Pages: 1 2 3 4 [5] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Void Echo
Morsus Mihi Aperuitque Imperium
1431
|
Posted - 2013.09.19 19:04:00 -
[121] - Quote
Duran Lex wrote:Void Echo wrote: I don't lie, everything I say is what I believe, you thinking that taking a minimum of 3 AVers to take down a tank is me countering my own posts? your the delusional one. lol. I had to share this post with my wife and step brother. They loved it as much as i did. You are now my favourite forum toy. Rest assured, I'll be looking up your forum posts and showcasing your "logic". It truly is a horribly beautiful sight.
go ahead, I don't give a **** who reads my stuff here, if you have a wife a kid who completely agrees with you, then good for you man, you have a good marriage.
but my logic is not wrong because you think its wrong, nothing I say contradicts myself and my opinions |
Void Echo
Morsus Mihi Aperuitque Imperium
1431
|
Posted - 2013.09.19 19:07:00 -
[122] - Quote
DootDoot wrote:Void Echo wrote:for the 1st time someone actually explains our side of the argument, in a non bias way: Thank you Pyrex Tankers who think they should fight infantry all day and have an advantage are sick people. There is a call in limit on tanks for maps... reduce the efficacy drastically on tanks... Make them cost slight over dropsuits... and let the tanks reign... People who think tankers should be a privileged few... are just biased and blowing smoke up each others ass in 200 threads a month.
agreed on the point that tankers are ****** up if they want to kill infantry mainly with it, I myself and many others have skilled into tanks for the tank battles, destroying enemy vehicles is one of our main reasons, we could care less about infantry unless they have AV.
the efficiency is ******* low as it is, we barely survive anything, if you reduce anything we have already, you effectively kill tanks altogether. we need buffs, no more unwarranted nerfs. |
Void Echo
Morsus Mihi Aperuitque Imperium
1431
|
Posted - 2013.09.19 19:17:00 -
[123] - Quote
Duran Lex wrote:Void Echo wrote:Duran Lex wrote:If you still can't see my point from that post above.
You are far too delusional that you began to believe the lies you are saying. lies? you think im telling lies? humorous, tell me, do you believe I lie because your infantry and your against vehicles or did you get your information from your friends. I don't tell lies, if you think im lying about what I post, then your the delusional one I believe you lie, because I've read a post in this thread that said "I'm all for balance with vehicle and AV", then in dozens of other posts you type "At least three AVers should be needed to take out a single tank." Jesus man, this is what....the third post in this thread of stating the same lie you yourself typed? How many counter posts are you gonna create saying "Where did i lie?" I'll do you a solid, again, you claim you want balanced vehicle vs AV...yet claim you want at least 3 AVer's to be able to take out a tank. *Hint* thats not balanced at all. Shall we go another round of repetition?
none of those are lies, did you ever think that my view is balance in my eyes? and others agree with me on that.
just because you think my posts contradict each other doesn't mean they do, it just means you don't understand my words or conversations. nothing I do contradicts myself.
again, if you think that, you don't know me or my words. |
KING CHECKMATE
TEAM SATISFACTION
1168
|
Posted - 2013.09.19 21:19:00 -
[124] - Quote
Texs Red wrote:King Checkmate why do you use bold and capitalized print all the time? I mean is it really necessary? It really does not help get your point across any better and most of the time when I read your posts I get this mental image of some red faced hater foaming at the mouth. I would like to read your posts and not get a head ache.
HAHA BRO! X3
That was funny and not, im a little blind and lost my glasses a while ago, i dont have money to buy another pair at the moment so i use bold to better locate my OWN posts in a thread. Sorry, but as soon as i buy new glasses it should be over XD hahah.
|
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
39
|
Posted - 2013.09.19 21:24:00 -
[125] - Quote
i think tanks should have a damage resistance to swarm launchers, since swarm launcher(i think) were made to kill dropships, and forge guns were made to put a stop to tanks, the problem is why one player with skills on tanks should destroy everyone else while another player with the same skills on AV cant take down single handed the other player on the tank, see the problem?, i understand the differences on isk and SP, but why a player should be much more powerful that another player with its counter weapons is not enough to kill him?, the thing is tanks can soak damage from 80 percent of the weapons, now the weapons made to defeat them are av grenades FG and swarm launchers, the other weapons are useless, so there is that problem, now im not going to say that tanks are op, they are not but they are not up as well, the real problem to tankers is the isk cost of 1 tank that gets killed, so they hardly go positive, but of course they should not be able to tank FG hits, now there are AV weapons that are missing as well so its hard to balance. |
Void Echo
Morsus Mihi Aperuitque Imperium
1434
|
Posted - 2013.09.19 21:31:00 -
[126] - Quote
Phazoid wrote:i think tanks should have a damage resistance to swarm launchers, since swarm launcher(i think) were made to kill dropships, and forge guns were made to put a stop to tanks, the problem is why one player with skills on tanks should destroy everyone else while another player with the same skills on AV cant take down single handed the other player on the tank, see the problem?, i understand the differences on isk and SP, but why a player should be much more powerful that another player with its counter weapons is not enough to kill him?, the thing is tanks can soak damage from 80 percent of the weapons, now the weapons made to defeat them are av grenades FG and swarm launchers, the other weapons are useless, so there is that problem, now im not going to say that tanks are op, they are not but they are not up as well, the real problem to tankers is the isk cost of 1 tank that gets killed, so they hardly go positive, but of course they should not be able to tank FG hits, now there are AV weapons that are missing as well so its hard to balance.
