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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
105
|
Posted - 2013.09.22 14:42:00 -
[1] - Quote
So, if you have missed this monolith of a thread:
https://forums.dust514.com/default.aspx?g=posts&t=110396&find=unread
There is a raging debate as to whether or not the following scenario is an exploit or working as intendedGäó:
- Dedicated logistics player spawns in at the beginning of game. Starting suit is equipped with (for example) Allotek drop uplinks and X-3 nanohives. He gets to appropriate location and drops them.
- Once the current equipment is all dropped, runs to nearest supply depot.
- Switches to another fitting that is equipped with N-11/A and P-13 uplinks. Drops those at other strategic locations. Battle rages on. Somehow nobody takes out any of the equipment he has dropped.
- Makes his way to another supply depot, switches suits again, now with, I dunno, K17/D and Wyrkomi triage nanohives. Places those at some hotspots. His fully stocked team pummels the opposition.
End result: This logistics player, using the supply depot, has placed 6 uplinks and 6 nanohives without dying.
CCP Logibro, we need your input. Is this a bug/exploit or not? There are dev posts that give conflicting information. Please clarify!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
105
|
Posted - 2013.09.22 14:42:00 -
[2] - Quote
reserved |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
312
|
Posted - 2013.09.22 14:45:00 -
[3] - Quote
i tried this once and it didn't work for me |
Chunky Munkey
Amarr Templars Amarr Empire
1569
|
Posted - 2013.09.22 14:54:00 -
[4] - Quote
Interesting. I'm honestly torn. I have occasionally seen supply depots completely engulfed by nanohive auras and wondered about this.
I do something similar for PC. I have 4 different uplinks on a suit designed purely for spamming them around important locations. I have always felt that this should be possible with 4 of the same. Sometimes, if I know which uplink I have at a location, I will deliberately respawn with another, so as not to cancel the first.
If I may say so myself, I don't think this is exploiting a system. The example you gave however, certainly treads the line, and I can't think how it would be fixed without undermining my own legitimate use of this mechanic. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1333
|
Posted - 2013.09.22 15:01:00 -
[5] - Quote
Pick really annoying sound. I recommend nails on blackboard.
Play sound when someone accesses the depot to all players in game.
Before you know it, supply depots will be destroyed before people go for objectives.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3409
|
Posted - 2013.09.22 15:01:00 -
[6] - Quote
Using this I have personally attained a repair rate of something like 200 HP/s.
I'm torn. I want equipment to be restockable at supply depots, but not when you can spam uplinks and hives to this degree. |
Forlorn Destrier
Bullet Cluster
1749
|
Posted - 2013.09.22 15:05:00 -
[7] - Quote
This has nothing to do with supply depots. I have a logi suit with three different types of advanced uplinks - each of which can have 2 deployed at a time. This means I can deploy 6 uplinks. This is not an exploit in my mind as you are not exceeding the limitation in the "show info" which states that 2 can be active at once - it is talking about two of those specific flavors of uplinks, and not 2 total uplinks. |
Monkey MAC
killer taxi company General Tso's Alliance
608
|
Posted - 2013.09.22 15:09:00 -
[8] - Quote
Its technically an exploit, more of a design overlook, 1 person should not be able to deploy so much equipment on the field simultaneously.
Equipment is designed to help complete an objective, its not to be spammed, we need more equipment to give us more variety and bonuses, so people consider more than just nanohives. |
Forlorn Destrier
Bullet Cluster
1749
|
Posted - 2013.09.22 15:12:00 -
[9] - Quote
Monkey MAC wrote:Its technically an exploit, more of a design overlook, 1 person should not be able to deploy so much equipment on the field simultaneously.
Equipment is designed to help complete an objective, its not to be spammed, we need more equipment to give us more variety and bonuses, so people consider more than just nanohives.
I respectfully disagree. If CCP determines that it is an exploit, I will live with that decision, but given this mechanic has been in place for well over a year, this would mark a shift in the dev's approach. I watch with interest to see CCP's response. |
Monkey MAC
killer taxi company General Tso's Alliance
608
|
Posted - 2013.09.22 15:19:00 -
[10] - Quote
Forlorn Destrier wrote:Monkey MAC wrote:Its technically an exploit, more of a design overlook, 1 person should not be able to deploy so much equipment on the field simultaneously.
Equipment is designed to help complete an objective, its not to be spammed, we need more equipment to give us more variety and bonuses, so people consider more than just nanohives. I respectfully disagree. If CCP determines that it is an exploit, I will live with that decision, but given this mechanic has been in place for well over a year, this would mark a shift in the dev's approach. I watch with interest to see CCP's response.
Sorry I meant to say not an exploit! Its an oversight I feel CCP should fix!
There is no problem with restocking equipment, I personally feel you shouldn't have to switch suits to do so. But being to be able to "over" spam uplinks, hives is potentially a problem!! |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces League of Infamy
497
|
Posted - 2013.09.22 15:22:00 -
[11] - Quote
Not surprised that this is a response thread but I am surprised at the lack of trolling and rage.
Although I have access to multiple types of uplinks I only use the ones that I find most valuable. Because of this I normally only have 3 (2 ADV and 1 STD) deployed at any given time.
I don't consider it an exploit only because there was never anything in game that suggested so.
Now that I think about it, is changing fits to rep yourself an "exploit". It seems like it would be since it only works when switching to a fit that doesn't have the same eHP as your current fit.
`Sigh. Just another fun game of DUST. |
lDocHollidayl
Ancient Exiles
259
|
Posted - 2013.09.22 15:26:00 -
[12] - Quote
This has been the case from the start. Since way back. Someone is mad bro? They either didn't think of it, have no skills in anything logi, or got owned by a team redlining with close to infinite ammo. I do not see this changing. AS it shouldn't. |
calvin b
Molon Labe. RISE of LEGION
587
|
Posted - 2013.09.22 15:27:00 -
[13] - Quote
No keep it as is. Any team can do it, you should not gimp a team because the other team lacks the equipment or teamwork to do it. That is what is wrong with dust, players are doing there job so they must be a cheating because I am not winning all the time. Its a supply depot, its doing its job and that is resupplying your team. If everyone did there job this would not be an issue. Kill the logi or lay out your hives as well. Stop complaining, be the solution not the problem. |
Ynned Ivanova
Bragian Order Amarr Empire
89
|
Posted - 2013.09.22 15:28:00 -
[14] - Quote
ALPHA DECRIPTER wrote:Not surprised that this is a response thread but I am surprised at the lack of trolling and rage. Although I have access to multiple types of uplinks I only use the ones that I find most valuable. Because of this I normally only have 3 (2 ADV and 1 STD) deployed at any given time. I don't consider it an exploit only because there was never anything in game that suggested so. Now that I think about it, is changing fits to rep yourself an "exploit". It seems like it would be since it only works when switching to a fit that doesn't have the same eHP as your current fit.
