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DJINN leukoplast
Hellstorm Inc League of Infamy
1277
|
Posted - 2013.09.15 11:05:00 -
[1] - Quote
= Dust iWin button.
Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noticed. But as soon as a 6 (or less) organized squad enters the other team, all hell breaks loose and a once balanced match turns into a mass suicide mission.
Players who use the defense that this is a team-based game, should be thrilled at the aspect of squad-free modes, which means if they decide to squad-up they will only face other organized squads of equal skill. But realistically they just want easy kills, so they try to keep it as it is now.
OB's also add insult to injury in the case of squads vs no squads, IMO the requirement for OB's need to increase dramatically, especially since the WP requirement hasn't changed from the 4-player squads of Chromosome to the now 6-player squads. I think the majority of my deaths tonight came from being OB'ed just because I happened to be near the blob of blues when one went off. Or even worse is spawning at the default spawn only to get rained on by a OP OB strike mere seconds after spawning.
The most fun and balanced matches come from 100% random vs 100% random, or squads vs squads (somewhat equal in skill), but putting squads of organized players with mics into matches vs mostly randoms greatly unbalances matches.
The new MM has been used and tested out, which still equates in squad domination. So can we PLEASE consider squad-free modes CCP? |
Nguruthos IX
PEN 15 CLUB
1685
|
Posted - 2013.09.15 11:09:00 -
[2] - Quote
bzzzzzzzzz |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
289
|
Posted - 2013.09.15 11:09:00 -
[3] - Quote
DJINN leukoplast wrote:= Dust iWin button.
Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noticed. But as soon as a 6 (or less) organized squad enters the other team, all hell breaks loose and a once balanced match turns into a mass suicide mission.
Players who use the defense that this is a team-based game, should be thrilled at the aspect of squad-free modes, which means if they decide to squad-up they will only face other organized squads of equal skill. But realistically they just want easy kills, so they try to keep it as it is now.
OB's also add insult to injury in the case of squads vs no squads, IMO the requirement for OB's need to increase dramatically, especially since the WP requirement hasn't changed from the 4-player squads of Chromosome to the now 6-player squads. I think the majority of my deaths tonight came from being OB'ed just because I happened to be near the blob of blues when one went off. Or even worse is spawning at the default spawn only to get rained on by a OP OB strike mere seconds after spawning.
The most fun and balanced matches come from 100% random vs 100% random, or squads vs squads (somewhat equal in skill), but putting squads of organized players with mics into matches vs mostly randoms greatly unbalances matches.
The new MM has been used and tested out, which still equates in squad domination. So can we PLEASE consider squad-free modes CCP?
Are you moaning that orbitals are OP? They always have been and always will be, thats the idea!
If an organised squad tears you a new one then make your own squad to counter it.
However, I do sympathise a little, it would be nice if there were game modes for running solo, as well as game modes for small squads as well as FULL TEAMS like corp battles again etc. Hell PC with 6 man squads too. |
Zero Notion
Red Star Jr. EoN.
235
|
Posted - 2013.09.15 11:12:00 -
[4] - Quote
I vaguely recall a discussion being held regarding removing Orbitals from public matches. |
Mossellia Delt
Militaires Sans Jeux
260
|
Posted - 2013.09.15 11:12:00 -
[5] - Quote
Even in a squad I find we split up and do fine against other teams with full squads who blob. |
demonkiller 12
G.U.T.Z Covert Intervention
201
|
Posted - 2013.09.15 11:13:00 -
[6] - Quote
DJINN leukoplast wrote:= Dust iWin button.
Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noticed. But as soon as a 6 (or less) organized squad enters the other team, all hell breaks loose and a once balanced match turns into a mass suicide mission.
Players who use the defense that this is a team-based game, should be thrilled at the aspect of squad-free modes, which means if they decide to squad-up they will only face other organized squads of equal skill. But realistically they just want easy kills, so they try to keep it as it is now.
OB's also add insult to injury in the case of squads vs no squads, IMO the requirement for OB's need to increase dramatically, especially since the WP requirement hasn't changed from the 4-player squads of Chromosome to the now 6-player squads. I think the majority of my deaths tonight came from being OB'ed just because I happened to be near the blob of blues when one went off. Or even worse is spawning at the default spawn only to get rained on by a OP OB strike mere seconds after spawning.
The most fun and balanced matches come from 100% random vs 100% random, or squads vs squads (somewhat equal in skill), but putting squads of organized players with mics into matches vs mostly randoms greatly unbalances matches.
The new MM has been used and tested out, which still equates in squad domination. So can we PLEASE consider squad-free modes CCP? no one plays pubs anymore with 3sec quetime and 1min lobbies for FW, OP is obviously a delusional oompa loompa |
Argos Du'Gannon
Kairos Co-Operative
13
|
Posted - 2013.09.15 11:14:00 -
[7] - Quote
i help but think thats the point of the squad system, its use is to organise an small collection of player to provide a form of tactics and an advantage whilst in a match. But i cant argue that a "lone wolf" contract mode would provide a different style of play for player who prefer that type of gameplay. i just cant see it being anything more then a proto stomp for any player that isn't skilled up because of people that like farming for their KDR. Also a lone man deathmatch mode would make it feel a bit too CoD like for me. but each to their own! |
demonkiller 12
G.U.T.Z Covert Intervention
201
|
Posted - 2013.09.15 11:16:00 -
[8] - Quote
CommanderBolt wrote:DJINN leukoplast wrote:= Dust iWin button.
Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noticed. But as soon as a 6 (or less) organized squad enters the other team, all hell breaks loose and a once balanced match turns into a mass suicide mission.
Players who use the defense that this is a team-based game, should be thrilled at the aspect of squad-free modes, which means if they decide to squad-up they will only face other organized squads of equal skill. But realistically they just want easy kills, so they try to keep it as it is now.
OB's also add insult to injury in the case of squads vs no squads, IMO the requirement for OB's need to increase dramatically, especially since the WP requirement hasn't changed from the 4-player squads of Chromosome to the now 6-player squads. I think the majority of my deaths tonight came from being OB'ed just because I happened to be near the blob of blues when one went off. Or even worse is spawning at the default spawn only to get rained on by a OP OB strike mere seconds after spawning.
The most fun and balanced matches come from 100% random vs 100% random, or squads vs squads (somewhat equal in skill), but putting squads of organized players with mics into matches vs mostly randoms greatly unbalances matches.
The new MM has been used and tested out, which still equates in squad domination. So can we PLEASE consider squad-free modes CCP? Are you moaning that orbitals are OP? They always have been and always will be, thats the idea! If an organised squad tears you a new one then make your own squad to counter it. However, I do sympathise a little, it would be nice if there were game modes for running solo, as well as game modes for small squads as well as FULL TEAMS like corp battles again etc. Hell PC with 6 man squads too. We'll call it death bowl and itll just be a copy of all the original unreal tournament maps, EXACTLY the same, would be ******* awesome and have the same music as well, i see no problem with this as we're already on the unreal engine make it a tournament system, and the top matches are streamed from your quarters, like how you can watch other peoples matches in league of legends |
Banning Hammer
Tal-Romon Legion Amarr Empire
1428
|
Posted - 2013.09.15 11:19:00 -
[9] - Quote
Last time i tried this, my thread was hijacked by idiots.. good luck mate, you going to need it. |
Csikszent Mihalyi
DUST University Ivy League
185
|
Posted - 2013.09.15 11:25:00 -
[10] - Quote
Remove squads and vehicles from Ambush and you solve about a million problems. Without causing a lot of hurt, since the "core" of the game is Skirmish (and to a lesser extend Domination) anyway.
Also more ways for squads and teams to play competitively without having to walk all over randoms would go a long way.
