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Synbot
Expert Intervention Caldari State
162
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Posted - 2013.09.24 20:22:00 -
[121] - Quote
Cut all AR mag sizes by half. Increase all AR damage by x2, make the ammo capacity skill give 2 bullets added to mag per level. Then give damage modifiers a penalty.
This provides a balance of changes, not nerfing or buffing the AR. Simply modifying it.
Problem solved. |
8213
Grade No.2
302
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Posted - 2013.09.24 20:56:00 -
[122] - Quote
So... nobody uses Krin's AR much??
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Killar-12
The Corporate Raiders Top Men.
1241
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Posted - 2013.09.24 20:59:00 -
[123] - Quote
Or just pull in it's range when the RR and CR come... |
OZAROW
WarRavens League of Infamy
715
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Posted - 2013.09.24 21:15:00 -
[124] - Quote
Exmaple Core wrote:Adulng Beit wrote:you gotta remember that these are future weapons and they AR is not really firing bullets but bolts of plasma. I would be questioning why the Sub machine gun has 72! who cares? its bad for balance Mine has 80, and a proto min assault would have 100 due to the bonus |
Wakko03
Better Hide R Die
347
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Posted - 2013.09.24 21:32:00 -
[125] - Quote
I can only say, thankfully I don't really care about this game anymore, what most of you are suggesting that ccp do is plainly silly.
I fought against most of you an know that you would rather produce a ruckus on the forums than improve this game.
THERE IS NOTHING WRONG WITH THE AR'S.
You know what I have a problem with, laser rifles.... why because they can shoot for longer than I can with an AR and have to reload, which means they just use the thing as a laser pointer and keep it up no matter how fast or for how long I have to run to in order to get to cover, I'm usually dead before the gun finishes reloading.....but then again each one of these players is probably running around with an unlicensed nuclear pack on their backs otherwise where is the power coming from.... some little nano?
Scrambler rifle, it is an AR with a charged shot and a scope.
Mass Driver, just keep raining shots down on your enemy with the bonus of effecting the enemies aim.
The HMG is just like a SMG with a larger clip.
Snipers and Forge gunners just seem to hide in the redline or up on someplace elevated.
All I see in this thread is some overly grandoised statements with a lot of blah blah blah; the only thing not discussed is that it is rarely a 1vs1 fight and it is normally a 1 vs 4 or 5 as the enemy has already slaughtered most of the guys coming with me.
So many heavies comlaining about the AR, yet why are the heavies not using a forge gun when there is a enemy vehicle on the field? |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:38:00 -
[126] - Quote
Cody Sietz wrote:See I always figured the breach AR was going to be the Gallente rifle. Someone corrected me the other day that it's meant to the Caldari rifle.
But that's where I'm confused, aren't Gallente meant to be High dmg, low range rifles?
Thats what I though!
You breach a door, room or building. You don't breach field! But we will see, I personally think all rifles should also get a charge variation |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:42:00 -
[127] - Quote
Wakko03 wrote:I can only say, thankfully I don't really care about this game anymore, what most of you are suggesting that ccp do is plainly silly.
I fought against most of you an know that you would rather produce a ruckus on the forums than improve this game.
THERE IS NOTHING WRONG WITH THE AR'S.
You know what I have a problem with, laser rifles.... why because they can shoot for longer than I can with an AR and have to reload, which means they just use the thing as a laser pointer and keep it up no matter how fast or for how long I have to run to in order to get to cover, I'm usually dead before the gun finishes reloading.....but then again each one of these players is probably running around with an unlicensed nuclear pack on their backs otherwise where is the power coming from.... some little nano?
Scrambler rifle, it is an AR with a charged shot and a scope.
Mass Driver, just keep raining shots down on your enemy with the bonus of effecting the enemies aim.
The HMG is just like a SMG with a larger clip.
Snipers and Forge gunners just seem to hide in the redline or up on someplace elevated.
All I see in this thread is some overly grandoised statements with a lot of blah blah blah; the only thing not discussed is that it is rarely a 1vs1 fight and it is normally a 1 vs 4 or 5 as the enemy has already slaughtered most of the guys coming with me.
So many heavies comlaining about the AR, yet why are the heavies not using a forge gun when there is a enemy vehicle on the field?
