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The Minoan ManiacArchon
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2
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Posted - 2013.09.10 13:25:00 -
[1] - Quote
BTW, I'd just like to say that the HMG is, effectively, a minigun... Like the ones that modern (or at least past generation) fighter planes use... Having a killing range of 30m is a bit ridiculous...
I mean, this game is supposed to be set in the future. So I'm finding it hard to believe that societies that have the technology to perform space jumps cannot produce a weapon with that kind of (insignificant) damage per bullet that can shoot past 40m...
Also I believe that in no way should a SMG be able to out-damage (more DPS) a HMG in close quarters. It is not logical. In my opninion a prototype SMG with prof. lvl 5 should do the same damage as a Tier 1 HMG with no prof. skill lvls... Isn't that more logical?
P.S. someone said the HMG does 900dps... It doesn't, closer to 900 damage per Minute... |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
2
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Posted - 2013.09.10 13:38:00 -
[2] - Quote
A proto HMG with prof. lvl 5 and 2 complex damage mods has 900 dps, but due to spread it only does this if your barrel stuffing. Normally about 1/3 of bullets hit unless your crouched, standing still, ADS, and firing until the HMG hits maximum accuracy (2-3 seconds of firing), then about 2/3 to 3/4 of bullets hit.[/quote]
You're right... I did the math and removed that part... Sorry for that... |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
2
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Posted - 2013.09.10 13:39:00 -
[3] - Quote
wrote:The Minoan ManiacArchon]A proto HMG with prof. lvl 5 and 2 complex damage mods has 900 dps, but due to spread it only does this if your barrel stuffing. Normally about 1/3 of bullets hit unless your crouched, standing still, ADS, and firing until the HMG hits maximum accuracy (2-3 seconds of firing), then about 2/3 to 3/4 of bullets hit.
You're right... I did the math and removed that part... Sorry for that...[/quote]
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The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
3
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Posted - 2013.09.13 09:03:00 -
[4] - Quote
Rynoceros wrote:And I thought this was a thread about the trigger (sometimes) taking 2 clicks to get running.
Oh My God, yes... I forgot about that. When switching weapons and holding the fire button. If you push it before the weapon change is complete it ignores you. You have to release and press it after the weapon change is complete. That's not really helpful when fighting an enemy you noticed at the last moment...
But still I would say that the effective range is the biggest problem here. If a WWI modified machinegun for WWII (Browning M1919) has a killing range of 1400m why do I get 30% damage after 30m or so... |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
3
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Posted - 2013.09.13 10:05:00 -
[5] - Quote
Really sorry, but you're saying that it is justified by a piece of script that isn't very robust anyway... OK, so let's run with the script...
So what happened with the Mass Drivers..? Didn't they read the script like an EVE age Roadrunner vs Coyote..? They never studied law..?
And if the fighting is now only close range, do the suits still carry those sensors..? Wouldn't they have been removed when they became obsolete..?
Has that piece of script gone through a moderate "what if" check..?
P.S. Where did you find that..? I'd like to read the entire thing... I like Sci Fi fiction... |
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