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Synbot
Expert Intervention Caldari State
166
|
Posted - 2013.09.25 01:24:00 -
[1] - Quote
Yup. Another AR balancing post. This is my view on how we can balance it.
I've been an AR user since I've first started playing in January. From my experience as an AR user, I put together a document that would make this weapon more of a 'jack-of-all-trades' weapon. I'm not necessarily proposing to nerf or buff it. Simply balancing it.
https://docs.google.com/document/d/1UDin3aJhrQ2dg_oTzbMfoDlQ9H542of48Twk-NG_9Xw/edit?usp=sharing
Do note, I've not done any variants or tiers of this weapon. Just the plain Assault Rifle. I'll do tiers and variants later.
I hope you enjoy! Feedback is always welcomed. |
KING CHECKMATE
TEAM SATISFACTION
1252
|
Posted - 2013.09.25 01:30:00 -
[2] - Quote
Synbot wrote:Yup. Another AR balancing post. This is my view on how we can balance it. I've been an AR user since I've first started playing in January. From my experience as an AR user, I put together a document that would make this weapon more of a 'jack-of-all-trades' weapon. I'm not necessarily proposing to nerf or buff it. Simply balancing it. https://docs.google.com/document/d/1UDin3aJhrQ2dg_oTzbMfoDlQ9H542of48Twk-NG_9Xw/edit?usp=sharingDo note, I've not done any variants or tiers of this weapon. Just the plain Assault Rifle. I'll do tiers and variants later. I hope you enjoy! Feedback is always welcomed.
I'll give you a +1 because that was very elaborate work. But i disagree.I think ARs are powerful,but as they are i think they are good. An above avarege player like myself can do in any AR user with my niche weapon the Scrambler rifle.(Other playerswith TAC ars,ASCR,SMG's,Mass drivers,etc...) They are just the most overall effective weapon,but its not OP.There by they dont need a ''balance''.
Hear me now people.The AR playerbase is around 55%-60% Of all dust 514
If you ''balance'' (NERF) the AR, you will have at LEAST 50% of our miserable 2000 playerbase complaining/leaving just because some niche weapon users felt they were getting overrun by ARs.
I prefer dealing with ARs as they are than loosing yet another 400-800 players due to AR nerf. |
Synbot
Expert Intervention Caldari State
167
|
Posted - 2013.09.25 01:39:00 -
[3] - Quote
KING CHECKMATE wrote:Synbot wrote:Yup. Another AR balancing post. This is my view on how we can balance it. I've been an AR user since I've first started playing in January. From my experience as an AR user, I put together a document that would make this weapon more of a 'jack-of-all-trades' weapon. I'm not necessarily proposing to nerf or buff it. Simply balancing it. https://docs.google.com/document/d/1UDin3aJhrQ2dg_oTzbMfoDlQ9H542of48Twk-NG_9Xw/edit?usp=sharingDo note, I've not done any variants or tiers of this weapon. Just the plain Assault Rifle. I'll do tiers and variants later. I hope you enjoy! Feedback is always welcomed. I'll give you a +1 because that was very elaborate work.But i disagree.I think ARs are powerful,but as they are i think they are good. An above avarege player like myself can do in any AR user with my niche weapon the Scrambler rifle.(Other playerswith TAC ars,ASCR,SMG's,Mass drivers,etc...) T hey are just the most overall effective weapon,but its not OP.There by they dont need a ''balance''. Hear me now people.The AR playerbase is around 55%-60% Of all dust 514If you ''balance'' (NERF) the AR, you will have at LEAST 50% of our miserable 2000 playerbase complaining/leaving just because some niche weapon users felt they were getting overrun by ARs. I prefer dealing with ARs as they are than loosing yet another 400-800 players due to AR nerf. I as well do believe they are powerful. Which, of course, is why I stuck with it. I've taken out heavies before, and sometimes it's so easy for me I begin to question. I've taken people out 40-60m away so easily as well. I continued to question its power. I do enjoy the AR, I love it. The majority of my fits use the assault rifle. It's almost the only weapon I really specced into. I firmly believe that the AR can change, which is the reason for calling it a balance. A balance is not a nerf. This weapon will still be powerful, in fact this weapon would be more powerful at a short-medium range due to its damage output. But it comes with a balance, reduced clip size.
Reducing range, adding a little kick and reducing accuracy just a bit will make it less able to take out hostiles far away. Something I've always felt was a little strange. I felt too powerful being able to take out people from practically any range.
The description of the weapon points out that it is a jack of all trades weapon, currently I believe it is not. So I'm proposing it to be more of one.