Did you seriously just complain about everyone not running an ar? The LR is overpowered because of its high mag capacity, but the fact it only works usefully at sweetspot only 15m wide isn't enough?
Please please tell me your are joking? Please tell me you are not that stupid!
|
Wakko03
Better Hide R Die
347
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Posted - 2013.09.24 22:07:00 -
[128] - Quote
Monkey MAC wrote:Wakko03 wrote:I can only say, thankfully I don't really care about this game anymore, what most of you are suggesting that ccp do is plainly silly.
I fought against most of you an know that you would rather produce a ruckus on the forums than improve this game.
THERE IS NOTHING WRONG WITH THE AR'S.
You know what I have a problem with, laser rifles.... why because they can shoot for longer than I can with an AR and have to reload, which means they just use the thing as a laser pointer and keep it up no matter how fast or for how long I have to run to in order to get to cover, I'm usually dead before the gun finishes reloading.....but then again each one of these players is probably running around with an unlicensed nuclear pack on their backs otherwise where is the power coming from.... some little nano?
Scrambler rifle, it is an AR with a charged shot and a scope.
Mass Driver, just keep raining shots down on your enemy with the bonus of effecting the enemies aim.
The HMG is just like a SMG with a larger clip.
Snipers and Forge gunners just seem to hide in the redline or up on someplace elevated.
All I see in this thread is some overly grandoised statements with a lot of blah blah blah; the only thing not discussed is that it is rarely a 1vs1 fight and it is normally a 1 vs 4 or 5 as the enemy has already slaughtered most of the guys coming with me.
So many heavies comlaining about the AR, yet why are the heavies not using a forge gun when there is a enemy vehicle on the field? Did you seriously just complain about everyone not running an ar? The LR is overpowered because of its high mag capacity, but the fact it only works usefully at sweetspot only 15m wide isn't enough? Please please tell me your are joking? Please tell me you are not that stupid!
YES I DID.
Why because I have had to listen for weeks on end, the nonsense being spewed about, so since it is luke warm - I have spit out what I believe these people would find infuriating. So far they have tried to nerf my AV, my Core Locus Frag, and CCP refuses to outright tell me that my AR will hit for a measly 40 meters and about 50% damage farther out than that up to a range of 60m....yet I can't have a scope on it because that would be too much..... the TAR's suck but then again only people with a turbo button were using them (I'm looking at you KB&M users because the DS3 has a limiter that prevents the button from being pressed too quickly....unlike your mouse which is designed to rapidly pressed.)
Stupid is as stupid does. |
Oxskull Duncarino
Shadow Company HQ
225
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Posted - 2013.09.24 22:21:00 -
[129] - Quote
Wakko03 wrote:I can only say, thankfully I don't really care about this game anymore, what most of you are suggesting that ccp do is plainly silly.
I fought against most of you an know that you would rather produce a ruckus on the forums than improve this game.
THERE IS NOTHING WRONG WITH THE AR'S.
You know what I have a problem with, laser rifles.... why because they can shoot for longer than I can with an AR and have to reload, which means they just use the thing as a laser pointer and keep it up no matter how fast or for how long I have to run to in order to get to cover, I'm usually dead before the gun finishes reloading.....but then again each one of these players is probably running around with an unlicensed nuclear pack on their backs otherwise where is the power coming from.... some little nano?
Scrambler rifle, it is an AR with a charged shot and a scope.
Mass Driver, just keep raining shots down on your enemy with the bonus of effecting the enemies aim.
The HMG is just like a SMG with a larger clip.
Snipers and Forge gunners just seem to hide in the redline or up on someplace elevated.
All I see in this thread is some overly grandoised statements with a lot of blah blah blah; the only thing not discussed is that it is rarely a 1vs1 fight and it is normally a 1 vs 4 or 5 as the enemy has already slaughtered most of the guys coming with me.
So many heavies comlaining about the AR, yet why are the heavies not using a forge gun when there is a enemy vehicle on the field?
While I agree with ya about alot of the ideas here, if they are civil and somewhat thought out, let them at it. It's called brain storming. It mightn't be alot of people on these forums strong point but, such is life. At least they are trying unlike your banging of your heels.
I hate people that whing like yourself.
