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Tech Ohm Eaven
L.O.T.I.S.
744
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Posted - 2013.09.24 04:15:00 -
[1] - Quote
I remember using M-16 AR and those I remember had 30 bullets per banana clip magazine back when the calendar said 1980.. So why does the Dust 514 AR have 60 bullets per magazine??
I notice the reload skills but when I ask AR using folks about them they say why bother when the AR has 60 bullets per magazine??
I was wondering if perhaps its time to make reload skills more relevant by reducing the AR magazine size down to 30 bullets for militia AR and 40 for regular AR.
I am thinking this perhaps help balance the ARs more.
???
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Godin Thekiller
Hellstorm Inc League of Infamy
859
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Posted - 2013.09.24 04:18:00 -
[2] - Quote
Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. |
Michael Arck
Anubis Prime Syndicate
1191
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Posted - 2013.09.24 04:19:00 -
[3] - Quote
Niet |
Beck Weathers
High-Damage
130
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Posted - 2013.09.24 04:20:00 -
[4] - Quote
+1 from me, they might think twice about how much they sprey and prey |
Tech Ohm Eaven
L.O.T.I.S.
747
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Posted - 2013.09.24 04:22:00 -
[5] - Quote
Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else.
Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto.
Sounds more balanced and tiered than one magazine size for all basic, advanced and proto??
I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
165
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Posted - 2013.09.24 04:25:00 -
[6] - Quote
AR's usually have large magazines do they have something to read while on the toilet! *snaretap* |
Adulng Beit
The ArchAng3Ls
0
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Posted - 2013.09.24 04:27:00 -
[7] - Quote
you gotta remember that these are future weapons and they AR is not really firing bullets but bolts of plasma. I would be questioning why the Sub machine gun has 72! |
Exmaple Core
Ancient Exiles
1353
|
Posted - 2013.09.24 04:29:00 -
[8] - Quote
Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes.
i like this idea. ARs are entirely too powerful and reducing the clip would be a great balance without changing the other numbers. I like changing it down to 40, and then 30. Have 40 as the control number, 30 might be too little so test it at 40. But the devs wont do this, and if they do, it will be pushed back |
Exmaple Core
Ancient Exiles
1353
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Posted - 2013.09.24 04:30:00 -
[9] - Quote
Adulng Beit wrote:you gotta remember that these are future weapons and they AR is not really firing bullets but bolts of plasma. I would be questioning why the Sub machine gun has 72! who cares? its bad for balance |
Tech Ohm Eaven
L.O.T.I.S.
747
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Posted - 2013.09.24 04:34:00 -
[10] - Quote
Exmaple Core wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. i like this idea. ARs are entirely too powerful and reducing the clip would be a great balance without changing the other numbers. I like changing it down to 40, and then 30. Have 40 as the control number, 30 might be too little so test it at 40. But the devs wont do this, and if they do, it will be pushed back
These have 20 and 30 bullets per magazine. I do not sell these but hmmmm perhaps its time for me to adopt a new hobby?
http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html
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Tech Ohm Eaven
L.O.T.I.S.
747
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Posted - 2013.09.24 04:37:00 -
[11] - Quote
Exmaple Core wrote:Adulng Beit wrote:you gotta remember that these are future weapons and they AR is not really firing bullets but bolts of plasma. I would be questioning why the Sub machine gun has 72! who cares? its bad for balance
AGREED. |
Exmaple Core
Ancient Exiles
1354
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Posted - 2013.09.24 04:41:00 -
[12] - Quote
Tech Ohm Eaven wrote:Exmaple Core wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. i like this idea. ARs are entirely too powerful and reducing the clip would be a great balance without changing the other numbers. I like changing it down to 40, and then 30. Have 40 as the control number, 30 might be too little so test it at 40. But the devs wont do this, and if they do, it will be pushed back These have 20 and 30 bullets per magazine. I do not sell these but hmmmm perhaps its time for me to adopt a new hobby? http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html yeah i completly agree bro, they should have 30 round clips like litterally every AR to ever exist in the history of anywere, but dust doesent make sense, it never will. Dust is dumb, everything about it, nothing is logical here. Armor tanks are faster because armor plates make you slower, hmgs are now gattling guns but ARs shoot further and faster, grenades blow up tanks no one knows whats going on. So its kinda pointless to make real sense of things. its not going to happen |
Iron Wolf Saber
Den of Swords
8785
|
Posted - 2013.09.24 04:46:00 -
[13] - Quote
Exmaple Core wrote:Tech Ohm Eaven wrote:Exmaple Core wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. i like this idea. ARs are entirely too powerful and reducing the clip would be a great balance without changing the other numbers. I like changing it down to 40, and then 30. Have 40 as the control number, 30 might be too little so test it at 40. But the devs wont do this, and if they do, it will be pushed back These have 20 and 30 bullets per magazine. I do not sell these but hmmmm perhaps its time for me to adopt a new hobby? http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html yeah i completly agree bro, they should have 30 round clips like litterally every AR to ever exist in the history of anywere, but dust doesent make sense, it never will. Dust is dumb, everything about it, nothing is logical here. Armor tanks are faster because armor plates make you slower, hmgs are now gattling guns but ARs shoot further and faster, grenades blow up tanks no one knows whats going on. So its kinda pointless to make real sense of things. its not going to happen
lore wise its easy to make sense.