Thank you for your feedback +1
Edit: Another thing I'd like to note. The changes I proposed would make this weapon a more strategic weapon. You have a weapon more suited for a variety of situations, as well as a weapon that discourages 'tactics' such as running around killing everything that moves. Adding kick will make you shoot in bursts, forcing you to make your shots counts, especially with reduced clip. The reduced clip will also force people to use there ammo wisely. The very little extended reload time allows people to move to cover before reloading, even something as small as a change as .25s, it'll still encourage more people to reload under cover. Reducing the range will force people to actually avoid open areas. Effectively living up to its name as 'assault' rifle. I hope I'm making sense. |
KING CHECKMATE
TEAM SATISFACTION
1256
|
Posted - 2013.09.25 01:56:00 -
[4] - Quote
I was just talking with 4 of my friends about your post. They all use Duvolles ARs.
They say they wouldnt mind a CLIP REDUCTION, but the damage should stay.
I kind of agree with them,i mean,still hit hard,but negating your spray and pray ability wthat is at the end of the day the REAL problem.
45 For Regular ARS 18-24 TAC 30 for Burst 30 For Breach
This of course.If applied needs,for balance sake, a clip reduction for Scramblers:
55 ASCR 35 SCrbs
Just my 2 cents. |
Synbot
Expert Intervention Caldari State
167
|
Posted - 2013.09.25 02:06:00 -
[5] - Quote
KING CHECKMATE wrote:I was just talking with 4 of my friends about your post. They all use Duvolles ARs.
They say they wouldnt mind a CLIP REDUCTION, but the damage should stay.
I kind of agree with them,i mean,still hit hard,but negating your spray and pray ability wthat is at the end of the day the REAL problem.
45 For Regular ARS 18-24 TAC 30 for Burst 30 For Breach
This of course.If applied needs,for balance sake, a clip reduction for Scramblers:
55 ASCR 35 SCrbs
Just my 2 cents. It is a good proposal, I too have thought of just reducing clip size. But in reality you're making the weapon UP. A few times I'll find myself have barely 5 or so bullets left right after killing just a medium frame. This is usually due to himher being a somewhat good distance from me and he/she's movement. If you reduce JUST the clip size you're penalizing the AR user for a situation like that. Increasing the damage just a tad bit would compensate for this. It's reducing the spray and pray 'tactic' from ARs, while maintaining a good amount of damage. Because you will always miss. The least skilled players will miss more than the skilled, and will find that this weapon is not worth speccing into, then we'll have a reduced population using such a good weapon. (I'm not saying that reducing the population is a bad thing, but reducing the population because it's UP is a bad thing. I'd rather the population be reduced because there are weapons just as good as this one out there.)
I do appreciate their input, and I do like the clip stats for the variants. And it does make sense to reduce the ScrR's clip size. |
Buster Friently
Rosen Association
1711
|
Posted - 2013.09.25 02:31:00 -
[6] - Quote
The AR in Dust is supposed to be ablaster rifle. This means it should have high DPS, but be very short range.
It shouldn't be a generalist weapon in the first place - That was CCP's second mistake with it. Their first was naming it the assault rifle rather than the blaster/plasma rifle that it is.
Even the generalist version of this weapon might be ok if CCP didn't also go ahead and make it OP. Yes it is. It has too long a range, to much ammo, too high of DPS, and is too accurate.
Nerf a couple of these stats and the AR might be ok. Until then, Dust is dead.
Hail king AR. Hail AR 514. |
low genius
the sound of freedom Renegade Alliance
481
|
Posted - 2013.09.25 03:02:00 -
[7] - Quote
they're going to get their ranges shortened. that will change some things. they'll still be tough as coffin nails. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1084
|
Posted - 2013.09.25 03:17:00 -
[8] - Quote
I'm an AR user. It's the only weapon I have trained to a prototype level. I want ARs to be toned down.
Let that sink in for a moment. I want the only weapon I am capable of using to be toned down. It is OP. There's a reason 60% or higher of the playerbase uses ARs. This whole build has been a giant clusterf*ck, and rapid fire weapons (aside from the HMG) are to blame. The time to kill has gone down to a Rainbow 6 shooter level of one shot one kill, effectively. You don't get to react. Your skill points in shield extension or armor plating don't count for anything. All that matters is that you're using an AR or assault scrambler, and that you shot the other guy first.
Imagine if every frigate in eve came with a doomsday device on it. That is what Dust is today. Subdreddit has 382 people in it who have logged in during the last 30 days. After a few weeks with this ridiculous instakill version of Dust the average number of players logged in for our corp has dropped to less than 10.
People do not enjoy playing Dust in it's current state.
My approach to this is to log in and play a few games with cheap fits in a squad, and log out the moment I get bored. Lately I'm getting about two games in before I get to that point. The only reason I'm still logging in every day is because of the SP bonus. If it weren't for that I'd play once every three days. I used to cap out every week and then start leveling an alt.