`Sigh. Just another fun game of DUST .
No, it only works when you change to a loadout that is based on another suit. Nothing to eo with ehp. |
Forlorn Destrier
Bullet Cluster
1750
|
Posted - 2013.09.22 15:32:00 -
[15] - Quote
Monkey MAC wrote:Forlorn Destrier wrote:Monkey MAC wrote:Its technically an exploit, more of a design overlook, 1 person should not be able to deploy so much equipment on the field simultaneously.
Equipment is designed to help complete an objective, its not to be spammed, we need more equipment to give us more variety and bonuses, so people consider more than just nanohives. I respectfully disagree. If CCP determines that it is an exploit, I will live with that decision, but given this mechanic has been in place for well over a year, this would mark a shift in the dev's approach. I watch with interest to see CCP's response. Sorry I meant to say not an exploit! Its an oversight I feel CCP should fix! There is no problem with restocking equipment, I personally feel you shouldn't have to switch suits to do so. But being to be able to "over" spam uplinks, hives is potentially a problem!!
Monkey - I have to say, I love your approach on the forums. You seldom troll. When you disagree you do so respectfully. Thank you for that.
One day, we must squad together! |
Monkey MAC
killer taxi company General Tso's Alliance
608
|
Posted - 2013.09.22 15:38:00 -
[16] - Quote
Forlorn Destrier wrote:Monkey MAC wrote:Forlorn Destrier wrote:Monkey MAC wrote:Its technically an exploit, more of a design overlook, 1 person should not be able to deploy so much equipment on the field simultaneously.
Equipment is designed to help complete an objective, its not to be spammed, we need more equipment to give us more variety and bonuses, so people consider more than just nanohives. I respectfully disagree. If CCP determines that it is an exploit, I will live with that decision, but given this mechanic has been in place for well over a year, this would mark a shift in the dev's approach. I watch with interest to see CCP's response. Sorry I meant to say not an exploit! Its an oversight I feel CCP should fix! There is no problem with restocking equipment, I personally feel you shouldn't have to switch suits to do so. But being to be able to "over" spam uplinks, hives is potentially a problem!! Monkey - I have to say, I love your approach on the forums. You seldom troll. When you disagree you do so respectfully. Thank you for that. One day, we must squad together!
Something I learnt as a corporal in cadets, people are always more responsive when you are positive, besides I ALWAYS love a good, well balanced discussion. So much more fun than your mum jokes!!
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Patrick57
GunFall Mobilization Covert Intervention
300
|
Posted - 2013.09.22 15:49:00 -
[17] - Quote
Monkey MAC wrote:Forlorn Destrier wrote:Monkey MAC wrote:Its technically an exploit, more of a design overlook, 1 person should not be able to deploy so much equipment on the field simultaneously.
Equipment is designed to help complete an objective, its not to be spammed, we need more equipment to give us more variety and bonuses, so people consider more than just nanohives. I respectfully disagree. If CCP determines that it is an exploit, I will live with that decision, but given this mechanic has been in place for well over a year, this would mark a shift in the dev's approach. I watch with interest to see CCP's response. Sorry I meant to say not an exploit! Its an oversight I feel CCP should fix! There is no problem with restocking equipment, I personally feel you shouldn't have to switch suits to do so. But being to be able to "over" spam uplinks, hives is potentially a problem!! There is no "'over' spam" of equipment because, like others have said, you can only deploy as many as the description says you can. At max you can deploy 3 at a time, and that is with Proto. Yes, you can deploy as many as 6, but this is more strategy than an "exploit".
For example: I was in a Domination match on Line Harvest, and I dropped 3 uplinks on the pipes. A little later, my team took the objective thanks to a couple of Orbitals and some good players. Later we did lose, but we would have never taken it without people spawning so close to the objective. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
111
|
Posted - 2013.09.22 16:01:00 -
[18] - Quote
Forlorn Destrier wrote:Monkey MAC wrote:Forlorn Destrier wrote:Monkey MAC wrote:Its technically an exploit, more of a design overlook, 1 person should not be able to deploy so much equipment on the field simultaneously.
Equipment is designed to help complete an objective, its not to be spammed, we need more equipment to give us more variety and bonuses, so people consider more than just nanohives. I respectfully disagree. If CCP determines that it is an exploit, I will live with that decision, but given this mechanic has been in place for well over a year, this would mark a shift in the dev's approach. I watch with interest to see CCP's response. Sorry I meant to say not an exploit! Its an oversight I feel CCP should fix! There is no problem with restocking equipment, I personally feel you shouldn't have to switch suits to do so. But being to be able to "over" spam uplinks, hives is potentially a problem!! Monkey - I have to say, I love your approach on the forums. You seldom troll. When you disagree you do so respectfully. Thank you for that. One day, we must squad together!
Appreciated by the OP as well. I would love this to be a reasoned discussion of this specific behavior, not about logistics play in general or that sort of thing. Admittedly I editorialized just a little in the second post (seriously though, have you read that thread?) but would like to keep this civilized otherwise.
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
672
|
Posted - 2013.09.22 16:02:00 -
[19] - Quote
From what i've understood is something like this:
- I have a logi with a K2 nanohive
- I drop my 2 hives
- i go to the supply depot
- i change suit with an assault with K2 nanohives too
- i drop other 2 K2 nanohives and the previous 2 do not disapper
This should be fixed
But if i change suit to the same suit my equipment should be resupplied like it's now and if i have different kind of nanohives (for example) i should be able to deploy them simultaneusly. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
111
|
Posted - 2013.09.22 16:04:00 -
[20] - Quote
Notes: Minor edit to the OP, expanded/finished post #2.