And the matchmaking should never, ever, put a squad against no squad, that is just a big no no. Unfortunately that's hard to enforce in DUST, since squads can just leave after the initial matchmaking, or squads can form up after a solo player was seeded already... Not to mention that squads come in different sizes to begin with. Maybe those things should be given some thought as well. |
|
Needless Sacermendor
Red Fox Brigade
479
|
Posted - 2013.09.15 11:31:00 -
[11] - Quote
Matchmaking just needs to consider pre-formed squads and balance them so each team gets the same. It's fine for randoms to band together in the lobby but they're not generally as organised as a pre-formed squad deploying.
Most of the time I see a squad of 6 on one side with a full team of randoms on the other ... if matchmaking were to put a full squad on each team, then fill them out with randoms I think you'd find slightly better balanced battles with equal opportunities for OBs
Edit : not just full squads I'm talking about ... it could balance 2 squads of 4 equally ... or a squad of 5 against 2 squads of 3 or whatever. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
268
|
Posted - 2013.09.15 11:38:00 -
[12] - Quote
join game, corp or alliance squads on enemy side, leave and re que.
all you need to get most of what you want. no one is forcing you to go up against a full squad or team. |
Yagihige
Crux Special Tasks Group Gallente Federation
335
|
Posted - 2013.09.15 11:52:00 -
[13] - Quote
Are you saying that cooperation, communication and ability to predict your enemies movement wins games?
Good grief! Who would've guessed that? |
Csikszent Mihalyi
DUST University Ivy League
186
|
Posted - 2013.09.15 11:53:00 -
[14] - Quote
ADAM-OF-EVE wrote:join game, corp or alliance squads on enemy side, leave and re que.
all you need to get most of what you want. no one is forcing you to go up against a full squad or team.
If I leave, the game often puts me into the same game two or three times in a row. It's a huge waste of time. I rarely bother now and just do what I can, whether my team is redlining or being stomped, whatever.
I can deal with it, but I also agree with Leukoplast in that the matches by average are a lot more fun with randoms on each side. Even more so than squads vs. squads, because the latter often turns into lagfests due to all the blobs and uplinks (but that's another issue). |
Monkey MAC
killer taxi company General Tso's Alliance
466
|
Posted - 2013.09.15 12:11:00 -
[15] - Quote
Wolf packs to tend get annoying in pubs, what you need like the op suggested is a miltia warfare option in public contracts, that alloas squads no bigger than 3, squadkng uo needs to be encouraged even in pubs, but thjs doesn't do that!! |
Torneido Achura
Suicidal Business Inc.
41
|
Posted - 2013.09.15 12:22:00 -
[16] - Quote
6 mercs squads (corp or mic squads) = gangbang to random or little squad blueberrys hehehe
Squads and Corps need their own queue or special contracts as in way back into those beautiful chromosome days.
|
G Torq
ALTA B2O
227
|
Posted - 2013.09.15 12:25:00 -
[17] - Quote
CommanderBolt wrote:If an organised squad tears you a new one then make your own squad to counter it.
There is a flaw with your suggestion: I'm repeatedly seeing 2x6 mercs on one side (i.e. 2 squads) against 16 randoms. If we we're to create squads of our own, it would seem that the current matchmaking would simply pair us with another squad and pitch us against 16 randoms; that would be ca no fun (unless you're a TryHard).
|
Crash Monster
Snipers Anonymous
1313
|
Posted - 2013.09.15 12:43:00 -
[18] - Quote
Sometimes you win, sometimes you lose... |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
235
|
Posted - 2013.09.15 12:43:00 -
[19] - Quote
If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec |
JL3Eleven
PFB Pink Fluffy Bunnies
808
|
Posted - 2013.09.15 12:45:00 -
[20] - Quote
Teamwork OP
^This applies to Dust also. |
|
pegasis prime
BIG BAD W0LVES
964
|
Posted - 2013.09.15 13:02:00 -
[21] - Quote
DJINN leukoplast wrote:= Dust iWin button.
Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noticed. But as soon as a 6 (or less) organized squad enters the other team, all hell breaks loose and a once balanced match turns into a mass suicide mission.
Players who use the defense that this is a team-based game, should be thrilled at the aspect of squad-free modes, which means if they decide to squad-up they will only face other organized squads of equal skill. But realistically they just want easy kills, so they try to keep it as it is now.
OB's also add insult to injury in the case of squads vs no squads, IMO the requirement for OB's need to increase dramatically, especially since the WP requirement hasn't changed from the 4-player squads of Chromosome to the now 6-player squads. I think the majority of my deaths tonight came from being OB'ed just because I happened to be near the blob of blues when one went off. Or even worse is spawning at the default spawn only to get rained on by a OP OB strike mere seconds after spawning.
The most fun and balanced matches come from 100% random vs 100% random, or squads vs squads (somewhat equal in skill), but putting squads of organized players with mics into matches vs mostly randoms greatly unbalances matches.
The new MM has been used and tested out, which still equates in squad domination. So can we PLEASE consider squad-free modes CCP?
Im now facefisting at this post good ol leuky is crying about team work af@#kingen ,wow you really dont like running on a squad in a team based game. Can you even understand what part of that sentence implies you should be on squad. You really are in the wrong game I really do think you should just biomass yourself give up and go play cod. Please for the love of god and all thats sacred just biomass yourself and go . No one will miss you I promise.
|
CharCharOdell
Shining Flame Amarr Empire
764
|
Posted - 2013.09.15 14:22:00 -
[22] - Quote
You heard it here, first, folks: DJINN Luek thinks teamwork is OP and orbitals kill his dropsuit too fast. |
OZAROW
WarRavens League of Infamy
657
|
Posted - 2013.09.15 14:26:00 -
[23] - Quote
People are stupid, when playing solo make a squad or always join one, type what gear your using an make a squad, for example " squad up, I got scanners and a logi, hives an links lets get a ob" Lol then snipe, jk.
Typing usually helps |
Csikszent Mihalyi
DUST University Ivy League
187
|
Posted - 2013.09.15 14:34:00 -
[24] - Quote
What always bothers me in discussions like this is the people who think that winning is all that matters. Squad vs. randoms is boring, no matter on which side we play.
I do alright now playing solo, why would I want to stack the decks by squadding up? What do I stand to gain, other than making the game easier to play? I don't see how that is more fun.
Generally I love playing squad vs. squad, and that's the majority of what I did when I used to play competitive shooters on the PC. Back then, the mere idea of taking a competitive squad to a public server to own some random newbs would have been ridiculed. I didn't want to do it back then, and I don't want to do it now. Winning is NOT everything. |
Csikszent Mihalyi
DUST University Ivy League
187
|
Posted - 2013.09.15 14:35:00 -
[25] - Quote
OZAROW wrote:People are stupid, when playing solo make a squad or always join one, type what gear your using an make a squad, for example " squad up, I got scanners and a logi, hives an links lets get a ob" Lol then snipe, jk.
Typing usually helps
Randoms squadding up isn't the same as a team that actually knows each other and plays on a comparable level. Especially if that level happens to be "high"... |
Patrick57
GunFall Mobilization Covert Intervention
253
|
Posted - 2013.09.15 14:37:00 -
[26] - Quote
DJINN leukoplast wrote:= Dust iWin button.
Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noticed. But as soon as a 6 (or less) organized squad enters the other team, all hell breaks loose and a once balanced match turns into a mass suicide mission.
Players who use the defense that this is a team-based game, should be thrilled at the aspect of squad-free modes, which means if they decide to squad-up they will only face other organized squads of equal skill. But realistically they just want easy kills, so they try to keep it as it is now.
OB's also add insult to injury in the case of squads vs no squads, IMO the requirement for OB's need to increase dramatically, especially since the WP requirement hasn't changed from the 4-player squads of Chromosome to the now 6-player squads. I think the majority of my deaths tonight came from being OB'ed just because I happened to be near the blob of blues when one went off. Or even worse is spawning at the default spawn only to get rained on by a OP OB strike mere seconds after spawning.