1- The laser as you said is like a pointer. Try using something in the plentiful Dust arsenal to follow that bright beam all the way back to the soft squelchy operator, like another laser, a sniper rifle, a tac rifle, a forgegun, or even, now hold onto your seat, TACTICS. That last one covers using a counter weapon as well as flanking, directing friendly units in better counter positions, etc. You're the exact type that is not helpful in any discussion on balance as all you did was cry that you weapon didn't work well enough outside of its optimum range and you got melded in the optimum range of another weapon
2- Semi-auto scrambler rifle has great balance to it, and is most definitely not the same as the Gallente blaster rifle with a few attachments. Have you ever actually run with one for longer then a quick run around a supply depot?
3- The mass driver does need work in my view like a minimum arming distance, but all its other features I like. It gives it a nice difference. I can't stand the smoke etc when a round hits beside me but it's a nice effects for the weapon that I can appreciate.
4- So, a HMG is just like an SMG is it? Ya might want to look at the different fire rates of all variants. I'd tell ya to work out damage outputs put I'm figuring that might be beyond ya.
5- If you find that your mostly dying due to it being alot of 1 v 4 etc after the rest of you squad died, and this keeps on happening, then it is very possible that your squad suffer from the same lack of tactics that you do. If after trying different approach there is still no success then try finding another possibly softer wall to butt your head against before the brain damage has kicked in too much.
6- Right, all us HMG operators that are doing point defence, on hearing the callout of an enemy vehicle should drop everything we are doing and race off to find a depot to switch to a forge gun. Again, BIG AVAILABLE DUST ARSENAL. Try it out. On top of forgeguns we have proximity explosives, remote explosives, anti armour grenades, swarm launchers, and plasma cannons . But hey, that probably isn't something you're going to do because you still sitting in the corner crying over your AR.
I'm luck to be at a point SP wise where I've my HMG, forge, suit, sidearm, and necessary core skills maxed, and have been able to dig in all the other weapons and classes aside from scout since I suck at it, and all are viable. Well, I'll be honest that the plasma cannon really takes a massive amount of skill and/or luck to use as AV, but I've seen people do so.
Try standing back and take a good look at everything rather than doing the exact thing you accuse others of. Or keep doing what your doing as plenty of people around here love tears. |
Monkey MAC
killer taxi company General Tso's Alliance
699
|
Posted - 2013.09.24 22:53:00 -
[130] - Quote
Wakko03 wrote:Monkey MAC wrote:Wakko03 wrote:I can only say, thankfully I don't really care about this game anymore, what most of you are suggesting that ccp do is plainly silly.
I fought against most of you an know that you would rather produce a ruckus on the forums than improve this game.
THERE IS NOTHING WRONG WITH THE AR'S.
You know what I have a problem with, laser rifles.... why because they can shoot for longer than I can with an AR and have to reload, which means they just use the thing as a laser pointer and keep it up no matter how fast or for how long I have to run to in order to get to cover, I'm usually dead before the gun finishes reloading.....but then again each one of these players is probably running around with an unlicensed nuclear pack on their backs otherwise where is the power coming from.... some little nano?
Scrambler rifle, it is an AR with a charged shot and a scope.
Mass Driver, just keep raining shots down on your enemy with the bonus of effecting the enemies aim.
The HMG is just like a SMG with a larger clip.
Snipers and Forge gunners just seem to hide in the redline or up on someplace elevated.
All I see in this thread is some overly grandoised statements with a lot of blah blah blah; the only thing not discussed is that it is rarely a 1vs1 fight and it is normally a 1 vs 4 or 5 as the enemy has already slaughtered most of the guys coming with me.
So many heavies comlaining about the AR, yet why are the heavies not using a forge gun when there is a enemy vehicle on the field? Did you seriously just complain about everyone not running an ar? The LR is overpowered because of its high mag capacity, but the fact it only works usefully at sweetspot only 15m wide isn't enough? Please please tell me your are joking? Please tell me you are not that stupid! YES I DID. Why because I have had to listen for weeks on end, the nonsense being spewed about, so since it is luke warm - I have spit out what I believe these people would find infuriating. So far they have tried to nerf my AV, my Core Locus Frag, and CCP refuses to outright tell me that my AR will hit for a measly 40 meters and about 50% damage farther out than that up to a range of 60m....yet I can't have a scope on it because that would be too much..... the TAR's suck but then again only people with a turbo button were using them (I'm looking at you KB&M users because the DS3 has a limiter that prevents the button from being pressed too quickly....unlike your mouse which is designed to rapidly pressed.) Stupid is as stupid does.