if you think 1 dropsuit = 1 tank, then why can you not put a large rail gun on a heavy? because its not a vehicle? *gasp
if dropsuits = vehicles, then why aren't dropsuits bigger than one person? |
KING CHECKMATE
TEAM SATISFACTION
1168
|
Posted - 2013.09.19 21:32:00 -
[127] - Quote
True Adamance wrote: I went from long time Solo AV tank killer to a tanker. The sheer amount of fire power we take during the cause of the match is insane, it worse when one player can actually, on his own, constitute 2-3 players fire power in 3 AV grenades, which withing the grand scheme of things are weapons that don't make sense.
Why? is not balanced? The shotgun is a VERY powerful light weapon , capable of 1-2 HKOing any med frame. Nobody cries about it BECAUSE you need to GET CLOSE. Yet, TANKERS, with the ability to use good ACTIVE SCANNERS,have insane Armor rep abilities and 5000+ HP, COMPLAIN because an infantry man was suicidal enough to RUN TOWARDS atank ,and try to connect some AV nades.
OF COURSE,you have been a powerful AV infantry player,but it seems to me that you are thinking your ''balance'' from a tanker point of view. There by, BIASED.
Have you forgoten the lame SPEED on heavies. How everything KILLS you even MLT AR while being a heavy ? Have you forgotten the feeling of running towards an enemy tank to throw grenades and then, oops he saw me.Your dead.. Have you forgotten the TIME it takes to throw a swarm volley , and when infantry starts shooting at you the whole 3-4 seconds it takes for your character to react and acutally CHANGE weapons? When your AV nade decides to not home in on a tank and just falls dead on the floor? When you are Just about to kill a tank,but need to reload,and while you are at it the tank RUNS away or regenerated -++ his HP? ARE YOU FORGETTING THE FACT, that in the WHOLE game, there are only 4 weapons to actually damage a and 1 of them doesnt even work?
Again , i call BS on the ''SOLO AV Specialist'', im pretty sure, as every Zion i've ever met , you run in Squads most of the time and have even Stat Pad several times, SPECIALLY as a forge gunner. BUT, Putting aside the fact that most of the times you had a squad backing you up, you really cant remember any of those feelings?
Anyhow, i think tankers (And of course you and Void echo) should stop asking for Nerfs on AV weaponry and wait to see what CCP brings us with the next vehicle balance update. Until then, we are just stuck in the same cycle.... |
Void Echo
Morsus Mihi Aperuitque Imperium
1434
|
Posted - 2013.09.19 21:47:00 -
[128] - Quote
KING CHECKMATE wrote:True Adamance wrote: I went from long time Solo AV tank killer to a tanker. The sheer amount of fire power we take during the cause of the match is insane, it worse when one player can actually, on his own, constitute 2-3 players fire power in 3 AV grenades, which withing the grand scheme of things are weapons that don't make sense.
Why? is not balanced? The shotgun is a VERY powerful light weapon , capable of 1-2 HKOing any med frame. Nobody cries about it BECAUSE you need to GET CLOSE. Yet, TANKERS, with the ability to use good ACTIVE SCANNERS,have insane Armor rep abilities and 5000+ HP, COMPLAIN because an infantry man was suicidal enough to RUN TOWARDS atank ,and try to connect some AV nades. OF COURSE,you have been a powerful AV infantry player,but it seems to me that you are thinking your ''balance'' from a tanker point of view. There by, BIASED. Have you forgoten the lame SPEED on heavies. How everything KILLS you even MLT AR while being a heavy ? Have you forgotten the feeling of running towards an enemy tank to throw grenades and then, oops he saw me.Your dead.. Have you forgotten the TIME it takes to throw a swarm volley , and when infantry starts shooting at you the whole 3-4 seconds it takes for your character to react and acutally CHANGE weapons? When your AV nade decides to not home in on a tank and just falls dead on the floor? When you are Just about to kill a tank,but need to reload,and while you are at it the tank RUNS away or regenerated -++ his HP? ARE YOU FORGETTING THE FACT, that in the WHOLE game, there are only 4 weapons to actually damage a and 1 of them doesnt even work?