The most fun and balanced matches come from 100% random vs 100% random, or squads vs squads (somewhat equal in skill), but putting squads of organized players with mics into matches vs mostly randoms greatly unbalances matches.
The new MM has been used and tested out, which still equates in squad domination. So can we PLEASE consider squad-free modes CCP? A squad-free mode sounds a bit interesting, but only if it works as Public Matches do, not the way FW works, this would mean people would queue at the same time to try to get into the same match. |
Vrain Matari
ZionTCD
902
|
Posted - 2013.09.15 14:48:00 -
[27] - Quote
Csikszent Mihalyi wrote:Remove squads and vehicles from Ambush and you solve about a million problems. Without causing a lot of hurt, since the "core" of the game is Skirmish (and to a lesser extend Domination) anyway.
Also more ways for squads and teams to play competitively without having to walk all over randoms would go a long way.
And the matchmaking should never, ever, put a squad against no squad, that is just a big no no. Unfortunately that's hard to enforce in DUST, since squads can just leave after the initial matchmaking, or squads can form up after a solo player was seeded already... Not to mention that squads come in different sizes to begin with. Maybe those things should be given some thought as well. This is my preferred solution also. In fact, i'd be happy to keep vehicles and just stop the matchmaker from pulling pre-formed squads into the match, or pulling a squad in, breaking up the squad and distributing members evenly between the two sides and re-forming the squad at match end.
Thinking about it a little, i rally like that second mechanic for squads: pull in, break up, split evenly and reform after match end. |
Funkmaster Whale
Daedali Inc.
595
|
Posted - 2013.09.15 14:49:00 -
[28] - Quote
This **** again?
Leukoplast, seriously, you need to get some friends or SOMETHING. You have been creating the SAME thread about squads being OP for as long as I've seen you on the forums. Are you seriously that much a noob that people don't want to play with you? Are you really that antisocial that squading just isn't for you? Why do you insist on trying to turn a team based game into solo play?
Even I enjoy going lonewolf sometimes but I realize when I'm outmatched by teamwork. My recourse? Squad up and hit em back. Yours? Go on the forums and whine about the SAME topic you've made threads about dozens of times now. Seriously, give it up. Quit being such a damn scrub, find some friends, and make a squad. Stop complaining about one of the most fundamental aspects of this game: Teamwork. I'm so sick of your threads. It's the same thing every ******* time. |
broonfondle majikthies
Bannana Boat Corp
245
|
Posted - 2013.09.15 16:27:00 -
[29] - Quote
Your just jealous cus we got 3 orbitals (including an amazing 16 kill one) in one game. Why? cus we work well together... and we're mad as f*** |
Vrain Matari
ZionTCD
903
|
Posted - 2013.09.15 16:48:00 -
[30] - Quote
Funkmaster Whale wrote:This **** again?
Leukoplast, seriously, you need to get some friends or SOMETHING. You have been creating the SAME thread about squads being OP for as long as I've seen you on the forums. Are you seriously that much a noob that people don't want to play with you? Are you really that antisocial that squading just isn't for you? Why do you insist on trying to turn a team based game into solo play?
Even I enjoy going lonewolf sometimes but I realize when I'm outmatched by teamwork. My recourse? Squad up and hit em back. Yours? Go on the forums and whine about the SAME topic you've made threads about dozens of times now. Seriously, give it up. Quit being such a damn scrub, find some friends, and make a squad. Stop complaining about one of the most fundamental aspects of this game: Teamwork. I'm so sick of your threads. It's the same thing every ******* time. I think this is an interim issue owing to our small playerbase. The matchmaker can't really operate in the way it was intended with such small numbers of players and a disproportionate number of high sp and isk vets who know the game inside out.
New players are the ones who pay the price for this and that's the concern. As an example, if i see a squad from one of the experienced corps with an open slot i join because i know that, without a doubt, we are gonna smash the ever-loving f*** out of the other side and then proceed to rub their noses in it for the rest of the march. Fun, no?
Until we get our numbers up to the point where the matchmaker can make teams of impoverished noobs vs. impoverished noobs and killer vets vs. killer vets i think a no-squad mode might be a good interim solution as the step that comes after the academy, with the player having the choice as to what kind of match they're looking for.
Aaaand....to give the matchmaker it's due, all my matches today have been close, brutal and hella fun. Maybe that's because there's 4900 peeps on right now? |
|
Ryme Intrinseca
Seraphim Auxiliaries
29
|
Posted - 2013.09.15 17:20:00 -
[31] - Quote
Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec
JL3Eleven wrote:Teamwork OP
^This applies to Dust also.
pegasis prime wrote:Im now facefisting at this post good ol leuky is crying about team work af@#kingen ,wow you really dont like running on a squad in a team based game. Can you even understand what part of that sentence implies you should be on squad. You really are in the wrong game I really do think you should just biomass yourself give up and go play cod. Please for the love of god and all thats sacred just biomass yourself and go . No one will miss you I promise.
CharCharOdell wrote:You heard it here, first, folks: DJINN Luek thinks teamwork is OP and orbitals kill his dropsuit too fast. The point is not that teamwork is OP. Rather, all present game modes give artificial bonuses for playing in a five or six man squad over and above any teamwork, namely:
1. Squad WP pooled for OBs, whereas solo player WP is not pooled and is therefore almost always wasted (<5% of players hit 2500WP solo regularly). 2. Extra WP (defend circle jerk), which exacerbates point 1 and also provides a little extra SP and ISK. 3. Vision shared with squad, whereas solo players are 'flying blind'.
None of these points reflects any plausible battlefield considerations. Why would war barge gunners only fire when a squad amassed a certain amount of WP? Why is your kill considered more valuable when the squad has been told to defend you? Why would the dropsuit sensors be hardwired to deny intel to non-squad friendlies?
Furthermore, none of these points concerns 'teamwork'. You don't need to communicate with your squad to get any of these bonuses, or even pay any attention to what they are doing. If your squad's teamwork is so great, why do you need all these non-teamwork bonuses in every gamemode?
I squad most of the time, and prefer to play the game that way. OBs are cool and I can't think of a better way of rewarding them. But I can't see what harm there is in also having a squadless option. Call it Gun Game Mode. Sometimes I don't have the time to make a squad and want a few quick games without landing in pubstomp after pubstomp. More importantly, new players usually don't have the choice of making a squad with competent players. You already have 10-20 times their SP, do you really need OBs and squad vision to beat them? |
Shotty GoBang
Pro Hic Immortalis
1142
|
Posted - 2013.09.15 17:28:00 -
[32] - Quote
+1 for squad free modes.
A less brutal transition for Academy grads. A great way for vets to spot and recruit talent.
|
Operative 1171 Aajli
Bragian Order Amarr Empire
318
|
Posted - 2013.09.15 17:32:00 -
[33] - Quote
Orbitals for the winning team make no sense. The losing team would call in what is essentially artillery support to try and get a leg up. The winning team using it is just a troll feature.
The rich get richer and the poor stay poor. That is how EVE works too and it why CCP can't build a player base beyond a core group of regulars with temp players filtering in for a little while.
The problem is also proto gear. You'll see squads that are working together with blueberries joining in and putting up a good, organized fight only to lose due to simply being shot down quicker and therefore the respawn time keeping the numbers down long enough for the other proto team to overcome a position.
I said it before and will keep on saying it:
Variety and versatility should win over sheer gear power. Forget module power and simply allow for what roles a suit can fulfill.
You can win based on basic infantry assault overpowering an opponent or you can win on strategy with support roles.