One other thing, I also should mention I am not talking about the stupid farming behavior when people spam nanohives around a supply depot. That's selfish and does nothing to advance the teams objective. Please take the scenario listed in the context of someone who is placing the equipment in locations that are at least somewhat useful. |
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ladwar
Dead Six Initiative Lokun Listamenn
1680
|
Posted - 2013.09.22 16:08:00 -
[21] - Quote
shaman oga wrote:From what i've understood is something like this:
- I have a logi with a K2 nanohive
- I drop my 2 hives
- i go to the supply depot
- i change suit with an assault with K2 nanohives too
- i drop other 2 K2 nanohives and the previous 2 do not disapper
This should be fixed But if i change suit to the same suit my equipment should be resupplied like it's now and if i have different kind of nanohives (for example) i should be able to deploy them simultaneusly. its not, its drop ever type within its normal max. which without buying any packs but including AUR versions thats 25 uplinks, 24 nanohives, 24 RE, 15 proxy dropped equipment, for one person |
Monkey MAC
killer taxi company General Tso's Alliance
609
|
Posted - 2013.09.22 16:12:00 -
[22] - Quote
Patrick57 wrote:Monkey MAC wrote:Forlorn Destrier wrote:Monkey MAC wrote:Its technically an exploit, more of a design overlook, 1 person should not be able to deploy so much equipment on the field simultaneously.
Equipment is designed to help complete an objective, its not to be spammed, we need more equipment to give us more variety and bonuses, so people consider more than just nanohives. I respectfully disagree. If CCP determines that it is an exploit, I will live with that decision, but given this mechanic has been in place for well over a year, this would mark a shift in the dev's approach. I watch with interest to see CCP's response. Sorry I meant to say not an exploit! Its an oversight I feel CCP should fix! There is no problem with restocking equipment, I personally feel you shouldn't have to switch suits to do so. But being to be able to "over" spam uplinks, hives is potentially a problem!! There is no "'over' spam" of equipment because, like others have said, you can only deploy as many as the description says you can. At max you can deploy 3 at a time, and that is with Proto. Yes, you can deploy as many as 6, but this is more strategy than an "exploit". For example: I was in a Domination match on Line Harvest, and I dropped 3 uplinks on the pipes. A little later, my team took the objective thanks to a couple of Orbitals and some good players. Later we did lose, but we would have never taken it without people spawning so close to the objective.
We are getting confused, let's say you deploy 3 from one set, and get resupplied, nothing wrong with that!! But if you deploy three change to suit where you are running a different suit to deploy another 3, rinse and repeat until you deploy upwards of 10-20 in more extreme cases!
This is my problem, you can do this on any suit with an eq slot, so im not blaming logis, but if a logi wants to deploy more than 1 uplink type he should require more than 1 slot to do so.
However I have heard rumours that ccp will change it so if you change suits the equipment will shortcircuit.. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
111
|
Posted - 2013.09.22 16:15:00 -
[23] - Quote
shaman oga wrote:From what i've understood is something like this:
- I have a logi with a K2 nanohive
- I drop my 2 hives
- i go to the supply depot
- i change suit with an assault with K2 nanohives too
- i drop other 2 K2 nanohives and the previous 2 do not disapper
This should be fixed But if i change suit to the same suit my equipment should be resupplied like it's now and if i have different kind of nanohives (for example) i should be able to deploy them simultaneusly.
The scenario you describe would clearly be a bug, and should be fixed. No questions. I suspect at some point this was happening and that is the "bug" originally referenced.
What I am speaking about is, I drop 2 K-2s, go to supply depot, switch to suit with X-3's, drop the X-3's. I now have 4 hives out, 2 K-2's, 2 X-3's. This has been called an exploit by some (not me), who I assume are confusing the bug report for your scenario as referring to mine. |
emtbraincase
Falconpunch Hatesurfers
10
|
Posted - 2013.09.22 17:33:00 -
[24] - Quote
shaman oga wrote:From what i've understood is something like this:
- I have a logi with a K2 nanohive
- I drop my 2 hives
- i go to the supply depot
- i change suit with an assault with K2 nanohives too
- i drop other 2 K2 nanohives and the previous 2 do not disapper
This should be fixed But if i change suit to the same suit my equipment should be resupplied like it's now and if i have different kind of nanohives (for example) i should be able to deploy them simultaneusly. This isn't how it happens at all. I know this for a fact as I am one of the "nanohive spammers". I use adv gal logi suit with proto equip (always carry proto nanite, so assume it is my 3rd equip). It works like this... 1) Spawn in with initial suit containing allotek hives and a stable uplink 2) Drop the 2 allotek and the 1 uplink as allowed by description 3) switch to same/different dropsuit with wyrkomi triage and guaged nano 4) place 2 triage and 3 guaged (as allowed in their descriptions), all remain on the field 5) switch to another suit with K17/d nano and proto rep tool 6) place 2 K17's, all still remain If at any time you drop 1 of the type already in play, it will replace 1 of that type as long as max still deployed, but not any other. This is not putting out more of a hive than stated as it's limit, and it is no different than dying and spawning in with a different suit (as happens while going back and forth to depots in heat of battle).
Just making sure we are all on the same page as to what some are calling an exploit. |
JP Acuna
RoyalSquad514
18
|
Posted - 2013.09.22 18:53:00 -
[25] - Quote
I think it's just fine. That's the strategic importance of the Supply Depot's location. It's fine as long as equipment work as they should. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
113
|
Posted - 2013.09.22 20:49:00 -
[26] - Quote
emtbraincase wrote:shaman oga wrote:From what i've understood is something like this:
- I have a logi with a K2 nanohive
- I drop my 2 hives
- i go to the supply depot
- i change suit with an assault with K2 nanohives too
- i drop other 2 K2 nanohives and the previous 2 do not disapper
This should be fixed But if i change suit to the same suit my equipment should be resupplied like it's now and if i have different kind of nanohives (for example) i should be able to deploy them simultaneusly. This isn't how it happens at all. I know this for a fact as I am one of the "nanohive spammers". I use adv gal logi suit with proto equip (always carry proto nanite, so assume it is my 3rd equip). It works like this... 1) Spawn in with initial suit containing allotek hives and a stable uplink 2) Drop the 2 allotek and the 1 uplink as allowed by description 3) switch to same/different dropsuit with wyrkomi triage and guaged nano 4) place 2 triage and 3 guaged (as allowed in their descriptions), all remain on the field 5) switch to another suit with K17/d nano and proto rep tool 6) place 2 K17's, all still remain If at any time you drop 1 of the type already in play, it will replace 1 of that type as long as max still deployed, but not any other. This is not putting out more of a hive than stated as it's limit, and it is no different than dying and spawning in with a different suit (as happens while going back and forth to depots in heat of battle). Just making sure we are all on the same page as to what some are calling an exploit.
