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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2718
|
Posted - 2013.09.08 21:56:00 -
[1] - Quote
Like, for real the fact that devs are already discussing changes to Aim Assist -FOUR DAYS- after it's implemented is abyssmal.
Honestly, why is it that we don't even have time to get used to certain things before we pull the plug on them? Tactical Assault Rifles had three weeks but vehicle HP limits (the entire reason the LAVs got out of hand in the first place) is still in after months and will maybe get fixed in 1.5
For real dude, it's insanely annoying when people complain on the forums about something being under-powered, it gets buffed and all of a sudden it's OP - to which we immediately pull the plug on it before anyone even has the opportunity to made legitimate comments instead of knee jerk QQ reactions.
You CANNOT accurately balance something unless you give it time to settle - you're just going to fluctuate between breaking things over and over again; bouncing back and forth between under powered and over powered until you maybe accidentally get it correctly three months later.
What does this solve, exactly, save for making a few terrible players happy?
Because it's not just Dust 514 that has this phenomenon.
Call of Duty: http://www.youtube.com/watch?v=lT2fuXnmNbQ - Forum post: http://www.callofduty.com/thread/200733582#.UizwgsZwo7Y
Battlefield 3: https://www.youtube.com/watch?v=jQxiECgBWAA - Forum Post: http://battlelog.battlefield.com/bf3/forum/threadview/2832654490116884663/
Halo Reach (cross hair off): https://www.youtube.com/watch?v=lYrZvRy8x0w
Get real, it's like this in every game - only the players of Dust 514 know that the Devs will listen if they yell at their mailbox loud enough.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
|
Posted - 2013.09.08 21:59:00 -
[2] - Quote
Also cannot balance the game without all core content features and giving them time to settle. |
Vman Q
TOP NOCH Enterprises
10
|
Posted - 2013.09.08 22:02:00 -
[3] - Quote
oh now look what camp is QQing..
"the tear jar the tear jar the tear jar"
fgts crying because they're crutch is being removed.. now go tell the vets to QQ some more about aim assist- oh wait never mind. they already did and CCP saw the err in their ways.
no one will play/is playing this niche game if CCP doesnt do something about the aim bot you noobs are so in love with |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2720
|
Posted - 2013.09.08 22:24:00 -
[4] - Quote
Vman Q wrote:oh now look what camp is QQing..
"the tear jar the tear jar the tear jar"
fgts crying because they're crutch is being removed.. now go tell the vets to QQ some more about aim assist- oh wait never mind. they already did and CCP saw the err in their ways.
no one will play/is playing this niche game if CCP doesnt do something about the aim bot you noobs are so in love with
Lawl - you have no idea who I am and that makes me smile greatly. |
Godin Thekiller
Hellstorm Inc League of Infamy
578
|
Posted - 2013.09.08 22:27:00 -
[5] - Quote
They're not removing it, just nerfing it. God stop whining. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2720
|
Posted - 2013.09.08 22:30:00 -
[6] - Quote
Godin Thekiller wrote:They're not removing it, just nerfing it. God stop whining.
Going to save this quote for later use |
castba
Penguin's March
108
|
Posted - 2013.09.08 22:32:00 -
[7] - Quote
But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. |
Iron Wolf Saber
Den of Swords
8163
|
Posted - 2013.09.08 22:43:00 -
[8] - Quote
castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that.
Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2728
|
Posted - 2013.09.09 10:10:00 -
[9] - Quote
Iron Wolf Saber wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1.
Truth. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1331
|
Posted - 2013.09.09 10:17:00 -
[10] - Quote
We they need to sit and think ? I'm sure they can see in the telemetry, that the aim-assist is making no difference in the game.
Noobs still using Mass Drivers, Forge Guns, Grenades, Tanks, Turrets Instalations...
