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Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
190
|
Posted - 2013.09.10 09:58:00 -
[1] - Quote
*walks into the Boundless weapon facility battered and bruised and tosses HMG on the table. * Look . I don't mind people strafing in and out of my fire . Or run around me for my back . Or dropping grenades on my head and running away.That is all part of the game as a heavy.
But it's kind of downright humiliating when the dot is on the target at 30m and the target DECIDES THAT IT'S BETTER TO JUST STAND COMPLETELY STILL AND DRILL MY HEAD WHILE I SLOWLY CHEW THROUGH HIS TANK BECAUSE HALF MY BULLETS ARE GOING AROUND HIM !
Can we please please please get just a bit tighter bullet dispersion on this thing ? With all these extra tanky enemies lately the only way to get a decent TTK is to be shoving the barrel directly up his butt . Which on a lot of many open maps ...is kind of draining for a heavy not to mention Shotgunners .....just Shotgunners . *shudders*
The damage is fine ... I don't mind the heat nerf ... all I want is for more bullets to be hitting the target when I aim at them at a reasonable distance. Because I tell you all of their's will be hitting me the moment I step out of cover.
|
Jack McReady
DUST University Ivy League
480
|
Posted - 2013.09.10 10:00:00 -
[2] - Quote
interesting, HMG kill me at 35m at regular basis. |
Lurchasaurus
SVER True Blood Public Disorder.
1891
|
Posted - 2013.09.10 10:43:00 -
[3] - Quote
HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
232
|
Posted - 2013.09.10 11:08:00 -
[4] - Quote
Any kill I get at or beyond 30m usually takes most if not all of a clip.
I think they went heavy, no pun intended, on the damage drop-off because I can be at 40m crouched, aiming at a sniper, have time to get to maximum accuracy and almost kill them... I eventually switch to my SMG to finish the job, but when the Sub Machine Gun is better at CQC and only slightly worse at medium range than the HMG... I dunno... smh |
Lance 2ballzStrong
SyNergy Gaming EoN.
3780
|
Posted - 2013.09.10 11:27:00 -
[5] - Quote
I see your problem... you're using an HMG
Seriously though. Save up some SP, if you don't have some banked already, invest in an ADV assault suit + ADV SR or AR and you'll have ALLOT more fun.
I'm tired of fighting for heavies. CCP doesn't care. People should just stop using the class and they'll see for themselves that the class is laughable atm. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3780
|
Posted - 2013.09.10 11:28:00 -
[6] - Quote
Jack McReady wrote:interesting, HMG kill me at 35m at regular basis.
no offense, but only bad players using cheap suits get killed by HMGs at that range.
btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. |
Julius Vindice
A.N.O.N.Y.M.O.U.S.
288
|
Posted - 2013.09.10 11:36:00 -
[7] - Quote
I been using an LAV to hunt people down who would separate from the group and then jump out to boundless them to the promised land then jump back in and continue hunting. You should try to lure them into a situation you prefer, fight on your terms and by surprise then you'll get better results. |
Lurchasaurus
SVER True Blood Public Disorder.
1900
|
Posted - 2013.09.10 11:38:00 -
[8] - Quote
Julius Vindice wrote:I been using an LAV to hunt people down who would separate from the group and then jump out to boundless them to the promised land then jump back in and continue hunting. You should try to lure them into a situation you prefer, fight on your terms and by surprise then you'll get better results.
that is typically what i do when in my heavy bpo, you just have to be careful to check there isnt any backup for the guy before you get out lol. with the state of the game you can take the guy out and get dropped in your weakened state before you can get back in the lav |
DildoMcnutz
Science For Death The Shadow Eclipse
171
|
Posted - 2013.09.10 11:53:00 -
[9] - Quote
The HMG is a bit funny like that, at 20m or less it steals the souls of the innocent, it completely demolishes what ever is in front of you. My boundless fitting outputs close to 900 damage per second and up close since the hit detection fixes I can truly say it is tearing people apart at that distance.
However, it really does feel like to me that they take one step back from 20m and then 1/4 of your god damn rounds automatically miss! They get around 30m away and it feels like half of them go around the target. I cant really complain though, I only bring out the heavy for the enclosed indoor parts of the maps and it does awesome, I run an assault for everything else. The HMG heavy is situational but its ok for me because I am proto in assault and heavy
Forge Gun heavy on the other hand......(starts salivating over his Gastuns BRN-50) |
Lurchasaurus
SVER True Blood Public Disorder.
1901
|
Posted - 2013.09.10 11:55:00 -
[10] - Quote
DildoMcnutz wrote:The HMG is a bit funny like that, at 20m or less it steals the souls of the innocent, it completely demolishes what ever is in front of you. My boundless fitting outputs close to 900 damage per second and up close since the hit detection fixes I can truly say it is tearing people apart at that distance. However, it really does feel like to me that they take one step back from 20m and then 1/4 of your god damn rounds automatically miss! They get around 30m away and it feels like half of them go around the target. I cant really complain though, I only bring out the heavy for the enclosed indoor parts of the maps and it does awesome, I run an assault for everything else. The HMG heavy is situational but its ok for me because I am proto in assault and heavy Forge Gun heavy on the other hand......(starts salivating over his Gastuns BRN-50)
those things are nasty |
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Jack McReady
DUST University Ivy League
482
|
Posted - 2013.09.10 11:55:00 -
[11] - Quote
Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2013.09.10 12:16:00 -
[12] - Quote
Anyone else remember the HMGs range in chromosome? I want that range again! |
Lurchasaurus
SVER True Blood Public Disorder.