Design wise... that's CCP fault.
BTW the original AR in Halo had 60 bullets. |
Tech Ohm Eaven
L.O.T.I.S.
749
|
Posted - 2013.09.24 04:47:00 -
[14] - Quote
Exmaple Core wrote:Tech Ohm Eaven wrote:Exmaple Core wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. i like this idea. ARs are entirely too powerful and reducing the clip would be a great balance without changing the other numbers. I like changing it down to 40, and then 30. Have 40 as the control number, 30 might be too little so test it at 40. But the devs wont do this, and if they do, it will be pushed back These have 20 and 30 bullets per magazine. I do not sell these but hmmmm perhaps its time for me to adopt a new hobby? http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html yeah i completly agree bro, they should have 30 round clips like litterally every AR to ever exist in the history of anywere, but dust doesent make sense, it never will. Dust is dumb, everything about it, nothing is logical here. Armor tanks are faster because armor plates make you slower, hmgs are now gattling guns but ARs shoot further and faster, grenades blow up tanks no one knows whats going on. So its kinda pointless to make real sense of things. its not going to happen
Well the Dust 514 Developers better balance ARs better since the PS4 is in November.
Marks another day off the calendar on the way to November. |
Toby Flenderson
research lab The Superpowers
59
|
Posted - 2013.09.24 04:49:00 -
[15] - Quote
Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes.
I like this idea of tiering the clip sizes but 40/50/60 would be more appropriate IMO. |
Rogatien Merc
Red Star. EoN.
1236
|
Posted - 2013.09.24 04:51:00 -
[16] - Quote
Toby Flenderson wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. I like this idea of tiering the clip sizes but 40/50/60 would be more appropriate IMO. tiered clips puts lower SP players at a huge disadvantage. just sayin. /shrug... i care not. |
Exmaple Core
Ancient Exiles
1355
|
Posted - 2013.09.24 04:52:00 -
[17] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Tech Ohm Eaven wrote:Exmaple Core wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. i like this idea. ARs are entirely too powerful and reducing the clip would be a great balance without changing the other numbers. I like changing it down to 40, and then 30. Have 40 as the control number, 30 might be too little so test it at 40. But the devs wont do this, and if they do, it will be pushed back These have 20 and 30 bullets per magazine. I do not sell these but hmmmm perhaps its time for me to adopt a new hobby? http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html yeah i completly agree bro, they should have 30 round clips like litterally every AR to ever exist in the history of anywere, but dust doesent make sense, it never will. Dust is dumb, everything about it, nothing is logical here. Armor tanks are faster because armor plates make you slower, hmgs are now gattling guns but ARs shoot further and faster, grenades blow up tanks no one knows whats going on. So its kinda pointless to make real sense of things. its not going to happen
lore wise its easy to make sense.
Design wise... that's CCP fault.
BTW the original AR in Halo had 60 bullets. [/quote]
lore is cool and all, and were all cool with Lore>real world mechanics but were not cool with lore>game balance. We want a balanced game, not a bad story. Halo managed to balance a 60 round clip, 60 rounds is a really cool and unique idea. But its a bad idea when its not balanced |
Iron Wolf Saber
Den of Swords
8785
|
Posted - 2013.09.24 04:57:00 -
[18] - Quote
Well I liked the original AR from Halo 1 and it felt balanced back then, but you could only reload it twice before you magged out but it was no instant killer like our Plasma Rifles are. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1007
|
Posted - 2013.09.24 04:58:00 -
[19] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Tech Ohm Eaven wrote:Exmaple Core wrote:Tech Ohm Eaven wrote:
Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto.