The only thing the aim-assist is doing is making Skilled players even more OP. |
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CCP Logibro
C C P C C P Alliance
1575
|
Posted - 2013.09.09 10:32:00 -
[11] - Quote
We are not making decisions on aim assist yet. But we are discussing your feedback. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Cross Atu
Conspiratus Immortalis
1690
|
Posted - 2013.09.09 10:39:00 -
[12] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. o7 |
Jack McReady
DUST University Ivy League
467
|
Posted - 2013.09.09 10:47:00 -
[13] - Quote
Aeon Amadi wrote:Like, for real the fact that devs are already discussing changes to Aim Assist -FOUR DAYS- after it's implemented is abyssmal.. all the 14 year old scrub kids are overreacting, CCP is doing the smart move and does some "changes" (like always change will be minor and actually nothing changes) to secure the money of their parents |
Minor Treat
The Enclave Syndicate Dark Taboo
107
|
Posted - 2013.09.09 10:48:00 -
[14] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. good to know it would hurt a lot of players to suddenly shift again, plus the current core mechanics in my opinion are great. I'd rather see more new thing implemented considering what else is coming in the next 6 months. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1331
|
Posted - 2013.09.09 10:49:00 -
[15] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback.
Well, i really hope this time you decided to listen to commonsense.
- Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. |
Vin Mora
Sanguis Defense Syndicate
134
|
Posted - 2013.09.09 11:04:00 -
[16] - Quote
Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1332
|
Posted - 2013.09.09 11:10:00 -
[17] - Quote
Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know.
That is exactly my point. What is the point on having aim-assist, when the majority of good weapons don't need aiming?
Sniper rifle doesn't counts... it have actually become a Skilled weapon. Not as easy to use as some people thinks it is. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
194
|
Posted - 2013.09.09 11:12:00 -
[18] - Quote
Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know.
Snipers have the same aim assist. In fact they have had it all along. There is a "drag" when they pass over an enemy that was present before 1.4. That is why snipers don't say anything about AA.
Splash weapons need AA? GTFO.
One more thing, WHAT THE F ARE YOU TALKING ABOUT?
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Void Echo
Morsus Mihi Aperuitque Imperium
1279
|
Posted - 2013.09.09 11:15:00 -
[19] - Quote
Vman Q wrote:oh now look what camp is QQing..
"the tear jar the tear jar the tear jar"
fgts crying because they're crutch is being removed.. now go tell the vets to QQ some more about aim assist- oh wait never mind. they already did and CCP saw the err in their ways.
no one will play/is playing this niche game if CCP doesnt do something about the aim bot you noobs are so in love with
Aimbot is this: Aimbot |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
195
|
Posted - 2013.09.09 11:21:00 -
[20] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback.
Thank you.
I refer you to the Kotaku articles regarding community feedback.
WoundedBum said, "I'd be interested to know how much interaction he feels a developer should have with the community during game development - obviously there needs to be communication between the two, but is it possible to have too much? Should the developers have a clear vision of what should and shouldn't be done in their game and tweak it accordingly, or should they be completely open to the communities wants and needs? It's interesting because with movies, the community has next to no input on what will be done, but with gaming it's a long development period and things can be more easily changed and affected."
Yes, it is absolutely possible to have too much community input in game development. Probably the scariest thing that can happen is that a developer will cater to the ultra-hardcore, super vocal community members. The problem is that these players usually do not represent the average player, and request things that don't appeal to most people.
For instance, we received a lot of useful feedback from the Hybrid beta. However, some things were just completely out of scope or were not what the game is about. There was someone petitioning for vehicles in the game, but that doesn't fit with Hybrid's design.
Also, during development, people don't necessarily know what they want until they see it. Henry Ford said it best: "If I had asked people what they wanted, they would have said faster horses." Ultimately community input is very important, but like anything, moderation is best. We do this for a living, so trust us to make the best game possible!
Source
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Slaytanical
Chaotik Serenity
30
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Posted - 2013.09.09 11:23:00 -
[21] - Quote
Lest we not forget about Mass drivers!!!!
amongst all the AA hub bub..... leave AA take it away. i do not care..... i do not think AA is the core problem.. like nigel from spinal tap.
