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Korvin Lomont
United Pwnage Service RISE of LEGION
199
|
Posted - 2013.09.24 07:51:00 -
[61] - Quote
Reducing the Clipsize of the GAR is a tricky one as you would need to reduce the Clipsize of all automatic weapons as well. Just because you don't like a weapon does not mean it is totally unbalanced.
The AR needs the correct DPS Range profile: High DPS (highest Dps of all AR) and low Range (lowest Range of all ARs) thats it.
If you simply reduce the Clipsize of the AR the AsCR would become king: similar DPS, similar Range and similar Dispersion without barrel climb (all in all a stupid concept to make both weapons that similar).
And if you are afraid of DPS or Damage per clip have a look at the other Automatic weapons:
Scrambler Rifle (std): DPS: 840+ Damage per Clip: 3240 Clipsize: 45
AsCR (adv): DPS: 444 Damage per Clip: 2721 Clipsize: 72
TAR (adv) DPS: 500 Damage per Clip: 1350 Clipszie: 18
Assault Rifle Std: DPS: 425 Damage per Clip: 2040 Clipsize: 60
HMG (std) DPS: 533 Damage per Clip: 6800 Clipsize:450
SMG (std) DPS: 350 Damage per Clip:1680 Clipsize: 80
So in general the GAR is in a good place IMHO.
Regarding Recoil and Dispersion have a look here the vids show that the GAR isn't that much more accurate than the AsCR unless it comes to skill.
People tend to forget how much the GAR benefits from skills in terms of accuracy and of course people have learned to handle the recoil/dispersion the AR has so it becomes a non factor but thats not the fault of the weapon....
On a sidenote I wouldn't mind a bit more Recoil and Dispersion but honestly i think that would change things only for one or two weeks until people have adapted (that was what happened the last time they increased Recoil and Dispersion on that weapon).
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Cosgar
ParagonX
5390
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Posted - 2013.09.24 07:53:00 -
[62] - Quote
Daddrobit wrote:Yeah, just found it myself. It doesn't actually say the 10% is shown for ARs but it does it for the HMG so I'm gonna assume they did it for the ARs as well; why would they add it in for one and not the other? I seem to remember the ARs having a base damage of around 30 prior anyways, so that would put them in and around having a 10% buff to 34 now. From what I remember, the HMG was buffed prior to the 10% bonus to compensate for the shoddy 1.0 aiming mechanics and hit detection. On top of that, several tweaks were made to the AR over time, dealing with kick and dispersion since nobody could hit the broad side of a barn. From how game breaking TTK was in 1.4, I'm pretty sure they made some fixes to compensate (not AA related) because it got better after the hotfix. But you can pretty much tell they didn't roll back AR kick and dispersion at all. |
Tech Ohm Eaven
L.O.T.I.S.
761
|
Posted - 2013.09.24 07:58:00 -
[63] - Quote
Monkey MAC wrote:Daddrobit wrote:Tech Ohm Eaven wrote:Daddrobit wrote: Snip Snip 30 bullets too few for 1500 damage?? Hmmmm. 10 % damage increase source: CCP Wolfman. 15% damage increase source AR proficiency L5 Three complex damage mods doing 10% each? 30% from three damage mods minus stacking for 26% 26% plus 15% proficiency 41% damage plus CCP Wolfmans damage of 10% gives me 51% damage increase. So 30 bullets times 34 for 1020 damage times 1.5 for 1530 damage from 30 bullets. 34 damage? whoops, thought it was 33, my bad. Have to update my post then :) Regardless, unless that's a proto gallente assault or a proto logi, that's a hell of a glass cannon you've built for yourself. You're gonna be armor tanked and a nice slow easy target even if you are. Not to mention the slow regen of armor means you're eventually gonna die just from being whittled down or be forced to sit out of the battle after every engagement for half a minute+. Still anyone who didn't have proficiency V and 3 complex damage mods would still have a tough time with only 30 bullets. Not to mention the base SP investment to get the proto dopsuit, level V weaponry, level V AR proficiency, and both engineering and electronics to level V so you could actually fit it. Also do you happen to have a link to wolfmans post on that hidden 10% buff? Not calling you a liar, just curious and want to see it. When did that come in? 45 sounds about right to me. Like he said if your getting 1500 a mag then you are in a gallente chalked up on armour. Until we get full racial rifles this would be sufficent. After that a reassessment of the weapon ranges need to be done and prehaps a little extra overheat on scr to bring it down to around the same level!
Yeah 30 is a bit too low and 40 or 45 bullets sounds reasonable for a prototype AR.
So 30 bullets militia/basic 35 advanced and 40 or 45 bullets proto? |
Tech Ohm Eaven
L.O.T.I.S.
761
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Posted - 2013.09.24 08:05:00 -
[64] - Quote
Korvin Lomont wrote:Reducing the Clipsize of the GAR is a tricky one as you would need to reduce the Clipsize of all automatic weapons as well. Just because you don't like a weapon does not mean it is totally unbalanced. The AR needs the correct DPS Range profile: High DPS (highest Dps of all AR) and low Range (lowest Range of all ARs) thats it. If you simply reduce the Clipsize of the AR the AsCR would become king: similar DPS, similar Range and similar Dispersion without barrel climb (all in all a stupid concept to make both weapons that similar). And if you are afraid of DPS or Damage per clip have a look at the other Automatic weapons: Scrambler Rifle (std): DPS: 840+ Damage per Clip: 3240 Clipsize: 45 AsCR (adv): DPS: 444 Damage per Clip: 2721 Clipsize: 72 TAR (adv) DPS: 500 Damage per Clip: 1350 Clipszie: 18 Assault Rifle Std: DPS: 425 Damage per Clip: 2040 Clipsize: 60 HMG (std) DPS: 533 Damage per Clip: 6800 Clipsize:450 SMG (std) DPS: 350 Damage per Clip:1680 Clipsize: 80 So in general the GAR is in a good place IMHO. Regarding Recoil and Dispersion have a look here the vids show that the GAR isn't that much more accurate than the AsCR unless it comes to skill. People tend to forget how much the GAR benefits from skills in terms of accuracy and of course people have learned to handle the recoil/dispersion the AR has so it becomes a non factor but thats not the fault of the weapon.... On a sidenote I wouldn't mind a bit more Recoil and Dispersion but honestly i think that would change things only for one or two weeks until people have adapted (that was what happened the last time they increased Recoil and Dispersion on that weapon).
Except the scambler overheats and provides feedback damage. HMG overheats and the user is vulnerable for ten seconds. Laser has feedback damage.
SMG is terrible versus shields since its a sidearm.
The problem with the AR is right now it outperforms a HMG at five paces in CQC.
The AR needs a tone down via haveing to pause to reload. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
958
|
Posted - 2013.09.24 08:09:00 -
[65] - Quote
Um...because they don't shoot BULLETS.
The thing shoots plasma...just saying. |
Shion Typhon
Intara Direct Action Caldari State
268
|
Posted - 2013.09.24 08:21:00 -
[66] - Quote
Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes.
Yes, let's make sure there more tier imbalances in the game rather than less. Well done men. |
Monkey MAC
killer taxi company General Tso's Alliance
667
|
Posted - 2013.09.24 08:24:00 -
[67] - Quote
I-Shayz-I wrote:Um...because they don't shoot BULLETS.
The thing shoots plasma...just saying.
And? Your point being?
Plasma requires tonnes of energy, more than a few ounces of gunpowder!
I think the ar will stay much as it is, no matter what we say, once combat and rail are released I expect its optimal to be about 20m and effective at 30m then it would get a slight dps buff (maybe) that way the burst will out perform at 30m despite the lower rof! |
Korvin Lomont
United Pwnage Service RISE of LEGION
199
|
Posted - 2013.09.24 08:25:00 -
[68] - Quote
Tech Ohm Eaven wrote: Except the scambler overheats and provides feedback damage. HMG overheats and the user is vulnerable for ten seconds. Laser has feedback damage.
SMG is terrible versus shields since its a sidearm.
The problem with the AR is right now it outperforms a HMG at five paces in CQC.
The AR needs a tone down via haveing to pause to reload.
I wouldn't say that 95% vs Shield is terrible....
If the AR outperformes the HMG in CQC where the disperion is not a problem its the fault of the HMG user, I encounter plenty of heavies that shred assaults apart in CQC...
Overheting does not seem to be a problem for mots heavies and on the Laser rifle its easy to handle btw the LR is not really an automatic weapon so its hard to compare it stat wise...
The AsCR overheats after one and a half clip without skills after roughly two clips including skills, so thats not an argument. The overheat on the standard Scramblerrifle is the only thing that keeps that weapon slightly in balance also consider that heatbuildup is per second the faster you shoot the more shots you can place before overheating |
ChromeBreaker
SVER True Blood Public Disorder.
1265
|
Posted - 2013.09.24 08:27:00 -
[69] - Quote
Nanites. |
Oxskull Duncarino
Shadow Company HQ
223
|
Posted - 2013.09.24 08:43:00 -
[70] - Quote
Tech Ohm Eaven wrote: I remember using M-16 AR and those had 30 bullets per banana clip magazine back when the calendar said 1980.. So why does the Dust 514 AR have 60 bullets per magazine??
I notice the reload skills but when I ask AR using folks about them they say why bother when the AR has 60 bullets per magazine??
I was wondering if perhaps its time to make reload skills more relevant by reducing the AR magazine size down to 30 bullets for militia AR and 40 for regular AR.
I am thinking this perhaps help balance the ARs more.
???
This what I really don't get with ye lot. You attempt to make a point or have a debate about balancing in this game, but you more or less ruin it by A: Equating it to real life B: What you equate it to being so out of sync with what is actually real.
Standard mag sizes with standard calibur cased rounds for military assault rifles/carbines come in 30 round mags. Present tech using caseless rounds, different bullet design, and improved magazines easily have 150% of the mag capacities in general usage. Even without using caseless rounds the P90 has a 50 round mag due to cartridge design and the mag design and feed design. If ceaseless rounds were used in the design then even more rounds would go into the same space. Honestly, modern day tech is easily able to field capacities like what we see in Dust. Ya do yourself a disfavor by even comparing the two. I'd expect to have even larger mags again due to bullet design in both material and shape, aswell as the propellant required being miniscule.
Just so we're clear, I've been fully hmg since Christmas, and run a commando suit wit a primary of a laser and a secondary either shotgun or AR. Mag sizes are grand. Now that hit detection is working well, damage can be looked at. Reducing the mag is the wrong way. Reduce the damage, and have set recoil per round, not gradually build over time. And I don't think any balance should be attempt till more racial weapons are in to balance against.
Back to my main point though. Go ahead and use present knowledge to suggest potential directions for Dust weapons, but saying the balance/design of weapons in a sci-fi game based on a space travelling culture far in the future should be done around present day weapon designs that are at an epoch as it is, is idiocy of the highest order. Unfortunately that idiocy is shared by many on this forum. I don't really care if you get offended by what I've typed, but I do hope you have a better think about what you type in future.
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Ynned Ivanova
Bragian Order Amarr Empire
94
|
Posted - 2013.09.24 09:07:00 -
[71] - Quote
Enough with the Halo references, this game is nothing like Halo. |
Beforcial
REAPERS REPUBLIC
14
|
Posted - 2013.09.24 09:10:00 -
[72] - Quote
Tech Ohm Eaven wrote:Beforcial wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. How would you exponentiation damage to those clips? By the looks of it Proto's will kick ass big time vs a Militia or Advanced fits. I don't see how this makes more sense to anyone then what we already have, when you will need 3 dudes in militia to deal with 1 guy in proto as far as your clip count goes (including missed shots). It's already bad as it is having Proto AR's deal more damage then Militia or Adv. (I am comparing AR vs AR fights here nothing else.) Proto gear to me felt like it was supposed to be the same gear as advanced but that it's got something special maybe a risk factor to it after all it's a prototype and not an approved product yet. I see it as just the same idea then what is already in game now. (not great) Plus: How people still complain about balancing, when there is so many racial equipment / vehicles still missing? This game will be unbalanced till then at the least. (unless that stuff just never comes anymore but that's another thing) Very undecided whether this can be turned in to anything good. It tones down the AR from being a good at everything weapon. I.e. in CQC if the AR user has 40 bullets in a proto AR then my fix in CQC is Assault- Medic with militia shotgun. AR user sprayed clip and pauses to reload and injured shotgun user kills AR user when AR user is reloading.
I know what you mean tho i surly believe that the proto would drain your shield and armor after just 25 clips just guessing here tho. But i was comparing AR vs AR fight. Those would suck with clip limitations especially if the damage remains as now. |
Void Echo
Morsus Mihi Aperuitque Imperium
1511
|
Posted - 2013.09.24 09:16:00 -
[73] - Quote
you want to reduce the magazine then you should reduce the amount of HP of every dropsuit. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2151
|
Posted - 2013.09.24 09:20:00 -
[74] - Quote
Tech Ohm Eaven wrote:Daddrobit wrote:Ya know what? As an avid AR user, I'd say I'd absolutely be fine with a mag reduction. I don't know if reducing it all the way down to 30 would be all that cool, but I could definitely see it drop to 45 or so to be in line with the militia variant. Went 22-2 with it in an ambush earlier this morning, so it's certainly not that bad of a weapon.
But I wouldn't go a whole lot lower than that in my honest opinion. At 30 bullets doing 33 damage a piece for 990 total damage, you still wouldn't be able to kill my logi with over 1100 hp without reloading or landing several headshots and not missing the rest. Even a basic heavy with no plates or shield extenders would survive if he just has base armor and shields trained.
45 bullets will put you at 1485 damage giving you a little leeway and putting you in the position of still -able- to kill a basic heavy, while a well fitted one would still survive even with every bullet hitting, again requiring headshots, but as it's a well fitted heavy, it's kinda meant to be able to sponge up the damage.
This, which would be a reduction from 1980 potential damage which simply kills everything even after you've missed a bunch of shots would be a fine balance in my opinion as even that 1485 damage would require you to hit on -every- shot which would require a bit of skill, and it certainly wouldn't happen for those spray and prayers.
And that's what a weapon should do, if you're skillful enough to be able to land most every bullet, you should be rewarded for it by being able to kill most all people. And if you're not, you deserve to watch the reload animation, followed by the respawn counter.
30 bullets too few for 1500 damage?? Hmmmm. 10 % damage increase source: CCP Wolfman. 15% damage increase source AR proficiency L5 Three complex damage mods doing 10% each? 30% from three damage mods minus stacking for 26% 26% plus 15% proficiency 41% damage plus CCP Wolfmans damage of 10% gives me 51% damage increase. So 30 bullets times 34 for 1020 damage times 1.5 for 1530 damage from 30 bullets. Assuming you hit every shot and that you are close enough that no damage fall off because of range occurs.
And If you can't kill a glass cannon that close to you when you have 1000+ UP... Nothing is going to help you. |
Cosgar
ParagonX
5393
|
Posted - 2013.09.24 09:47:00 -
[75] - Quote
Ynned Ivanova wrote:Enough with the Halo references, this game is nothing like Halo. If you squint, you can see quite a few aesthetic similarities. |
Tech Ohm Eaven
L.O.T.I.S.
765
|
Posted - 2013.09.24 12:18:00 -
[76] - Quote
Oxskull Duncarino wrote:Tech Ohm Eaven wrote: I remember using M-16 AR and those had 30 bullets per banana clip magazine back when the calendar said 1980.. So why does the Dust 514 AR have 60 bullets per magazine??
I notice the reload skills but when I ask AR using folks about them they say why bother when the AR has 60 bullets per magazine??
I was wondering if perhaps its time to make reload skills more relevant by reducing the AR magazine size down to 30 bullets for militia AR and 40 for regular AR.
I am thinking this perhaps help balance the ARs more.
???
This what I really don't get with ye lot. You attempt to make a point or have a debate about balancing in this game, but you more or less ruin it by A: Equating it to real life B: What you equate it to being so out of sync with what is actually real. Standard mag sizes with standard calibur cased rounds for military assault rifles/carbines come in 30 round mags. Present tech using caseless rounds, different bullet design, and improved magazines easily have 150% of the mag capacities in general usage. Even without using caseless rounds the P90 has a 50 round mag due to cartridge design and the mag design and feed design. If ceaseless rounds were used in the design then even more rounds would go into the same space. Honestly, modern day tech is easily able to field capacities like what we see in Dust. Ya do yourself a disfavor by even comparing the two. I'd expect to have even larger mags again due to bullet design in both material and shape, aswell as the propellant required being miniscule. Just so we're clear, I've been fully hmg since Christmas, and run a commando suit wit a primary of a laser and a secondary either shotgun or AR. Mag sizes are grand. Now that hit detection is working well, damage can be looked at. Reducing the mag is the wrong way. Reduce the damage, and have set recoil per round, not gradually build over time. And I don't think any balance should be attempt till more racial weapons are in to balance against. Back to my main point though. Go ahead and use present knowledge to suggest potential directions for Dust weapons, but saying the balance/design of weapons in a sci-fi game based on a space travelling culture far in the future should be done around present day weapon designs that are at an epoch as it is, is idiocy of the highest order. Unfortunately that idiocy is shared by many on this forum. I don't really care if you get offended by what I've typed, but I do hope you have a better think about what you type in future.
So why are 60 bullets at 37 times for over 2200 damage times 1.41(prof/damage mods) for 3080 DAMAGE needed to kill a suit thats 900 HP or LESS??
Pray, pray and spray?? |
Tech Ohm Eaven
L.O.T.I.S.
765
|
Posted - 2013.09.24 12:23:00 -
[77] - Quote
Shion Typhon wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. Yes, let's make sure there more tier imbalances in the game rather than less. Well done men.
Exactly since with AR prof 5 all thats needed is a basic AR, a Dren or an Exile. If its an RPG then it needs tiered weapons otherwise leveling is pointless in the case of the AR. |
Korvin Lomont
United Pwnage Service RISE of LEGION
199
|
Posted - 2013.09.24 12:31:00 -
[78] - Quote
Tech Ohm Eaven wrote:Oxskull Duncarino wrote:Tech Ohm Eaven wrote: I remember using M-16 AR and those had 30 bullets per banana clip magazine back when the calendar said 1980.. So why does the Dust 514 AR have 60 bullets per magazine??
I notice the reload skills but when I ask AR using folks about them they say why bother when the AR has 60 bullets per magazine??
I was wondering if perhaps its time to make reload skills more relevant by reducing the AR magazine size down to 30 bullets for militia AR and 40 for regular AR.
I am thinking this perhaps help balance the ARs more.
???
This what I really don't get with ye lot. You attempt to make a point or have a debate about balancing in this game, but you more or less ruin it by A: Equating it to real life B: What you equate it to being so out of sync with what is actually real. Standard mag sizes with standard calibur cased rounds for military assault rifles/carbines come in 30 round mags. Present tech using caseless rounds, different bullet design, and improved magazines easily have 150% of the mag capacities in general usage. Even without using caseless rounds the P90 has a 50 round mag due to cartridge design and the mag design and feed design. If ceaseless rounds were used in the design then even more rounds would go into the same space. Honestly, modern day tech is easily able to field capacities like what we see in Dust. Ya do yourself a disfavor by even comparing the two. I'd expect to have even larger mags again due to bullet design in both material and shape, aswell as the propellant required being miniscule. Just so we're clear, I've been fully hmg since Christmas, and run a commando suit wit a primary of a laser and a secondary either shotgun or AR. Mag sizes are grand. Now that hit detection is working well, damage can be looked at. Reducing the mag is the wrong way. Reduce the damage, and have set recoil per round, not gradually build over time. And I don't think any balance should be attempt till more racial weapons are in to balance against. Back to my main point though. Go ahead and use present knowledge to suggest potential directions for Dust weapons, but saying the balance/design of weapons in a sci-fi game based on a space travelling culture far in the future should be done around present day weapon designs that are at an epoch as it is, is idiocy of the highest order. Unfortunately that idiocy is shared by many on this forum. I don't really care if you get offended by what I've typed, but I do hope you have a better think about what you type in future. So why are 60 bullets at 37 times for over 2200 damage times 1.41(prof/damage mods) for 3080 DAMAGE needed to kill a suit thats 900 HP or LESS?? Pray, pray and spray??
You could ask that question for all automatic weapons not just the GAR
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Shion Typhon
Intara Direct Action Caldari State
270
|
Posted - 2013.09.24 12:39:00 -
[79] - Quote
Tech Ohm Eaven wrote:Shion Typhon wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. Yes, let's make sure there more tier imbalances in the game rather than less. Well done men. Exactly since with AR prof 5 all thats needed is a basic AR, a Dren or an Exile. If its an RPG then it needs tiered weapons otherwise leveling is pointless in the case of the AR.
... you know, at this stage in life, I should know better than to respond to posters like this. |
Baal Omniscient
L.O.T.I.S.
639
|
Posted - 2013.09.24 12:58:00 -
[80] - Quote
Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. +1 for Thor hammer reference lol
ANd a tiered clip size would make a lot of sense, but only if you reduced the damage output difference between tiers. Because if you don't then not only are you getting an additional 5 bullets (that's ~170 damage per clip from one tier to the next not counting the damage difference) but the damage difference per bullet will make the difference between tiers unmanageable. There will be no beating a proto AR with an Exile unless the proto AR user is just plain terrible at aiming.
There needs to be a difference between tiers, but adjusting the clip size without reducing the damage difference between tiers (NOTE THAT I DID NOT SAY REDUCE THE DAMAGE AR USERS) would make the gap between tiers too great and make them too hard to balance against other weapons who's tiers are balanced closely together. |
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Tech Ohm Eaven
L.O.T.I.S.
767
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Posted - 2013.09.24 13:01:00 -
[81] - Quote
Shion Typhon wrote:Tech Ohm Eaven wrote:Shion Typhon wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. Yes, let's make sure there more tier imbalances in the game rather than less. Well done men. Exactly since with AR prof 5 all thats needed is a basic AR, a Dren or an Exile. If its an RPG then it needs tiered weapons otherwise leveling is pointless in the case of the AR. ... you know, at this stage in life, I should know better than to respond to posters like this.
Its all good. Less than twq months till November.
I imagine when player counts drop below 3000 or 2000 that CCP will move to rebalance Dust 514 weapons.
Anywho time to play some Dust 514 before the move to drop the game into bubble wrap on the 24th of November. |
Tech Ohm Eaven
L.O.T.I.S.
767
|
Posted - 2013.09.24 13:06:00 -
[82] - Quote
Baal Omniscient wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. +1 for Thor hammer reference lol ANd a tiered clip size would make a lot of sense, but only if you reduced the damage output difference between tiers. Because if you don't then not only are you getting an additional 5 bullets (that's ~170 damage per clip from one tier to the next not counting the damage difference) but the damage difference per bullet will make the difference between tiers unmanageable. There will be no beating a proto AR with an Exile unless the proto AR user is just plain terrible at aiming. There needs to be a difference between tiers, but adjusting the clip size without reducing the damage difference between tiers (NOTE THAT I DID NOT SAY REDUCE THE DAMAGE AR USERS) would make the gap between tiers too great and make them too hard to balance against other weapons who's tiers are balanced closely together.
Or militia ar 34 bullets, basic 36, advanced 38, proto 40 bullets.
But something has to be done since right now its go AR or go home in most cases. |
Blondie Roads
Introverts 4 Hire
27
|
Posted - 2013.09.24 13:22:00 -
[83] - Quote
Tommorows technology Today!!!!
http://www.midwayusa.com/product/528357/ar-stoner-magazine-system-ar-15-223-remington-100-round-drum-polymer-black |
Baal Omniscient
L.O.T.I.S.
641
|
Posted - 2013.09.24 13:30:00 -
[84] - Quote
I think a gap of 5-10 bullets per tier would be good, that's not an issue. It's just that if you do that then the damage difference between tiers needs to be flattened a little bit to compensate. |
Cosgar
ParagonX
5403
|
Posted - 2013.09.24 13:34:00 -
[85] - Quote
If you need that many bullets to "hunt," then you need aim-assist in real life.
Also, how in the hell is this legal again?
Edit: Withdrew a political statement about a U.S. tragedy. |
Blondie Roads
Introverts 4 Hire
27
|
Posted - 2013.09.24 13:37:00 -
[86] - Quote
Cosgar wrote:If you need that many bullets to "hunt," then you need aim-assist in real life. Also, how in the hell is this legal again? Especially after the Navy Yard incident.
Because guns don't kill people. People kill People. |
Monkey MAC
killer taxi company General Tso's Alliance
679
|
Posted - 2013.09.24 13:38:00 -
[87] - Quote
Thats a patriot mag my friend they have been around for years, they have the highest jam and misfire ration of any magazine! 1/5 rounds is misfired because of the mag, plus there is an almost guaranteed chance you'll get 1 jam a mag! |
Tech Ohm Eaven
L.O.T.I.S.
767
|
Posted - 2013.09.24 13:42:00 -
[88] - Quote
Blondie Roads wrote:Cosgar wrote:If you need that many bullets to "hunt," then you need aim-assist in real life. Also, how in the hell is this legal again? Especially after the Navy Yard incident. Because guns don't kill people. People kill People.
Then you do not need a gun. Heres a day old kitten now go into that biker bar and tell them all bikes suck and whoever drives a Harley is an idiot.
Oh and remember to call 911 since something tells me that these guys called DOCTOR are going to be needed. |
Cosgar
ParagonX
5403
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Posted - 2013.09.24 13:43:00 -
[89] - Quote
Blondie Roads wrote:Cosgar wrote:If you need that many bullets to "hunt," then you need aim-assist in real life. Also, how in the hell is this legal again? Especially after the Navy Yard incident. Because guns don't kill people. People kill People. In the US 1000 people die to accidental gun related deaths per year. Guns kill people too... |
Blondie Roads
Introverts 4 Hire
27
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Posted - 2013.09.24 13:45:00 -
[90] - Quote
Monkey MAC wrote:Thats a patriot mag my friend they have been around for years, they have the highest jam and misfire ration of any magazine! 1/5 rounds is misfired because of the mag, plus there is an almost guaranteed chance you'll get 1 jam a mag!
Problem solved http://www.everydaynodaysoff.com/2010/04/09/belt-fed-ar-15-upper-receiver/
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