1909
|
Posted - 2013.09.10 12:18:00 -
[13] - Quote
Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. there should be a downside if you are able to demolish stuff sub 20m with 900 dps and this downside is range.
he is actually closer to the truth jack. Dont forget it IS a minigun that the guy is toting, and a heavy weapon at that. It should have that fear about it, similarly to being hit directly by a forge. Should it be sniping out to 50 meters? no
Should it be able to still do relevant DPS past 20 meters? ya |
Jack McReady
DUST University Ivy League
483
|
Posted - 2013.09.10 12:21:00 -
[14] - Quote
Lurchasaurus wrote:Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. there should be a downside if you are able to demolish stuff sub 20m with 900 dps and this downside is range. he is actually closer to the truth jack. Dont forget it IS a minigun that the guy is toting, and a heavy weapon at that. It should have that fear about it, similarly to being hit directly by a forge. Should it be sniping out to 50 meters? no Should it be able to still do relevant DPS past 20 meters? ya you want a weapon being able to throw 900 dps past 20 meters? whats next? shotgun swarm launcher like back in the closed beta?
it does not matter what the guy is rotating, it might be a kitty cannon or his pen|s. there should be drawbacks to keep balance as long as it is able to throw out 900 dps sub 20m and demolish other suits like no tomorrow.
forge gun is not an argument, it is viewed as OP by the majority of the community and obviously there is something wrong with the weapon. it is hard to balance though. |
Ion Crush
Militaires-Sans-Frontieres
83
|
Posted - 2013.09.10 12:23:00 -
[15] - Quote
I honestly feel it is fine. I only use the HMG with tight city spaces, Forge gun when I can get hight, and have adv AR and assault suit for the really open maps. |
Lurchasaurus
SVER True Blood Public Disorder.
1911
|
Posted - 2013.09.10 12:25:00 -
[16] - Quote
Jack McReady wrote:Lurchasaurus wrote:Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. there should be a downside if you are able to demolish stuff sub 20m with 900 dps and this downside is range. he is actually closer to the truth jack. Dont forget it IS a minigun that the guy is toting, and a heavy weapon at that. It should have that fear about it, similarly to being hit directly by a forge. Should it be sniping out to 50 meters? no Should it be able to still do relevant DPS past 20 meters? ya you want a weapon being able to throw 900 dps past 20 meters? whats next? shotgun swarm launcher like back in the closed beta? it does not matter what the guy is rotating, it might be a kitty cannon or his *****. there should be drawbacks to keep balance as long as it is able to throw out 900 dps sub 20m and demolish other suits like no tomorrow. forge gun is not an argument, it is viewed as OP by the majority of the community.
im a tanker and i feel forges are fine. so does CCP. so does much of this community that you think hates them, or at least from what i have read.
AR guys will always QQ when a forge one shots him, but hey.....they just got hit in the dome by a forge.
|
ChromeBreaker
SVER True Blood Public Disorder.
1146
|
Posted - 2013.09.10 12:34:00 -
[17] - Quote
Its not just the HMG... im taking a helloova lot more dmg as my heavy...
The damage application of weapons is out of sinc now. AR's are getting A LOT more rounds on target (big hit box doesnt help) Whilst the HMG gets less and less as the dispersion starts kicking in |
IRON PATRIOT 1
SVER True Blood Public Disorder.
47
|
Posted - 2013.09.10 12:38:00 -
[18] - Quote
Gelan Corbaine wrote:
*walks into the Boundless weapon facility battered and bruised and tosses HMG on the table. * Look . I don't mind people strafing in and out of my fire . Or run around me for my back . Or dropping grenades on my head and running away.That is all part of the game as a heavy.
But it's kind of downright humiliating when the dot is on the target at 30m and the target DECIDES THAT IT'S BETTER TO JUST STAND COMPLETELY STILL AND DRILL MY HEAD WHILE I SLOWLY CHEW THROUGH HIS TANK BECAUSE HALF MY BULLETS ARE GOING AROUND HIM !
Can we please please please get just a bit tighter bullet dispersion on this thing ? With all these extra tanky enemies lately the only way to get a decent TTK is to be shoving the barrel directly up his butt . Which on a lot of many open maps ...is kind of draining for a heavy not to mention Shotgunners .....just Shotgunners . *shudders*
The damage is fine ... I don't mind the heat nerf ... all I want is for more bullets to be hitting the target when I aim at them at a reasonable distance. Because I tell you all of their's will be hitting me the moment I step out of cover.