"But theese go to eleven!" AA needs to be about 7 or 8. and if no one has said it . i shall
ADD recoil, kickback..... dispersion to assault rifles.. they have mega stoopid range from the get go it is unreal.
nerfing the ar is very dangerous ground though. being as thats what everybody and his sister uses.
o7 |
Banning Hammer
Tal-Romon Legion Amarr Empire
1332
|
Posted - 2013.09.09 11:26:00 -
[22] - Quote
KGB Sleep wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Thank you. I refer you to the Kotaku articles regarding community feedback. WoundedBum said, "I'd be interested to know how much interaction he feels a developer should have with the community during game development - obviously there needs to be communication between the two, but is it possible to have too much? Should the developers have a clear vision of what should and shouldn't be done in their game and tweak it accordingly, or should they be completely open to the communities wants and needs? It's interesting because with movies, the community has next to no input on what will be done, but with gaming it's a long development period and things can be more easily changed and affected."
Yes, it is absolutely possible to have too much community input in game development. Probably the scariest thing that can happen is that a developer will cater to the ultra-hardcore, super vocal community members. The problem is that these players usually do not represent the average player, and request things that don't appeal to most people.
For instance, we received a lot of useful feedback from the Hybrid beta. However, some things were just completely out of scope or were not what the game is about. There was someone petitioning for vehicles in the game, but that doesn't fit with Hybrid's design.
Also, during development, people don't necessarily know what they want until they see it. Henry Ford said it best: "If I had asked people what they wanted, they would have said faster horses." Ultimately community input is very important, but like anything, moderation is best. We do this for a living, so trust us to make the best game possible!Source
But that is not how CCP does things, you want a Portable Nuclear Weapon ? No problem ! talk about it ALL the time, give lots of excuse to have one... and CCP will give you one. Why you think we are in this mess in the first place ? |
Vyzion Eyri
The Southern Legion The Umbra Combine
1269
|
Posted - 2013.09.09 11:31:00 -
[23] - Quote
Take this opportunity to further level the playing field, implement tiercide.
I would imagine tiercide will complement this new aim-assist very well, because:
Tiercide promotes ROLES which have strengths and also WEAKNESSES. This means players who play to their strengths are guaranteed improved performance, whilst not doing so leads to burning ISK for no good reason.
Since killing the enemy has always been a main objective even in Skirmish, aim assist alienates many because the style of killing has changed. Killing an enemy now comes down to position and, I daresay, teamwork and communication rather than bunny hopping and strafing.
Tiercide further pushes for this kind of play, since dropsuits are equalised. You NEED to think before making your move, or you risk dying for nothing. |
Funkmaster Whale
Inner.H3LL
530
|
Posted - 2013.09.09 11:31:00 -
[24] - Quote
Iron Wolf Saber wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1. This is totally untrue. These games never had aim assist when they were released nor when they were ported. Besides, using "well someone else did it!" is a silly argument. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1332
|
Posted - 2013.09.09 11:34:00 -
[25] - Quote
Vyzion Eyri wrote:Take this opportunity to further level the playing field, implement tiercide.
I would imagine tiercide will complement this new aim-assist very well, because:
Tiercide promotes ROLES which have strengths and also WEAKNESSES. This means players who play to their strengths are guaranteed improved performance, whilst not doing so leads to burning ISK for no good reason.
Since killing the enemy has always been a main objective even in Skirmish, aim assist alienates many because the style of killing has changed. Killing an enemy now comes down to position and, I daresay, teamwork and communication rather than bunny hopping and strafing.
Tiercide further pushes for this kind of play, since dropsuits are equalised. You NEED to think before making your move, or you risk dying for nothing.
Killing the enemy have always come down to who have the BIGGEST weapon...My BOON ! BOOM ! is better than yours !! And my Dropsuit is more shiny than yours !!
