to find each other using squad filters if the only factor that unites them is chat channel, and contact list? That would be awesome if we could have special list for people that can join our squad. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1489
|
Posted - 2013.09.27 12:37:00 -
[77] - Quote
Better late than never, i guess .... |
Forlorn Destrier
Bullet Cluster
1838
|
Posted - 2013.09.27 13:29:00 -
[78] - Quote
Per the "bad translator" the correct title of this blog is:
"New option: a header and a bad time 1.5 features."
http://ackuna.com/badtranslator |
Banning Hammer
Tal-Romon Legion Amarr Empire
1490
|
Posted - 2013.09.27 13:44:00 -
[79] - Quote
"New option: predict 1.5 contains a header and a bad"
That thing is fun.... Who is next ? |
|
CCP FoxFour
C C P C C P Alliance
132942
|
Posted - 2013.09.27 14:50:00 -
[80] - Quote
Silas Swakhammer wrote:Will newbros (still in the Battle Academy) be able to access the Squad Finder?
Yes they will. :) Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
|
CCP FoxFour
C C P C C P Alliance
132942
|
Posted - 2013.09.27 14:50:00 -
[81] - Quote
RydogV wrote:I applaud progress. But this seems to be a somewhat underwhelming feature for established units who have no problem finding Squads....only trouble syncing the collective efforts of those Squads into the same battle...and I am speaking specifically about Faction Warfare.
That needs to be the next step up the Squad Chain. Either full 16-player Squads or the ability to access the Team menu prior to deployment and populate it so all players enter the match together.
This is basically what we are looking at doing the next time we touch squads. :) Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
CCP FoxFour
C C P C C P Alliance
132942
|
Posted - 2013.09.27 14:51:00 -
[82] - Quote
Severus Smith wrote:CCP FoxFour wrote:Reav Hannari wrote:One of the example squad names says > 5 mil SP but I don't see any way to filter potential squad members.
This is also a case where having a standings system would be nice.
Otherwise, looks like a great start. Our goal with this was to not add filter options directly into the squad adverts as we could probably come up with hundreds of them. Instead we gave as much space as possible for squad names so that players can police themselves and find different ways of working with this. The whole sandbox and offering tools for players to work with thing. That is not to say we will never add filtering options, possibly in the future if it is required, but not at this time. Can we get another option, under the Availability, that lets us set if we want autojoin on or not? So if I, as squad leader, put out a Public squad invite saying "5+ mil SP" and a new player clicks it I see an alert that says "Sir Snuffington wants to join your squad" and I can click that, see their stats and hit accept / reject? I know this will cause some problems of people just rejecting people who don't meet their strict requirements. But rejection will happen regardless. It also saves a step of that new player joining a squad labeled "5+ mil SP" and then being kicked by the squad leader. This helps ensure that the squad leader doesn't have to play whack a mole by kicking people who don't fit the criteria out to make space.
When we next touch squads I would like to see the option in squads along the lines of "applications must be approved" and then the squad leader can accept or reject applications to join the squad. Game Designer // Team True Grit http://twitter.com/regnerba |
|
Beren Hurin
Onslaught Inc RISE of LEGION
1725
|
Posted - 2013.09.27 14:55:00 -
[83] - Quote
It would be nice to be able to quickly pull up a player's stats in their show info, rather than adding them to contacts, then loading their stats. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3125
|
Posted - 2013.09.27 14:59:00 -
[84] - Quote
CCP FoxFour wrote:
When we next touch squads I would like to see the option in squads along the lines of "applications must be approved" and then the squad leader can accept or reject applications to join the squad.
Eh, might be over-complicating things if you go with accept/reject applications in the true sense of the word.
I mean, just show name, total SP and an accept/reject option - all you really need. |
|
CCP FoxFour
C C P C C P Alliance
132942
|
Posted - 2013.09.27 15:05:00 -
[85] - Quote
BursegSardaukar wrote:So... no joining a squad already deployed? As a squad leader or member I'm stuck waiting around in CQ for people to join the thing, which is a majority of the pain.
That being said, I have been using the EVE-side fleet finder every single day since it was introduced. When guys type "x" in Alliance I can smugly ignore them. Now I can do the same with LFS.
