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Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
190
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Posted - 2013.09.10 09:58:00 -
[1] - Quote
*walks into the Boundless weapon facility battered and bruised and tosses HMG on the table. * Look . I don't mind people strafing in and out of my fire . Or run around me for my back . Or dropping grenades on my head and running away.That is all part of the game as a heavy.
But it's kind of downright humiliating when the dot is on the target at 30m and the target DECIDES THAT IT'S BETTER TO JUST STAND COMPLETELY STILL AND DRILL MY HEAD WHILE I SLOWLY CHEW THROUGH HIS TANK BECAUSE HALF MY BULLETS ARE GOING AROUND HIM !
Can we please please please get just a bit tighter bullet dispersion on this thing ? With all these extra tanky enemies lately the only way to get a decent TTK is to be shoving the barrel directly up his butt . Which on a lot of many open maps ...is kind of draining for a heavy not to mention Shotgunners .....just Shotgunners . *shudders*
The damage is fine ... I don't mind the heat nerf ... all I want is for more bullets to be hitting the target when I aim at them at a reasonable distance. Because I tell you all of their's will be hitting me the moment I step out of cover.
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Jack McReady
DUST University Ivy League
480
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Posted - 2013.09.10 10:00:00 -
[2] - Quote
interesting, HMG kill me at 35m at regular basis. |
Lurchasaurus
SVER True Blood Public Disorder.
1891
|
Posted - 2013.09.10 10:43:00 -
[3] - Quote
HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
232
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Posted - 2013.09.10 11:08:00 -
[4] - Quote
Any kill I get at or beyond 30m usually takes most if not all of a clip.
I think they went heavy, no pun intended, on the damage drop-off because I can be at 40m crouched, aiming at a sniper, have time to get to maximum accuracy and almost kill them... I eventually switch to my SMG to finish the job, but when the Sub Machine Gun is better at CQC and only slightly worse at medium range than the HMG... I dunno... smh |
Lance 2ballzStrong
SyNergy Gaming EoN.
3780
|
Posted - 2013.09.10 11:27:00 -
[5] - Quote
I see your problem... you're using an HMG
Seriously though. Save up some SP, if you don't have some banked already, invest in an ADV assault suit + ADV SR or AR and you'll have ALLOT more fun.
I'm tired of fighting for heavies. CCP doesn't care. People should just stop using the class and they'll see for themselves that the class is laughable atm. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3780
|
Posted - 2013.09.10 11:28:00 -
[6] - Quote
Jack McReady wrote:interesting, HMG kill me at 35m at regular basis.
no offense, but only bad players using cheap suits get killed by HMGs at that range.
btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. |
Julius Vindice
A.N.O.N.Y.M.O.U.S.
288
|
Posted - 2013.09.10 11:36:00 -
[7] - Quote
I been using an LAV to hunt people down who would separate from the group and then jump out to boundless them to the promised land then jump back in and continue hunting. You should try to lure them into a situation you prefer, fight on your terms and by surprise then you'll get better results. |
Lurchasaurus
SVER True Blood Public Disorder.
1900
|
Posted - 2013.09.10 11:38:00 -
[8] - Quote
Julius Vindice wrote:I been using an LAV to hunt people down who would separate from the group and then jump out to boundless them to the promised land then jump back in and continue hunting. You should try to lure them into a situation you prefer, fight on your terms and by surprise then you'll get better results.
that is typically what i do when in my heavy bpo, you just have to be careful to check there isnt any backup for the guy before you get out lol. with the state of the game you can take the guy out and get dropped in your weakened state before you can get back in the lav |
DildoMcnutz
Science For Death The Shadow Eclipse
171
|
Posted - 2013.09.10 11:53:00 -
[9] - Quote
The HMG is a bit funny like that, at 20m or less it steals the souls of the innocent, it completely demolishes what ever is in front of you. My boundless fitting outputs close to 900 damage per second and up close since the hit detection fixes I can truly say it is tearing people apart at that distance.
However, it really does feel like to me that they take one step back from 20m and then 1/4 of your god damn rounds automatically miss! They get around 30m away and it feels like half of them go around the target. I cant really complain though, I only bring out the heavy for the enclosed indoor parts of the maps and it does awesome, I run an assault for everything else. The HMG heavy is situational but its ok for me because I am proto in assault and heavy
Forge Gun heavy on the other hand......(starts salivating over his Gastuns BRN-50) |
Lurchasaurus
SVER True Blood Public Disorder.