You are aware the ar is infact meant to be a short range weapon right? You don't need a scope at close range, and they want to discourage long range use!
You complain at the LR because it has a large mag, but don't consider its overheat or range profile. Its a laser it is going to be a constant a constant stream.
You complain at Snipers and forges for being long ranged weaponry, they are snipers they aren't gonna try and line up that sweet sweet headshot in your optimal range! They are gonna hide somewhere where they have a goodview of the battlefield.
You complain at mass drivers for throwing off your ads, it doesn't effect hipfire, and the dps of the mass driver is so low you only need 35% of your shots to connect from a miltia ar.
You complain at Scrambler Rifles for being an ar with a charge shot. This is exactly what is meant to be, it is 1 of the 4 racial rifles. Your ar at the moment is a placeholder, not a balanced weapon.
You complain at hmg's for being smgs with bigger mags. Its a machineugun, it will have massive mag capacity, but also happensto have a 9sec reload and the range of a golfer with no clubs.
You have effectively told everyone the ar is fine, but all niche weapons are overpowered in their niche. This is why the ar is already powerful as it is. You seem to completely ignore the negatves of every weapon, while telling me they have too many positives. |
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Wakko03
Better Hide R Die
347
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Posted - 2013.09.24 23:28:00 -
[131] - Quote
OKAY, ding we have a winner, you defeated me by not actually fighting me in game, I should be thankful because the choice of wording by one of you, indicates that you are british or euro soo I am sure the lag would be epic.
1. The OP was the person who said the AR's needed a reduction to the clip size to make it balanced.... FALSE; so my whine was in a trump to theirs and the following of forumites who deem it a worthy idea.
2. This discussion as you put it has been done for hundreds of threads, "balance this or else the game is done".... so I just decided to add to the SOP around here and put out wildly outrageous statments, apparently I struck a nerve with you as you took all the time to dissect the post.
3. I'm the only guy on my team doing anything.... or the matchmaking really sucks..... since I know I am not that good it has to be the matchmaking that is making me face multiple 20mil+ SP players with guys that shouldn't be out of the battle academy. I am sometimes the only guy on my team to go positive, this is while I am using (an exile ar not because I want to but because it is the only thing that fits) proto LOGI modules (ie repair tool, uplinks and nano-hives & rez when I can use that suit), and switching to AV to deal with the tanks, I am not a HEAVY but even I have a forge gun, it is just something I have noticed that either my team has a guy willing to go AV or they have the willingness to run headlong into the tank over an over again...but then again that is CCP's fault for the spawn system.
4. In conclusion I would say that CCP has done a good job at keeping us at each others throats so to speak and not on their case for failing to deliver a product worthy of play.
Enjoy the game I don't think ccp can give you what you want, but you can all keep asking for it, pretty soon it will be 2 guys in a tank on one team complaining that there is no one to fight.
PS the problem with redline snipers, etc. is not that they are too far away from me, it is that I have no way to get to them without switching to a SR or Forge gun to get them as they are behind an imaginary line I can't cross because the game says so or there is no ladder and no way to get a dropship past the forge gunners. Add in ccp's stupidity as they lined up most capture points in domination maps to be easily hit from on top of the towers and the silliness that is not solid in game geometry allowing them to shoot thru but my stop my shots. |
Monkey MAC
killer taxi company General Tso's Alliance
703
|
Posted - 2013.09.25 00:06:00 -
[132] - Quote
Wakko03 wrote:OKAY, ding we have a winner, you defeated me by not actually fighting me in game, I should be thankful because the choice of wording by one of you, indicates that you are british or euro soo I am sure the lag would be epic.
1. The OP was the person who said the AR's needed a reduction to the clip size to make it balanced.... FALSE; so my whine was in a trump to theirs and the following of forumites who deem it a worthy idea.
2. This discussion as you put it has been done for hundreds of threads, "balance this or else the game is done".... so I just decided to add to the SOP around here and put out wildly outrageous statments, apparently I struck a nerve with you as you took all the time to dissect the post.