Yes Dust has had some major improvements, and yes it will continue to do so. But I think the game has come to a critical point. The massive buff to high ROF weapons was a gigantic leap in the wrong direction. People just die way too fast. If this doesn't get fixed quickly, I'm concerned that the playerbase is going to fall off a cliff that will take years to recover from.
I think even the laser rifle may need to be looked at. I loved it back in the day and was sad when it became useless, but now I think it's just too powerful again. This is all about time to kill, not how powerful one weapon is compared to another. |
Buster Friently
Rosen Association
1714
|
Posted - 2013.09.25 03:28:00 -
[9] - Quote
Kristoff Atruin wrote:I'm an AR user. It's the only weapon I have trained to a prototype level. I want ARs to be toned down.
Let that sink in for a moment. I want the only weapon I am capable of using to be toned down. It is OP. There's a reason 60% or higher of the playerbase uses ARs. This whole build has been a giant clusterf*ck, and rapid fire weapons (aside from the HMG) are to blame. The time to kill has gone down to a Rainbow 6 shooter level of one shot one kill, effectively. You don't get to react. Your skill points in shield extension or armor plating don't count for anything. All that matters is that you're using an AR or assault scrambler, and that you shot the other guy first.
Imagine if every frigate in eve came with a doomsday device on it. That is what Dust is today. Subdreddit has 382 people in it who have logged in during the last 30 days. After a few weeks with this ridiculous instakill version of Dust the average number of players logged in for our corp has dropped to less than 10.
People do not enjoy playing Dust in it's current state.
My approach to this is to log in and play a few games with cheap fits in a squad, and log out the moment I get bored. Lately I'm getting about two games in before I get to that point. The only reason I'm still logging in every day is because of the SP bonus. If it weren't for that I'd play once every three days. I used to cap out every week and then start leveling an alt.
Yes Dust has had some major improvements, and yes it will continue to do so. But I think the game has come to a critical point. The massive buff to high ROF weapons was a gigantic leap in the wrong direction. People just die way too fast. If this doesn't get fixed quickly, I'm concerned that the playerbase is going to fall off a cliff that will take years to recover from.
I think even the laser rifle may need to be looked at. I loved it back in the day and was sad when it became useless, but now I think it's just too powerful again. This is all about time to kill, not how powerful one weapon is compared to another.
Nail on the head. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1085
|
Posted - 2013.09.25 03:31:00 -
[10] - Quote
Just to elaborate on the point, I do enjoy FPS games where you die extremely quickly. I've played the hell out of Operation Flashpoint and similar games. The fact is that it is a play style that does not mesh with the character development and dropsuit customization of Dust. This one change makes 90% of the game entirely irrelevant. |
|
Meeko Fent
Seituoda Taskforce Command Caldari State
992
|
Posted - 2013.09.25 03:53:00 -
[11] - Quote
Rollback the 10% weapon bonus from 1.1
Increase the ARs recoil, both for balance sake and for immersion. After playing some AScR, I feel lik I'm shooting a intergalactic peashooter.
Slightly bump up the recoil and dispersion on AScR, along with making its OH mechanic visible.
Cut ranges where appropriate.
Balance the rest of weapons from there.
Ta da.
Look at me Wolfy, I even have some Honey-Glazed Lamb. |
Koan Zalinto
Bobbit's Hangmen
0
|
Posted - 2013.09.25 04:25:00 -
[12] - Quote
Gonna throw my two cents in as well I believe.
AR's. I love them. I play a scout running a scrambler pistol so this is the majority of my opposition. They do their job very efficiently especially to my poor over taxed shielding and armor. I've been slowly progressing this new character ( Just a little over a mill sp and rising. Just hit my cap a few hours ago for the week so I'm very happy that resets soon. ) Off topic. Back on topic now. The AR does its job of reminding me that I have no freakin armor. I run a valor suit because I'm cheap and had some aur left over from a pack I decided to buy. So my current ehp on my main ADV hacking scout is 92/199. The heavies with the HMG's don't scare me like an AR plinking at my armor when I'm tacticly retreating my motocross looking backside behind some cover toward my squad. I'm the annoying little guy that always tries to flank your group with the pistol and headshots people from you side to try and thin the group. So these AR's as current do their job to send my suit scurrying.