1901
|
Posted - 2013.09.10 11:55:00 -
[10] - Quote
DildoMcnutz wrote:The HMG is a bit funny like that, at 20m or less it steals the souls of the innocent, it completely demolishes what ever is in front of you. My boundless fitting outputs close to 900 damage per second and up close since the hit detection fixes I can truly say it is tearing people apart at that distance. However, it really does feel like to me that they take one step back from 20m and then 1/4 of your god damn rounds automatically miss! They get around 30m away and it feels like half of them go around the target. I cant really complain though, I only bring out the heavy for the enclosed indoor parts of the maps and it does awesome, I run an assault for everything else. The HMG heavy is situational but its ok for me because I am proto in assault and heavy Forge Gun heavy on the other hand......(starts salivating over his Gastuns BRN-50)
those things are nasty |
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Jack McReady
DUST University Ivy League
482
|
Posted - 2013.09.10 11:55:00 -
[11] - Quote
Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2013.09.10 12:16:00 -
[12] - Quote
Anyone else remember the HMGs range in chromosome? I want that range again! |
Lurchasaurus
SVER True Blood Public Disorder.
1909
|
Posted - 2013.09.10 12:18:00 -
[13] - Quote
Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. there should be a downside if you are able to demolish stuff sub 20m with 900 dps and this downside is range.
he is actually closer to the truth jack. Dont forget it IS a minigun that the guy is toting, and a heavy weapon at that. It should have that fear about it, similarly to being hit directly by a forge. Should it be sniping out to 50 meters? no
Should it be able to still do relevant DPS past 20 meters? ya |
Jack McReady
DUST University Ivy League
483
|
Posted - 2013.09.10 12:21:00 -
[14] - Quote
Lurchasaurus wrote:Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. there should be a downside if you are able to demolish stuff sub 20m with 900 dps and this downside is range. he is actually closer to the truth jack. Dont forget it IS a minigun that the guy is toting, and a heavy weapon at that. It should have that fear about it, similarly to being hit directly by a forge. Should it be sniping out to 50 meters? no Should it be able to still do relevant DPS past 20 meters? ya you want a weapon being able to throw 900 dps past 20 meters? whats next? shotgun swarm launcher like back in the closed beta?
it does not matter what the guy is rotating, it might be a kitty cannon or his pen|s. there should be drawbacks to keep balance as long as it is able to throw out 900 dps sub 20m and demolish other suits like no tomorrow.
forge gun is not an argument, it is viewed as OP by the majority of the community and obviously there is something wrong with the weapon. it is hard to balance though. |
Ion Crush
Militaires-Sans-Frontieres
83
|
Posted - 2013.09.10 12:23:00 -
[15] - Quote
I honestly feel it is fine. I only use the HMG with tight city spaces, Forge gun when I can get hight, and have adv AR and assault suit for the really open maps. |
Lurchasaurus
SVER True Blood Public Disorder.
1911
|
Posted - 2013.09.10 12:25:00 -
[16] - Quote
Jack McReady wrote:Lurchasaurus wrote:Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. there should be a downside if you are able to demolish stuff sub 20m with 900 dps and this downside is range. he is actually closer to the truth jack. Dont forget it IS a minigun that the guy is toting, and a heavy weapon at that. It should have that fear about it, similarly to being hit directly by a forge. Should it be sniping out to 50 meters? no Should it be able to still do relevant DPS past 20 meters? ya you want a weapon being able to throw 900 dps past 20 meters? whats next? shotgun swarm launcher like back in the closed beta? it does not matter what the guy is rotating, it might be a kitty cannon or his *****. there should be drawbacks to keep balance as long as it is able to throw out 900 dps sub 20m and demolish other suits like no tomorrow. forge gun is not an argument, it is viewed as OP by the majority of the community.
im a tanker and i feel forges are fine. so does CCP. so does much of this community that you think hates them, or at least from what i have read.
AR guys will always QQ when a forge one shots him, but hey.....they just got hit in the dome by a forge.
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ChromeBreaker
SVER True Blood Public Disorder.
1146
|
Posted - 2013.09.10 12:34:00 -
[17] - Quote
Its not just the HMG... im taking a helloova lot more dmg as my heavy...
The damage application of weapons is out of sinc now. AR's are getting A LOT more rounds on target (big hit box doesnt help) Whilst the HMG gets less and less as the dispersion starts kicking in |
IRON PATRIOT 1
SVER True Blood Public Disorder.
47
|
Posted - 2013.09.10 12:38:00 -
[18] - Quote
Gelan Corbaine wrote:
*walks into the Boundless weapon facility battered and bruised and tosses HMG on the table. * Look . I don't mind people strafing in and out of my fire . Or run around me for my back . Or dropping grenades on my head and running away.That is all part of the game as a heavy.