Again , i call BS on the ''SOLO AV Specialist'', im pretty sure, as every Zion i've ever met , you run in Squads most of the time and have even Stat Pad several times, SPECIALLY as a forge gunner. BUT, Putting aside the fact that most of the times you had a squad backing you up, you really cant remember any of those feelings? Anyhow, i think tankers (And of course you and Void echo) should stop asking for Nerfs on AV weaponry and wait to see what CCP brings us with the next vehicle balance update. Until then, we are just stuck in the same cycle....
how many times do I have to say it before you people actually see it, do I have to put it in bold and underlined words?
I guess I have to.
IM WAITING FOR THE **** TO GET CHANGED BECAUSE THE BALANCE DOESNT EXIST. I PUT THIS VIDEO HERE TO SHOW EVERYONE A NON BIAS WAY OF EXPLAINING THE TANK SIDE. |
Fox Gaden
Immortal Guides
1100
|
Posted - 2013.09.19 22:12:00 -
[129] - Quote
Kane Fyea wrote:ANDRE T3hGIANT wrote:He goes 22-0 vs dedicated anti tank players... and he's new at it. Nerf tanks. You have got to be kidding me. Those guys were using either militia or standard SLs. I think I saw one advanced one. None of those guys were dedicated AV. Not to mention the fact that it is clear they did not read my guide: Fox Guide: Swarm Launcher, Unleashing the Swarm. Just standing out in a field with no cover.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
The Attorney General
ZionTCD
973
|
Posted - 2013.09.19 22:12:00 -
[130] - Quote
KING CHECKMATE wrote:True Adamance wrote: I went from long time Solo AV tank killer to a tanker. The sheer amount of fire power we take during the cause of the match is insane, it worse when one player can actually, on his own, constitute 2-3 players fire power in 3 AV grenades, which withing the grand scheme of things are weapons that don't make sense.
Why? is not balanced? The shotgun is a VERY powerful light weapon , capable of 1-2 HKOing any med frame. Nobody cries about it BECAUSE you need to GET CLOSE. Yet, TANKERS, with the ability to use good ACTIVE SCANNERS,have insane Armor rep abilities and 5000+ HP, COMPLAIN because an infantry man was suicidal enough to RUN TOWARDS atank ,and try to connect some AV nades. OF COURSE,you have been a powerful AV infantry player,but it seems to me that you are thinking your ''balance'' from a tanker point of view. There by, BIASED. Have you forgoten the lame SPEED on heavies. How everything KILLS you even MLT AR while being a heavy ? Have you forgotten the feeling of running towards an enemy tank to throw grenades and then, oops he saw me.Your dead.. Have you forgotten the TIME it takes to throw a swarm volley , and when infantry starts shooting at you the whole 3-4 seconds it takes for your character to react and acutally CHANGE weapons? When your AV nade decides to not home in on a tank and just falls dead on the floor? When you are Just about to kill a tank,but need to reload,and while you are at it the tank RUNS away or regenerated -++ his HP? ARE YOU FORGETTING THE FACT, that in the WHOLE game, there are only 4 weapons to actually damage a and 1 of them doesnt even work?
Again , i call BS on the ''SOLO AV Specialist'', im pretty sure, as every Zion i've ever met , you run in Squads most of the time and have even Stat Pad several times, SPECIALLY as a forge gunner. BUT, Putting aside the fact that most of the times you had a squad backing you up, you really cant remember any of those feelings? Anyhow, i think tankers (And of course you and Void echo) should stop asking for Nerfs on AV weaponry and wait to see what CCP brings us with the next vehicle balance update. Until then, we are just stuck in the same cycle....
Heavy in an LAV is very fast. Faster than a rail tanks turret traverse, and can almost outpace a blaster turret if they dare to get really close. But they don't need to, they just need to drive up, whip out three AV nades and then shoot the tank once with a decent forge, and bam, no more tank.
If you can't build a fat suit to withstand at least 6 hits from a blaster turret, then you don't know how to build a tank killer fit, and no wonder you are having so much trouble.
Why would you run directly at a tank when you can crash an LAV into him, obscuring your location and allowing you the time and opportunity to kill him with just your AV nades?
I don't know about swarms. I do know people who use them, and have played on a friends account with prof 3 swarms. Being able to mag dump in less than 6 seconds is just dumb. I mean it is great for swarm users, but putting out more damage than the forge is just stupid.