Now for a subject of things I've noticed on my bonus sp used up character. This one is specced into AR level 4 cause again, new characters. Now the problem seems to lie with my burst AR's. Doing damage calc's my ar is firing a three round burst at I believe ( cant remember exact figure but we will say...) 34 damage a shot? Three round bursts hitting a target with each bullet doing 34 should add up to 102 damage per pull of the trigger. It however still takes me half a mag to down an enemy from across two close rooftops. Im not sure if it's because I'm doing the calculations wrong or what but I think the hit registration might be wonky on this. I love that its a three round burst but for the effectiveness I cannot afford to fit it on my regular suits. ive used entire stocks of ammo with it not getting a single kill because people hop back into cover after standing there and letting me lay into them for several seconds. Idk, could just be me on those rifles.
In short, AR's dont all need a nerf, maybe a buff on the breach's rate of fire and a little bit more recoil would fix them. As well as maybe a bit less range to them with the exception of the burst and tac which I feel should be classed as Marksmen role type weapons, hence keep the range. My two cents. |
KING CHECKMATE
TEAM SATISFACTION
1265
|
Posted - 2013.09.25 04:25:00 -
[13] - Quote
Synbot wrote:KING CHECKMATE wrote:I was just talking with 4 of my friends about your post. They all use Duvolles ARs.
They say they wouldnt mind a CLIP REDUCTION, but the damage should stay.
I kind of agree with them,i mean,still hit hard,but negating your spray and pray ability wthat is at the end of the day the REAL problem.
45 For Regular ARS 18-24 TAC 30 for Burst 30 For Breach
This of course.If applied needs,for balance sake, a clip reduction for Scramblers:
55 ASCR 35 SCrbs
Just my 2 cents. It is a good proposal, I too have thought of just reducing clip size. But in reality you're making the weapon UP. A few times I'll find myself have barely 5 or so bullets left right after killing just a medium frame. This is usually due to himher being a somewhat good distance from me and he/she's movement. If you reduce JUST the clip size you're penalizing the AR user for a situation like that. Increasing the damage just a tad bit would compensate for this. It's reducing the spray and pray 'tactic' from ARs, while maintaining a good amount of damage. Because you will always miss. The least skilled players will miss more than the skilled, and will find that this weapon is not worth speccing into, then we'll have a reduced population using such a good weapon. (I'm not saying that reducing the population is a bad thing, but reducing the population because it's UP is a bad thing. I'd rather the population be reduced because there are weapons just as good as this one out there.) I do appreciate their input, and I do like the clip stats for the variants. And it does make sense to reduce the ScrR's clip size.
With all due respect my friend.If you dont drop an opponent with 20 AR bullets (Of course not a heavy) you are doing it wrong or spraying and praying. I have a Toxin AR with No proficiency nor Damage mods that i use ALWAYS when i start a game with my scout/uplink loadout and i always get 3-6 kills with it before dying. I mean.thats a STD weapon....on a 260 HP scout....
Not meaning to insult here at all. But it IS possible to drop 2 up to 3 enemies with 45 Bullets,ADV or higher. Just aim, to the head.Its a high Rof Weapon,you wont connect all of them,but while aiming to the head the ones that connect get a headshot bonus,there by hitting Very Hard.
AGAIN, the main reason i would be AGAINST touching ARS is because of the MASSIVE input of Ar users whining/asking for other nerfs and as it is,Dust is as balanced as ever, this is my opinion of course.
BUT IF the ARs where to be touched, i think 45 bullets would do the trick. This and a slight reload speed increase. I respect you opinion,just expresing mine. |
Korvin Lomont
United Pwnage Service RISE of LEGION
199
|
Posted - 2013.09.25 08:16:00 -
[14] - Quote
I do like the changes you suggest, the only thing that needs added is the correct range profile (short).
On the Clipsize yes it should be that way but only if you adjust the Clipsize of all the other automatic weapons as the AR would fall behind them pretty far especially the AsCR. In general the Clipsize of the Semi and full automatic weapons seem a bit high. |
Korvin Lomont
United Pwnage Service RISE of LEGION
199
|
Posted - 2013.09.25 08:23:00 -
[15] - Quote
Buster Friently wrote:The AR in Dust is supposed to be a blaster rifle. This means it should have high DPS, but be very short range.
It shouldn't be a generalist weapon in the first place - That was CCP's second mistake with it. Their first was naming it the assault rifle rather than the blaster/plasma rifle that it is.
Even the generalist version of this weapon might be ok if CCP didn't also go ahead and make it OP. Yes it is. It has too long a range, to much ammo, too high of DPS, and is too accurate.
Nerf a couple of these stats and the AR might be ok. Until then, Dust is dead.
Hail king AR. Hail AR 514.
I agree on the Range and the Accuracy, I disagree on the DPS and ammo.
