|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DildoMcnutz
Science For Death The Shadow Eclipse
171
|
Posted - 2013.09.10 11:53:00 -
[1] - Quote
The HMG is a bit funny like that, at 20m or less it steals the souls of the innocent, it completely demolishes what ever is in front of you. My boundless fitting outputs close to 900 damage per second and up close since the hit detection fixes I can truly say it is tearing people apart at that distance.
However, it really does feel like to me that they take one step back from 20m and then 1/4 of your god damn rounds automatically miss! They get around 30m away and it feels like half of them go around the target. I cant really complain though, I only bring out the heavy for the enclosed indoor parts of the maps and it does awesome, I run an assault for everything else. The HMG heavy is situational but its ok for me because I am proto in assault and heavy
Forge Gun heavy on the other hand......(starts salivating over his Gastuns BRN-50) |
DildoMcnutz
Science For Death The Shadow Eclipse
171
|
Posted - 2013.09.10 13:35:00 -
[2] - Quote
Jack McReady wrote:Lurchasaurus wrote:Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. there should be a downside if you are able to demolish stuff sub 20m with 900 dps and this downside is range. he is actually closer to the truth jack. Dont forget it IS a minigun that the guy is toting, and a heavy weapon at that. It should have that fear about it, similarly to being hit directly by a forge. Should it be sniping out to 50 meters? no Should it be able to still do relevant DPS past 20 meters? ya you want a weapon being able to throw 900 dps past 20 meters? whats next? shotgun swarm launcher like back in the closed beta? it does not matter what the guy is rotating, it might be a kitty cannon or his pen|s. there should be drawbacks to keep balance as long as it is able to throw out 900 dps sub 20m and demolish other suits like no tomorrow. forge gun is not an argument, it is viewed as OP by the majority of the community and obviously there is something wrong with the weapon. it is hard to balance though.
It doesn't need to throw out the insane dps at long range but CCP's idea that it does suppression work at 50m with an optimal of 35 or whatever is complete crap. In one second the HMG spits out 33 rounds, my boundless hits for about 26-28 dmg per round and at 10-20m its all you need. 30m? its more like 150 rounds to down people which means ive put out 4200 total damage to kill a 600-800hp suit. That is some pretty freakin severe damage fall off right there over the distance of 10 metres and isn't even worth my time, effort and ammo to "suppress" him. |
DildoMcnutz
Science For Death The Shadow Eclipse
172
|
Posted - 2013.09.10 14:00:00 -
[3] - Quote
Dexter307 wrote:Monkey MAC wrote:Lurchasaurus wrote:HMGs are a joke right now. they are out-DPSed by ARs past about 20 meters. That does not bode well for heavies and their giant miniguns of doom.
not much of a doom mode when the guy is shrugging off your HMG fire like a light rain. Would you be happy with 50% tighter spread and +10% range for 10% lower ROF or damage, and a 0.4 sec spool time, prehaps?? The gun is designed for CQC so a spool up time would kill it. The HMG operations skill should be changed from reducing recoil to reducing spread.
I agree with the reduce spread but I have often wondered if I would prefer spool time if when the gun actually fired it was at full accuracy rather than my initial rounds just flying all over the place, hell I think it would be cool if you could initiate the spool up time with L1/right mouse. Would increase the accuracy whilst not wasting ammo and get rid of the need/ability to ads a minigun which in my opinion is completely stupid. |
|
|
|