Sounds more balanced and tiered than one magazine size for all basic, advanced and proto??
I prefer small changes to aid balancing instead of Mjolnirs nerf strikes.
i like this idea. ARs are entirely too powerful and reducing the clip would be a great balance without changing the other numbers. I like changing it down to 40, and then 30. Have 40 as the control number, 30 might be too little so test it at 40. But the devs wont do this, and if they do, it will be pushed back These have 20 and 30 bullets per magazine. I do not sell these but hmmmm perhaps its time for me to adopt a new hobby? http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html yeah i completly agree bro, they should have 30 round clips like litterally every AR to ever exist in the history of anywere, but dust doesent make sense, it never will. Dust is dumb, everything about it, nothing is logical here. Armor tanks are faster because armor plates make you slower, hmgs are now gattling guns but ARs shoot further and faster, grenades blow up tanks no one knows whats going on. So its kinda pointless to make real sense of things. its not going to happen lore wise its easy to make sense. Design wise... that's CCP fault. BTW the original AR in Halo had 60 bullets.
The AR in Halo CE did have 60 bullets, but it was also wildly inaccurate as well, and it took almost the entire clip to down a decent Spartan. The ARs we have here however are more like the CE Magnum Scoped Pistol... but with less precise aiming. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1010
|
Posted - 2013.09.24 04:59:00 -
[20] - Quote
Iron Wolf Saber wrote:Well I liked the original AR from Halo 1 and it felt balanced back then, but you could only reload it twice before you magged out but it was no instant killer like our Plasma Rifles are.
You sniped me quoting you to tell you that. You must have aimbot :o |
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Exmaple Core
Ancient Exiles
1356
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Posted - 2013.09.24 05:01:00 -
[21] - Quote
Iron Wolf Saber wrote:Well I liked the original AR from Halo 1 and it felt balanced back then, but you could only reload it twice before you magged out but it was no instant killer like our Plasma Rifles are. yeah the weapon had its pros and cons. Large clip but lacked extended amounts of ammo and the damage was par. In dust, you get a large clip, more than a fair amount of ammo and the damage is hands down the most devastating anti infantry weapon. Nothing is ever done to stop the AR, out of my entire stay here the only nerf ive seen to the AR were the camera scope removal and reducing the clip on the Tac rifiles. Hey, that balanced the Tac. Why cant we balance the full auto AR in the same way... when the players are asking for it? Surely that wont balance the weapon or anything |
Iron Wolf Saber
Den of Swords
8786
|
Posted - 2013.09.24 05:05:00 -
[22] - Quote
I hated the camera scope because you didn't really ADS the camera shifted down into the camera's own sights thus the pivot point was really odd. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1010
|
Posted - 2013.09.24 05:05:00 -
[23] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:Well I liked the original AR from Halo 1 and it felt balanced back then, but you could only reload it twice before you magged out but it was no instant killer like our Plasma Rifles are. yeah the weapon had its pros and cons. Large clip but lacked extended amounts of ammo and the damage was par. In dust, you get a large clip, more than a fair amount of ammo and the damage is hands down the most devastating anti infantry weapon. Nothing is ever done to stop the AR, out of my entire stay here the only nerf ive seen to the AR were the camera scope removal and reducing the clip on the Tac rifiles. Hey, that balanced the Tac. Why cant we balance the full auto AR in the same way... when the players are asking for it? Surely that wont balance the weapon or anything
If we say it's because the players are asking for it, then the other players that rely on it will show up in droves defending it. I give it 20 minutes before the AR circlejerk starts. |
Tech Ohm Eaven
L.O.T.I.S.
756
|
Posted - 2013.09.24 05:05:00 -
[24] - Quote
Iron Wolf Saber wrote:Well I liked the original AR from Halo 1 and it felt balanced back then, but you could only reload it twice before you magged out but it was no instant killer like our Plasma Rifles are.
And heres the problem in that Dust 514 ARs are instant killers and this then is UNBALANCED. Therefore to restore balance lower magazine sizes are needed. |
Iron Wolf Saber
Den of Swords
8787
|
Posted - 2013.09.24 05:14:00 -
[25] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Well I liked the original AR from Halo 1 and it felt balanced back then, but you could only reload it twice before you magged out but it was no instant killer like our Plasma Rifles are. And heres the problem in that Dust 514 ARs are instant killers and this then is UNBALANCED. Therefore to restore balance lower magazine sizes are needed.