Aiming have NEVER been a important factor in Dust. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
198
|
Posted - 2013.09.09 11:42:00 -
[26] - Quote
Banning Hammer wrote:KGB Sleep wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Thank you. I refer you to the Kotaku articles regarding community feedback. WoundedBum said, "I'd be interested to know how much interaction he feels a developer should have with the community during game development - obviously there needs to be communication between the two, but is it possible to have too much? Should the developers have a clear vision of what should and shouldn't be done in their game and tweak it accordingly, or should they be completely open to the communities wants and needs? It's interesting because with movies, the community has next to no input on what will be done, but with gaming it's a long development period and things can be more easily changed and affected."
Yes, it is absolutely possible to have too much community input in game development. Probably the scariest thing that can happen is that a developer will cater to the ultra-hardcore, super vocal community members. The problem is that these players usually do not represent the average player, and request things that don't appeal to most people.
For instance, we received a lot of useful feedback from the Hybrid beta. However, some things were just completely out of scope or were not what the game is about. There was someone petitioning for vehicles in the game, but that doesn't fit with Hybrid's design.
Also, during development, people don't necessarily know what they want until they see it. Henry Ford said it best: "If I had asked people what they wanted, they would have said faster horses." Ultimately community input is very important, but like anything, moderation is best. We do this for a living, so trust us to make the best game possible!Source But that is not how CCP does things, you want a Portable Nuclear Weapon ? No problem ! talk about it ALL the time, give lots of excuse to have one... and CCP will give you one. Why you think we are in this mess in the first place ?
That is why I want them to take a tough love stance. However there needs to be some input from the CPM. I think the CPM needs to have a little more freedom from NDA to ask for feedback from the community. I do not think the community, or the squeakiest wheels deserve the oil. We have people complain and band wagoners that can't concede once they commit even if facts are present. CCP is awesome in the sense that they really try to "cater" (their word) to the player base. I think they should stick to their game path. CPM can advise as to what will bring uproar and they can decide if it is worth it. However, for things to flow right, it would be best for CCP to disclose to the public some of the new ideas or changes to existing mechanics and reap valuable feedback prior to implementation. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
428
|
Posted - 2013.09.09 11:42:00 -
[27] - Quote
Banning Hammer wrote:Vyzion Eyri wrote:Take this opportunity to further level the playing field, implement tiercide.
I would imagine tiercide will complement this new aim-assist very well, because:
Tiercide promotes ROLES which have strengths and also WEAKNESSES. This means players who play to their strengths are guaranteed improved performance, whilst not doing so leads to burning ISK for no good reason.
Since killing the enemy has always been a main objective even in Skirmish, aim assist alienates many because the style of killing has changed. Killing an enemy now comes down to position and, I daresay, teamwork and communication rather than bunny hopping and strafing.
Tiercide further pushes for this kind of play, since dropsuits are equalised. You NEED to think before making your move, or you risk dying for nothing. Killing the enemy have always come down to who have the BIGGEST weapon...My BOON ! BOOM ! is better than yours !! And my Dropsuit is more shiny than yours !! Aiming have NEVER been a important factor in Dust.
whilst true for "stand and fire" 1v1 type fights, what you say just doesnt hold up elsewhere Banning.
MLT snipers and Assaults and FG take out plenty of more expensive and more powerful gear everyday...(before and after AA :P) If you have a superior position and know how to use/abuse it then it really shows, like splash damage from above or ....cover and regen.
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IAmDuncanIdaho II
The Southern Legion The Umbra Combine
43
|
Posted - 2013.09.09 11:47:00 -
[28] - Quote
Having assorted devs communicating with us as they do sometimes shows their lack of communication and vision between each other. This just makes us upset and we then lose confidence that they're going to be able to do a good job.
It's not often the devs talk directly to a community that uses their product, it's usually some sort of product director. Not sure DUST 514 has one, but if it does, I think it would be good for them to be involved talking to us all the time. It's nice to have devs talk too though, don't misunderstand!
If we understood the vision for DUST 514, now and future, things like whether or not the aim-assist and other polarising gameplay mechanics or weapons are working as intended might be clearer.