If your AV nade didn't home in, it is because you need to throw better. Simple really. They have a seek radius you know.
Why would you need to reload mid engagement? Hit them twice, reload, then go in for the kill. This stuff isn't rocket science, and I am amazed at how ignorant of tank fighting you seem to be.
Four weapons that can damage tanks?? You sir are not counting the creative options. Flux grenades and a Mass driver can pop shield tanks. I took out a soma with my Boundless once. So yes, there are some AV weapons, but instead of small arms fire being ineffective against armor, it actually works, which is just silly.
To top it all off, you try and call out Zion, but you are not even quoting me. You keep "playing for the win" and not getting it.
I tried to give you a chance to be something other than a complete idiot, but you have failed horribly on that front, and you still refuse to try and actually debate.
Back on the ignore list with you. |
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
368
|
Posted - 2013.09.19 22:21:00 -
[131] - Quote
if tanks r so op then why do they require shield bosters and armor reps and all the other modules JUST TO SURVIVE A SINGLE AV ENCOUNTER?! |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
56
|
Posted - 2013.09.19 22:47:00 -
[132] - Quote
Void Echo wrote:DootDoot wrote:Void Echo wrote:for the 1st time someone actually explains our side of the argument, in a non bias way: Thank you Pyrex Tankers who think they should fight infantry all day and have an advantage are sick people. There is a call in limit on tanks for maps... reduce the efficacy drastically on tanks... Make them cost slight over dropsuits... and let the tanks reign... People who think tankers should be a privileged few... are just biased and blowing smoke up each others ass in 200 threads a month. agreed on the point that tankers are ****** up if they want to kill infantry mainly with it, I myself and many others have skilled into tanks for the tank battles, destroying enemy vehicles is one of our main reasons, we could care less about infantry unless they have AV. the efficiency is ******* low as it is, we barely survive anything, if you reduce anything we have already, you effectively kill tanks altogether. we need buffs, no more unwarranted nerfs.
I disagree.
I think tanks should be weakened and made a lot cheaper and expendable... That way its a staple of DUST 514. So they are maxed out called on every battlefield... there would be ton's of vehicle on vehicle battles... and if an infantry chooses to run AV it will be to support one of his tanker buddies to kill other tanks... and would be at a massive disadvantage in the infantry vs infantry engagements.
the way it is right now is Completely broken and no way to balance or fix it.
You cant make tankers some elitist privileged group...It's game breaking. Relevant tanks should be accessible to all player groups... Then that player makes the decision if he wants to practice as a full time tanker or move on to the many other choices in DUST.... |
Void Echo
Morsus Mihi Aperuitque Imperium
1440
|
Posted - 2013.09.20 00:01:00 -
[133] - Quote
DootDoot wrote:Void Echo wrote:DootDoot wrote:Void Echo wrote:for the 1st time someone actually explains our side of the argument, in a non bias way: Thank you Pyrex Tankers who think they should fight infantry all day and have an advantage are sick people. There is a call in limit on tanks for maps... reduce the efficacy drastically on tanks... Make them cost slight over dropsuits... and let the tanks reign... People who think tankers should be a privileged few... are just biased and blowing smoke up each others ass in 200 threads a month. agreed on the point that tankers are ****** up if they want to kill infantry mainly with it, I myself and many others have skilled into tanks for the tank battles, destroying enemy vehicles is one of our main reasons, we could care less about infantry unless they have AV. the efficiency is ******* low as it is, we barely survive anything, if you reduce anything we have already, you effectively kill tanks altogether. we need buffs, no more unwarranted nerfs. I disagree. I think tanks should be weakened and made a lot cheaper and expendable... That way its a staple of DUST 514. So they are maxed out called on every battlefield... there would be ton's of vehicle on vehicle battles... and if an infantry chooses to run AV it will be to support one of his tanker buddies to kill other tanks... and would be at a massive disadvantage in the infantry vs infantry engagements. the way it is right now is Completely broken and no way to balance or fix it. You cant make tankers some elitist privileged group...It's game breaking. Relevant tanks should be accessible to all player groups... Then that player makes the decision if he wants to practice as a full time tanker or move on to the many other choices in DUST....
with the way it is now, tanking is some kind of elitest group, only the best of us can survive every round and turn some kind of profit.