I'm not a heavy so I don't know of your troubles but have you tried using the assault or burst variants on the more open maps. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2013.09.10 12:41:00 -
[19] - Quote
IRON PATRIOT 1 wrote:Gelan Corbaine wrote:
*walks into the Boundless weapon facility battered and bruised and tosses HMG on the table. * Look . I don't mind people strafing in and out of my fire . Or run around me for my back . Or dropping grenades on my head and running away.That is all part of the game as a heavy.
But it's kind of downright humiliating when the dot is on the target at 30m and the target DECIDES THAT IT'S BETTER TO JUST STAND COMPLETELY STILL AND DRILL MY HEAD WHILE I SLOWLY CHEW THROUGH HIS TANK BECAUSE HALF MY BULLETS ARE GOING AROUND HIM !
Can we please please please get just a bit tighter bullet dispersion on this thing ? With all these extra tanky enemies lately the only way to get a decent TTK is to be shoving the barrel directly up his butt . Which on a lot of many open maps ...is kind of draining for a heavy not to mention Shotgunners .....just Shotgunners . *shudders*
The damage is fine ... I don't mind the heat nerf ... all I want is for more bullets to be hitting the target when I aim at them at a reasonable distance. Because I tell you all of their's will be hitting me the moment I step out of cover.
I'm not a heavy so I don't know of your troubles but have you tried using the assault or burst variants on the more open maps. Burst is worse at long range, and assult has the same spread so it isn't much different |
Ofelia Softly
Mikramurka Shock Troop Minmatar Republic
8
|
Posted - 2013.09.10 13:07:00 -
[20] - Quote
Technically your bullets arent going anywhere considering the game is hitscan. So you just have crappy luck. |
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LT SHANKS
Amarr Templars Amarr Empire
523
|
Posted - 2013.09.10 13:16:00 -
[21] - Quote
*Logs onto Proto Heavy account*
*Queues up request for character termination*
*Patiently waits*
|
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
2
|
Posted - 2013.09.10 13:25:00 -
[22] - Quote
BTW, I'd just like to say that the HMG is, effectively, a minigun... Like the ones that modern (or at least past generation) fighter planes use... Having a killing range of 30m is a bit ridiculous...
I mean, this game is supposed to be set in the future. So I'm finding it hard to believe that societies that have the technology to perform space jumps cannot produce a weapon with that kind of (insignificant) damage per bullet that can shoot past 40m...
Also I believe that in no way should a SMG be able to out-damage (more DPS) a HMG in close quarters. It is not logical. In my opninion a prototype SMG with prof. lvl 5 should do the same damage as a Tier 1 HMG with no prof. skill lvls... Isn't that more logical?
P.S. someone said the HMG does 900dps... It doesn't, closer to 900 damage per Minute... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2013.09.10 13:34:00 -
[23] - Quote
The Minoan ManiacArchon wrote:BTW, I'd just like to say that the HMG is, effectively, a minigun... Like the ones that modern (or at least past generation) fighter planes use... Having a killing range of 30m is a bit ridiculous...
I mean, this game is supposed to be set in the future. So I'm finding it hard to believe that societies that have the technology to perform space jumps cannot produce a weapon with that kind of (insignificant) damage per bullet that can shoot past 40m...
Also I believe that in no way should a SMG be able to out-damage (more DPS) a HMG in close quarters. It is not logical. In my opninion a prototype SMG with prof. lvl 5 should do the same damage as a Tier 1 HMG with no prof. skill lvls... Isn't that more logical?
P.S. someone said the HMG does 900dps... It doesn't, closer to 900 damage per Minute... A proto HMG with prof. lvl 5 and 2 complex damage mods has 900 dps, but due to spread it only does this if your barrel stuffing. Normally about 1/3 of bullets hit unless your crouched, standing still, ADS, and firing until the HMG hits maximum accuracy (2-3 seconds of firing), then about 2/3 to 3/4 of bullets hit. |
DildoMcnutz
Science For Death The Shadow Eclipse
171
|
Posted - 2013.09.10 13:35:00 -
[24] - Quote
Jack McReady wrote:Lurchasaurus wrote:Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. there should be a downside if you are able to demolish stuff sub 20m with 900 dps and this downside is range. he is actually closer to the truth jack. Dont forget it IS a minigun that the guy is toting, and a heavy weapon at that. It should have that fear about it, similarly to being hit directly by a forge. Should it be sniping out to 50 meters? no Should it be able to still do relevant DPS past 20 meters? ya you want a weapon being able to throw 900 dps past 20 meters? whats next? shotgun swarm launcher like back in the closed beta? it does not matter what the guy is rotating, it might be a kitty cannon or his pen|s. there should be drawbacks to keep balance as long as it is able to throw out 900 dps sub 20m and demolish other suits like no tomorrow. forge gun is not an argument, it is viewed as OP by the majority of the community and obviously there is something wrong with the weapon. it is hard to balance though.