Atm it is still a basic proto stomp element that wins games. Everyone else ends up being carried until they can get to the proto gear stage. |
soulreaper73
PFB Pink Fluffy Bunnies
339
|
Posted - 2013.09.15 17:36:00 -
[34] - Quote
of course a squad of 6 is over powered vs randoms. have you learned nothing from watching my little pony. Twilight Sparkle, Rainbow Dash, Pinkie Pie, Rarity, Applejack, and Fluttershy are a squad of 6 and can easily overcome any random squad with the magic of friendship. |
Rei Shepard
Spectre II
586
|
Posted - 2013.09.15 17:42:00 -
[35] - Quote
Operative 1171 Aajli wrote:Orbitals for the winning team make no sense. The losing team would call in what is essentially artillery support to try and get a leg up. The winning team using it is just a troll feature.
The rich get richer and the poor stay poor. That is how EVE works too and it why CCP can't build a player base beyond a core group of regulars with temp players filtering in for a little while.
The problem is also proto gear. You'll see squads that are working together with blueberries joining in and putting up a good, organized fight only to lose due to simply being shot down quicker and therefore the respawn time keeping the numbers down long enough for the other proto team to overcome a position.
I said it before and will keep on saying it:
Variety and versatility should win over sheer gear power. Forget module power and simply allow for what roles a suit can fulfill.
You can win based on basic infantry assault overpowering an opponent or you can win on strategy with support roles.
Atm it is still a basic proto stomp element that wins games. Everyone else ends up being carried until they can get to the proto gear stage.
I just r*pe them back, sure my side "IS" going to loose but i make them pay a hefty penny for it, had 2 good matches today against full proto teams, one game i had 38/6 and the other 29/4, all of the team-guys had more deaths then me and it wasnt from their lack of trying to kill me with 6 vs 1.
"You have been scanned"
Takes position, come to mommy s*ckers!
|
KIRSTY j
The Walking Targets
3
|
Posted - 2013.09.15 17:54:00 -
[36] - Quote
the last couple of days I have been in battles where there was squads on both sides and the ones on my team did nothing. they were from top 20 corps. 1 battle the whole squad sniped for the whole game and in another (different corp) they stood around a CRU just killing guys spawning there. nearly every game I have to face 2 or more squads on the same side. I join random squads but you just can't compete against that. I like the idea of a solo game mode. the best battles are the ones with randoms vs randoms. really close games too. |
Johnny Guilt
Algintal Core Gallente Federation
282
|
Posted - 2013.09.15 18:02:00 -
[37] - Quote
!. entry to pub modes(public contracts) should be squad less joins(squad up only in the warbarge) 2.Squad play restricted(only able to join with a squad set up already) to FW with better pay outs than pubs to prompt the mode |
broonfondle majikthies
Bannana Boat Corp
245
|
Posted - 2013.09.15 18:08:00 -
[38] - Quote
Solo play is so f***ing frustrating cus of random players. If I simply have to go solo I stick to Dom in the hope a single objective will concentrate their efforts but it hardly ever does. I'm all for educating new players, I will help anyone with the game and squad with anyone and support the blues when i can for no benefit for myself but sometimes there is no hope for some of them. I entered one match and the stupid sod blew himself up with a flaylock, for no reason. He just walked up to a CRU we already owned in our redline at the start of the match and kept pulling the trigger... and a little part of me died with his clone Now I never quit a game on principle - I want the enemy to have a good match too. So where does that leave me? So of course I'm gonna run with my squad and trash as many of the enemy as i can then blow the rest of the mother's away with an orbital. Its fun |
Anarchide
Greedy Bastards
620
|
Posted - 2013.09.15 18:12:00 -
[39] - Quote
Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec
We could call it "Plain Vanilla Cake Mode" |
Slag Emberforge
Vherokior Combat Logistics Minmatar Republic
0
|
Posted - 2013.09.15 18:22:00 -
[40] - Quote
+1 To basic combat mode.
I think public is ok most of the time, until you see the other side is all squad and you can look forward to endless deaths.
Also I agree about orbitals, if only for the reason of "hey we are stomping this **** out of you, guess we better also bomb your corpses from space" |
|
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
235
|
Posted - 2013.09.15 18:27:00 -
[41] - Quote
Anarchide wrote:Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec We could call it "Plain Vanilla Cake Mode"
No no, no
C ordial O perating D istrict
is much better |
KIRSTY j
The Walking Targets
3
|
Posted - 2013.09.15 18:45:00 -
[42] - Quote
Oswald Rehnquist wrote:Anarchide wrote:Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec We could call it "Plain Vanilla Cake Mode" No no, no C ordial O perating D istrict is much better the proto suits and vehicles is not the problem, it's the squads. 2 to 3 squads on one side is just wrong. makes for a boring match. no harm in making a solo mode. |
Seymor Krelborn
DUST University Ivy League
910
|
Posted - 2013.09.15 19:12:00 -
[43] - Quote
lets just remove killing from pub matches while we are at it....
seriously, when youre in the war barge squad up, get an ob, use it, win/lose, leave squad rinse repeat...
quit trying to make the game cater to your reluctance to squad up.... |
RejectedUsername
The Southern Legion The Umbra Combine
37
|
Posted - 2013.09.15 19:18:00 -
[44] - Quote
DJINN leukoplast wrote:= Dust iWin button.
Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noticed. But as soon as a 6 (or less) organized squad enters the other team, all hell breaks loose and a once balanced match turns into a mass suicide mission.
Players who use the defense that this is a team-based game, should be thrilled at the aspect of squad-free modes, which means if they decide to squad-up they will only face other organized squads of equal skill. But realistically they just want easy kills, so they try to keep it as it is now.
OB's also add insult to injury in the case of squads vs no squads, IMO the requirement for OB's need to increase dramatically, especially since the WP requirement hasn't changed from the 4-player squads of Chromosome to the now 6-player squads. I think the majority of my deaths tonight came from being OB'ed just because I happened to be near the blob of blues when one went off. Or even worse is spawning at the default spawn only to get rained on by a OP OB strike mere seconds after spawning.
The most fun and balanced matches come from 100% random vs 100% random, or squads vs squads (somewhat equal in skill), but putting squads of organized players with mics into matches vs mostly randoms greatly unbalances matches.
The new MM has been used and tested out, which still equates in squad domination. So can we PLEASE consider squad-free modes CCP? get gud |
Benjamin Ciscko
S.e.V.e.N.