Compared to the AsCR ( the only real comparable weapon) the GAR has nearly the same DPS and Range (Stupid concep) but the AsCR has a bigger clip and more ammo. So any changes to the GAR have to be followed by a balance approach on the AsCR (and bear in mind the AsCr should only mimic the power of the GAR)
|
KING CHECKMATE
TEAM SATISFACTION
1288
|
Posted - 2013.09.25 22:50:00 -
[16] - Quote
Korvin Lomont wrote:Buster Friently wrote:The AR in Dust is supposed to be a blaster rifle. This means it should have high DPS, but be very short range.
It shouldn't be a generalist weapon in the first place - That was CCP's second mistake with it. Their first was naming it the assault rifle rather than the blaster/plasma rifle that it is.
Even the generalist version of this weapon might be ok if CCP didn't also go ahead and make it OP. Yes it is. It has too long a range, to much ammo, too high of DPS, and is too accurate.
Nerf a couple of these stats and the AR might be ok. Until then, Dust is dead.
Hail king AR. Hail AR 514. I agree on the Range and the Accuracy, I disagree on the DPS and ammo. Compared to the AsCR ( the only real comparable weapon) the GAR has nearly the same DPS and Range (Stupid concep) but the AsCR has a bigger clip and more ammo. So any changes to the GAR have to be followed by a balance approach on the AsCR (and bear in mind the AsCr should only mimic the power of the GAR)
People comparing ASCR with ARs are demented, sorry but its true. If the ASCR was so good , there would be more people using it,and as it is i can get in a game and see 10 people with AR and i've never seen more than 1-2 ASCR in a game.Why, the ARs dont have recoil,nor dispersion rate, have equal or even more optimal range than the ASCR,dont have the amount of muzzle flash the ASCR has nor it overheats.... the :''the only real comparable weapon'' part is just , incorrect.There is NO weapon that compares to the AR.
OF COURSE if the ARs would get a ammo decrease to 45 the ASCR would have an ammo decrease equally comparable.ASCR clips, 60.
|
ShinyJay
Destruction Reapers The Superpowers
102
|
Posted - 2013.09.25 23:04:00 -
[17] - Quote
KING CHECKMATE wrote:Korvin Lomont wrote:Buster Friently wrote:The AR in Dust is supposed to be a blaster rifle. This means it should have high DPS, but be very short range.
It shouldn't be a generalist weapon in the first place - That was CCP's second mistake with it. Their first was naming it the assault rifle rather than the blaster/plasma rifle that it is.
Even the generalist version of this weapon might be ok if CCP didn't also go ahead and make it OP. Yes it is. It has too long a range, to much ammo, too high of DPS, and is too accurate.
Nerf a couple of these stats and the AR might be ok. Until then, Dust is dead.
Hail king AR. Hail AR 514. I agree on the Range and the Accuracy, I disagree on the DPS and ammo. Compared to the AsCR ( the only real comparable weapon) the GAR has nearly the same DPS and Range (Stupid concep) but the AsCR has a bigger clip and more ammo. So any changes to the GAR have to be followed by a balance approach on the AsCR (and bear in mind the AsCr should only mimic the power of the GAR) People comparing ASCR with ARs are demented, sorry but its true.If the ASCR was so good , there would be more people using it,and as it is i can get in a game and see 10 people with AR and i've never seen more than 1-2 ASCR in a game.Why, the ARs dont have recoil,nor dispersion rate, have equal or even more optimal range than the ASCR,dont have the amount of muzzle flash the ASCR has nor it overheats.... the :''the only real comparable weapon'' part is just , incorrect. There is NO weapon that compares to the AR.OF COURSE if the ARs would get a ammo decrease to 45 the ASCR would have an ammo decrease equally comparable.ASCR clips, 60.
don't forget that you need at least lvl 4 for scrambler rifle ops just to get the assault one, but don't need much for the AR |
Synbot
Expert Intervention Caldari State
180
|
Posted - 2013.09.26 02:10:00 -
[18] - Quote
Kristoff Atruin wrote:I'm an AR user. It's the only weapon I have trained to a prototype level. I want ARs to be toned down.
Let that sink in for a moment. I want the only weapon I am capable of using to be toned down. It is OP. There's a reason 60% or higher of the playerbase uses ARs. This whole build has been a giant clusterf*ck, and rapid fire weapons (aside from the HMG) are to blame. The time to kill has gone down to a Rainbow 6 shooter level of one shot one kill, effectively. You don't get to react. Your skill points in shield extension or armor plating don't count for anything. All that matters is that you're using an AR or assault scrambler, and that you shot the other guy first.
Imagine if every frigate in eve came with a doomsday device on it. That is what Dust is today. Subdreddit has 382 people in it who have logged in during the last 30 days. After a few weeks with this ridiculous instakill version of Dust the average number of players logged in for our corp has dropped to less than 10.
People do not enjoy playing Dust in it's current state.