I for one don't like the aim-assist, and that's because I like to be in control, not the computer. I also feel we're dying *way* too fast. That said, if DUST 514 is supposed to have it and it is working as intended, I can decide whether or not this is the sort of game I want to play knowing what it's trying to be.
TL;DR
DUST 514 needs a product director to be continuously communicating about the game's vision, past, present and future, and which mechanics / weapons are working as intended. That should give us confidence about where it's going. |
Garrett Blacknova
Codex Troopers
3929
|
Posted - 2013.09.09 11:54:00 -
[29] - Quote
Banning Hammer wrote:Aiming have NEVER been a important factor in Dust. Got a video of that time where you proved how aim isn't a factor by going positive with hipfire only and a Sniper Rifle?
Or that time where you just held down the fire button for your AR any time there was an enemy within 50m of you? Because you don't need to point your gun in the general direction of the enemy. That would be AIMING, and therefore unimportant.
How about the one where you got all those kills spamming Shotgun rounds every time you got a damage indicator?
No? I wonder why not...
NOTE: This post is not particularly serious. PRECISION aim isn't important, but you do still need some measure of aiming in order to have any value in a battle. It isn't the only priority, but it still matters. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
198
|
Posted - 2013.09.09 11:55:00 -
[30] - Quote
IAmDuncanIdaho II wrote:Having assorted devs communicating with us as they do sometimes shows their lack of communication and vision between each other. This just makes us upset and we then lose confidence that they're going to be able to do a good job.
It's not often the devs talk directly to a community that uses their product, it's usually some sort of product director. Not sure DUST 514 has one, but if it does, I think it would be good for them to be involved talking to us all the time. It's nice to have devs talk too though, don't misunderstand!
If we understood the vision for DUST 514, now and future, things like whether or not the aim-assist and other polarising gameplay mechanics or weapons are working as intended might be clearer.
I for one don't like the aim-assist, and that's because I like to be in control, not the computer. I also feel we're dying *way* too fast. That said, if DUST 514 is supposed to have it and it is working as intended, I can decide whether or not this is the sort of game I want to play knowing what it's trying to be.
TL;DR
DUST 514 needs a product director to be continuously communicating about the game's vision, past, present and future, and which mechanics / weapons are working as intended. That should give us confidence about where it's going.
We do NOT want to **** up the creative director's vision for the game. He needs to stay in a sleep deprivation chamber with Trent Reznor and Marilyn Manson until the entire roadmap is laid out. |
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Vrain Matari
ZionTCD
862
|
Posted - 2013.09.09 11:58:00 -
[31] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Glad to hear that. This is one of those times where a little of the 'long thinking' is called for. |
Surt gods end
Demon Ronin
1003
|
Posted - 2013.09.09 12:18:00 -
[32] - Quote
If every FPS developer and I mean Arma, socom, vegas, BF, ext was to listen too much to it's fan base, there would not be any of those franchises.
Those games are still massively played. But it's the devs who build the arena, get into the arena, and make changes accordingly. They take in there fans feedback, BUT TO A EXTENT.
MISTAKE NUMBER ONE WAS TRYING TO KEEP ITS BETA PLAYERS. That's MMO mentality. Not one FPS game cares a rat's ass about keeping it's beta players. That was there for testing. testing is done, well so long. Sad, but yeah.
*But your a beta player*
I'm a FPS player. and keep a knowledge that FPS games are gladiator games. I want to understand the rules, but otherwise I'm here to fight.
As a fighter, I don't beg to change the rules. But do offer suggestions. as such should always be treated as that.
It's easy to view the fact that most devs don't listen to its player base as a "con". But you sure that it's not actually a "pro?"
They wouldn't be where they are now if it was actually a "con".