don't make tanks weaker, they are already trash, if you want to reduce anything the way it s now, reduce the price, tanks are not worth their price. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
58
|
Posted - 2013.09.20 00:24:00 -
[134] - Quote
Void Echo wrote:DootDoot wrote:Void Echo wrote:DootDoot wrote:Void Echo wrote:for the 1st time someone actually explains our side of the argument, in a non bias way: Thank you Pyrex Tankers who think they should fight infantry all day and have an advantage are sick people. There is a call in limit on tanks for maps... reduce the efficacy drastically on tanks... Make them cost slight over dropsuits... and let the tanks reign... People who think tankers should be a privileged few... are just biased and blowing smoke up each others ass in 200 threads a month. agreed on the point that tankers are ****** up if they want to kill infantry mainly with it, I myself and many others have skilled into tanks for the tank battles, destroying enemy vehicles is one of our main reasons, we could care less about infantry unless they have AV. the efficiency is ******* low as it is, we barely survive anything, if you reduce anything we have already, you effectively kill tanks altogether. we need buffs, no more unwarranted nerfs. I disagree. I think tanks should be weakened and made a lot cheaper and expendable... That way its a staple of DUST 514. So they are maxed out called on every battlefield... there would be ton's of vehicle on vehicle battles... and if an infantry chooses to run AV it will be to support one of his tanker buddies to kill other tanks... and would be at a massive disadvantage in the infantry vs infantry engagements. the way it is right now is Completely broken and no way to balance or fix it. You cant make tankers some elitist privileged group...It's game breaking. Relevant tanks should be accessible to all player groups... Then that player makes the decision if he wants to practice as a full time tanker or move on to the many other choices in DUST.... with the way it is now, tanking is some kind of elitest group, only the best of us can survive every round and turn some kind of profit. don't make tanks weaker, they are already trash, if you want to reduce anything the way it s now, reduce the price, tanks are not worth their price.
Tanks are used primarily as infantry killers in everything BUT PC..... if you want to go up against a bunch of infantry all packing some AV... your gonna die... any 1 vs 3-5 situation usually doesn't yield well for a person without a lot of luck being present why a tank should be different?.
That's the problem... tanks should be fighting tanks as you said... And with its current strength either the tank is owning or they are about to explode.... because either its the tank vs 1-2 at a time or its vs 4-10+more at a time...
If tanks are playing to fight other tanks gameplay changes... the way they even fit the tanks and choose their squad's change... The entire gameplay around tanks are changed....
They are to powerful to be running full strength and numbers on maps.... they would squash everything like a joke if there was enough tankers running that way every match...
They need a complete overhaul in the way they even work in this game... And that start's from reducing the efficacy drastically so we can field more... then of course cost reductions so players will actually field them..
Running no loss's shouldn't be the only way a tanker goes isk positive in a match... and creates a MASSIVE balance problem from the word go. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
|
Posted - 2013.09.20 00:33:00 -
[135] - Quote
KING CHECKMATE wrote:Void Echo wrote:
your stupid if you have the mindset that vehicles are meant to be **** and this should be mainly or purely an infantry game
Your stupid since you want to turn DUST514 into Twisted metal. ITS A FPS.First person SHOOTER.not tanker. SHOOOOOOOOOOOOOTERYeah you can be important, not you will not be the main character .
Have you forgotten that tanks do, in fact, shoot? |
KING CHECKMATE
TEAM SATISFACTION
1169
|
Posted - 2013.09.20 00:38:00 -
[136] - Quote
Void Echo wrote:
how many times do I have to say it before you people actually see it, do I have to put it in bold and underlined words?
I guess I have to.
IM WAITING FOR THE **** TO GET CHANGED BECAUSE THE BALANCE DOESNT EXIST. I PUT THIS VIDEO HERE TO SHOW EVERYONE A NON BIAS WAY OF EXPLAINING THE TANK SIDE.
That video is very biased.
Saying yeah : the forge gun, it needs to be powerful===. then: IT NEEDA A NERF. The : Tanks are UP ==> Kills somebody every 20 seconds LOL....
Yea lets wait and then e can kill each other in the forums... |
Void Echo
Morsus Mihi Aperuitque Imperium
1440
|
Posted - 2013.09.20 00:38:00 -
[137] - Quote
DootDoot wrote: Tanks are used primarily as infantry killers in everything BUT PC..... if you want to go up against a bunch of infantry all packing some AV... your gonna die... any 1 vs 3-5 situation usually doesn't yield well for a person without a lot of luck being present why a tank should be different?.
That's the problem... tanks should be fighting tanks as you said... And with its current strength either the tank is owning or they are about to explode.... because either its the tank vs 1-2 at a time or its vs 4-10+more at a time...
If tanks are playing to fight other tanks gameplay changes... the way they even fit the tanks and choose their squad's change... The entire gameplay around tanks are changed....
They are to powerful to be running full strength and numbers on maps.... they would squash everything like a joke if there was enough tankers running that way every match...