Correct
|
Mik3 H0nch0
DUST University Ivy League
37
|
Posted - 2013.09.23 02:33:00 -
[27] - Quote
I think the easiest solution would be WP for destroying hostile equipment. I already do this without the WP incentive, because it helps my team win. But most blueberries are more concerned with actions that directly benefit them. So I say dangle a carrot in front them, and leave the supply depot function as is. Besides I wouldn't know what to do with myself if I wasn't swapping Logi suits like a mad man responding to various squad request lol. |
Naedeus
DUST University Ivy League
166
|
Posted - 2013.09.23 03:15:00 -
[28] - Quote
The only thing I have a problem with in regards to the supply depot, is someone who is about to die, sprinting away under a hail of gunfire and getting to where they can't be hit anymore (typically on the other side of the supply depot) and changing their suit to a similar one then coming back with full armor and shields...
That's really the only exploit that I find annoying, but I honestly don't care about it because a well placed grenade tends to deal with those annoying players. It would be nice if the supply depots locked the ability to switch your suit when enemies are within 10m of the supply depot. (Keeping in mind that you can still get ammo / equipment from the supply depot.) |
Cosgar
ParagonX
5380
|
Posted - 2013.09.23 03:19:00 -
[29] - Quote
I would try to get my WP by killing stuff, but people don't take kindly to logis getting kills on here. Now it seems like they don't want use to use equipment either. Maybe I should go sit on the redline every battle. |
SirManBoy
Molon Labe. RISE of LEGION
272
|
Posted - 2013.09.23 04:04:00 -
[30] - Quote
If suit/equipment changes are altered in any way, whatsoever, there will no longer be any incentive for logis to invest in every piece of equipment on the market, especially many of the proto uplinks and nanohives that are, for all intents and purposes, totally indiscernible from one another. |
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ladwar
Dead Six Initiative Lokun Listamenn
1685
|
Posted - 2013.09.23 04:39:00 -
[31] - Quote
Cosgar wrote:I would try to get my WP by killing stuff, but people don't take kindly to logis getting kills on here. Now it seems like they don't want use to use equipment either. Maybe I should go sit on the redline every battle. that is the best place for you. clearly OP people need not do anything. |
Khal V'Rani
Nephilim Initiative
314
|
Posted - 2013.09.23 04:56:00 -
[32] - Quote
Cosgar wrote:I would try to get my WP by killing stuff, but people don't take kindly to logis getting kills on here. Now it seems like they don't want use to use equipment either. Maybe I should go sit on the redline every battle. Lol Start sniping just to p*** people off.
Or carry an injector and when someone gets dropped run over to them but don't stick 'em... Or run around with a repair tool out next to someone low on hp but never use it... ^ you gotta make sure they see you looking at them with it though.
A logi in my corp went 22/18 with 3,1xx wps by him/her self tonight. As a logi. Others may not like it but some people are damned effective doing it.
We praise you for killing stuff as a logi over here... |
Monkey MAC
killer taxi company General Tso's Alliance
629
|
Posted - 2013.09.23 07:25:00 -
[33] - Quote
Cosgar wrote:I would try to get my WP by killing stuff, but people don't take kindly to logis getting kills on here. Now it seems like they don't want use to use equipment either. Maybe I should go sit on the redline every battle.
Nothing wrong with logis my only problem is when 1 character can have over 20 uplinks deployed on the feild by himself, then imagine 5 people doing that. You end upwith a really crappy game of whack-a-mole.
However I believe uplinks should be more of scout tech than logi tech, we should rely on vehicular transport the majority of the time! |
Ryme Intrinseca
Seraphim Auxiliaries
40
|
Posted - 2013.09.23 07:34:00 -
[34] - Quote
John Demonsbane wrote:One other thing, I also should mention I am not talking about the stupid farming behavior when people spam nanohives around a supply depot. That's selfish and does nothing to advance the teams objective. Please take the scenario listed in the context of someone who is placing the equipment in locations that are at least somewhat useful. I would like this to be addressed by a dev as well. This and reviving those in the firing line. I suggest zero WP for nanohives within 10 metres of a supply depot, and zero WP for revives that result in a death within five seconds. To counterbalance the latter, give extra WP for using advanced/proto needles. Basically incentivize logis to help their team rather than troll them. |
Jerry Jemmott
Carbon 7 CRONOS.
15
|
Posted - 2013.09.23 09:53:00 -
[35] - Quote
Ryme Intrinseca wrote:John Demonsbane wrote:One other thing, I also should mention I am not talking about the stupid farming behavior when people spam nanohives around a supply depot. That's selfish and does nothing to advance the teams objective. Please take the scenario listed in the context of someone who is placing the equipment in locations that are at least somewhat useful. I would like this to be addressed by a dev as well. This and reviving those in the firing line. I suggest zero WP for nanohives within 10 metres of a supply depot, and zero WP for revives that result in a death within five seconds. To counterbalance the latter, give extra WP for using advanced/proto needles. Basically incentivize logis to help their team rather than troll them.
Sure, but everytime our revive is successfull the amount of money you haven't lost will be transfered from your wallet to the logi's who saved your sorry ass and yeah let's make money transfer for each amount of armor we repair ... Stop being jerks toward logis, when I think that this thread is just the slightly less mentally challenged child of a previous thread made just because a guy cannot stand to have a logi on top of the scoreboard with a negative ratio ... cunts, you want pew pew and no team work , go play another FPS. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
125
|
Posted - 2013.09.23 12:12:00 -
[36] - Quote
We are getting off topic and a bit snippy as well. Lets keep this civil and see if we can get CCP Logibro in here to clarify. |
Ryme Intrinseca
Seraphim Auxiliaries
43
|
Posted - 2013.09.23 12:43:00 -
[37] - Quote
Jerry Jemmott wrote:Ryme Intrinseca wrote:John Demonsbane wrote:One other thing, I also should mention I am not talking about the stupid farming behavior when people spam nanohives around a supply depot. That's selfish and does nothing to advance the teams objective. Please take the scenario listed in the context of someone who is placing the equipment in locations that are at least somewhat useful. I would like this to be addressed by a dev as well. This and reviving those in the firing line. I suggest zero WP for nanohives within 10 metres of a supply depot, and zero WP for revives that result in a death within five seconds. To counterbalance the latter, give extra WP for using advanced/proto needles. Basically incentivize logis to help their team rather than troll them. Sure, but everytime our revive is successfull the amount of money you haven't lost will be transfered from your wallet to the logi's who saved your sorry ass and yeah let's make money transfer for each amount of armor we repair ... Stop being jerks toward logis, when I think that this thread is just the slightly less mentally challenged child of a previous thread made just because a guy cannot stand to have a logi on top of the scoreboard with a negative ratio ... cunts, you want pew pew and no team work , go play another FPS. http://www.youtube.com/watch?v=FONN-0uoTHI |
Sana Rayya
WASTELAND JUNK REMOVAL
205
|
Posted - 2013.09.23 12:59:00 -
[38] - Quote
How could they apply a change to equipment that makes it pop after you change suits at a supply depot, but doesn't pop if you die and change your fit? I think most people agree that if a logi deploys equipment and dies, that equipment should still be there after said logi respawns with different equipment.