There are other weapons with near similar time to kill amounts though so I am not sure what the TTK goal is for the game so even if you nerf it to 30 round mag its still going to down people near instantly and most folks reload between kills. So overall a magazine nerf alone is not going to 'fix' it.
Maybe higher dispersion because the damn thing is near laser accurate right now. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1011
|
Posted - 2013.09.24 05:14:00 -
[26] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Well I liked the original AR from Halo 1 and it felt balanced back then, but you could only reload it twice before you magged out but it was no instant killer like our Plasma Rifles are. And heres the problem in that Dust 514 ARs are instant killers and this then is UNBALANCED. Therefore to restore balance lower magazine sizes are needed.
A big difference in the GAR and the Halo AR is that the AR had FAR less damage per shot and DPS, and was a HEALTH killer like all UNSC weapons, as opposed to a SHIELD killer like the GAR. There was also a much larger gulf between the two in Halo, maybe a 40% deviation as opposed to the GAR's 10%. Personally, I'd say lowering the clip and range would be a must, as the range is too much for a blaster. Maybe grab the range first, then see if the clip needs walking back. I'd love to see the AR hammered down overnight, but I'm a fair enough man to realize when I'm being petty. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1011
|
Posted - 2013.09.24 05:16:00 -
[27] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Well I liked the original AR from Halo 1 and it felt balanced back then, but you could only reload it twice before you magged out but it was no instant killer like our Plasma Rifles are. And heres the problem in that Dust 514 ARs are instant killers and this then is UNBALANCED. Therefore to restore balance lower magazine sizes are needed. There are other weapons with near similar time to kill amounts though so I am not sure what the TTK goal is for the game so even if you nerf it to 30 round mag its still going to down people near instantly and most folks reload between kills. So overall a magazine nerf alone is not going to 'fix' it. Maybe higher dispersion because the damn thing is near laser accurate right now.
Noticeable recoil and dispersion would be nice as well, but we need to do it in baby steps. Throw it all on at once and the AR users will understandably QQ. I'd like to watch them cry WITHOUT a leg to stand on, so much more satisfying that way. |
Tech Ohm Eaven
L.O.T.I.S.
757
|
Posted - 2013.09.24 05:20:00 -
[28] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Well I liked the original AR from Halo 1 and it felt balanced back then, but you could only reload it twice before you magged out but it was no instant killer like our Plasma Rifles are. And heres the problem in that Dust 514 ARs are instant killers and this then is UNBALANCED. Therefore to restore balance lower magazine sizes are needed. There are other weapons with near similar time to kill amounts though so I am not sure what the TTK goal is for the game so even if you nerf it to 30 round mag its still going to down people near instantly and most folks reload between kills. So overall a magazine nerf alone is not going to 'fix' it. Maybe higher dispersion because the damn thing is near laser accurate right now.
Dispersion does need to increase.
But I am asking for reduced magazine sizes as a tiny adjustment to see the results to then go from there. I.e. militia 20, basic 25, advanced 35 and proto 40??
Also a reduced AR total ammunition pool increases dependence on Logistics players so maybe thats needed also.
But please no sudden nerfs just tiny adjustments. |
Exmaple Core
Ancient Exiles
1357
|
Posted - 2013.09.24 05:23:00 -
[29] - Quote
dispersion would be nice but it will not make a difference because of the sharpshooter skill |
Beforcial
REAPERS REPUBLIC
14
|
Posted - 2013.09.24 05:33:00 -
[30] - Quote
Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes.
How would you exponentiation damage to those clips?
By the looks of it Proto's will kick ass big time vs a Militia or Advanced fits.
I don't see how this makes more sense to anyone then what we already have, when you will need 3 dudes in militia to deal with 1 guy in proto as far as your clip count goes (including missed shots). It's already bad as it is having Proto AR's deal more damage then Militia or Adv. (I am comparing AR vs AR fights here nothing else.)
Proto gear to me felt like it was supposed to be the same gear as advanced but that it's got something special maybe a risk factor to it after all it's a prototype and not an approved product yet.
I see it as just the same idea then what is already in game now. (not great) Plus: How people still complain about balancing, when there is so many racial equipment / vehicles still missing? This game will be unbalanced till then at the least. (unless that stuff just never comes anymore but that's another thing)
Very undecided whether this can be turned in to anything good.
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