They need a complete overhaul in the way they even work in this game... And that start's from reducing the efficacy drastically so we can field more... then of course cost reductions so players will actually field them..
Running no loss's shouldn't be the only way a tanker goes isk positive in a match... and creates a MASSIVE balance problem from the word go.
every tanker I know didn't skill into tanks to kill infantry, we all did it to kill other tanks. |
Void Echo
Morsus Mihi Aperuitque Imperium
1440
|
Posted - 2013.09.20 00:46:00 -
[138] - Quote
KING CHECKMATE wrote:Void Echo wrote:
how many times do I have to say it before you people actually see it, do I have to put it in bold and underlined words?
I guess I have to.
IM WAITING FOR THE **** TO GET CHANGED BECAUSE THE BALANCE DOESNT EXIST. I PUT THIS VIDEO HERE TO SHOW EVERYONE A NON BIAS WAY OF EXPLAINING THE TANK SIDE.
That video is very biased. Saying yeah : the forge gun, it needs to be powerful===. then: IT NEEDA A NERF.The : Tanks are UP ==> Kills somebody every 20 seconds LOL....Yea lets wait and then e can kill each other in the forums...
even IWS said he made a credible video on this, and he rarely agrees with me on anything.
this video is not biased at all.
I suppose your going to tell me that lowrateshitman's video wasn't biased? |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
59
|
Posted - 2013.09.20 00:48:00 -
[139] - Quote
Void Echo wrote:DootDoot wrote: Tanks are used primarily as infantry killers in everything BUT PC..... if you want to go up against a bunch of infantry all packing some AV... your gonna die... any 1 vs 3-5 situation usually doesn't yield well for a person without a lot of luck being present why a tank should be different?.
That's the problem... tanks should be fighting tanks as you said... And with its current strength either the tank is owning or they are about to explode.... because either its the tank vs 1-2 at a time or its vs 4-10+more at a time...
If tanks are playing to fight other tanks gameplay changes... the way they even fit the tanks and choose their squad's change... The entire gameplay around tanks are changed....
They are to powerful to be running full strength and numbers on maps.... they would squash everything like a joke if there was enough tankers running that way every match...
They need a complete overhaul in the way they even work in this game... And that start's from reducing the efficacy drastically so we can field more... then of course cost reductions so players will actually field them..
Running no loss's shouldn't be the only way a tanker goes isk positive in a match... and creates a MASSIVE balance problem from the word go.
every tanker I know didn't skill into tanks to kill infantry, we all did it to kill other tanks.
I might suggest world of tanks? its very tank focused and extremely accurate... But this is DUST... and we all know how fast tanker battles end...
These tankers didn't first start pulling it out with comfort until there was no decent enemy tanks on the field. As the learning curve of tanks are expensive..
People cut their teeth with tanks killing infantry... the entire basis around tank's in PUB's with the current game dynamic's do not promote tank fights.... and if it did... we would see spider tank squads moving around....
The way tanks are now is game breaking and damaging the entire concept of tanks, buffing them is only causing more issues for when advanced and proto tanks and *crosses fingers* other race tanks come out.
This problem will get worse and worse as they leave it too.
|
Void Echo
Morsus Mihi Aperuitque Imperium
1440
|
Posted - 2013.09.20 01:01:00 -
[140] - Quote
DootDoot wrote:Void Echo wrote:DootDoot wrote: Tanks are used primarily as infantry killers in everything BUT PC..... if you want to go up against a bunch of infantry all packing some AV... your gonna die... any 1 vs 3-5 situation usually doesn't yield well for a person without a lot of luck being present why a tank should be different?.
That's the problem... tanks should be fighting tanks as you said... And with its current strength either the tank is owning or they are about to explode.... because either its the tank vs 1-2 at a time or its vs 4-10+more at a time...
If tanks are playing to fight other tanks gameplay changes... the way they even fit the tanks and choose their squad's change... The entire gameplay around tanks are changed....
They are to powerful to be running full strength and numbers on maps.... they would squash everything like a joke if there was enough tankers running that way every match...
They need a complete overhaul in the way they even work in this game... And that start's from reducing the efficacy drastically so we can field more... then of course cost reductions so players will actually field them..