If the problem is that players (not just logis) can deploy equipment and keep changing suits so that all that deployed equipment is active for free, then nerf supply depots so that they only replenish ammunition (acting like a never depleting ammo-only nanohive). Of course, this means that other players wouldn't be able to switch suits to adapt to the combat situation, so no more swapping to AV/swarms if you see a tank/dropship coming or whatever.
Another option is to remove supply depots except those that are in the redlines (so no depots on ambush, sorry guys). It's really hard and ineffective to spam equipment if you have to run/drive/fly back and forth from the frontline and the redline just to swap your suit.
A third option is to make it so that suit changes cost you ISK, but not a death. So yes, you can continue to spam your equipment so long as you are willing to pay this ISK price per suit each time you change it. |
M3DIC 2U
Hellstorm Inc League of Infamy
104
|
Posted - 2013.09.23 13:37:00 -
[39] - Quote
At least it isn't spammed with militia nanohives. That sucked in beta. Now, GET OFF MY LAWN YA DAMN KIDS!!
and first response is best ever. |
S Park Finner
DUST University Ivy League
296
|
Posted - 2013.09.23 14:05:00 -
[40] - Quote
As it turns out, WP for equipment destruction has been confirmed by CCP Wolfman.
That being the case, the revenge for the OP is that a few flux grenades and a Rambo attack on a location will net him a pile of SP while denying the equipment spammer of all those "unjustified" WP.
For those that just want another source of WP, the folks that drop all that stuff will just boost your SP. Win/WIn! |
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Vesago Ghostcore
Rejected Clones
18
|
Posted - 2013.09.23 14:12:00 -
[41] - Quote
I don't know if it would help, but what if changing suits at a supply depot cost you the suit. That way if someone wants to do this, they have to pay for it. |
Kam Elto
KILL-EM-QUICK RISE of LEGION
74
|
Posted - 2013.09.23 14:25:00 -
[42] - Quote
Patrick57 wrote:Monkey MAC wrote:Forlorn Destrier wrote:Monkey MAC wrote:Its technically an exploit, more of a design overlook, 1 person should not be able to deploy so much equipment on the field simultaneously.
Equipment is designed to help complete an objective, its not to be spammed, we need more equipment to give us more variety and bonuses, so people consider more than just nanohives. I respectfully disagree. If CCP determines that it is an exploit, I will live with that decision, but given this mechanic has been in place for well over a year, this would mark a shift in the dev's approach. I watch with interest to see CCP's response. Sorry I meant to say not an exploit! Its an oversight I feel CCP should fix! There is no problem with restocking equipment, I personally feel you shouldn't have to switch suits to do so. But being to be able to "over" spam uplinks, hives is potentially a problem!! There is no "'over' spam" of equipment because, like others have said, you can only deploy as many as the description says you can. At max you can deploy 3 at a time, and that is with Proto. Yes, you can deploy as many as 6, but this is more strategy than an "exploit". For example: I was in a Domination match on Line Harvest, and I dropped 3 uplinks on the pipes. A little later, my team took the objective thanks to a couple of Orbitals and some good players. Later we did lose, but we would have never taken it without people spawning so close to the objective. "more strategy than an exploit"? no, it's not. it's spam. strategy would involve placing the uplinks in strategic locations and strategically defending them. so if they limit uplinks it would bring more strategy to the game. |
Jack McReady
DUST University Ivy League
571
|
Posted - 2013.09.23 14:25:00 -
[43] - Quote
god forbid that logis are able to do logistics and support his team?
consider the following: -how long does it take for a logi to run to an objective and back a depot to setup his resupply and uplinks? -how long does it take to kill the logi and then all the uplinks? |
Everything Dies
Chatelain Rapid Response Gallente Federation
110
|
Posted - 2013.09.23 16:51:00 -
[44] - Quote
Simple solution: Max number of items per equipment type. This way, it doesn't matter what type of nanohive you're dropping--you're still limited to two/three at a time. Just as you could also drop three of four REs or PMs. Those are all fine; the problem is when people are exploiting the numerical limits of each equipment type by tossing out different versions of each. Hence, you end up with the forge gunners sniping from a tower, surrounded by near-infinite ammo/armor repair.
As for switching suits...I have two builds that carry REs; one is utilized with an AR for CQC, the other is utilized with an SR if I'm able to cover the node from distance. It's great that I can lay some REs with one suit and then detonate them with the other, but I shouldn't be able to go out and throw some more REs of a different type. |
Lv2spd2
Slow And Old
0
|
Posted - 2013.09.23 17:17:00 -
[45] - Quote
We could stop people crying about the injector recurrections by simple eliminating all tracking of Kill Death Ratio. No KDR to damage, no more crying over people trying to save you. |
Sgt Kirk
SyNergy Gaming EoN.
1931
|
Posted - 2013.09.23 17:24:00 -
[46] - Quote
I don't think you need to worry about anything changing in 1.5. Nothing is going to change, catastrophe avoided.
Now lets all dine of the crumbs from the empty bag of Doritos that is 1.5. |
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CCP Logibro
C C P C C P Alliance
2130
|
Posted - 2013.09.23 17:30:00 -
[47] - Quote
Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on). CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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GTA V FTW
Kang Lo Directorate Gallente Federation
107
|
Posted - 2013.09.23 18:03:00 -
[48] - Quote
CCP Logibro wrote:Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on).
So there you have it boys and girls.
Keep explo...........em, em, opps I mean keep using this working as intended game mechanic to your advantage. |
Gallente Mercenary 08551380
The Vanguardians
27
|
Posted - 2013.09.23 18:06:00 -
[49] - Quote
I dont even need to hop supply depots
with 4 equipment slots I can put down 8 links in one |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
474
|
Posted - 2013.09.23 18:33:00 -
[50] - Quote
GTA V FTW wrote:CCP Logibro wrote:Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on). So there you have it boys and girls. Keep explo...........em, em, opps I mean keep using this working as intended game mechanic to your advantage. What I can't understand about posters on the forum is they'd rather come here and QQ over a game mechanic being used by the other team rather than implement that strategy themselves. IF THE OTHER TEAM IS DOING IT, SO CAN YOU!
Prime example here: if some enemy logi is deploying 6x uplinks (2 of 3 different models), then have your logi do the same! If your team didn't think about doing that, tough! Learn for next time. Same goes for spamming nanohives. FFS, people spam grenades standing in hive or spam their MD.
If you're tired of all the uplink spam, bring flux grenades and destroy them! The solution isn't always to redesign something in the game that's working. Use the tools you have available.
Dust is a tactical squad-based shooter. It's going to take more than just charging into battle guns-a-blazing to have an impact. Sometimes, it means retreating, gaining an upper hand, using superior tactics, assessing your situation and changing your tactics to suit the battlefield. The Rail and Combat rifles are going to introduce hard-hitting fully automatic damage at ranges we're not really seeing today. Will everyone come QQ about being shot from a long distance when their AR won't shoot that far, or will they rightfully adapt their tactics and choose their engagements?
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SirManBoy
Molon Labe. RISE of LEGION
272
|
Posted - 2013.09.23 20:32:00 -
[51] - Quote
Everything Dies wrote:Simple solution: Max number of items per equipment type. This way, it doesn't matter what type of nanohive you're dropping--you're still limited to two/three at a time. Just as you could also drop three of four REs or PMs. Those are all fine; the problem is when people are exploiting the numerical limits of each equipment type by tossing out different versions of each. Hence, you end up with the forge gunners sniping from a tower, surrounded by near-infinite ammo/armor repair.
As for switching suits...I have two builds that carry REs; one is utilized with an AR for CQC, the other is utilized with an SR if I'm able to cover the node from distance. It's great that I can lay some REs with one suit and then detonate them with the other, but I shouldn't be able to go out and throw some more REs of a different type.
That's not a solution, that's a nerf, bud. Keep your myopic opinions to yourself and let the rest of us enjoy the sandbox how we see fit. Logistics is as much about quantity as it is quality and the gameplay should continue to reflect this reality. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
132
|
Posted - 2013.09.23 22:55:00 -
[52] - Quote
CCP Logibro wrote:Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on).
Glad we could put that to rest once and for all. Perhaps now we can direct our attention to suggestions from the community (logis especially but all reasoned opinions are welcome) on how they would like to see the supply depot interaction to work, and a corollary, how could uplinks be changed (not nerfed) to maybe reduce mindless spam - hate to admit it but we all know it can happen - but still keep the strategic elements and WP gain viable for dedicated logistics players.
It does work as intended for now, but if the quoted post and community sentiment are any indication , something is going to be changed. If I can get some good suggestions/discussion here I can eventually move it to a dedicated and more focused thread in the feedback section. As I said in a related thread a few weeks ago, if a change is coming, I'd rather be driving that bus instead of being thrown under it.
Suggestions I've heard in the past that make sense include jammers or a minimum radius between uplinks. I've also considered a potential skill that modestly limits the number of uplinks one person can drop as a way you could potentially limit mindless spam by other classes but keep the mechanic more or less unchanged for the dedicated logi.
Discuss. |
Rogatien Merc
Red Star. EoN.
1232
|
Posted - 2013.09.23 23:02:00 -
[53] - Quote
John Demonsbane wrote:CCP Logibro wrote:Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on). Glad we could put that to rest once and for all. Perhaps now we can direct our attention to suggestions from the community (logis especially but all reasoned opinions are welcome) on how they would like to see the supply depot interaction to work, and a corollary, how could uplinks be changed (not nerfed) to maybe reduce mindless spam - hate to admit it but we all know it can happen - but still keep the strategic elements and WP gain viable for dedicated logistics players. It does work as intended for now, but if the quoted post and community sentiment are any indication , something is going to be changed. If I can get some good suggestions/discussion here I can eventually move it to a dedicated and more focused thread in the feedback section. As I said in a related thread a few weeks ago, if a change is coming, I'd rather be driving that bus instead of being thrown under it. Suggestions I've heard in the past that make sense include jammers or a minimum radius between uplinks. I've also considered a potential skill that modestly limits the number of uplinks one person can drop as a way you could potentially limit mindless spam by other classes but keep the mechanic more or less unchanged for the dedicated logi. Discuss. Any "Change" to reduce uplink spam would, by definition, be a nerf. Don't even try to sugar coat that...
... that said, I support such a thing. Uplink spam is boring lol; but honestly it is uber low priority considering other issues in the game. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
133
|
Posted - 2013.09.23 23:54:00 -
[54] - Quote
Rogatien Merc wrote:John Demonsbane wrote:CCP Logibro wrote:Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on). Glad we could put that to rest once and for all. Perhaps now we can direct our attention to suggestions from the community (logis especially but all reasoned opinions are welcome) on how they would like to see the supply depot interaction to work, and a corollary, how could uplinks be changed (not nerfed) to maybe reduce mindless spam - hate to admit it but we all know it can happen - but still keep the strategic elements and WP gain viable for dedicated logistics players. It does work as intended for now, but if the quoted post and community sentiment are any indication , something is going to be changed. If I can get some good suggestions/discussion here I can eventually move it to a dedicated and more focused thread in the feedback section. As I said in a related thread a few weeks ago, if a change is coming, I'd rather be driving that bus instead of being thrown under it. Suggestions I've heard in the past that make sense include jammers or a minimum radius between uplinks. I've also considered a potential skill that modestly limits the number of uplinks one person can drop as a way you could potentially limit mindless spam by other classes but keep the mechanic more or less unchanged for the dedicated logi. Discuss. Any "Change" to reduce uplink spam would, by definition, be a nerf. Don't even try to sugar coat that... ... that said, I support such a thing. Uplink spam is boring lol; but honestly it is uber low priority considering other issues in the game.
I came around to the idea that reducing spam is not the worst thing in the world just a few days ago during a FW match with my corp. It was in that new city map where the supply depot is underground (still get lost sometimes, lol). Some idiot or idiots were running around flinging uplinks all over the damn place with no rhyme or reason. There were 2(!!) in the little room with the supply depot, one in the middle of the damn street, one in the center of an exposed stairwell, etc. Most of them were not exactly proto quality. It got to the point where I simply gave up trying to put down my higher quality uplinks in locations they might actually do some good because it was impossible to keep track or even read the map to identify areas of need like usual.
More importantly though, I'm less concerned about a nerf strictly to uplinks per se than I am about a nerf to our entire class. I love the idea of something like deployable equipment jammers - drop it and any uplink or nanohive deployed within its radius pops. Does it nerf uplinks? Kinda. Does it give logis a new toy to play with and add another layer of strategy to the game ? Absolutely. I also made a proposal for an "uplink proficiency" skill in an earlier thread, but I'll save that for another post.
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GTA V FTW
Kang Lo Directorate Gallente Federation
112
|
Posted - 2013.09.24 00:39:00 -
[55] - Quote
Hey BTW incoming nerf to spamming do to the fact that this spamming of equipment is reason for frame rate issues. True story. |
SirManBoy
Molon Labe. RISE of LEGION
274
|
Posted - 2013.09.24 01:24:00 -
[56] - Quote
As a logi who absolutely adores how the current system works, the only compromise I would be willing to make is some sort of increased map visibility for enemy troops whenever friendly equipment is too densely situated. Call it equipment noise caused by interference or something. That way people can still spam, but the enemy knows exactly where the spam pile is on their map. Combine that with WP for destroying equipment and you have a massive win-win for virtually everyone, especially scouts who would probably tend to specialize in this sort of thing (equipment search & destroy). |
Thor Odinson42
Molon Labe. RISE of LEGION
1302
|
Posted - 2013.09.24 01:45:00 -
[57] - Quote
CCP Logibro wrote:Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on).
I think shields should be down when you switch to a different suit. Because they'd need to charge up.
Solves the switching suits for health in a fire fight issue. |
Scheneighnay McBob
Bojo's School of the Trades
3219
|
Posted - 2013.09.24 01:47:00 -
[58] - Quote
CCP Logibro wrote:Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on). Change in what (general) way?
To stop this from happening, or to just let supply depots flat out restock equipment when you get near them? I feel like the latter option is better. |
Thor Odinson42
Molon Labe. RISE of LEGION
1302
|
Posted - 2013.09.24 01:47:00 -
[59] - Quote
SirManBoy wrote:As a logi who absolutely adores how the current system works, the only compromise I would be willing to make is some sort of increased map visibility for enemy troops whenever friendly equipment is too densely situated. Call it equipment noise caused by interference or something. That way people can still spam, but the enemy knows exactly where the spam pile is on their map. Combine that with WP for destroying equipment and you have a massive win-win for virtually everyone, especially scouts who would probably tend to specialize in this sort of thing (equipment search & destroy).
This is an excellent idea. Achieves balance and provides an additional WP gain. No nerf necessary |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
140
|
Posted - 2013.09.24 03:23:00 -
[60] - Quote
Thor Odinson42 wrote:SirManBoy wrote:As a logi who absolutely adores how the current system works, the only compromise I would be willing to make is some sort of increased map visibility for enemy troops whenever friendly equipment is too densely situated. Call it equipment noise caused by interference or something. That way people can still spam, but the enemy knows exactly where the spam pile is on their map. Combine that with WP for destroying equipment and you have a massive win-win for virtually everyone, especially scouts who would probably tend to specialize in this sort of thing (equipment search & destroy). This is an excellent idea. Achieves balance and provides an additional WP gain. No nerf necessary
Trust me, I've made a very good living off of uplinks and am not pushing for a nerf, I just want to be ahead of the curve and soften the hammer's blow if it is indeed coming. If WP for destroying equipment stops the whining about uplinks, all the better. More WP and SP to go around is always better than less. I still like the idea of jammers though!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
140
|
Posted - 2013.09.24 03:24:00 -
[61] - Quote
While I'm here, a quick word about my proposed uplink/nanohive proficiency skill. Again, I support this type of thing only if a big push is being made to reduce spam. Think of it as a more logi-friendly solution than the other (harsher) proposals floating around, like arbitrary hard team caps on deployed equipment.
- At baseline, before you get uplinks to level 3, you can only have out 2 at a time.
- Once you unlock the ADV links (or hives), you open up the proficiency skill.
- For each level of proficency, you can have 1 more out, with a bonus at ADV and PRO tiers, like so:
Uplink proficiency lvl 0: 2 uplinks
Level 1: 3
Level 2: 4
Level 3: 6 (1+1 bonus for ADV level)
Level 4: 7
Level 5: 10 (1+2 bonus for PRO)
That way, your average player can have a couple uplinks out, but the dedicated logi can still drop 10, if he/she chooses to specialize in it. Naturally you would have to reduce/refund some of the SP invested in uplinks at present so that you are not adding a prohibitive SP cost on top of what is already needed to get to PRO uplinks. It would be unfair to force someone to invest an additional 1-2 mil SP to regain the same functionality they currently have.
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Godin Thekiller
Hellstorm Inc League of Infamy
859
|
Posted - 2013.09.24 04:00:00 -
[62] - Quote
I would say that dropping the same type of eq. is a bad idea, but dropping different is fine, unless it has a trigger (like RE's). |
emtbraincase
Falconpunch Hatesurfers
11
|
Posted - 2013.09.24 04:41:00 -
[63] - Quote
It seems to me that what I'm hearing most of the hate about is uplink spam, and not so much hive spamming. Is that correct? I gotta say it's annoying not being able to see the board sometimes due to something that seems to have no real purpose, but as one of those who are glad to hear the depot is "working as intended", I just move along as I always did. Thanking god that i don't have to march across a map to get those hives back up.
Since I will regularly drop 12-15 hives on a map at once (in strategic places, for specific on-field purposes, trust me they all go somewhere special), I have to say I'm not for any limitation. I've had 2 minutes of setup ruined by 2-3 well placed flux nades, so it isn't like these are hard to eliminate. However, they can be a massive boost to anyone who has been on a team with me, if they take advantage of them.