It doesn't need to throw out the insane dps at long range but CCP's idea that it does suppression work at 50m with an optimal of 35 or whatever is complete crap. In one second the HMG spits out 33 rounds, my boundless hits for about 26-28 dmg per round and at 10-20m its all you need. 30m? its more like 150 rounds to down people which means ive put out 4200 total damage to kill a 600-800hp suit. That is some pretty freakin severe damage fall off right there over the distance of 10 metres and isn't even worth my time, effort and ammo to "suppress" him. |
lDocHollidayl
Ancient Exiles
256
|
Posted - 2013.09.10 13:36:00 -
[25] - Quote
The HMG feels great...except in that situation...30 + meters I have had enemies turn around and return fire and win. I have prof 3 and run 2 dmg mods mostly.
It is an adjustment...I think the game is the most enjoyable point it has ever been. I will try to see maybe kneeling will help the spread and help the hmg work at 30ish meters. Recently I usually throw a nade or two then start firing.(if I can't close the distance)
But I repeat...the game is the most fun it has ever been. |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
2
|
Posted - 2013.09.10 13:38:00 -
[26] - Quote
A proto HMG with prof. lvl 5 and 2 complex damage mods has 900 dps, but due to spread it only does this if your barrel stuffing. Normally about 1/3 of bullets hit unless your crouched, standing still, ADS, and firing until the HMG hits maximum accuracy (2-3 seconds of firing), then about 2/3 to 3/4 of bullets hit.[/quote]
You're right... I did the math and removed that part... Sorry for that... |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
2
|
Posted - 2013.09.10 13:39:00 -
[27] - Quote
wrote:The Minoan ManiacArchon]A proto HMG with prof. lvl 5 and 2 complex damage mods has 900 dps, but due to spread it only does this if your barrel stuffing. Normally about 1/3 of bullets hit unless your crouched, standing still, ADS, and firing until the HMG hits maximum accuracy (2-3 seconds of firing), then about 2/3 to 3/4 of bullets hit.
You're right... I did the math and removed that part... Sorry for that...[/quote]
|
Monkey MAC
killer taxi company General Tso's Alliance
356
|
Posted - 2013.09.10 13:40:00 -
[28] - Quote
Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain.
Would you be happy with 50% tighter spread and +10% range for 10% lower ROF or damage, and a 0.4 sec spool time, prehaps?? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2013.09.10 13:46:00 -
[29] - Quote
Monkey MAC wrote:Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain. Would you be happy with 50% tighter spread and +10% range for 10% lower ROF or damage, and a 0.4 sec spool time, prehaps?? The gun is designed for CQC so a spool up time would kill it. The HMG operations skill should be changed from reducing recoil to reducing spread. |
DildoMcnutz
Science For Death The Shadow Eclipse
172
|
Posted - 2013.09.10 14:00:00 -
[30] - Quote
Dexter307 wrote:Monkey MAC wrote:Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain. Would you be happy with 50% tighter spread and +10% range for 10% lower ROF or damage, and a 0.4 sec spool time, prehaps?? The gun is designed for CQC so a spool up time would kill it. The HMG operations skill should be changed from reducing recoil to reducing spread.
I agree with the reduce spread but I have often wondered if I would prefer spool time if when the gun actually fired it was at full accuracy rather than my initial rounds just flying all over the place, hell I think it would be cool if you could initiate the spool up time with L1/right mouse. Would increase the accuracy whilst not wasting ammo and get rid of the need/ability to ads a minigun which in my opinion is completely stupid. |
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
127
|
Posted - 2013.09.10 14:06:00 -
[31] - Quote
Monkey MAC wrote:Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain. Would you be happy with 50% tighter spread and +10% range for 10% lower ROF or damage, and a 0.4 sec spool time, prehaps??
I'll take the ROF nerf and the range increase.....no spool up time...in CQ you need to be able to shoot fast and a spool up time hinders a lot in cq |
Obodiah Garro
Tech Guard General Tso's Alliance
349
|
Posted - 2013.09.10 14:07:00 -
[32] - Quote
Blame the armor buff that lets dropsuits rock insane amounts of ehp while still having light dmg mods. |
Hey Fatty
SVER True Blood Public Disorder.
55
|
Posted - 2013.09.10 14:10:00 -
[33] - Quote
Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain.
Can confirm. Was in a match last night and went head to head against a heavy. Neither of us was moving because I honestly thought I was a dead man, and he must have just been tired lugging that thing around.
I was very much within optimal range of this dudes HMG. I just proceeded to drill into his forehead; all the while he was just spraying me until he dropped and I walked away. Im a minmatar logi with an assault rifle. I love to follow heavies around and keep them going, but lately there is such a drop in demand for fat guys with big noisy guns. I feel a sense of loss now that all my heavies are logis. Bring back the heavies!