One of the changes that we couldn't get in and ready is that we would like players to be able to see squads from their own corporation and alliance even if they are full or deployed to a battle. This helps give players an idea as to how active their corporation/alliance is but also would allow you to join a squad while it's deployed and then just wait for them to finish the battle. Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
CCP FoxFour
C C P C C P Alliance
132942
|
Posted - 2013.09.27 15:06:00 -
[86] - Quote
Aeon Amadi wrote:CCP FoxFour wrote:
When we next touch squads I would like to see the option in squads along the lines of "applications must be approved" and then the squad leader can accept or reject applications to join the squad.
Eh, might be over-complicating things if you go with accept/reject applications in the true sense of the word. I mean, just show name, total SP and an accept/reject option - all you really need.
We won't be showing players SP, at least not unless something drastic changes, as that is a private thing.
How is what I described more complicated than what you described though? Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
CCP FoxFour
C C P C C P Alliance
132942
|
Posted - 2013.09.27 15:07:00 -
[87] - Quote
Beren Hurin wrote:It would be nice to be able to quickly pull up a player's stats in their show info, rather than adding them to contacts, then loading their stats.
Yes, possibly this seems like it would be a good idea, however if we do it I can't see it being a very high priority. Will probably have to wait until we redo the leaderboards. Game Designer // Team True Grit http://twitter.com/regnerba |
|
Aleksander Black
Immortal Retribution
136
|
Posted - 2013.09.27 15:10:00 -
[88] - Quote
Overall you can tell that it's a good foundation to work upon, which will allow for many interesting features. That's one of the things I liked most about the way you handled the Squad Finder, the other is how it will help a lot the life of the newberries.
Iron Wolf Saber wrote: New Weapons and Vehicle balances were pushed out of 1.5 tentatively into 1.6 but there is no guarantee that is going to happen or not. 1.6 already had a lot of work thrown into it and the weapons and vehicle changes coming in may have overinflated it. While there is no limits to patch sizes CCP does like keeping the patches smaller as its less to sort though in bug hunting as well as not keeping customers in download limbo.
So unless CCP says otherwise I don't expect features of 1.6 set in stone or guaranteed to be in.
I don't expect anything to be set in stone, let alone the features of 1.6 or any other patch. Even if they said they'd try to push it into 1.6, which they did and that's what I first meant, I can understand if its not ready until then and I will not flood the forums with rage and tears if that's the case. I know they have a lot to work on and that they are trying to deliver something with quality which is impossible to do in a haste. I prefer a job well done, even if it takes a while, than something rushed and rubbish. Plus I'd rather have this kind of communication even if we have to deal together with frustration sometimes, than having no communication at all.
As for holding back on the patch because of the download limbo, I think it's worth it to download anyway! Don't hold that stuff back because of me, do it if you have too many bugs to sort through or anything but I'm fine with downloading lots of awesomeness.
Plus... "1.6 already has a lot of work thrown into it". I wonder what we might see that's worth pushing back freaking weapons and vehicles. You are making me expect a lot of things good sir, but I know better. I will wait and see it for myself when the time comes. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1492
|
Posted - 2013.09.27 15:12:00 -
[89] - Quote
CCP FoxFour wrote:Beren Hurin wrote:It would be nice to be able to quickly pull up a player's stats in their show info, rather than adding them to contacts, then loading their stats. Yes, possibly this seems like it would be a good idea, however if we do it I can't see it being a very high priority. Will probably have to wait until we redo the leaderboards.
When ? ... i mean the "redo the leaderboards" thing, because it really needs some "redoing". |
|
CCP FoxFour
C C P C C P Alliance
132950
|
Posted - 2013.09.27 15:19:00 -
[90] - Quote
Banning Hammer wrote:CCP FoxFour wrote:Beren Hurin wrote:It would be nice to be able to quickly pull up a player's stats in their show info, rather than adding them to contacts, then loading their stats. Yes, possibly this seems like it would be a good idea, however if we do it I can't see it being a very high priority. Will probably have to wait until we redo the leaderboards. When ? ... i mean the "redo the leaderboards" thing, because it really needs some "redoing".
Not any time in the immediate future, need core gameplay to be better first. Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |