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Exmaple Core
Ancient Exiles
1353
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Posted - 2013.09.24 04:29:00 -
[1] - Quote
Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes.
i like this idea. ARs are entirely too powerful and reducing the clip would be a great balance without changing the other numbers. I like changing it down to 40, and then 30. Have 40 as the control number, 30 might be too little so test it at 40. But the devs wont do this, and if they do, it will be pushed back |
Exmaple Core
Ancient Exiles
1353
|
Posted - 2013.09.24 04:30:00 -
[2] - Quote
Adulng Beit wrote:you gotta remember that these are future weapons and they AR is not really firing bullets but bolts of plasma. I would be questioning why the Sub machine gun has 72! who cares? its bad for balance |
Exmaple Core
Ancient Exiles
1354
|
Posted - 2013.09.24 04:41:00 -
[3] - Quote
Tech Ohm Eaven wrote:Exmaple Core wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. i like this idea. ARs are entirely too powerful and reducing the clip would be a great balance without changing the other numbers. I like changing it down to 40, and then 30. Have 40 as the control number, 30 might be too little so test it at 40. But the devs wont do this, and if they do, it will be pushed back These have 20 and 30 bullets per magazine. I do not sell these but hmmmm perhaps its time for me to adopt a new hobby? http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html yeah i completly agree bro, they should have 30 round clips like litterally every AR to ever exist in the history of anywere, but dust doesent make sense, it never will. Dust is dumb, everything about it, nothing is logical here. Armor tanks are faster because armor plates make you slower, hmgs are now gattling guns but ARs shoot further and faster, grenades blow up tanks no one knows whats going on. So its kinda pointless to make real sense of things. its not going to happen |
Exmaple Core
Ancient Exiles
1355
|
Posted - 2013.09.24 04:52:00 -
[4] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Tech Ohm Eaven wrote:Exmaple Core wrote:Godin Thekiller wrote:Not really, as they will call BS (as usual) and demand a massive damage buff, or nerf to everything else. Maybe the sweet spot is 25 bullets militia and 30 basic, 35 advanced and 40 proto. Sounds more balanced and tiered than one magazine size for all basic, advanced and proto?? I prefer small changes to aid balancing instead of Mjolnirs nerf strikes. i like this idea. ARs are entirely too powerful and reducing the clip would be a great balance without changing the other numbers. I like changing it down to 40, and then 30. Have 40 as the control number, 30 might be too little so test it at 40. But the devs wont do this, and if they do, it will be pushed back These have 20 and 30 bullets per magazine. I do not sell these but hmmmm perhaps its time for me to adopt a new hobby? http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html yeah i completly agree bro, they should have 30 round clips like litterally every AR to ever exist in the history of anywere, but dust doesent make sense, it never will. Dust is dumb, everything about it, nothing is logical here. Armor tanks are faster because armor plates make you slower, hmgs are now gattling guns but ARs shoot further and faster, grenades blow up tanks no one knows whats going on. So its kinda pointless to make real sense of things. its not going to happen
lore wise its easy to make sense.
Design wise... that's CCP fault.
BTW the original AR in Halo had 60 bullets. [/quote]
lore is cool and all, and were all cool with Lore>real world mechanics but were not cool with lore>game balance. We want a balanced game, not a bad story. Halo managed to balance a 60 round clip, 60 rounds is a really cool and unique idea. But its a bad idea when its not balanced |
Exmaple Core
Ancient Exiles
1356
|
Posted - 2013.09.24 05:01:00 -
[5] - Quote
Iron Wolf Saber wrote:Well I liked the original AR from Halo 1 and it felt balanced back then, but you could only reload it twice before you magged out but it was no instant killer like our Plasma Rifles are. yeah the weapon had its pros and cons. Large clip but lacked extended amounts of ammo and the damage was par. In dust, you get a large clip, more than a fair amount of ammo and the damage is hands down the most devastating anti infantry weapon. Nothing is ever done to stop the AR, out of my entire stay here the only nerf ive seen to the AR were the camera scope removal and reducing the clip on the Tac rifiles. Hey, that balanced the Tac. Why cant we balance the full auto AR in the same way... when the players are asking for it? Surely that wont balance the weapon or anything |
Exmaple Core
Ancient Exiles
1357
|
Posted - 2013.09.24 05:23:00 -
[6] - Quote
dispersion would be nice but it will not make a difference because of the sharpshooter skill |
Exmaple Core
Ancient Exiles
1359
|
Posted - 2013.09.24 05:48:00 -
[7] - Quote
Tech Ohm Eaven wrote:Exmaple Core wrote:dispersion would be nice but it will not make a difference because of the sharpshooter skill When I say dispersion I mean the falloff like the laser has. Since its not shooting bullets and to give shotguns, HMG, SMG a decided area?? I.e. AR dispersion at less than 20m is so high for these plasma balls that they do reduced damage at ranges under 25 m and dispersion of these plasma balls is such that they do reduced damage at ranges above 65m . fall off and dispersion are 2 different things :p but the ARs do loose damage over distance, pretty significantly |
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