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ChromeBreaker
SVER True Blood Public Disorder.
1146
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Posted - 2013.09.10 12:34:00 -
[1] - Quote
Its not just the HMG... im taking a helloova lot more dmg as my heavy...
The damage application of weapons is out of sinc now. AR's are getting A LOT more rounds on target (big hit box doesnt help) Whilst the HMG gets less and less as the dispersion starts kicking in |
ChromeBreaker
SVER True Blood Public Disorder.
1181
|
Posted - 2013.09.13 09:37:00 -
[2] - Quote
The Minoan ManiacArchon wrote:Rynoceros wrote:And I thought this was a thread about the trigger (sometimes) taking 2 clicks to get running.
Oh My God, yes... I forgot about that. When switching weapons and holding the fire button. If you push it before the weapon change is complete it ignores you. You have to release and press it after the weapon change is complete. That's not really helpful when fighting an enemy you noticed at the last moment... But still I would say that the effective range is the biggest problem here. If a WWI modified machinegun for WWII (Browning M1919) has a killing range of 1400m why do I get 30% damage after 30m or so...
*clears throat*
"Due to the recent development of the battle suits as seen now in use across New Eden. Combat has evolved into much closer and bloodier combat."
"These new generation suits have built in smart countermeasures that predict and adapt to incoming dangers in a split second, be it a re-modulation of shielding or through the disruption of targeting computers."
"This is now to the degree that the suits sensors will resolve an incoming hostile attack (be it a rifle bullet, rocket, or energy discharge) and respond fast enough to neutralise all but the most powerful weaponry."
"That being said, these revolutionary systems are not full proof, if attacked at close enough ranges they do not have enough time to react, and dumb fire missiles have no targeting systems to disrupt."
"This has caused a new era of relative close combat. Instead of the by gone times of fire fights over many 100's of meters, even the the most dangerous hand held weapons may only have an effective range of 200m."
"Thankfully this technological breakthrough coincided with the emergence of clone soldiers, and these otherwise bloody new close range fights have as of yet resulted in few casualties."
TL;DR: CCP can make the ranges of weapons whatever the hell they want, and be damned with "real world" crap HMG still need love. |
ChromeBreaker
SVER True Blood Public Disorder.
1183
|
Posted - 2013.09.13 10:14:00 -
[3] - Quote
The Minoan ManiacArchon wrote:Really sorry, but you're saying that it is justified by a piece of script that isn't very robust anyway... OK, so let's run with the script...
So what happened with the Mass Drivers..? Didn't they read the script like an EVE age Roadrunner vs Coyote..? They never studied law..?
And if the fighting is now only close range, do the suits still carry those sensors..? Wouldn't they have been removed when they became obsolete..?
Has that piece of script gone through a moderate "what if" check..?
P.S. Where did you find that..? I'd like to read the entire thing... I like Sci Fi fiction...
Ha i made it up just putting forward that its a game, and saying this would do this in the real world is ridiculous.
Any holes in sci-fi fiction can easily be fixed by "Nanites", "Ineria dampeners", or "QUANTUM" |
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