Running no loss's shouldn't be the only way a tanker goes isk positive in a match... and creates a MASSIVE balance problem from the word go.
every tanker I know didn't skill into tanks to kill infantry, we all did it to kill other tanks. I might suggest world of tanks? its very tank focused and extremely accurate... But this is DUST... and we all know how fast tanker battles end... These tankers didn't first start pulling it out with comfort until there was no decent enemy tanks on the field. As the learning curve of tanks are expensive.. People cut their teeth with tanks killing infantry... the entire basis around tank's in PUB's with the current game dynamic's do not promote tank fights.... and if it did... we would see spider tank squads moving around.... The way tanks are now is game breaking and damaging the entire concept of tanks, buffing them is only causing more issues for when advanced and proto tanks and *crosses fingers* other race tanks come out. This problem will get worse and worse as they leave it too.
if you want an infantry only game, might I suggest call of duty? its 100% infantry and totally boring. but this is Dust 514. and we all know how stupid infantry is. |
|
sixteensixty4
CAUSE 4 C0NCERN
102
|
Posted - 2013.09.20 01:10:00 -
[141] - Quote
KING CHECKMATE wrote: That video is very biased.
Saying yeah : the forge gun, it needs to be powerful===. then: IT NEEDA A NERF. The : Tanks are UP ==> Kills somebody every 20 seconds LOL....
Yea lets wait and then e can kill each other in the forums...
I dont see its biased, it pretty much sums up how i feel, like sometimes tanks are op, then other times they are up, it all depends on the opposite team and what they got....
1 clued up proto av dude and the tank gonna have a hard time, but given the size of maps, its manageable
2+ proto av, and it starts to become a nightmare for tank, personally i check the other team and debate whether i can bring one in or not, but when you get 5+ games that you cant call a tank, it starts to feel like a waste of isk and sp
infantry or tanker, we all been in them pubs on a side with a complete bunch of dimwits, given the cost of tanks, its a nightmare when your on that bad team
same for infantry, maybe no one got good av, then your ****** and have a crap game
its a tough thing to balance, and have a non-biased view on, but i think ccp on the right track with this "burst tanking" stuff, like, tank goes in gets a couple of mins of beast mode (still kill-able just a bit more solid), then withdraws for cooldowns, which is pretty much how it is now, except, tankers cant have a "beast" mode when theres 2+ proto av out very well, let alone escape
draw distance \ rendering need some kind of buff, or it doesnt matter wtf they do to tanks |
Void Echo
Morsus Mihi Aperuitque Imperium
1440
|
Posted - 2013.09.20 01:19:00 -
[142] - Quote
sixteensixty4 wrote:KING CHECKMATE wrote: That video is very biased.
Saying yeah : the forge gun, it needs to be powerful===. then: IT NEEDA A NERF. The : Tanks are UP ==> Kills somebody every 20 seconds LOL....
Yea lets wait and then e can kill each other in the forums...
I dont see its biased, it pretty much sums up how i feel, like sometimes tanks are op, then other times they are up, it all depends on the opposite team and what they got.... 1 clued up proto av dude and the tank gonna have a hard time, but given the size of maps, its manageable 2+ proto av, and it starts to become a nightmare for tank, personally i check the other team and debate whether i can bring one in or not, but when you get 5+ games that you cant call a tank, it starts to feel like a waste of isk and sp infantry or tanker, we all been in them pubs on a side with a complete bunch of dimwits, given the cost of tanks, its a nightmare when your on that bad team same for infantry, maybe no one got good av, then your ****** and have a crap game its a tough thing to balance, and have a non-biased view on, but i think ccp on the right track with this "burst tanking" stuff, like, tank goes in gets a couple of mins of beast mode (still kill-able just a bit more solid), then withdraws for cooldowns, which is pretty much how it is now, except, tankers cant have a "beast" mode when theres 2+ proto av out very well, let alone escape draw distance \ rendering need some kind of buff, or it doesnt matter wtf they do to tanks
burst mode makes them tanks for 1 minute, then completely useless the rest of the time, its not on the right track, if the cooldown time wasn't going to be a minute, then it would be the start of something great.
I think they had something about burst mode, I believe it was siege mode, which I do believe was scrapped. |
sixteensixty4
CAUSE 4 C0NCERN
102
|
Posted - 2013.09.20 01:27:00 -
[143] - Quote
Void Echo wrote:
burst mode makes them tanks for 1 minute, then completely useless the rest of the time, its not on the right track, if the cooldown time wasn't going to be a minute, then it would be the start of something great.
I think they had something about burst mode, I believe it was siege mode, which I do believe was scrapped.