A REAL CON IS HAVING A NICHE GAME WITH ONLY 2000 PLAYERS. And that's just sad. |
Vin Mora
Sanguis Defense Syndicate
134
|
Posted - 2013.09.09 12:23:00 -
[33] - Quote
Banning Hammer wrote:Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. That is exactly my point. What is the point on having aim-assist, when the majority of good weapons don't need aiming? Sniper rifle doesn't counts... it have actually become a Skilled weapon. Not as easy to use as some people thinks it is. Because splash weapons don't need Aim assist, you have noticed that Mass Drovers are less common right? They didn't even nerf the stats, they made other weapons better, which indirectly nerfed the Mass Driver.
If splash weapon got Aim Assist, they would be insanely OP. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1332
|
Posted - 2013.09.09 13:05:00 -
[34] - Quote
Vin Mora wrote:Banning Hammer wrote:Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. That is exactly my point. What is the point on having aim-assist, when the majority of good weapons don't need aiming? Sniper rifle doesn't counts... it have actually become a Skilled weapon. Not as easy to use as some people thinks it is. Because splash weapons don't need Aim assist, you have noticed that Mass Drovers are less common right? They didn't even nerf the stats, they made other weapons better, which indirectly nerfed the Mass Driver. If splash weapon got Aim Assist, they would be insanely OP.
Nah.. is just because all the scrubs are just using the aim-assist now, so practically no one is using the MD. Wait to the mouse users realize what they can do with it, you don't going to be saying the same thing soon. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
72
|
Posted - 2013.09.09 13:32:00 -
[35] - Quote
KGB Sleep wrote:Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. Snipers have the same aim assist. In fact they have had it all along. There is a "drag" when they pass over an enemy that was present before 1.4. That is why snipers don't say anything about AA. Splash weapons need AA? GTFO. One more thing, WHAT THE F ARE YOU TALKING ABOUT? Drag with sniper rifles? Easiest to aim with?... Sounds like the both of you have never used a sniper rifle before...
Oh I get it.. Your arguments around the aim assist went south so you had to start ratting on other weapons again. Its a tactic used quite often in politics when they have run out of new facts to lever with. *sigh* |
Soraya Xel
New Eden's Most Wanted Top Men.
555
|
Posted - 2013.09.09 13:50:00 -
[36] - Quote
I am a keyboard/mouse user, and the game's new shooting mechanics makes it nearly impossible for me to play. I've sat through many patches, and kept playing, but this one has finally killed my functional ability to shoot people. If I get the drop on someone with my Duvolle AR, their autoaimed militia AR is still going to kill me first.
THAT BEING SAID... CCP should stop screwing with the game mechanics and focus on adding features and integration with EVE. I can adapt. In my case, I'm switching to focus on roles which don't rely on gunfire. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5842
|
Posted - 2013.09.09 14:11:00 -
[37] - Quote
Sensible thread is sensible. |
Shotty GoBang
Intara Direct Action Caldari State
988
|
Posted - 2013.09.09 14:22:00 -
[38] - Quote
IAmDuncanIdaho II wrote:
TL;DR
DUST 514 needs a product director to be continuously communicating about the game's vision, past, present and future, and which mechanics / weapons are working as intended. That should give us confidence about where it's going.
Whoa!
You want Mintchip dropping "Cheer Ups!" in response to our every suggestion and concern!?
If you ask for a product director, you're gonna get PR . And the Devs that make sh*t happen ... we'll never see or hear from them again. I kinda like how each of the Devs (like Logic Loop) responds to suggestions and feedback relevant to his role.
Not to say your idea is a poor one, Duncan. Simply playing devil's advocate.
- Shotty |
Toyboi
Seraphim Initiative..
125
|
Posted - 2013.09.09 14:22:00 -
[39] - Quote
Iron Wolf Saber wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1.
omg no it dident! defend a crap aim assist with bad intel... gj in wolf3d and doom1 & 2 the only "aim assist" was when the monsters was above you. you couldent look up or down. So PLZ stop being a smart ass
|
Travi Zyg
G I A N T EoN.