My approach to this is to log in and play a few games with cheap fits in a squad, and log out the moment I get bored. Lately I'm getting about two games in before I get to that point. The only reason I'm still logging in every day is because of the SP bonus. If it weren't for that I'd play once every three days. I used to cap out every week and then start leveling an alt.
Yes Dust has had some major improvements, and yes it will continue to do so. But I think the game has come to a critical point. The massive buff to high ROF weapons was a gigantic leap in the wrong direction. People just die way too fast. If this doesn't get fixed quickly, I'm concerned that the playerbase is going to fall off a cliff that will take years to recover from.
I think even the laser rifle may need to be looked at. I loved it back in the day and was sad when it became useless, but now I think it's just too powerful again. This is all about time to kill, not how powerful one weapon is compared to another. I share exactly your view. Very good post. +1 The AR is also the only weapon I proto'd too as well. And I found that I'm describing myself the further I read this. |
Synbot
Expert Intervention Caldari State
180
|
Posted - 2013.09.26 02:13:00 -
[19] - Quote
Koan Zalinto wrote:Gonna throw my two cents in as well I believe.
AR's. I love them. I play a scout running a scrambler pistol so this is the majority of my opposition. They do their job very efficiently especially to my poor over taxed shielding and armor. I've been slowly progressing this new character ( Just a little over a mill sp and rising. Just hit my cap a few hours ago for the week so I'm very happy that resets soon. ) Off topic. Back on topic now. The AR does its job of reminding me that I have no freakin armor. I run a valor suit because I'm cheap and had some aur left over from a pack I decided to buy. So my current ehp on my main ADV hacking scout is 92/199. The heavies with the HMG's don't scare me like an AR plinking at my armor when I'm tacticly retreating my motocross looking backside behind some cover toward my squad. Heavies simple cant keep up unless I missed one on my initial overlook of an area before moving in to harass. I'm the annoying little guy that always tries to flank your group with the pistol and headshots people from you side to try and thin the group. So these AR's as current do their job to send my suit scurrying.
Now for a subject of things I've noticed on my bonus sp used up character. This one is specced into AR level 4 cause again, new characters. Now the problem seems to lie with my burst AR's. Doing damage calc's my ar is firing a three round burst at I believe ( cant remember exact figure but we will say...) 34 damage a shot? Three round bursts hitting a target with each bullet doing 34 should add up to 102 damage per pull of the trigger. It however still takes me half a mag to down an enemy from across two close rooftops. Im not sure if it's because I'm doing the calculations wrong or what but I think the hit registration might be wonky on this. I love that its a three round burst but for the effectiveness I cannot afford to fit it on my regular suits. ive used entire stocks of ammo with it not getting a single kill because people hop back into cover after standing there and letting me lay into them for several seconds. Idk, could just be me on those rifles.
In short, AR's dont all need a nerf, maybe a buff on the breach's rate of fire and a little bit more recoil would fix them. As well as maybe a bit less range to them with the exception of the burst and tac which I feel should be classed as Marksmen role type weapons, hence keep the range. My two cents. I firmly stand with you on the fact that the variants of the AR is quite UP. I never use any variant of an AR. I want to. And I give it a shot every once in awhile, and just like last time, I find myself knowing it's just pointless and without efficiency. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1106
|
Posted - 2013.09.26 03:37:00 -
[20] - Quote
The auto scrambler being at a high SP level is a big part of its limited use. I'd have to log in and check, but I think it's also more expensive than a GEK as well. Combine this with a lot of people running only logi suits, it means that they have to always use the high end weapon in the line or be helpless up close. I skilled it up on an alt and it hits fairly accurately at a surprisingly long range, despite the scatter. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2433
|
Posted - 2013.09.26 03:50:00 -
[21] - Quote
I think it'd be amusing if the Gallente AR had the same projectile speed and round fall-off as the plasma cannon, amiright? |
Summ Dude
Militaires-Sans-Frontieres
32
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Posted - 2013.09.26 04:55:00 -
[22] - Quote
You've earned my +1 sir. My ideas for balancing ARs were a lot less involved than this; basically just increasing recoil and reducing range. But I actually really appreciate your approach because I think it really does drive that jack of all trades role home. One thing I didn't see you mention that I think also needs to be done is making the recoil actually work properly. Because right now, any recoil accumulated from continuous fire can instantly be removed and reset simply by letting go of the trigger for an instant. This makes no sense from either a mechanical or thematic perspective.
The only thing about your work that I really specifically didn't agree with was your comparison to real world assault rifles. This is really something that needs to be said more clearly anyway, so to go off on a minor tangent: this game has nothing to do with the real world. People frequently try to reference real world guns to make cases for their ideas, things like "IRL ARs and even miniguns can fire accurately up to or past 100 meters easy!" But again, this means literally nothing. Because Dust doesn't take place in modern day earth, it takes place in a future sci-fi far away galaxy setting. The technology used here in no way follows the norms and conventions of our technology, for better or worse.