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
267
|
Posted - 2013.09.10 14:11:00 -
[34] - Quote
DildoMcnutz wrote:Dexter307 wrote:Monkey MAC wrote:Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain. Would you be happy with 50% tighter spread and +10% range for 10% lower ROF or damage, and a 0.4 sec spool time, prehaps?? The gun is designed for CQC so a spool up time would kill it. The HMG operations skill should be changed from reducing recoil to reducing spread. I agree with the reduce spread but I have often wondered if I would prefer spool time if when the gun actually fired it was at full accuracy rather than my initial rounds just flying all over the place, hell I think it would be cool if you could initiate the spool up time with L1/right mouse. Would increase the accuracy whilst not wasting ammo and get rid of the need/ability to ads a minigun which in my opinion is completely stupid. If it automatically spooled up during ADS that would be good but you should still be able to shoot without having to spool up like it is now |
Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
197
|
Posted - 2013.09.10 14:11:00 -
[35] - Quote
Obodiah Garro wrote:Blame the armor buff that lets dropsuits rock insane amounts of ehp while still having light dmg mods.
I do feel that armor needed the buff ....however it does make it important that more bullets hit the target which is the problem for the HMG at that range. |
Obodiah Garro
Tech Guard General Tso's Alliance
349
|
Posted - 2013.09.10 14:21:00 -
[36] - Quote
HMG are massively improved imo, they are doing a much better job at chewing people out, and vice versa light weapons are doing better against heavies because of the change.
However, I think the ehp buff was a bit much overall, its clearly got the advantage in firefights. Reducing HMG bullet spread is unrealistic, maybe giving the weapon a base damage buff is the better way to go, or have them do 10-20% more dmg vs armor since they are minmatar weapons. |
2-Ton Twenty-One
Ancient Exiles
941
|
Posted - 2013.09.10 14:44:00 -
[37] - Quote
Dispersion should be kept as is and the HMG damage should be kept the same, it just needs its damage drop off nerfed. IE its optimal should be extended. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
267
|
Posted - 2013.09.10 14:53:00 -
[38] - Quote
2-Ton Twenty-One wrote:Dispersion should be kept as is and the HMG damage should be kept the same, it just needs its damage drop off nerfed. IE its optimal should be extended. Anything to make it more effective at mid range |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
470
|
Posted - 2013.09.10 14:56:00 -
[39] - Quote
Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain.
Well. Everything is out DPS'd by AR - that's number one. And heavies got uber HP so it makes sense that their prefered weapon is has weaknesses and is a niche specialty. I am not saying it's balanced just saying I understand why it has to have some shortcommings. |
General Erick
Onslaught Inc RISE of LEGION
110
|
Posted - 2013.09.10 15:02:00 -
[40] - Quote
If you're smart like me, you'll learn to close the distance or avoid long range encounters. |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
267
|
Posted - 2013.09.10 15:09:00 -
[41] - Quote
General Erick wrote:If you're smart like me, you'll learn to close the distance or avoid long range encounters. Or you could just use the AR The HMG needs a reason to be used |
Jack McReady
DUST University Ivy League
491
|
Posted - 2013.09.10 15:13:00 -
[42] - Quote
Dexter307 wrote:General Erick wrote:If you're smart like me, you'll learn to close the distance or avoid long range encounters. Or you could just use the AR The HMG needs a reason to be used the reason is to provide 900 dps sub 20 meters. heavy is boss with the new released buildings cause there are alot of chokepoints. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
268
|
Posted - 2013.09.10 15:25:00 -
[43] - Quote
Jack McReady wrote:Dexter307 wrote:General Erick wrote:If you're smart like me, you'll learn to close the distance or avoid long range encounters. Or you could just use the AR The HMG needs a reason to be used the reason is to provide 900 dps sub 20 meters. heavy is boss with the new released buildings cause there are alot of chokepoints. if you want to hold a point in some of the new structures then heavy is the way to go, he can just wait till the medium suits walk into their death and die under 1 second. Except it only does 900 if your using the proto HMG, have proficiency lvl 5, 2 damage mods, AND your barrel stuffing. Most of the time HMGs have a low DPS (300-400) due to most shots missing due to spread. |
XxWarlordxX97
Ancient Exiles
4539
|
Posted - 2013.09.10 15:28:00 -
[44] - Quote
Now if it did 900 with no damage mods that sounds good right?, then I put on damage mods ha ha hhhhhhhhhhhhhhaaaaaaaaaaaaa |
Gallente Mercenary 08551380
Carbon 7 CRONOS.
23
|
Posted - 2013.09.10 18:16:00 -
[45] - Quote
Ah the HMG, I didn't spec into it initially, I speced into forge gun. My Current HMG fit: Heavy Frame ak.0 2 Complex armor plates 1 Complex Repper 2 Complex Heavy Damage Mods No sidearm Flux Grenade
Playing this suit, I feel powerful at close range ( >=20m) 30 meters is OK, although I'm not going to engage an AR at full HP at this range as they out DPS me 40 meters does basically nothing, as I feel it should be
Result, buff bullet dispersion just a tad so that maybe 75 to 80% of my bullets hit at 30 meters.
This does not make its close range stronger as the bullet dispersion is already very low at this range And it also does not make long range (past 30m) better because this is where the dispersion would really start.
I want to be able to engage a full HP AR at 30meters and still come out ahead. Sounds reasonable to me, idk about you guys |
Long Evity
Krullefor Organization Minmatar Republic
100
|
Posted - 2013.09.10 18:17:00 -
[46] - Quote
OP - Here's a trick for you. Press Triangle. It lowers your spread a lot.