31
|
Posted - 2013.09.15 19:21:00 -
[45] - Quote
Teamwork is so op. I was curious to why they had a big battle map on the war barge that could not be interacted with and a person in my squad told me it used to be interactive but they removed that aspect because it gave an "unfair" advantage to experienced players. CCP seriously nerfed teamwork this is a team based game keep it the way it is it gives incentive for blueberries to join squads. |
gargantuise aaron
Sanguine Knights
149
|
Posted - 2013.09.15 19:29:00 -
[46] - Quote
Ikr shooting people in the back should also be removed, I hate it when I'm shooting 1 guy and another guy shoots me from behind, how dare they use strategy |
Lillica Deathdealer
Mango and Friends
406
|
Posted - 2013.09.15 19:34:00 -
[47] - Quote
Ryme Intrinseca wrote:Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec JL3Eleven wrote:Teamwork OP
^This applies to Dust also. pegasis prime wrote:Im now facefisting at this post good ol leuky is crying about team work af@#kingen ,wow you really dont like running on a squad in a team based game. Can you even understand what part of that sentence implies you should be on squad. You really are in the wrong game I really do think you should just biomass yourself give up and go play cod. Please for the love of god and all thats sacred just biomass yourself and go . No one will miss you I promise. CharCharOdell wrote:You heard it here, first, folks: DJINN Luek thinks teamwork is OP and orbitals kill his dropsuit too fast. The point is not that teamwork is OP. Rather, all present game modes give artificial bonuses for playing in a five or six man squad over and above any teamwork, namely: 1. Squad WP pooled for OBs, whereas solo player WP is not pooled and is therefore almost always wasted (<5% of players hit 2500WP solo regularly). 2. Extra WP (defend circle jerk), which exacerbates point 1 and also provides a little extra SP and ISK. 3. Vision shared with squad, whereas solo players are 'flying blind'. None of these points reflects any plausible battlefield considerations. Why would war barge gunners only fire when a squad amassed a certain amount of WP? Why is your kill considered more valuable when the squad has been told to defend you? Why would the dropsuit sensors be hardwired to deny intel to non-squad friendlies? Furthermore, none of these points concerns 'teamwork'. You don't need to communicate with your squad to get any of these bonuses, or even pay any attention to what they are doing. If your squad's teamwork is so great, why do you need all these non-teamwork bonuses in every gamemode? I squad most of the time, and prefer to play the game that way. OBs are cool and I can't think of a better way of rewarding them. But I can't see what harm there is in also having a squadless option. Call it Gun Game Mode. Sometimes I don't have the time to make a squad and want a few quick games without landing in pubstomp after pubstomp. More importantly, new players usually don't have the choice of making a squad with competent players. You already have 10-20 times their SP, do you really need OBs and squad vision to beat them? If you want to talk about making things realistic... Start by taking a look at tanks getting stomped by solo AV nade guy. |
Lillica Deathdealer
Mango and Friends
406
|
Posted - 2013.09.15 19:35:00 -
[48] - Quote
We should also remove aiming while we're at it. Core mechanics that have a chance to defeat me seriously ought to be taken out of the game. |
621311251521 3316
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.09.15 19:36:00 -
[49] - Quote
nah core nade spam |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
237
|
Posted - 2013.09.15 19:42:00 -
[50] - Quote
KIRSTY j wrote:Oswald Rehnquist wrote:Anarchide wrote:Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec We could call it "Plain Vanilla Cake Mode" No no, no C ordial O perating D istrict is much better the proto suits and vehicles is not the problem, it's the squads. 2 to 3 squads on one side is just wrong. makes for a boring match. no harm in making a solo mode.
People have complained about proto suits and vehicles along with squads since day one, having 3 modes seems silly when you can have just one.
Also I solo 50% of the time and 45% of the time I am with random squads (my contact list for non corp mates is larger than my corp contacts), last 5% is with my corp mates. Solo is doable, especially if you are a scout.
Also building a solo only mode would literally cut these people off from ever progressing into team play. It will be a crutch that you cannot let go.
You also learn more in losing games than winning, while this isn't the case for CCPs spawn killing system that they favor, in games where you aren't in a spawn killing section your solo gameplay really skyrockets when you learn to hunt down the peripherals of stacked squads. |
|
621311251521 3316
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.09.15 19:44:00 -
[51] - Quote
CharCharOdell wrote:You heard it here, first, folks: DJINN Luek thinks teamwork is OP and orbitals kill his dropsuit too fast. awww poor Leuk hellsturd stink bcuz kujo and cronies are not in ur corp anymore protecting ur noob ass. |
Zanzbar clone
Seraphim Initiative..
42
|
Posted - 2013.09.15 19:44:00 -
[52] - Quote
Benjamin Ciscko wrote:Teamwork is so op. I was curious to why they had a big battle map on the war barge that could not be interacted with and a person in my squad told me it used to be interactive but they removed that aspect because it gave an "unfair" advantage to experienced players. CCP seriously nerfed teamwork this is a team based game keep it the way it is it gives incentive for blueberries to join squads.
do some research on what you are told before using it as grounds to back up your argument. the warbage map has never been interactive or even updated to show the terrain on which the battle will take place.
|
621311251521 3316
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.09.15 19:49:00 -
[53] - Quote
Lillica Deathdealer wrote:We should also remove aiming while we're at it. Core mechanics that have a chance to defeat me seriously ought to be taken out of the game. nope ill just set 80/100 instead 100/100 making my turn 100 x time slow than mouse if cpp ''fix'' the mouse keyboard ds3 will sux. |
KIRSTY j
The Walking Targets
4
|
Posted - 2013.09.15 20:16:00 -
[54] - Quote
I don't get why so many people are against a solo mode. I guess with a solo mode there won't be as many random blue guys for squads to gang up on. 3 game modes is terrible anyways. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2592
|
Posted - 2013.09.15 20:22:00 -
[55] - Quote
Instead of making it easier to suck at Dust 514 (ie: not be in a corporation, not use a mic, not play in squads), why don't CCP just create a new player experience that shows people how to do the basic important stuff like add user channels, how to join corporations, how to create squads outside of matches, etc?
Furthermore, why isn't there also something that tells people WHY they should be doing these things? Do CCP just not understand their own game well enough to explain it to others? What's the hold up? Do they just not think that explaining all this stuff is important? Do they think most people search the web for detailed information about free game they download?
This stuff needs to be part of the core new user experience or the majority of players are going to continue to boot the game up and run solo without a mic, and then wonder why they get their ****'s smashed in. If you don't show someone what makes Dust 514 special (corporations, squad cooperation, player specialization and synergy, etc), most won't figure it out for themselves before deleting the game off their hard drives. You literally have to either accidentally stumble across someone in-game who explains it to you, or you have to search out the game online for yourself.
Give a man a fish, and he's going to beg for a game mode where you hand him fish all day. Teach a man to fish like the other men, and you can all go fishing together.
The game doesn't have a large enough player base to add yet another game mode for people who don't want to play the game the way it was designed and balanced to be played. Just show people why they should be in squads and corporations, and then make it easy for them to get into squads and corporations.
You don't fix a problem by making the problem the status quo. |
KIRSTY j
The Walking Targets
4
|
Posted - 2013.09.15 20:36:00 -
[56] - Quote
they do make it hard for new players yes. i still see players shoot at the mcc, kinda funny. the matchmaking is terrible 2 to 3 squads on one team while all randoms on the other. it's not fun in fact it sucks. the only time i join squads is for social reasons, not full squads just a couple of people. it's just a game and some people take pub matches way too serious. maybe they need to bring back the corp battles or something. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
933
|
Posted - 2013.09.15 20:41:00 -
[57] - Quote
I usually play by myself and get an average of 2500 wp.
AVERAGE.
It's not that hard to earn an orbital by yourself. Then again, I do agree with what you're saying.
However, teamwork isn't OP...it's the fact that no teamwork is UP Especially when Logistics have an even harder time finding players to help. |
KIRSTY j
The Walking Targets
4
|
Posted - 2013.09.15 20:53:00 -
[58] - Quote
I-Shayz-I wrote:I usually play by myself and get an average of 2500 wp.
AVERAGE.
It's not that hard to earn an orbital by yourself. Then again, I do agree with what you're saying.
However, teamwork isn't OP...it's the fact that no teamwork is UP Especially when Logistics have an even harder time finding players to help. yeah same. i don't have problems making wp either and your right it's hard to find people to help. they give up too easy as well. think i just have really bad luck cause i always seem to get on really bad teams. |
Vrain Matari
ZionTCD
905
|
Posted - 2013.09.15 21:04:00 -
[59] - Quote
Baal Roo wrote:Give a man a fish, and he's going to beg for a game mode where you hand him fish all day. Teach a man to fish like the other men, and you can all go fishing together.
Instead of making it easier to suck at Dust 514 (ie: not be in a corporation, not use a mic, not play in squads), why don't CCP just create a new player experience that shows people how to do the basic important stuff like add user channels, how to join corporations, how to create squads outside of matches, etc?
Furthermore, why isn't there also something that tells people WHY they should be doing these things? Do CCP just not understand their own game well enough to explain it to others? What's the hold up? Do they just not think that explaining all this stuff is important? Do they think most people search the web for detailed information about free game they download?
This stuff needs to be part of the core new user experience or the majority of players are going to continue to boot the game up and run solo without a mic, and then wonder why they get their ****'s smashed in. If you don't show someone what makes Dust 514 special (corporations, squad cooperation, player specialization and synergy, etc), most won't figure it out for themselves before deleting the game off their hard drives. You literally have to either accidentally stumble across someone in-game who explains it to you, or you have to search out the game online for yourself.
The game doesn't have a large enough player base to add yet another game mode for people who don't want to play the game the way it was designed and balanced to be played. Just show people why they should be in squads and corporations, and then make it easy for them to get into squads and corporations.
You don't fix a problem by making the problem the status quo. Strongly agreed re the New Player Experience. It is, without qualification, the most important next addition to DUST. We won't really start to grow our numbers or be ready for the next wave of marketing and reviews until a thorough hands-on educational walkthrough is in place.
Disagree with you on the value of a squadfree mode. I think it would give players time and space, and allow them to see the value of squadding up in-match. I think right now the strength of the experienced, high sp and wealthy corp squads is effectively 'swamping the signal' because blueberry squads get rolled the same way solo blueberries do.
|
Beld Errmon
Evocatius
860
|
Posted - 2013.09.15 21:27:00 -
[60] - Quote
I totally agree with the OP, there needs to be a squad queue, or match maker needs to do a match better job of deploying squads against other squads in pub matches.
But I think we all know that the majority of squaded players are against this idea because they love being the only squad in a game and getting to massacre pubs, to the point where I've seen squads leave battle when faced with a squad that will give them a good run for their money.
Match maker is making this problem worse as well, i've joined ambushes and found 3 players on my team and 2 squads on the other, not a remotely fun game compounded by the fact the squads were from the same corp. |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2596
|
Posted - 2013.09.15 21:41:00 -
[61] - Quote
Beld Errmon wrote: But I think we all know that the majority of squaded players are against this idea because they love being the only squad in a game and getting to massacre pubs, to the point where I've seen squads leave battle when faced with a squad that will give them a good run for their money.
I'm not so sure this is true. Maybe people just don't consider qsynced subdreddit squads to be something that will give them "a good run for their money," but we very rarely have enemy squads leave battle on us. Furthermore, with the broken queueing, it's safe to say some of the times when this appears to happen, it's actually just a squad that has someone who didn't get queued into the match and they have to back out to get lined back up.
I'd wager that well under 5% of the squads we go up against seem to have gotten their whole squad into the match, and still back out.
In reality, most of us who play in squads want more people to squad up. We believe that the game was designed and balanced for squad play, and the best chance of hooking new players and getting them interested is to make sure they are getting into corporations and joining squads as quickly as possible.
If, instead of fixing the game so new players understand why they should be in squads/corporations, CCP instead simply makes a solo-only queue, it's safe to say there will be even fewer players who bother to squad at all. New and old players alike could simply play in the solo queue against other un-organized and untrained players and dominate.
How you structure a game determines how people will play it. |
Kekklian Noobatronic
Goonfeet Top Men.
442
|
Posted - 2013.09.15 21:44:00 -
[62] - Quote
To the countless posters saying "If you want to counter an organized squad, create your own!"
Creating a squad of random people from a LFG channel, or inviting in game, is absolutely nowhere near as effective or organized as squadding with people you know, who you know don't suck, and who you know all have Mics and gear that mesh's with each others loadouts.
It's really a bad argument to make.
Furthermore, pub games are mostly random people looking for matches. Allow squads in goes counter to their point, which is to go in and have a fun game against people of relatively equal skill. Pre-made Squads completely unbalance the equation.
Personally, i'd prefer to see Premade's limited to PC and FW. Pub matches should be solo people or in-match squads only(ones made from people on the team, which get disbanded at the match end) |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
53
|
Posted - 2013.09.15 21:52:00 -
[63] - Quote
Hmm some interesting arguments here. I can see both sides.
Just throwing this out there - what if you got automatically assigned to a squad if you weren't in one? That wouldn't solve all problems, but it might suggest to those who didn't realise that it's something they should be doing. I'd quite like that too - I nearly always join a squad on the war barge, and leave when the game ends. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1293
|
Posted - 2013.09.15 22:45:00 -
[64] - Quote
Definitely some interesting arguments against squad-free. I'll focus for now on the new-player experience, which some claim if they are given a squad-free mode, they will never move out of it and 'graduate' to a corp, and will never venture onto PC and other teamwork crucial aspects of the game.
Here's a question for you guys, is it the responsibility of the new player to go and seek out a corp, or is it the responsibility of the vets to seek out and recruit talent?
I know when I first started playing this game I never went into squads and just played solo. And there was this one player that I kept running across who was also playing solo, and he was damn good too. So each match I saw he was on the other side I made it my goal to try and take him out, and if he was on my side, I would try to impress. That player was Hellstorm Merc, whom many of you now know as DJINN Punisher, the CEO of Hellstorm.
Well, it didn't take long before he invited me to squad up with him, I was reluctant at first but I figured why not? Even before I joined the corp he showed me how to play the game, how I should be upgrading my skills, and also told me a lot about EVE and the potential future Dust had. Ever since then I have been a member of Hellstorm, the amount of knowledge Punisher has given me is priceless, and if he hadn't actively tried to recruit me and help me out with the game, I seriously doubt I would still be playing to this day, over a year later.
Having a solo mode will not only make it more fun for new players since it is a lot less likely they will get stomped beyond belief by organized corps and squads, but it will also be a place to recruit new talent, and a place to teach the new players what this game is all about without overwhelming them. Nobody enjoys losing, and even fewer new players like losing and dying a lot when they have to pay for their death each time (don't forget, we may be used to paying for our suits, but most new FPS players to Dust will hate this concept). Stomping new players with organized squads doesn't encourage them, it just frustrates them and sours the experience.
Yes some players may just stick to the solo modes all the time, but what is the harm in hat? This is a videogame, we should be able to have fun. Too many of you believe this game should only cater to the most hardcore of hardcore, and you treat it as some kind of job requirement. If players generally find the solo-modes more fun, then that means more players will stick around in the game, which also means there is a higher chance that more people will filter out into the other sides of the game like corps and PC. New players who have a bad time in pub matches are probably not going to be sticking around for long, and probably won't be buying any AUR. But if they have a good time, learn how the game works, then they will want to stick around, level up and enjoy all that Dust has to offer.
|
TEBOW BAGGINS
The Corporate Raiders
984
|
Posted - 2013.09.15 22:49:00 -
[65] - Quote
Zero Notion wrote:I vaguely recall a discussion being held regarding removing Orbitals from public matches. they should up their game and make it from EVE pilots only |
Baal Roo
Subdreddit Test Alliance Please Ignore
2601
|
Posted - 2013.09.15 22:51:00 -
[66] - Quote
Kekklian Noobatronic wrote:To the countless posters saying "If you want to counter an organized squad, create your own!"
Creating a squad of random people from a LFG channel, or inviting in game, is absolutely nowhere near as effective or organized as squadding with people you know, who you know don't suck, and who you know all have Mics and gear that mesh's with each others loadouts.
It's really a bad argument to make.
Furthermore, pub games are mostly random people looking for matches. Allow squads in goes counter to their point, which is to go in and have a fun game against people of relatively equal skill. Pre-made Squads completely unbalance the equation.
Personally, i'd prefer to see Premade's limited to PC and FW. Pub matches should be solo people or in-match squads only(ones made from people on the team, which get disbanded at the match end)
I think there's a lot of validity to your argument.
I'd actually really like to see Pub matches restricted to solo play, and FW/PC restricted to squads only.
Of course, this would need to include some better incentives for participating in FW and PC in the first place. I still firmly believe that the main thrust of the game should be to get people into corporations, and thus into squads, as soon as possible.
I agree that random squads aren't much better than no squad at all, but I don't think most people are arguing for "random" squads. In subdreddit, for example, the norm is to squad up and to have a mic. If someone doesn't have a mic, they are strongly urged to spend the $10 on one. The whole point for us is playing together and forming a community. The game is pretty damn awful otherwise. Most people don't ever even get a chance to experience what being in a properly functioning corporation is like, because they don't even understand what a corporation is, or what function it serves, in the first place.
At this point, there are already a myriad of corps that would likely match up in one way or another with most player's sensibilities. CCP just needs to find a way to bring finding a corporation to the forefront, and give players the information they need to do so. It's tough to make your own corporation, but it's pretty easy to join one... and all but the most anti-social of the anti-social will end up enjoying themselves more and performing better in a corp than not.
This is supposed to be an MMO afterall. |
OZAROW
WarRavens League of Infamy
660
|
Posted - 2013.09.16 02:31:00 -
[67] - Quote
Csikszent Mihalyi wrote:OZAROW wrote:People are stupid, when playing solo make a squad or always join one, type what gear your using an make a squad, for example " squad up, I got scanners and a logi, hives an links lets get a ob" Lol then snipe, jk.
Typing usually helps Randoms squadding up isn't the same as a team that actually knows each other and plays on a comparable level. Especially if that level happens to be "high"... Ya so basically the op is getting butthurt cuz now he's on the other side of the pub stomp? Goes around comes around! |
Csikszent Mihalyi
DUST University Ivy League
196
|
Posted - 2013.09.16 08:38:00 -
[68] - Quote
Baal Roo wrote:Kekklian Noobatronic wrote:To the countless posters saying "If you want to counter an organized squad, create your own!"
Creating a squad of random people from a LFG channel, or inviting in game, is absolutely nowhere near as effective or organized as squadding with people you know, who you know don't suck, and who you know all have Mics and gear that mesh's with each others loadouts.
It's really a bad argument to make.
Furthermore, pub games are mostly random people looking for matches. Allow squads in goes counter to their point, which is to go in and have a fun game against people of relatively equal skill. Pre-made Squads completely unbalance the equation.
Personally, i'd prefer to see Premade's limited to PC and FW. Pub matches should be solo people or in-match squads only(ones made from people on the team, which get disbanded at the match end) I think there's a lot of validity to your argument. I'd actually really like to see Pub matches restricted to solo play, and FW/PC restricted to squads only. Of course, this would need to include some better incentives for participating in FW and PC in the first place. I still firmly believe that the main thrust of the game should be to get people into corporations, and thus into squads, as soon as possible. I agree that random squads aren't much better than no squad at all, but I don't think most people are arguing for "random" squads. In subdreddit, for example, the norm is to squad up and to have a mic. If someone doesn't have a mic, they are strongly urged to spend the $10 on one. The whole point for us is playing together and forming a community. The game is pretty damn awful otherwise. Most people don't ever even get a chance to experience what being in a properly functioning corporation is like, because they don't even understand what a corporation is, or what function it serves, in the first place. At this point, there are already a myriad of corps that would likely match up in one way or another with most player's sensibilities. CCP just needs to find a way to bring finding a corporation to the forefront, and give players the information they need to do so. It's tough to make your own corporation, but it's pretty easy to join one... and all but the most anti-social of the anti-social will end up enjoying themselves more and performing better in a corp than not. This is supposed to be an MMO afterall.
Keep in mind though, that people are different. I enjoy fixed squads in a competitive setting, but it's not my choice when I just want to chill and have a good time. Region issues, performance issues, delays for forming the squad and in between rounds while players ready up, and not being able to do whatever I want whenever I want, are all reasons why I have more fun playing solo. Not to mention that the game really isn't too hard, so I have no incentive to make things easier. I hate being in a team that's red lining the other and I'd rather play as David vs Goliath.
Also MMO does not mean that you have to play in groups. Most MMOs can be played solo just fine, and that includes EVE online. I would like to see a stronger focus on competitive group play, but also an improvement to the solo experience. I really don't think that at least one solo public mode would be unreasonable.
Even if ambush would be the solo mode, I would still play more skirmish because I like it. But solo ambush would be a nice break, and a place to retreat to when the try hard proto squads lock down the publics (which is really only a problem because the relatively low player count makes it hard to avoid them). |
steady rikia
Sebiestor Field Sappers Minmatar Republic
3
|
Posted - 2013.09.16 09:18:00 -
[69] - Quote
Op is upset that people are using teamwork in a squad based shooter?? |
Rogue Saint
Science For Death The Shadow Eclipse
165
|
Posted - 2013.09.16 09:42:00 -
[70] - Quote
1.4 means you HAVE to squad up, someone needs to run a scanner otherwise its total **** (or surprise sex as a corp member likes to put it). The sad fact is I've been in too many pub "pick up group" squads where the leader has zero clue how to squad lead to the extent I've been screaming down the mic for him to drop the OB to get a reply "I don't know how to do it!"
The hilarity is, most of those "no squad randoms" will head to the forums to complain they are being proto stomped. |
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Vrain Matari
ZionTCD
908
|
Posted - 2013.09.16 12:16:00 -
[71] - Quote
I run solo a lot and it works out well enough for me. Always try and hop into a squad and leave at end of match.
My motivations for doing this are time-based. I work and life at home is busy so i have to make sure i take care of domestic bidness and fight tooth and nail to clear a window where i can play DUST. Often late at night whe i should be sleeping. When i do play it's non-stop serial grinding and most week i don't hit the cap.
Anyway, when i find myself sitting in a squad that's taking 5-10 minutes between matches it makes me freakin' crazy, so i don't corp squad for fear of offending peeps. And my corpies are a great group of clones to hang with.
That's one merc's excuse for running solo, fwiw. Other peeps have other reasons.
One of the great things about EVE's free-roam structure is peeps are truly free to play the game in their own way. In DUST, because we're married to the lobby shooter structure things are a lot more constrained.
I'm 100% with Baal Roo on the opinion that DUST is first and foremost a social team game. And for sure that's the way CCP sees things. I think that whatever mechanic we come up with should promote social gaming, but at the same time we can't penalize peeps for playing the game their way.
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Rogatien Merc
Red Star. EoN.
1188
|
Posted - 2013.09.16 12:21:00 -
[72] - Quote
Nerf Teamwork. |
Rogatien Merc
Red Star. EoN.
1188
|
Posted - 2013.09.16 12:27:00 -
[73] - Quote
Real talk though... I get what you are saying, but I disagree. In terms of practicality, I do not think we have the playerbase to divide between squadded and unsquadded (see: "ambush modes merged" if you disagree). I also think the assumption that people just want to solo in a random chaotic free for all is misguided. I remember seeing old school CBT corps running around slaughtering people and personally my response as a complete and utter noob was "wow, they work really well together... I want to be like that one day" and learned how effective a solid squad with integrated tank support could be. To me that complexity is appealing... one of the main appeals of this game.
Take that away and you are left with very little. |
Csikszent Mihalyi
DUST University Ivy League
197
|
Posted - 2013.09.16 12:40:00 -
[74] - Quote
Rogatien Merc wrote:Real talk though... I get what you are saying, but I disagree. In terms of practicality, I do not think we have the playerbase to divide between squadded and unsquadded (see: "ambush modes merged" if you disagree). I also think the assumption that people just want to solo in a random chaotic free for all is misguided. I remember seeing old school CBT corps running around slaughtering people and personally my response as a complete and utter noob was "wow, they work really well together... I want to be like that one day" and learned how effective a solid squad with integrated tank support could be. To me that complexity is appealing... one of the main appeals of this game.
Take that away and you are left with very little.
Regarding the first part, that's why I find the idea of only reserving Ambush for solo play so tempting. I do believe that we'd have enough solo players to fill Ambush, and squads would flock towards Skirmish and Domination, thus creating more squad vs. squad encounters. I'm also certain that we'd still have enough solo players choosing to play Skirmish or Domination to fill the gaps (I know I would).