And think about this, there is no 'biotic' HP, just shields and armor. This implies that when even a single bullet penetrates your suit, it kills you immediately with ease. Which means these guns are all actually incredibly lethal, which in turn means that these dropsuits must also be really really good at keeping people alive against such powerful munition. So while I have no doubt that your assault rifle can fire a bullet at least 100 meters, it simply isn't able to damage a target in a high-tech Iron Man suit.
Ok, sorry to get a little ranty there, but I think it needed to be said. Anywho, overall great work here OP. And I look forward to seeing more balancing ideas for other weapons in the future. |
Synbot
Expert Intervention Caldari State
183
|
Posted - 2013.09.26 23:50:00 -
[23] - Quote
Summ Dude wrote:You've earned my +1 sir. My ideas for balancing ARs were a lot less involved than this; basically just increasing recoil and reducing range. But I actually really appreciate your approach because I think it really does drive that jack of all trades role home. One thing I didn't see you mention that I think also needs to be done is making the recoil actually work properly. Because right now, any recoil accumulated from continuous fire can instantly be removed and reset simply by letting go of the trigger for an instant. This makes no sense from either a mechanical or thematic perspective.
The only thing about your work that I really specifically didn't agree with was your comparison to real world assault rifles. This is really something that needs to be said more clearly anyway, so to go off on a minor tangent: this game has nothing to do with the real world. People frequently try to reference real world guns to make cases for their ideas, things like "IRL ARs and even miniguns can fire accurately up to or past 100 meters easy!" But again, this means literally nothing. Because Dust doesn't take place in modern day earth, it takes place in a future sci-fi far away galaxy setting. The technology used here in no way follows the norms and conventions of our technology, for better or worse.
And think about this, there is no 'biotic' HP, just shields and armor. This implies that when even a single bullet penetrates your suit, it kills you immediately with ease. Which means these guns are all actually incredibly lethal, which in turn means that these dropsuits must also be really really good at keeping people alive against such powerful munition. So while I have no doubt that your assault rifle can fire a bullet at least 100 meters, it simply isn't able to damage a target in a high-tech Iron Man suit at that range.
Ok, sorry to get a little ranty there, but I think it needed to be said. Anywho, overall great work here OP. I look forward to seeing more of your balancing ideas for other weapons in the future. Yes I forgot about how the recoil is a little strange. With the addition of increasing recoil, hopefully it'll become more realistic. Instead of having it automatically reset, i'd hope to see a smoother transition.
Yes, futuristic assault rifles from a game is much different from ones in real life. But the only reason why I did include these assault rifles, was to let people know that 'these are assault rifles we use now. This is how fast they shoot and how much ammo can be in a mag'. Both are dubbed 'assault rifle'. In MY opinion, an assault rifle shouldn't have so much ammunition. An assault shouldn't take long. If anything call it a 'siege rifle' if you're gonna make the 'clip' (i prefer calling it mag) size 60+. The assault rifles are called 'assault rifles' for a reason. You're trying to kill a good amount of people as fast as possible, and in the most efficient manner with the objective of 'assaulting' an area or group of people. Having such a large clip size makes this more like an LMG than an AR. I hope you understand where I'm coming from. And I appreciate your post. |
Synbot
Expert Intervention Caldari State
183
|
Posted - 2013.09.27 01:22:00 -
[24] - Quote
I want to mention that I now have included the BAR into the proposal. Please give it a read and tell me what you think about it! |
ladwar
Dead Six Initiative Lokun Listamenn
1730
|
Posted - 2013.09.27 01:50:00 -
[25] - Quote
you know the RoF for the laser rifle is 750. |
deepfried salad gilliam
Sanguine Knights
7
|
Posted - 2013.09.27 02:16:00 -
[26] - Quote
KING CHECKMATE wrote:Synbot wrote:Yup. Another AR balancing post. This is my view on how we can balance it. I've been an AR user since I've first started playing in January. From my experience as an AR user, I put together a document that would make this weapon more of a 'jack-of-all-trades' weapon. I'm not necessarily proposing to nerf or buff it. Simply balancing it. https://docs.google.com/document/d/1UDin3aJhrQ2dg_oTzbMfoDlQ9H542of48Twk-NG_9Xw/edit?usp=sharingDo note, I've not done any variants or tiers of this weapon. Just the plain Assault Rifle. I'll do tiers and variants later. I hope you enjoy! Feedback is always welcomed. I'll give you a +1 because that was very elaborate work.But i disagree.I think ARs are powerful,but as they are i think they are good. An above avarege player like myself can do in any AR user with my niche weapon the Scrambler rifle.(Other playerswith TAC ars,ASCR,SMG's,Mass drivers,etc...) T hey are just the most overall effective weapon,but its not OP.There by they dont need a ''balance''. Hear me now people.The AR playerbase is around 55%-60% Of all dust 514If you ''balance'' (NERF) the AR, you will have at LEAST 50% of our miserable 2000 playerbase complaining/leaving just because some niche weapon users felt they were getting overrun by ARs. I prefer dealing with ARs as they are than loosing yet another 400-800 players due to AR nerf. Are you really making the ar users will rage quit argument?