But it's kind of downright humiliating when the dot is on the target at 30m and the target DECIDES THAT IT'S BETTER TO JUST STAND COMPLETELY STILL AND DRILL MY HEAD WHILE I SLOWLY CHEW THROUGH HIS TANK BECAUSE HALF MY BULLETS ARE GOING AROUND HIM !
Can we please please please get just a bit tighter bullet dispersion on this thing ? With all these extra tanky enemies lately the only way to get a decent TTK is to be shoving the barrel directly up his butt . Which on a lot of many open maps ...is kind of draining for a heavy not to mention Shotgunners .....just Shotgunners . *shudders*
The damage is fine ... I don't mind the heat nerf ... all I want is for more bullets to be hitting the target when I aim at them at a reasonable distance. Because I tell you all of their's will be hitting me the moment I step out of cover.
I'm not a heavy so I don't know of your troubles but have you tried using the assault or burst variants on the more open maps. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2013.09.10 12:41:00 -
[19] - Quote
IRON PATRIOT 1 wrote:Gelan Corbaine wrote:
*walks into the Boundless weapon facility battered and bruised and tosses HMG on the table. * Look . I don't mind people strafing in and out of my fire . Or run around me for my back . Or dropping grenades on my head and running away.That is all part of the game as a heavy.
But it's kind of downright humiliating when the dot is on the target at 30m and the target DECIDES THAT IT'S BETTER TO JUST STAND COMPLETELY STILL AND DRILL MY HEAD WHILE I SLOWLY CHEW THROUGH HIS TANK BECAUSE HALF MY BULLETS ARE GOING AROUND HIM !
Can we please please please get just a bit tighter bullet dispersion on this thing ? With all these extra tanky enemies lately the only way to get a decent TTK is to be shoving the barrel directly up his butt . Which on a lot of many open maps ...is kind of draining for a heavy not to mention Shotgunners .....just Shotgunners . *shudders*
The damage is fine ... I don't mind the heat nerf ... all I want is for more bullets to be hitting the target when I aim at them at a reasonable distance. Because I tell you all of their's will be hitting me the moment I step out of cover.
I'm not a heavy so I don't know of your troubles but have you tried using the assault or burst variants on the more open maps. Burst is worse at long range, and assult has the same spread so it isn't much different |
Ofelia Softly
Mikramurka Shock Troop Minmatar Republic
8
|
Posted - 2013.09.10 13:07:00 -
[20] - Quote
Technically your bullets arent going anywhere considering the game is hitscan. So you just have crappy luck. |
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LT SHANKS
Amarr Templars Amarr Empire
523
|
Posted - 2013.09.10 13:16:00 -
[21] - Quote
*Logs onto Proto Heavy account*
*Queues up request for character termination*
*Patiently waits*
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The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
2
|
Posted - 2013.09.10 13:25:00 -
[22] - Quote
BTW, I'd just like to say that the HMG is, effectively, a minigun... Like the ones that modern (or at least past generation) fighter planes use... Having a killing range of 30m is a bit ridiculous...
I mean, this game is supposed to be set in the future. So I'm finding it hard to believe that societies that have the technology to perform space jumps cannot produce a weapon with that kind of (insignificant) damage per bullet that can shoot past 40m...
Also I believe that in no way should a SMG be able to out-damage (more DPS) a HMG in close quarters. It is not logical. In my opninion a prototype SMG with prof. lvl 5 should do the same damage as a Tier 1 HMG with no prof. skill lvls... Isn't that more logical?
P.S. someone said the HMG does 900dps... It doesn't, closer to 900 damage per Minute... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2013.09.10 13:34:00 -
[23] - Quote
The Minoan ManiacArchon wrote:BTW, I'd just like to say that the HMG is, effectively, a minigun... Like the ones that modern (or at least past generation) fighter planes use... Having a killing range of 30m is a bit ridiculous...
I mean, this game is supposed to be set in the future. So I'm finding it hard to believe that societies that have the technology to perform space jumps cannot produce a weapon with that kind of (insignificant) damage per bullet that can shoot past 40m...
Also I believe that in no way should a SMG be able to out-damage (more DPS) a HMG in close quarters. It is not logical. In my opninion a prototype SMG with prof. lvl 5 should do the same damage as a Tier 1 HMG with no prof. skill lvls... Isn't that more logical?