102
|
Posted - 2013.09.09 14:26:00 -
[40] - Quote
Im glad i could give two ****s about aim assist, my knives and proto nades work just fine with or without it |
|
TcuBe3
Molon Labe. RISE of LEGION
45
|
Posted - 2013.09.09 14:42:00 -
[41] - Quote
Surt gods end wrote:If every FPS developer and I mean Arma, socom, vegas, BF, ext was to listen too much to it's fan base, there would not be any of those franchises.
Those games are still massively played. But it's the devs who build the arena, get into the arena, and make changes accordingly. They take in there fans feedback, BUT TO A EXTENT.
MISTAKE NUMBER ONE WAS TRYING TO KEEP ITS BETA PLAYERS. That's MMO mentality. Not one FPS game cares a rat's ass about keeping it's beta players. That was there for testing. testing is done, well so long. Sad, but yeah.
*But your a beta player*
I'm a FPS player. and keep a knowledge that FPS games are gladiator games. I want to understand the rules, but otherwise I'm here to fight.
As a fighter, I don't beg to change the rules. But do offer suggestions. as such should always be treated as that.
It's easy to view the fact that most devs don't listen to its player base as a "con". But you sure that it's not actually a "pro?"
They wouldn't be where they are now if it was actually a "con".
A REAL CON IS HAVING A NICHE GAME WITH ONLY 2000 PLAYERS. And that's just sad.
I agree with you to a point...
Arma however, has a mod community that changes the base of the game allowing the users to implement thier own changes while bf3 does not.
I wonder though, now with AA are the great players still doing great? You bet your a s s they are. Because they adapt to the new changes and change tactics.
People think AA is the problem for them dying way too much, you forget that it's a 2 way street you have AA just as your opponent does. If a person is a "scrub" because they use every tool available to win then I guess I'm a scrub.
I'd rather be ignorant and alive, than proud and getting stomped because I'm stuck in my old ways from previous dust builds. |
low genius
The Sound Of Freedom Renegade Alliance
411
|
Posted - 2013.09.09 14:49:00 -
[42] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback.
take it away from low-sec. leave it in pick up matches. |
Jathniel
G I A N T EoN.
869
|
Posted - 2013.09.09 14:53:00 -
[43] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback.
I'm happy it's their. It's made fights challenging no matter who I've faced.
People fight from behind cover. Instead of strafing around in front of each other.
For the first time in a whie, the aim assist and hit detection fixes made this game feel like a quality shooter. I had another friend of mine decide he may start playing again today, because I told him awesome the matches are now...
If we end up going back to how things were, our blueberries will end up being useless again, and pub-stomping will go back to full strength.
I really don't want to go back to aiming before 1.4. Don't dial back anything close to what aiming was during 1.3 or before.
Many of these people b itching now, are the same ones that were qqing about how bad the aiming and hit detection was before.
Apparently, they only wanted aiming and hit detection fixes to work for them, and not the noobs they were pub-stomping.
If possible look at the metrics for how close battles are since 1.4 Or look at the metrics for KDR for the last few days if you can.
This is really something that you should just look at your metrics for. Please, don't fall for the whining of players that don't understand that in a FPS, aiming is an equal-opportunity right. It shouldn't take more than a couple hours for a new player to hop into a shooter and get familiar with its aiming mechanics. That's exactly what you guys have finally enabled. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
480
|
Posted - 2013.09.09 14:58:00 -
[44] - Quote
Jathniel wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. I'm happy it's their. It's made fights challenging no matter who I've faced. People fight from behind cover. Instead of strafing around in front of each other. For the first time in a whie, the aim assist and hit detection fixes made this game feel like a quality shooter. I had another friend of mine decide he may start playing again today, because I told him awesome the matches are now... If we end up going back to how things were, our blueberries will end up being useless again, and pub-stomping will go back to full strength. I really don't want to go back to aiming before 1.4. Don't dial back anything close to what aiming was during 1.3 or before. Many of these people b itching now, are the same ones that were qqing about how bad the aiming and hit detection was before. Apparently, they only wanted aiming and hit detection fixes to work for them, and not the noobs they were pub-stomping. If possible look at the metrics for how close battles are since 1.4 Or look at the metrics for KDR for the last few days if you can. This is really something that you should just look at your metrics for. Please, don't fall for the whining of players that don't understand that in a FPS, aiming is an equal-opportunity right. It shouldn't take more than a couple hours for a new player to hop into a shooter and get familiar with its aiming mechanics. That's exactly what you guys have finally enabled.
