DJINN leukoplast
Hellstorm Inc League of Infamy
1277
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Posted - 2013.09.15 11:05:00 -
[1] - Quote
= Dust iWin button.
Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noticed. But as soon as a 6 (or less) organized squad enters the other team, all hell breaks loose and a once balanced match turns into a mass suicide mission.
Players who use the defense that this is a team-based game, should be thrilled at the aspect of squad-free modes, which means if they decide to squad-up they will only face other organized squads of equal skill. But realistically they just want easy kills, so they try to keep it as it is now.
OB's also add insult to injury in the case of squads vs no squads, IMO the requirement for OB's need to increase dramatically, especially since the WP requirement hasn't changed from the 4-player squads of Chromosome to the now 6-player squads. I think the majority of my deaths tonight came from being OB'ed just because I happened to be near the blob of blues when one went off. Or even worse is spawning at the default spawn only to get rained on by a OP OB strike mere seconds after spawning.
The most fun and balanced matches come from 100% random vs 100% random, or squads vs squads (somewhat equal in skill), but putting squads of organized players with mics into matches vs mostly randoms greatly unbalances matches.
The new MM has been used and tested out, which still equates in squad domination. So can we PLEASE consider squad-free modes CCP? |
DJINN leukoplast
Hellstorm Inc League of Infamy
1293
|
Posted - 2013.09.15 22:45:00 -
[2] - Quote
Definitely some interesting arguments against squad-free. I'll focus for now on the new-player experience, which some claim if they are given a squad-free mode, they will never move out of it and 'graduate' to a corp, and will never venture onto PC and other teamwork crucial aspects of the game.
Here's a question for you guys, is it the responsibility of the new player to go and seek out a corp, or is it the responsibility of the vets to seek out and recruit talent?
I know when I first started playing this game I never went into squads and just played solo. And there was this one player that I kept running across who was also playing solo, and he was damn good too. So each match I saw he was on the other side I made it my goal to try and take him out, and if he was on my side, I would try to impress. That player was Hellstorm Merc, whom many of you now know as DJINN Punisher, the CEO of Hellstorm.
Well, it didn't take long before he invited me to squad up with him, I was reluctant at first but I figured why not? Even before I joined the corp he showed me how to play the game, how I should be upgrading my skills, and also told me a lot about EVE and the potential future Dust had. Ever since then I have been a member of Hellstorm, the amount of knowledge Punisher has given me is priceless, and if he hadn't actively tried to recruit me and help me out with the game, I seriously doubt I would still be playing to this day, over a year later.
Having a solo mode will not only make it more fun for new players since it is a lot less likely they will get stomped beyond belief by organized corps and squads, but it will also be a place to recruit new talent, and a place to teach the new players what this game is all about without overwhelming them. Nobody enjoys losing, and even fewer new players like losing and dying a lot when they have to pay for their death each time (don't forget, we may be used to paying for our suits, but most new FPS players to Dust will hate this concept). Stomping new players with organized squads doesn't encourage them, it just frustrates them and sours the experience.
Yes some players may just stick to the solo modes all the time, but what is the harm in hat? This is a videogame, we should be able to have fun. Too many of you believe this game should only cater to the most hardcore of hardcore, and you treat it as some kind of job requirement. If players generally find the solo-modes more fun, then that means more players will stick around in the game, which also means there is a higher chance that more people will filter out into the other sides of the game like corps and PC. New players who have a bad time in pub matches are probably not going to be sticking around for long, and probably won't be buying any AUR. But if they have a good time, learn how the game works, then they will want to stick around, level up and enjoy all that Dust has to offer.
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