Regarding your second point, it seems that you are not alone in the opinion that DUST does not have much to offer without squads. But I don't think it's reasonable to base game design on that assumption. I enjoy playing solo and putting my own skills to the test. I don't enjoy walking all over randoms with a squad of superior firepower. It all comes back to "people are different".
My father is currently addicted to EVE Online, and just a few days ago he told me again how what he likes most about the game is that you are really free to do your own thing, without the game dictating how you are supposed to have fun (he's a solo player by the way). I'd like us to have the same kind of freedom in DUST, and for the most part I think that we do. |
Chunky Munkey
Amarr Templars Amarr Empire
1489
|
Posted - 2013.09.16 13:03:00 -
[75] - Quote
DJINN leukoplast wrote:= Dust iWin button.
Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noticed. But as soon as a 6 (or less) organized squad enters the other team, all hell breaks loose and a once balanced match turns into a mass suicide mission.
Players who use the defense that this is a team-based game, should be thrilled at the aspect of squad-free modes, which means if they decide to squad-up they will only face other organized squads of equal skill. But realistically they just want easy kills, so they try to keep it as it is now.
OB's also add insult to injury in the case of squads vs no squads, IMO the requirement for OB's need to increase dramatically, especially since the WP requirement hasn't changed from the 4-player squads of Chromosome to the now 6-player squads. I think the majority of my deaths tonight came from being OB'ed just because I happened to be near the blob of blues when one went off. Or even worse is spawning at the default spawn only to get rained on by a OP OB strike mere seconds after spawning.
The most fun and balanced matches come from 100% random vs 100% random, or squads vs squads (somewhat equal in skill), but putting squads of organized players with mics into matches vs mostly randoms greatly unbalances matches.
The new MM has been used and tested out, which still equates in squad domination. So can we PLEASE consider squad-free modes CCP?
Pinning down the enemy King with your Queen = Chess I Win button. |
Vrain Matari
ZionTCD
910
|
Posted - 2013.09.16 13:36:00 -
[76] - Quote
Csikszent Mihalyi wrote:Rogatien Merc wrote:Real talk though... I get what you are saying, but I disagree. In terms of practicality, I do not think we have the playerbase to divide between squadded and unsquadded (see: "ambush modes merged" if you disagree). I also think the assumption that people just want to solo in a random chaotic free for all is misguided. I remember seeing old school CBT corps running around slaughtering people and personally my response as a complete and utter noob was "wow, they work really well together... I want to be like that one day" and learned how effective a solid squad with integrated tank support could be. To me that complexity is appealing... one of the main appeals of this game.
Take that away and you are left with very little. Regarding the first part, that's why I find the idea of only reserving Ambush for solo play so tempting. I do believe that we'd have enough solo players to fill Ambush, and squads would flock towards Skirmish and Domination, thus creating more squad vs. squad encounters. I'm also certain that we'd still have enough solo players choosing to play Skirmish or Domination to fill the gaps (I know I would). Regarding your second point, it seems that you are not alone in the opinion that DUST does not have much to offer without squads. But I don't think it's reasonable to base game design on that assumption. I enjoy playing solo and putting my own skills to the test. I don't enjoy walking all over randoms with a squad of superior firepower. It all comes back to "people are different". My father is currently addicted to EVE Online, and just a few days ago he told me again how what he likes most about the game is that you are really free to do your own thing, without the game dictating how you are supposed to have fun (he's a solo player by the way). I'd like us to have the same kind of freedom in DUST, and for the most part I think that we do.
o/ Csikszent Mihalyi, just on a personal note my father, at age 77, is a 5 year EVE player, and solos also. I give him hulks when he gets his blown up ;)
My intuition is also that DUST could handle a solo mode and still keep queue times reasonable. I'm typically getting skirmish matches in 3-10 seconds. Ofc prolly 50% are underway already =\
A squadless mode would probably serve to keep more new players in DUST and bring up our numbers some also. CCP's job would then be making squadding up convenient and rewarding.
@ Rogatien Merc: I've got the same concerns about splitting the playerbase - many here remember how frustrating it was to get some of the higher-tier game modes in MAG.
This is why i am not anxious to see any kind of PvE come to DUST, which might serve as a black hole that sucks in solo players rarely to be seen again. But in the case of this squadless PvP mode, my guess is that in the long run squad PvP would get a net gain from it - if CCP set it up right. |
Cass Caul
Namtar Elite Gallente Federation
105
|
Posted - 2013.09.16 14:04:00 -
[77] - Quote
heh. I frequently run 3-person squads. We regularly get 2 orbitals a match. We only get a single orbital as often as we get 3 orbitals. When I go solo, I make a 1-person squad, lock it, and proceed to LMAO every time I kill people with orbitals. |
Kalisi Marada
Kameira Lodge Amarr Empire
13
|
Posted - 2013.09.16 14:44:00 -
[78] - Quote
I donGÇÖt see the problem here. This is a WIN WIN scenario.
What I am hearing in this thread is that the solo player wants less of a chance to get stomped by a squad, not to be killed by OBGÇÖs.
The squad player thinks everyone should join so their battle experience is more squad oriented tactics, and is more fun for them.
These are all reasonable requests.
I personally do not like squads so I always run solo. I donGÇÖt like it when I get squad stomped but I accept it as part of the game. The social interaction is a requirement in the game or it wonGÇÖt survive in this society. However there is a tremendous benefit to being able to satisfy the person who likes to solo.
I do not care about the economy of the eve universe. I do not want to be a part of any corporation. I am here strictly for the FPS experience and developing my skills. That will never change. I would bet that there are quite a number of players that feel the same way I do.
I donGÇÖt get why the squad is so adamant that there should not be an option for a solo group. If CCP simply added a GÇ£SOLO AmbushGÇ¥, GÇ£Solo DominationGÇ¥ and GÇ£SOLO SkirmishGÇ¥ and left the others the way they are. It would solve everybodyGÇÖs problem.
The solo player get a random match just like he would get now except there would be no squads. With no squads, there would be no OBGÇÖs. Vehicles are a part of this game and should be left as is.
Now with the solo player in his own match there are more slots available for the squad members. If a solo player wants to play with the squads as a solo, then he deserves to be squad fodder.
Squad Members are happy now GÇ£Squad vs SquadGÇ¥ Except the guys that just love stomping
Scanning should be turned on for team members in a solo match. As it is now each solo player has to carry his own scanner. (ThatGÇÖs kind of stupid)
Solo Members are happy. No more evil squads or OBGÇÖs
Scotty the match maker would still be fulfilling his role. Limiting the proto stomps in both groups.
Everybody is happy. CCP is not overburdened with massive coding changes (simple remove the squad option in the menu). Add three new menu options and just change the names.
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Rogatien Merc
Red Star. EoN.
1191
|
Posted - 2013.09.17 01:23:00 -
[79] - Quote
Reserving ambush for solo play limits the options of people who enjoy squad play, and is even more detrimental to people who enjoy soloing in Skirmish. You are now 'tracking' people into a certain game mode based on whether or not they are solo or in a squad. Limiting the game this way just gives people fewer options.
I personally solo quite a lot, and games against teams with organized squads are often the most fun. Just sayin. |
Vrain Matari
ZionTCD
912
|
Posted - 2013.09.17 11:55:00 -
[80] - Quote
Rogatien Merc wrote:Reserving ambush for solo play limits the options of people who enjoy squad play, and is even more detrimental to people who enjoy soloing in Skirmish. You are now 'tracking' people into a certain game mode based on whether or not they are solo or in a squad. Limiting the game this way just gives people fewer options.
I personally solo quite a lot, and games against teams with organized squads are often the most fun. Just sayin. +1 Agreed. |
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