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
269
|
Posted - 2013.09.10 18:20:00 -
[47] - Quote
Long Evity wrote:OP - Here's a trick for you. Press Triangle. It lowers your spread a lot.
Except then you can't move and get mowed down by ARs even easier. Also standing still and shooting is the same as crouching and shooting. |
Master Jaraiya
Ultramarine Corp
722
|
Posted - 2013.09.10 18:23:00 -
[48] - Quote
Long Evity wrote:OP - Here's a trick for you. Press Triangle. It lowers your spread a lot.
This is way off topic, but your name looks and sounds like it came from a commercial for a male enhancement product.
LOL
I don't meant to ridicule or anything, just an observation!
|
Master Jaraiya
Ultramarine Corp
722
|
Posted - 2013.09.10 18:24:00 -
[49] - Quote
Dexter307 wrote:Long Evity wrote:OP - Here's a trick for you. Press Triangle. It lowers your spread a lot.
Except then you can't move and get mowed down by ARs even easier. Also standing still and shooting is the same as crouching and shooting. Crouching in ADS greatly reduces your dispersion. It is an effective tactic when used at the right moments. |
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2013.09.10 18:36:00 -
[50] - Quote
Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain.
Yeah I'm still pretty pissed off that a guy with a Militia AR killed me in 3 seconds. |
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Long Evity
Krullefor Organization Minmatar Republic
100
|
Posted - 2013.09.10 18:40:00 -
[51] - Quote
Dexter307 wrote:Long Evity wrote:OP - Here's a trick for you. Press Triangle. It lowers your spread a lot.
Except then you can't move and get mowed down by ARs even easier. Also standing still and shooting is the same as crouching and shooting. They're going to hit you either way - this is the best solution to possibly kill them first. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
269
|
Posted - 2013.09.10 18:43:00 -
[52] - Quote
Master Jaraiya wrote:Dexter307 wrote:Long Evity wrote:OP - Here's a trick for you. Press Triangle. It lowers your spread a lot.
Except then you can't move and get mowed down by ARs even easier. Also standing still and shooting is the same as crouching and shooting. Crouching in ADS greatly reduces your dispersion. It is an effective tactic when used at the right moments. Like I said, standing with ADS is just as accurate and even if you do either of these it dosent help past 25-30M |
Long Evity
Krullefor Organization Minmatar Republic
100
|
Posted - 2013.09.10 18:57:00 -
[53] - Quote
Dexter307 wrote:Master Jaraiya wrote:Dexter307 wrote:Long Evity wrote:OP - Here's a trick for you. Press Triangle. It lowers your spread a lot.
Except then you can't move and get mowed down by ARs even easier. Also standing still and shooting is the same as crouching and shooting. Crouching in ADS greatly reduces your dispersion. It is an effective tactic when used at the right moments. Like I said, standing with ADS is just as accurate and even if you do either of these it dosent help past 25-30M ... yes it does. |
NOAMIzzzzz
BIG BAD W0LVES
38
|
Posted - 2013.09.10 18:58:00 -
[54] - Quote
Nerf ARS buff HMGs plox |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
270
|
Posted - 2013.09.10 19:05:00 -
[55] - Quote
Long Evity wrote:Dexter307 wrote:Master Jaraiya wrote:Dexter307 wrote:Long Evity wrote:OP - Here's a trick for you. Press Triangle. It lowers your spread a lot.
Except then you can't move and get mowed down by ARs even easier. Also standing still and shooting is the same as crouching and shooting. Crouching in ADS greatly reduces your dispersion. It is an effective tactic when used at the right moments. Like I said, standing with ADS is just as accurate and even if you do either of these it dosent help past 25-30M ... yes it does. Not much |
Rynoceros
Rise of Old Dudes
685
|
Posted - 2013.09.10 19:06:00 -
[56] - Quote
And I thought this was a thread about the trigger (sometimes) taking 2 clicks to get running.
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Long Evity
Krullefor Organization Minmatar Republic
100
|
Posted - 2013.09.10 19:08:00 -
[57] - Quote
This thread is about bad heavies wanting to be buffed to make up for them lacking skills.
|
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
270
|
Posted - 2013.09.10 19:13:00 -
[58] - Quote
Long Evity wrote:This thread is about bad heavies wanting to be buffed to make up for them lacking skills.
Nope, scouts and heavies both need a buff because we can't do our role as well anymore now that aiming and hit detection work again. Heavies also esentially have a racial bonus skill that does almost nothing. |
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
5
|
Posted - 2013.09.10 19:16:00 -
[59] - Quote
Actually you know what's helped me out a lot is I bought that long range HMG with the improved accuracy and the lower damage. The firerate makes up for the lack of damage, but I do find myself crouching almost everywhere I go now.... It's worth it though. I love my LRHMG.
Anyone tried that burst HMG? I'm afraid to buy it. Not a big fan of forced burst fire myself, but I'm wondering if the burst fire doesn't help with the way it builds up heat. Might get a pack of 20 if that's the case. |
Kekklian Noobatronic
Goonfeet Top Men.
