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Baal Roo
Subdreddit Test Alliance Please Ignore
2592
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Posted - 2013.09.15 20:22:00 -
[1] - Quote
Instead of making it easier to suck at Dust 514 (ie: not be in a corporation, not use a mic, not play in squads), why don't CCP just create a new player experience that shows people how to do the basic important stuff like add user channels, how to join corporations, how to create squads outside of matches, etc?
Furthermore, why isn't there also something that tells people WHY they should be doing these things? Do CCP just not understand their own game well enough to explain it to others? What's the hold up? Do they just not think that explaining all this stuff is important? Do they think most people search the web for detailed information about free game they download?
This stuff needs to be part of the core new user experience or the majority of players are going to continue to boot the game up and run solo without a mic, and then wonder why they get their ****'s smashed in. If you don't show someone what makes Dust 514 special (corporations, squad cooperation, player specialization and synergy, etc), most won't figure it out for themselves before deleting the game off their hard drives. You literally have to either accidentally stumble across someone in-game who explains it to you, or you have to search out the game online for yourself.
Give a man a fish, and he's going to beg for a game mode where you hand him fish all day. Teach a man to fish like the other men, and you can all go fishing together.
The game doesn't have a large enough player base to add yet another game mode for people who don't want to play the game the way it was designed and balanced to be played. Just show people why they should be in squads and corporations, and then make it easy for them to get into squads and corporations.
You don't fix a problem by making the problem the status quo. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2596
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Posted - 2013.09.15 21:41:00 -
[2] - Quote
Beld Errmon wrote: But I think we all know that the majority of squaded players are against this idea because they love being the only squad in a game and getting to massacre pubs, to the point where I've seen squads leave battle when faced with a squad that will give them a good run for their money.
I'm not so sure this is true. Maybe people just don't consider qsynced subdreddit squads to be something that will give them "a good run for their money," but we very rarely have enemy squads leave battle on us. Furthermore, with the broken queueing, it's safe to say some of the times when this appears to happen, it's actually just a squad that has someone who didn't get queued into the match and they have to back out to get lined back up.
I'd wager that well under 5% of the squads we go up against seem to have gotten their whole squad into the match, and still back out.
In reality, most of us who play in squads want more people to squad up. We believe that the game was designed and balanced for squad play, and the best chance of hooking new players and getting them interested is to make sure they are getting into corporations and joining squads as quickly as possible.
If, instead of fixing the game so new players understand why they should be in squads/corporations, CCP instead simply makes a solo-only queue, it's safe to say there will be even fewer players who bother to squad at all. New and old players alike could simply play in the solo queue against other un-organized and untrained players and dominate.
How you structure a game determines how people will play it. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2601
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Posted - 2013.09.15 22:51:00 -
[3] - Quote
Kekklian Noobatronic wrote:To the countless posters saying "If you want to counter an organized squad, create your own!"
Creating a squad of random people from a LFG channel, or inviting in game, is absolutely nowhere near as effective or organized as squadding with people you know, who you know don't suck, and who you know all have Mics and gear that mesh's with each others loadouts.
It's really a bad argument to make.
Furthermore, pub games are mostly random people looking for matches. Allow squads in goes counter to their point, which is to go in and have a fun game against people of relatively equal skill. Pre-made Squads completely unbalance the equation.
Personally, i'd prefer to see Premade's limited to PC and FW. Pub matches should be solo people or in-match squads only(ones made from people on the team, which get disbanded at the match end)
I think there's a lot of validity to your argument.
I'd actually really like to see Pub matches restricted to solo play, and FW/PC restricted to squads only.
Of course, this would need to include some better incentives for participating in FW and PC in the first place. I still firmly believe that the main thrust of the game should be to get people into corporations, and thus into squads, as soon as possible.
I agree that random squads aren't much better than no squad at all, but I don't think most people are arguing for "random" squads. In subdreddit, for example, the norm is to squad up and to have a mic. If someone doesn't have a mic, they are strongly urged to spend the $10 on one. The whole point for us is playing together and forming a community. The game is pretty damn awful otherwise. Most people don't ever even get a chance to experience what being in a properly functioning corporation is like, because they don't even understand what a corporation is, or what function it serves, in the first place.
At this point, there are already a myriad of corps that would likely match up in one way or another with most player's sensibilities. CCP just needs to find a way to bring finding a corporation to the forefront, and give players the information they need to do so. It's tough to make your own corporation, but it's pretty easy to join one... and all but the most anti-social of the anti-social will end up enjoying themselves more and performing better in a corp than not.
This is supposed to be an MMO afterall. |
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