So is that the reason for the hate on uplink spam? That since every hive is essentially the same, you don't necessarily "need" that many up at once in a concentrated effort? If so I can sympathize, but just not agree. Leave it alone and wait until everyone is rolling in WP for blowing up my 30k nanohives along with their <1k uplinks. That should help even out the WP distribution to keep those who like to pewpewpew from feeling they have been "cheated" out of some imaginary benefit, even tho anything done by a logi can't do anything but help them succeed (short of dropping a hive/link on a concealed sniper). |
Monkey MAC
killer taxi company General Tso's Alliance
664
|
Posted - 2013.09.24 07:17:00 -
[64] - Quote
emtbraincase wrote:It seems to me that what I'm hearing most of the hate about is uplink spam, and not so much hive spamming. Is that correct? I gotta say it's annoying not being able to see the board sometimes due to something that seems to have no real purpose, but as one of those who are glad to hear the depot is "working as intended", I just move along as I always did. Thanking god that i don't have to march across a map to get those hives back up.
Since I will regularly drop 12-15 hives on a map at once (in strategic places, for specific on-field purposes, trust me they all go somewhere special), I have to say I'm not for any limitation. I've had 2 minutes of setup ruined by 2-3 well placed flux nades, so it isn't like these are hard to eliminate. However, they can be a massive boost to anyone who has been on a team with me, if they take advantage of them.
So is that the reason for the hate on uplink spam? That since every hive is essentially the same, you don't necessarily "need" that many up at once in a concentrated effort? If so I can sympathize, but just not agree. Leave it alone and wait until everyone is rolling in WP for blowing up my 30k nanohives along with their <1k uplinks. That should help even out the WP distribution to keep those who like to pewpewpew from feeling they have been "cheated" out of some imaginary benefit, even tho anything done by a logi can't do anything but help them succeed (short of dropping a hive/link on a concealed sniper).
Its mostly uplink spam that the problem is about. By no means are we hurting on logi players on this one. Its just if 1 guy can have 20 uplinks tethered to him, he isn't necessarily a logi.
Now imagine 4 other guys doing the same thing, it becomes whack-a-mole, and not particularly fun! However I have heard rumors that if you change to suit that doesn't have your currently deployed equipment, then the equipment blows up!
Which is fine because a logi can still dump half a dozen uplinks, but he now can't leave the uplink suit if he wants his team to reap the benefits, reduces spam, makes them more tactical again, now all need is the ability to jump to an uplink without dying. |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2013.09.24 07:37:00 -
[65] - Quote
Ok now... I'm a dedicated logi. I spam those DL and hives to help team, not only gain WP. Still I kill lots of reds in frontline and then fall back to rep team mates. Why you must QQ at everythin and all the time? We all have opportunity to spec as a logi/DL/hives and/or frontline mercs. I switch sometimes assault to rush but there must be those ammonests and respawn points to win the battle. PS. I'm only 100k SP short from Proto DL :) so there will be spawn halos everywhere. Boots on the ground and radiosilence in the QQ section! |
Sana Rayya
WASTELAND JUNK REMOVAL
205
|
Posted - 2013.09.24 14:07:00 -
[66] - Quote
Monkey MAC wrote: Its mostly uplink spam that the problem is about. By no means are we hurting on logi players on this one. Its just if 1 guy can have 20 uplinks tethered to him, he isn't necessarily a logi.
Now imagine 4 other guys doing the same thing, it becomes whack-a-mole, and not particularly fun! However I have heard rumors that it will change sothat if you change to suit that doesn't have your currently deployed equipment, then the equipment blows up!
Which is fine because a logi can still dump half a dozen uplinks, but he now can't leave the uplink suit if he wants his team to reap the benefits, reduces spam, makes them more tactical again, now all need is the ability to jump to an uplink without dying first.
Have you really been in a game with more than 20-30 uplinks active (outside of perhaps PC)? As a logi with proto uplinks, I don't bother putting down more uplinks if there are already 20-30 on the map - it's a diminishing return since you expend effort and/or suits to put that many out, and with so many to choose from, the spawn points you get will be very minimal.
Where exactly has it been confirmed that your deployed equipment will pop if you do not equip a suit that possesses the same equipment? This would be a huge nerf to deployables and would have logis everywhere up in arms. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
141
|
Posted - 2013.09.24 21:36:00 -
[67] - Quote
Sana Rayya wrote:Monkey MAC wrote: Its mostly uplink spam that the problem is about. By no means are we hurting on logi players on this one. Its just if 1 guy can have 20 uplinks tethered to him, he isn't necessarily a logi.
Now imagine 4 other guys doing the same thing, it becomes whack-a-mole, and not particularly fun! However I have heard rumors that it will change sothat if you change to suit that doesn't have your currently deployed equipment, then the equipment blows up!
Which is fine because a logi can still dump half a dozen uplinks, but he now can't leave the uplink suit if he wants his team to reap the benefits, reduces spam, makes them more tactical again, now all need is the ability to jump to an uplink without dying first.
Have you really been in a game with more than 20-30 uplinks active (outside of perhaps PC)? As a logi with proto uplinks, I don't bother putting down more uplinks if there are already 20-30 on the map - it's a diminishing return since you expend effort and/or suits to put that many out, and with so many to choose from, the spawn points you get will be very minimal. Where exactly has it been confirmed that your deployed equipment will pop if you do not equip a suit that possesses the same equipment? This would be a huge nerf to deployables and would have logis everywhere up in arms.
It hasn't, but those kinds of crazy ideas are the type of thing I'd like to head off by coming up with ideas of our own. You know , like how a football team suspends a player presumptively when they get in trouble to head off what would probably be a longer suspension by the league, lol. |
Seeth Mensch
Damage Core corp. The Superpowers
20
|
Posted - 2013.09.24 21:42:00 -
[68] - Quote
Everything Dies wrote:Simple solution: Max number of items per equipment type. This way, it doesn't matter what type of nanohive you're dropping--you're still limited to two/three at a time. Just as you could also drop three of four REs or PMs. Those are all fine; the problem is when people are exploiting the numerical limits of each equipment type by tossing out different versions of each. Hence, you end up with the forge gunners sniping from a tower, surrounded by near-infinite ammo/armor repair.
As for switching suits...I have two builds that carry REs; one is utilized with an AR for CQC, the other is utilized with an SR if I'm able to cover the node from distance. It's great that I can lay some REs with one suit and then detonate them with the other, but I shouldn't be able to go out and throw some more REs of a different type.
What if you could deploy one droplink per level invested? Based it on skill rather than equipment type. |
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