405
|
Posted - 2013.09.10 19:27:00 -
[60] - Quote
I see all these people saying Crouching and ADS reduces dispersion.
It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that.
|
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Long Evity
Krullefor Organization Minmatar Republic
100
|
Posted - 2013.09.10 19:28:00 -
[61] - Quote
Kekklian Noobatronic wrote:I see all these people saying Crouching and ADS reduces dispersion.
It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that.
It does reduce. Try it sometime. |
Kekklian Noobatronic
Goonfeet Top Men.
405
|
Posted - 2013.09.10 19:28:00 -
[62] - Quote
bjorn morkai wrote:Actually you know what's helped me out a lot is I bought that long range HMG with the improved accuracy and the lower damage. The firerate makes up for the lack of damage, but I do find myself crouching almost everywhere I go now.... It's worth it though. I love my LRHMG.
Anyone tried that burst HMG? I'm afraid to buy it. Not a big fan of forced burst fire myself, but I'm wondering if the burst fire doesn't help with the way it builds up heat. Might get a pack of 20 if that's the case.
Burst used to be boss. But, even under the old system it overheated way too fast. Now, that problem is *far* worse. I still love it and swear by it, but it's far less effective :( |
Kekklian Noobatronic
Goonfeet Top Men.
405
|
Posted - 2013.09.10 19:30:00 -
[63] - Quote
Long Evity wrote:Kekklian Noobatronic wrote:I see all these people saying Crouching and ADS reduces dispersion.
It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that.
It does reduce. Try it sometime.
Been playing a heavy for months now. I have tried it, and it does nothing to DISPERSION. It does affect RECOIL. Furthermore, dispersion is a mechanic of the way the bullets leave the barrel. Why(even if it did, but it doesn't) would crouching reduce a mechanical function. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
270
|
Posted - 2013.09.10 19:33:00 -
[64] - Quote
Kekklian Noobatronic wrote:I see all these people saying Crouching and ADS reduces dispersion.
It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that.
It has less If your moving but standing still its the same. I thought ADS did but I'm not sure. |
Long Evity
Krullefor Organization Minmatar Republic
100
|
Posted - 2013.09.10 19:41:00 -
[65] - Quote
Kekklian Noobatronic wrote:Long Evity wrote:Kekklian Noobatronic wrote:I see all these people saying Crouching and ADS reduces dispersion.
It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that.
It does reduce. Try it sometime. Been playing a heavy for months now. I have tried it, and it does nothing to DISPERSION. It does affect RECOIL. Furthermore, dispersion is a mechanic of the way the bullets leave the barrel. Why(even if it did, but it doesn't) would crouching reduce a mechanical function. It makes your circle smaller - thus reducing dispersion. You must be another bad heavy. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3784
|
Posted - 2013.09.10 21:40:00 -
[66] - Quote
Jack McReady wrote:Lurchasaurus wrote:Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. there should be a downside if you are able to demolish stuff sub 20m with 900 dps and this downside is range. he is actually closer to the truth jack. Dont forget it IS a minigun that the guy is toting, and a heavy weapon at that. It should have that fear about it, similarly to being hit directly by a forge. Should it be sniping out to 50 meters? no Should it be able to still do relevant DPS past 20 meters? ya you want a weapon being able to throw 900 dps past 20 meters? whats next? shotgun swarm launcher like back in the closed beta? it does not matter what the guy is rotating, it might be a kitty cannon or his pen|s. there should be drawbacks to keep balance as long as it is able to throw out 900 dps sub 20m and demolish other suits like no tomorrow. forge gun is not an argument, it is viewed as OP by the majority of the community and obviously there is something wrong with the weapon. it is hard to balance though.
You're an idiot if you think it does 900 dps past 1m. The dps calculation is done by bullet dmg per second according to the ROF, IF every bullet hits. You think every bullet hits? Have you seen the bullet spread? Anything past 2-3m and it starts losing DPS simply because of how inaccurate it is. |
Himiko Kuronaga
SyNergy Gaming EoN.
1467
|
Posted - 2013.09.10 23:52:00 -
[67] - Quote
Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters..
No, it doesn't.
Step your game up and quit using K-mart dropsuits. |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
3
|
Posted - 2013.09.13 09:03:00 -
[68] - Quote
Rynoceros wrote:And I thought this was a thread about the trigger (sometimes) taking 2 clicks to get running.
Oh My God, yes... I forgot about that. When switching weapons and holding the fire button. If you push it before the weapon change is complete it ignores you. You have to release and press it after the weapon change is complete. That's not really helpful when fighting an enemy you noticed at the last moment...
But still I would say that the effective range is the biggest problem here. If a WWI modified machinegun for WWII (Browning M1919) has a killing range of 1400m why do I get 30% damage after 30m or so... |
falzar102
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
|
Posted - 2013.09.13 09:13:00 -
[69] - Quote
Ofelia Softly wrote:Technically your bullets arent going anywhere considering the game is hitscan. So you just have crappy luck.