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Synbot
Expert Intervention Caldari State
184
|
Posted - 2013.09.27 02:29:00 -
[27] - Quote
ladwar wrote:you know the RoF for the laser rifle is 750.
when you remove the HMG from the ammo count because is skews the numbers you only get 28 rounds per clip average.
also remove MD/sniper rifles because it skews your damage number as well as AV weapons. I was unaware of that.
I wanted to add the HMG because it has the highest ammo count. This is a crucial statistic in making the AR a jack of all trades weapon.
Never added the MD, SR, and AV weapons to damage. |
Fizzer94
L.O.T.I.S.
233
|
Posted - 2013.09.27 02:48:00 -
[28] - Quote
KING CHECKMATE wrote:I was just talking with 4 of my friends about your post. They all use Duvolles ARs.
They say they wouldnt mind a CLIP REDUCTION, but the damage should stay.
I kind of agree with them,i mean,still hit hard,but negating your spray and pray ability wthat is at the end of the day the REAL problem.
45 For Regular ARS 18-24 TAC 30 for Burst 30 For Breach
This of course.If applied needs,for balance sake, a clip reduction for Scramblers:
55 ASCR 35 SCrbs
Just my 2 cents. So the TAR get a bigger magazine size, but the ScRs gets theirs nerfed? That isn't balance. You don't balance the Scr using the AR as a control. You balance the TAR using the ScR. The ScR isn't balanced by clip size anyway, it is balanced by the fact that it overheats really fast.The ScR could have a magazine size of 100 and still be pretty balanced because it overheats after 15-20 shots anyway. The TAR is balanced by magazine size, and CCP made made it 18 rounds to emulate the average amount of shots it takes to overheat a ScR. By what I can tell, the TAR is an ScR that sacrifices fire rate so that it doesn't overheat, other than that, they are pretty much the same. The TAR gets more range, but I think CCP is actually going to change that around so that they have less than the ScR. Whether that means a nerf to the TAR or a buff to the ScR, I'm not sure. |
CharCharOdell
Shining Flame Amarr Empire
1025
|
Posted - 2013.09.27 13:33:00 -
[29] - Quote
KING CHECKMATE wrote:Synbot wrote:Yup. Another AR balancing post. This is my view on how we can balance it. I've been an AR user since I've first started playing in January. From my experience as an AR user, I put together a document that would make this weapon more of a 'jack-of-all-trades' weapon. I'm not necessarily proposing to nerf or buff it. Simply balancing it. https://docs.google.com/document/d/1UDin3aJhrQ2dg_oTzbMfoDlQ9H542of48Twk-NG_9Xw/edit?usp=sharingDo note, I've not done any variants or tiers of this weapon. Just the plain Assault Rifle. I'll do tiers and variants later. I hope you enjoy! Feedback is always welcomed. I'll give you a +1 because that was very elaborate work.But i disagree.I think ARs are powerful,but as they are i think they are good. An above avarege player like myself can do in any AR user with my niche weapon the Scrambler rifle.(Other playerswith TAC ars,ASCR,SMG's,Mass drivers,etc...) T hey are just the most overall effective weapon,but its not OP.There by they dont need a ''balance''. Hear me now people.The AR playerbase is around 55%-60% Of all dust 514If you ''balance'' (NERF) the AR, you will have at LEAST 50% of our miserable 2000 playerbase complaining/leaving just because some niche weapon users felt they were getting overrun by ARs. I prefer dealing with ARs as they are than loosing yet another 400-800 players due to AR nerf.
That's perfect AR scrub logic. You practically just admitted the AR was OP. Every other weapon (except AV) gets huge nerfs and ya'll laugh, but when people start saying the AR needs a nerf, and are intelligent about it, you're all up in arms because there are too many of you. All the niche weapon users had to adapt and you will have to as well, unless, of course, you beg for a respec. HTFU, scrub. |
Synbot
Expert Intervention Caldari State
185
|
Posted - 2013.09.28 01:48:00 -
[30] - Quote
I will be adding the TAR next. Does anyone have feedback on the BAR? |
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