Im just going off what i read on the tank sticky thread, as far as i know, it didnt give times etc just a vauge idea
even if cool downs quite a while, its not like its going to be the whole match
it kinda makes sense that it should be active modules which do the balancing, as there doesnt seem to be a way to do it other wise
i dont think just bumping the hp, pg, etc will balance, tanks just become op, they need a weakness, which should be while there in cooldown
bit like the ammo, its going to take the tank off the field for a while, which if the infantry cant kill said tank, can only be a good thing
|
DootDoot
Forty-Nine Fedayeen Minmatar Republic
60
|
Posted - 2013.09.20 01:34:00 -
[144] - Quote
Void Echo wrote:DootDoot wrote:Void Echo wrote:DootDoot wrote: Tanks are used primarily as infantry killers in everything BUT PC..... if you want to go up against a bunch of infantry all packing some AV... your gonna die... any 1 vs 3-5 situation usually doesn't yield well for a person without a lot of luck being present why a tank should be different?.
That's the problem... tanks should be fighting tanks as you said... And with its current strength either the tank is owning or they are about to explode.... because either its the tank vs 1-2 at a time or its vs 4-10+more at a time...
If tanks are playing to fight other tanks gameplay changes... the way they even fit the tanks and choose their squad's change... The entire gameplay around tanks are changed....
They are to powerful to be running full strength and numbers on maps.... they would squash everything like a joke if there was enough tankers running that way every match...
They need a complete overhaul in the way they even work in this game... And that start's from reducing the efficacy drastically so we can field more... then of course cost reductions so players will actually field them..
Running no loss's shouldn't be the only way a tanker goes isk positive in a match... and creates a MASSIVE balance problem from the word go.
every tanker I know didn't skill into tanks to kill infantry, we all did it to kill other tanks. I might suggest world of tanks? its very tank focused and extremely accurate... But this is DUST... and we all know how fast tanker battles end... These tankers didn't first start pulling it out with comfort until there was no decent enemy tanks on the field. As the learning curve of tanks are expensive.. People cut their teeth with tanks killing infantry... the entire basis around tank's in PUB's with the current game dynamic's do not promote tank fights.... and if it did... we would see spider tank squads moving around.... The way tanks are now is game breaking and damaging the entire concept of tanks, buffing them is only causing more issues for when advanced and proto tanks and *crosses fingers* other race tanks come out. This problem will get worse and worse as they leave it too. if you want an infantry only game, might I suggest call of duty? its 100% infantry and totally boring. but this is Dust 514. and we all know how stupid infantry is.
Nah an infantry only game would not be CoD.... and not even an accurate representation... Counter-strike would be better even... at least it was a military trainer for a while..
I got into this game because of vehicles and infantry and EVE pilots in space... and to kill them in a vehicle, out of one.. at a turret... with orbitals... with anything...
Cop out's like "All the tankers i know became a tanker to kill tanks" is hilarious... because you didn't want exactly that, you wanted to have an advantage over everything that is in DUST... even specialized weaponry made for you.
Tanks are massively more vulnerable to infantry then this game represent's... lets not even think about an aerial vehicle with missiles?
the reality of tanks and the official video portrayal's of LAV's blowing them up is vastly different. which makes vehicle combat a stagnate king of the hill atrocity.
|
KING CHECKMATE
TEAM SATISFACTION
1170
|
Posted - 2013.09.20 01:40:00 -
[145] - Quote
sixteensixty4 wrote:KING CHECKMATE wrote: That video is very biased.
Saying yeah : the forge gun, it needs to be powerful===. then: IT NEEDA A NERF. The : Tanks are UP ==> Kills somebody every 20 seconds LOL....
Yea lets wait and then e can kill each other in the forums...
I dont see its biased, it pretty much sums up how i feel, like sometimes tanks are op, then other times they are up, it all depends on the opposite team and what they got.... 1 clued up proto av dude and the tank gonna have a hard time, but given the size of maps, its manageable 2+ proto av, and it starts to become a nightmare for tank, personally i check the other team and debate whether i can bring one in or not, but when you get 5+ games that you cant call a tank, it starts to feel like a waste of isk and sp infantry or tanker, we all been in them pubs on a side with a complete bunch of dimwits, given the cost of tanks, its a nightmare when your on that bad team same for infantry, maybe no one got good av, then your ****** and have a crap game its a tough thing to balance, and have a non-biased view on, but i think ccp on the right track with this "burst tanking" stuff, like, tank goes in gets a couple of mins of beast mode (still kill-able just a bit more solid), then withdraws for cooldowns, which is pretty much how it is now, except, tankers cant have a "beast" mode when theres 2+ proto av out very well, let alone escape draw distance \ rendering need some kind of buff, or it doesnt matter wtf they do to tanks
What you posted is true, and does seem non biased. A tanker owning people and then saying tanksare UP is not. Atanker being hit multiple times and surviving and then asking for AV nerfs, is biased.
Again,we need to wait for vehicle ''balancing'' and then we shall be able to rant all we want. |
|
|
|
Pages: 1 2 3 4 [5] :: one page |
First page | Previous page | Next page | Last page |