-1.
https://forums.dust514.com/default.aspx?g=posts&m=1295724#post1295724
Disbursement is terrible. But at least the gun doesn't ride up anymore. **Sarcasm** |
SgtDoughnut
M.E.R.C. Elite
106
|
Posted - 2013.09.13 09:13:00 -
[70] - Quote
One thing that I think would really give the hmg a nice buff but in no way make it overpowered, is to remove the ADS and give you the ability to sprespin. Much like the heavy in TF2 a fully spun up heavy is a dangerous thing, doubly so in CQC. But due to the fact they have to wait to get their COF to a manageble level they suffer heavily in both cqc and medium ranged engagements. |
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Yokal Bob
Ill Omens
249
|
Posted - 2013.09.13 09:34:00 -
[71] - Quote
Lance 2ballzStrong wrote:
You're an idiot if you think it does 900 dps past 1m. The dps calculation is done by bullet dmg per second according to the ROF, IF every bullet hits. You think every bullet hits? Have you seen the bullet spread? Anything past 2-3m and it starts losing DPS simply because of how inaccurate it is.
wouldn't it be awesome if every bullet hit like the AR *gazes wistfully towards CCP* |
ChromeBreaker
SVER True Blood Public Disorder.
1181
|
Posted - 2013.09.13 09:37:00 -
[72] - Quote
The Minoan ManiacArchon wrote:Rynoceros wrote:And I thought this was a thread about the trigger (sometimes) taking 2 clicks to get running.
Oh My God, yes... I forgot about that. When switching weapons and holding the fire button. If you push it before the weapon change is complete it ignores you. You have to release and press it after the weapon change is complete. That's not really helpful when fighting an enemy you noticed at the last moment... But still I would say that the effective range is the biggest problem here. If a WWI modified machinegun for WWII (Browning M1919) has a killing range of 1400m why do I get 30% damage after 30m or so...
*clears throat*
"Due to the recent development of the battle suits as seen now in use across New Eden. Combat has evolved into much closer and bloodier combat."
"These new generation suits have built in smart countermeasures that predict and adapt to incoming dangers in a split second, be it a re-modulation of shielding or through the disruption of targeting computers."
"This is now to the degree that the suits sensors will resolve an incoming hostile attack (be it a rifle bullet, rocket, or energy discharge) and respond fast enough to neutralise all but the most powerful weaponry."
"That being said, these revolutionary systems are not full proof, if attacked at close enough ranges they do not have enough time to react, and dumb fire missiles have no targeting systems to disrupt."
"This has caused a new era of relative close combat. Instead of the by gone times of fire fights over many 100's of meters, even the the most dangerous hand held weapons may only have an effective range of 200m."
"Thankfully this technological breakthrough coincided with the emergence of clone soldiers, and these otherwise bloody new close range fights have as of yet resulted in few casualties."
TL;DR: CCP can make the ranges of weapons whatever the hell they want, and be damned with "real world" crap HMG still need love. |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
3
|
Posted - 2013.09.13 10:05:00 -
[73] - Quote
Really sorry, but you're saying that it is justified by a piece of script that isn't very robust anyway... OK, so let's run with the script...
So what happened with the Mass Drivers..? Didn't they read the script like an EVE age Roadrunner vs Coyote..? They never studied law..?
And if the fighting is now only close range, do the suits still carry those sensors..? Wouldn't they have been removed when they became obsolete..?
Has that piece of script gone through a moderate "what if" check..?
P.S. Where did you find that..? I'd like to read the entire thing... I like Sci Fi fiction... |
ChromeBreaker
SVER True Blood Public Disorder.
1183
|
Posted - 2013.09.13 10:14:00 -
[74] - Quote
The Minoan ManiacArchon wrote:Really sorry, but you're saying that it is justified by a piece of script that isn't very robust anyway... OK, so let's run with the script...
So what happened with the Mass Drivers..? Didn't they read the script like an EVE age Roadrunner vs Coyote..? They never studied law..?
And if the fighting is now only close range, do the suits still carry those sensors..? Wouldn't they have been removed when they became obsolete..?
Has that piece of script gone through a moderate "what if" check..?
P.S. Where did you find that..? I'd like to read the entire thing... I like Sci Fi fiction...
Ha i made it up just putting forward that its a game, and saying this would do this in the real world is ridiculous.
Any holes in sci-fi fiction can easily be fixed by "Nanites", "Ineria dampeners", or "QUANTUM" |
HowDidThatTaste
Ancient Exiles
3619
|
Posted - 2013.09.13 19:43:00 -
[75] - Quote
Yokal Bob wrote:Lance 2ballzStrong wrote:
You're an idiot if you think it does 900 dps past 1m. The dps calculation is done by bullet dmg per second according to the ROF, IF every bullet hits. You think every bullet hits? Have you seen the bullet spread? Anything past 2-3m and it starts losing DPS simply because of how inaccurate it is.
wouldn't it be awesome if every bullet hit like the AR *gazes wistfully towards CCP*
yes this its so random past 25 m if your bullets hit or not |
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