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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
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Posted - 2013.09.10 12:16:00 -
[1] - Quote
Anyone else remember the HMGs range in chromosome? I want that range again! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
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Posted - 2013.09.10 12:41:00 -
[2] - Quote
IRON PATRIOT 1 wrote:Gelan Corbaine wrote:
*walks into the Boundless weapon facility battered and bruised and tosses HMG on the table. * Look . I don't mind people strafing in and out of my fire . Or run around me for my back . Or dropping grenades on my head and running away.That is all part of the game as a heavy.
But it's kind of downright humiliating when the dot is on the target at 30m and the target DECIDES THAT IT'S BETTER TO JUST STAND COMPLETELY STILL AND DRILL MY HEAD WHILE I SLOWLY CHEW THROUGH HIS TANK BECAUSE HALF MY BULLETS ARE GOING AROUND HIM !
Can we please please please get just a bit tighter bullet dispersion on this thing ? With all these extra tanky enemies lately the only way to get a decent TTK is to be shoving the barrel directly up his butt . Which on a lot of many open maps ...is kind of draining for a heavy not to mention Shotgunners .....just Shotgunners . *shudders*
The damage is fine ... I don't mind the heat nerf ... all I want is for more bullets to be hitting the target when I aim at them at a reasonable distance. Because I tell you all of their's will be hitting me the moment I step out of cover.
I'm not a heavy so I don't know of your troubles but have you tried using the assault or burst variants on the more open maps. Burst is worse at long range, and assult has the same spread so it isn't much different |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2013.09.10 13:34:00 -
[3] - Quote
The Minoan ManiacArchon wrote:BTW, I'd just like to say that the HMG is, effectively, a minigun... Like the ones that modern (or at least past generation) fighter planes use... Having a killing range of 30m is a bit ridiculous...
I mean, this game is supposed to be set in the future. So I'm finding it hard to believe that societies that have the technology to perform space jumps cannot produce a weapon with that kind of (insignificant) damage per bullet that can shoot past 40m...
Also I believe that in no way should a SMG be able to out-damage (more DPS) a HMG in close quarters. It is not logical. In my opninion a prototype SMG with prof. lvl 5 should do the same damage as a Tier 1 HMG with no prof. skill lvls... Isn't that more logical?
P.S. someone said the HMG does 900dps... It doesn't, closer to 900 damage per Minute... A proto HMG with prof. lvl 5 and 2 complex damage mods has 900 dps, but due to spread it only does this if your barrel stuffing. Normally about 1/3 of bullets hit unless your crouched, standing still, ADS, and firing until the HMG hits maximum accuracy (2-3 seconds of firing), then about 2/3 to 3/4 of bullets hit. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2013.09.10 13:46:00 -
[4] - Quote
Monkey MAC wrote:Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain. Would you be happy with 50% tighter spread and +10% range for 10% lower ROF or damage, and a 0.4 sec spool time, prehaps?? The gun is designed for CQC so a spool up time would kill it. The HMG operations skill should be changed from reducing recoil to reducing spread. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
267
|
Posted - 2013.09.10 14:11:00 -
[5] - Quote
DildoMcnutz wrote:Dexter307 wrote:Monkey MAC wrote:Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain. Would you be happy with 50% tighter spread and +10% range for 10% lower ROF or damage, and a 0.4 sec spool time, prehaps?? The gun is designed for CQC so a spool up time would kill it. The HMG operations skill should be changed from reducing recoil to reducing spread. I agree with the reduce spread but I have often wondered if I would prefer spool time if when the gun actually fired it was at full accuracy rather than my initial rounds just flying all over the place, hell I think it would be cool if you could initiate the spool up time with L1/right mouse. Would increase the accuracy whilst not wasting ammo and get rid of the need/ability to ads a minigun which in my opinion is completely stupid. If it automatically spooled up during ADS that would be good but you should still be able to shoot without having to spool up like it is now |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
267
|
Posted - 2013.09.10 14:53:00 -
[6] - Quote
2-Ton Twenty-One wrote:Dispersion should be kept as is and the HMG damage should be kept the same, it just needs its damage drop off nerfed. IE its optimal should be extended. Anything to make it more effective at mid range |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
267
|
Posted - 2013.09.10 15:09:00 -
[7] - Quote
General Erick wrote:If you're smart like me, you'll learn to close the distance or avoid long range encounters. Or you could just use the AR The HMG needs a reason to be used |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
268
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Posted - 2013.09.10 15:25:00 -
[8] - Quote
Jack McReady wrote:Dexter307 wrote:General Erick wrote:If you're smart like me, you'll learn to close the distance or avoid long range encounters. Or you could just use the AR The HMG needs a reason to be used the reason is to provide 900 dps sub 20 meters. heavy is boss with the new released buildings cause there are alot of chokepoints. if you want to hold a point in some of the new structures then heavy is the way to go, he can just wait till the medium suits walk into their death and die under 1 second. Except it only does 900 if your using the proto HMG, have proficiency lvl 5, 2 damage mods, AND your barrel stuffing. Most of the time HMGs have a low DPS (300-400) due to most shots missing due to spread. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
269
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Posted - 2013.09.10 18:20:00 -
[9] - Quote
Long Evity wrote:OP - Here's a trick for you. Press Triangle. It lowers your spread a lot.
Except then you can't move and get mowed down by ARs even easier. Also standing still and shooting is the same as crouching and shooting. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
269
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Posted - 2013.09.10 18:43:00 -
[10] - Quote
Master Jaraiya wrote:Dexter307 wrote:Long Evity wrote:OP - Here's a trick for you. Press Triangle. It lowers your spread a lot.
Except then you can't move and get mowed down by ARs even easier. Also standing still and shooting is the same as crouching and shooting. Crouching in ADS greatly reduces your dispersion. It is an effective tactic when used at the right moments. Like I said, standing with ADS is just as accurate and even if you do either of these it dosent help past 25-30M |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
270
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Posted - 2013.09.10 19:05:00 -
[11] - Quote
Long Evity wrote:Dexter307 wrote:Master Jaraiya wrote:Dexter307 wrote:Long Evity wrote:OP - Here's a trick for you. Press Triangle. It lowers your spread a lot.
Except then you can't move and get mowed down by ARs even easier. Also standing still and shooting is the same as crouching and shooting. Crouching in ADS greatly reduces your dispersion. It is an effective tactic when used at the right moments. Like I said, standing with ADS is just as accurate and even if you do either of these it dosent help past 25-30M ... yes it does. Not much |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
270
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Posted - 2013.09.10 19:13:00 -
[12] - Quote
Long Evity wrote:This thread is about bad heavies wanting to be buffed to make up for them lacking skills.
Nope, scouts and heavies both need a buff because we can't do our role as well anymore now that aiming and hit detection work again. Heavies also esentially have a racial bonus skill that does almost nothing. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
270
|
Posted - 2013.09.10 19:33:00 -
[13] - Quote
Kekklian Noobatronic wrote:I see all these people saying Crouching and ADS reduces dispersion.
It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that.
It has less If your moving but standing still its the same. I thought ADS did but I'm not sure. |
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