P.S. someone said the HMG does 900dps... It doesn't, closer to 900 damage per Minute... A proto HMG with prof. lvl 5 and 2 complex damage mods has 900 dps, but due to spread it only does this if your barrel stuffing. Normally about 1/3 of bullets hit unless your crouched, standing still, ADS, and firing until the HMG hits maximum accuracy (2-3 seconds of firing), then about 2/3 to 3/4 of bullets hit. |
DildoMcnutz
Science For Death The Shadow Eclipse
171
|
Posted - 2013.09.10 13:35:00 -
[24] - Quote
Jack McReady wrote:Lurchasaurus wrote:Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. there should be a downside if you are able to demolish stuff sub 20m with 900 dps and this downside is range. he is actually closer to the truth jack. Dont forget it IS a minigun that the guy is toting, and a heavy weapon at that. It should have that fear about it, similarly to being hit directly by a forge. Should it be sniping out to 50 meters? no Should it be able to still do relevant DPS past 20 meters? ya you want a weapon being able to throw 900 dps past 20 meters? whats next? shotgun swarm launcher like back in the closed beta? it does not matter what the guy is rotating, it might be a kitty cannon or his pen|s. there should be drawbacks to keep balance as long as it is able to throw out 900 dps sub 20m and demolish other suits like no tomorrow. forge gun is not an argument, it is viewed as OP by the majority of the community and obviously there is something wrong with the weapon. it is hard to balance though.
It doesn't need to throw out the insane dps at long range but CCP's idea that it does suppression work at 50m with an optimal of 35 or whatever is complete crap. In one second the HMG spits out 33 rounds, my boundless hits for about 26-28 dmg per round and at 10-20m its all you need. 30m? its more like 150 rounds to down people which means ive put out 4200 total damage to kill a 600-800hp suit. That is some pretty freakin severe damage fall off right there over the distance of 10 metres and isn't even worth my time, effort and ammo to "suppress" him. |
lDocHollidayl
Ancient Exiles
256
|
Posted - 2013.09.10 13:36:00 -
[25] - Quote
The HMG feels great...except in that situation...30 + meters I have had enemies turn around and return fire and win. I have prof 3 and run 2 dmg mods mostly.
It is an adjustment...I think the game is the most enjoyable point it has ever been. I will try to see maybe kneeling will help the spread and help the hmg work at 30ish meters. Recently I usually throw a nade or two then start firing.(if I can't close the distance)
But I repeat...the game is the most fun it has ever been. |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
2
|
Posted - 2013.09.10 13:38:00 -
[26] - Quote
A proto HMG with prof. lvl 5 and 2 complex damage mods has 900 dps, but due to spread it only does this if your barrel stuffing. Normally about 1/3 of bullets hit unless your crouched, standing still, ADS, and firing until the HMG hits maximum accuracy (2-3 seconds of firing), then about 2/3 to 3/4 of bullets hit.[/quote]
You're right... I did the math and removed that part... Sorry for that... |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
2
|
Posted - 2013.09.10 13:39:00 -
[27] - Quote
wrote:The Minoan ManiacArchon]A proto HMG with prof. lvl 5 and 2 complex damage mods has 900 dps, but due to spread it only does this if your barrel stuffing. Normally about 1/3 of bullets hit unless your crouched, standing still, ADS, and firing until the HMG hits maximum accuracy (2-3 seconds of firing), then about 2/3 to 3/4 of bullets hit.
You're right... I did the math and removed that part... Sorry for that...[/quote]
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Monkey MAC
killer taxi company General Tso's Alliance
356
|
Posted - 2013.09.10 13:40:00 -
[28] - Quote
Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain.
Would you be happy with 50% tighter spread and +10% range for 10% lower ROF or damage, and a 0.4 sec spool time, prehaps?? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2013.09.10 13:46:00 -
[29] - Quote
Monkey MAC wrote:Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain. Would you be happy with 50% tighter spread and +10% range for 10% lower ROF or damage, and a 0.4 sec spool time, prehaps?? The gun is designed for CQC so a spool up time would kill it. The HMG operations skill should be changed from reducing recoil to reducing spread. |
DildoMcnutz
Science For Death The Shadow Eclipse
172
|
Posted - 2013.09.10 14:00:00 -
[30] - Quote
Dexter307 wrote:Monkey MAC wrote:Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain. Would you be happy with 50% tighter spread and +10% range for 10% lower ROF or damage, and a 0.4 sec spool time, prehaps?? The gun is designed for CQC so a spool up time would kill it. The HMG operations skill should be changed from reducing recoil to reducing spread.
I agree with the reduce spread but I have often wondered if I would prefer spool time if when the gun actually fired it was at full accuracy rather than my initial rounds just flying all over the place, hell I think it would be cool if you could initiate the spool up time with L1/right mouse. Would increase the accuracy whilst not wasting ammo and get rid of the need/ability to ads a minigun which in my opinion is completely stupid. |
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