3. I'm the only guy on my team doing anything.... or the matchmaking really sucks..... since I know I am not that good it has to be the matchmaking that is making me face multiple 20mil+ SP players with guys that shouldn't be out of the battle academy. I am sometimes the only guy on my team to go positive, this is while I am using (an exile ar not because I want to but because it is the only thing that fits) proto LOGI modules (ie repair tool, uplinks and nano-hives & rez when I can use that suit), and switching to AV to deal with the tanks, I am not a HEAVY but even I have a forge gun, it is just something I have noticed that either my team has a guy willing to go AV or they have the willingness to run headlong into the tank over an over again...but then again that is CCP's fault for the spawn system.
4. In conclusion I would say that CCP has done a good job at keeping us at each others throats so to speak and not on their case for failing to deliver a product worthy of play.
Enjoy the game I don't think ccp can give you what you want, but you can all keep asking for it, pretty soon it will be 2 guys in a tank on one team complaining that there is no one to fight.
PS the problem with redline snipers, etc. is not that they are too far away from me, it is that I have no way to get to them without switching to a SR or Forge gun to get them as they are behind an imaginary line I can't cross because the game says so or there is no ladder and no way to get a dropship past the forge gunners. Add in ccp's stupidity as they lined up most capture points in domination maps to be easily hit from on top of the towers and the silliness that is not solid in game geometry allowing them to shoot thru but my stop my shots.
Bloody hell, I take troll bait to easy sometimes! We are not saying the game will be finished if you don't "fix" ar weaponry. We just believe it is in need of a balance. Reducing mag size is just another potential method.
I have found matchmaking to be a dream since 1.4 no match took longervthan 5sec to find, and 80% have been down to the wire with some rather epic scuffles. You might happen to be in a lower bracket for some reason (afking prehaps), once you work into your correct posistion I am sure you will find more enjoyable matches.
I agree with your first part of point 4. the fact everyones views on weapons are so diverse is a great thing, I might have over reacted but there are some really stupid people on these forums. And well a self righteous attitude some of them display is down right infuriating.
I will however give props on your ability to mimic them so well!
As for redline snipers, don't worry the map team have got it covered. You implied any sniper far enough to be only a few pixels wide was a bane to your exsistance! |
The Terminator T-1000
The Praetorian Legionary
44
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Posted - 2013.09.25 00:21:00 -
[133] - Quote
Tech Ohm Eaven wrote: I remember using M-16 AR and those I remember had 30 bullets per banana clip magazine back when the calendar said 1980.. So why does the Dust 514 AR have 60 bullets per magazine??
I notice the reload skills but when I ask AR using folks about them they say why bother when the AR has 60 bullets per magazine??
I was wondering if perhaps its time to make reload skills more relevant by reducing the AR magazine size down to 30 bullets for militia AR and 40 for regular AR.
I am thinking this perhaps help balance the ARs more.
???
How about making the AR a BB gun?
Why do you think all military infantry use some variation of AR?
The problem is other people using specialized weapons wanting to be equal or superior to an AR. Specialized weapons should only be used in certain situation and not ALL the time like some people do. AR should alays be the superior weapons in most cases IMO
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Seymor Krelborn
DUST University Ivy League
983
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Posted - 2013.09.25 00:25:00 -
[134] - Quote
Tech Ohm Eaven wrote: I remember using M-16 AR and those I remember had 30 bullets per banana clip magazine back when the calendar said 1980.. So why does the Dust 514 AR have 60 bullets per magazine??
I notice the reload skills but when I ask AR using folks about them they say why bother when the AR has 60 bullets per magazine??
I was wondering if perhaps its time to make reload skills more relevant by reducing the AR magazine size down to 30 bullets for militia AR and 40 for regular AR.
I am thinking this perhaps help balance the ARs more.
???
im confused... so, because your 1980 m-16 only had 30 bullets, a far future tech plasma spewing assault rifle in a sci-fi game should only have 30?
should our mercs also be running around in Kevlar still instead of dropsuits?
parachutes instead of inertia dampners? |
Nonya Bizznizz
DUST University Ivy League
47
|
Posted - 2013.09.25 00:27:00 -
[135] - Quote
Guys, how could CCP try to do logical balances to their staple weapon, when they couldn't even release the roadmap that they promised since Fanfest? |
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