Koan Zalinto
Bobbit's Hangmen
0
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Posted - 2013.09.25 04:25:00 -
[1] - Quote
Gonna throw my two cents in as well I believe.
AR's. I love them. I play a scout running a scrambler pistol so this is the majority of my opposition. They do their job very efficiently especially to my poor over taxed shielding and armor. I've been slowly progressing this new character ( Just a little over a mill sp and rising. Just hit my cap a few hours ago for the week so I'm very happy that resets soon. ) Off topic. Back on topic now. The AR does its job of reminding me that I have no freakin armor. I run a valor suit because I'm cheap and had some aur left over from a pack I decided to buy. So my current ehp on my main ADV hacking scout is 92/199. The heavies with the HMG's don't scare me like an AR plinking at my armor when I'm tacticly retreating my motocross looking backside behind some cover toward my squad. I'm the annoying little guy that always tries to flank your group with the pistol and headshots people from you side to try and thin the group. So these AR's as current do their job to send my suit scurrying.
Now for a subject of things I've noticed on my bonus sp used up character. This one is specced into AR level 4 cause again, new characters. Now the problem seems to lie with my burst AR's. Doing damage calc's my ar is firing a three round burst at I believe ( cant remember exact figure but we will say...) 34 damage a shot? Three round bursts hitting a target with each bullet doing 34 should add up to 102 damage per pull of the trigger. It however still takes me half a mag to down an enemy from across two close rooftops. Im not sure if it's because I'm doing the calculations wrong or what but I think the hit registration might be wonky on this. I love that its a three round burst but for the effectiveness I cannot afford to fit it on my regular suits. ive used entire stocks of ammo with it not getting a single kill because people hop back into cover after standing there and letting me lay into them for several seconds. Idk, could just be me on those rifles.
In short, AR's dont all need a nerf, maybe a buff on the breach's rate of fire and a little bit more recoil would fix them. As well as maybe a bit less range to them with the exception of the burst and tac which I feel should be classed as Marksmen role type weapons, hence keep the range. My two cents. |
Koan Zalinto
Bobbit's Hangmen
2
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Posted - 2013.09.28 03:16:00 -
[2] - Quote
Kristoff Atruin wrote:The auto scrambler being at a high SP level is a big part of its limited use. I'd have to log in and check, but I think it's also more expensive than a GEK as well. Combine this with a lot of people running only logi suits, it means that they have to always use the high end weapon in the line or be helpless up close. I skilled it up on an alt and it hits fairly accurately at a surprisingly long range, despite the scatter.
Whereas I don't mind the use of the weapon at all, I feel sp cost doesn't mean anything to spec into a weapon. Personally, I have plans to spec into a few different things a month after the new battlefield comes out. People make their main accounts sit on passive sp while they play around with the different builds on other psn accounts. I hear them talking about in games every now and then. As far as scramblers go, yeah theres a bit of a curve to them, but im very surprised people dont spec into them just for the addition of optics. Considering most ar's we encounter are militia, gek, or better and I hear complaining alot in my own corp about their lack of optics. Just an observation on that one. |