Someone not following the QQ train?
That's not how you Dust |
Jake Diesel
BIG BAD W0LVES
15
|
Posted - 2013.09.09 14:59:00 -
[45] - Quote
Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more.
So in your opinion, all Mass Drivers, Forge Guns, Tanks, Grenades, and installations needs to go? Thanks. I'm glad you're not one of CCP's design team. |
castba
Penguin's March
113
|
Posted - 2013.09.09 15:20:00 -
[46] - Quote
Iron Wolf Saber wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1. Hmm, I don't recall having aim assist. Might have to boot it up and see. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
321
|
Posted - 2013.09.09 15:31:00 -
[47] - Quote
honestly im not noticing any major changes because of aim assist id say its the improved hit detection...
it balanced some of the gameplay out seeing as to how the proto stompers can still stomp but cant stomp as much now...
because they rnt that invincible any more..
all aim assist does is make your shots a little more accurate.
u can still spray and pray.. and ppl r still horrible shots on here...
1.4 buffed every1 except for tanks...
they feel weaker now...
theres still the extremely hard to kill hav in some matches but im pointing out my soma feels weaker now...
a maxed swarm launcher might actually have a faster lock on time than before now.. .
still nothing to complain about.
if anything those proto bears should be happy they can play in the road with out being run over now.. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
43
|
Posted - 2013.09.09 16:03:00 -
[48] - Quote
Shotty GoBang wrote:IAmDuncanIdaho II wrote:
TL;DR
DUST 514 needs a product director to be continuously communicating about the game's vision, past, present and future, and which mechanics / weapons are working as intended. That should give us confidence about where it's going. Whoa! You want Mintchip dropping "Cheer Ups!" in response to our every suggestion and concern!? If you ask for a product director, you're gonna get PR . And the Devs that make sh*t happen ... we'll never see or hear from them again. I kinda like how each of the Devs (like Logic Loop) responds to suggestions and feedback relevant to his role. Not to say your idea is a poor one, Duncan. Simply playing devil's advocate. - Shotty
I mentioned in the long version that devs should still talk to us, that's great, I like that too. But what I think is missing is any sense of what CCP want this game to be, at least that's what I sense from the constant bickering amongst us all on these forums. And trust me, as a dev myself (not on games granted), most of them are working so closely with coding mechanics in their own separate departments, that they can't or don't step back and understand the bigger picture, let alone communicate what that is to users.
I also didn't think Mintchip was a product director of the sort, nor do I advocate what would be relatively pointless posts from devs or otherwise telling us to cheer up, it'll be ok ;-)
I just think a lot of the venting and frustration we see most of the time are because the big picture is missing. I think that would help a great deal. Should my scout have innate avoidance of scanners for example? (it's an example, don't debate it here anyone!) Well that really depends on what CCP think it should be, and what they're goals are. It dictates whether something is broken or not.
|
howard sanchez
Sanchez Cartage llc
723
|
Posted - 2013.09.09 16:12:00 -
[49] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. And your data, I pray, CCP. Being one small sheep amongst the mewling flock, I really appreciate you listening and considering our feedback.
But, personally, I hope customer feedback ( which is always flawed because of the lack of full information and awareness) should be of a lower priority to hard data.
I believe you know and are acting in this manner already. Mostly posting this thought as fodder for my fellow sheep
|
Luke Vetri
A.N.O.N.Y.M.O.U.S.
122
|
Posted - 2013.09.09 16:43:00 -
[50] - Quote
I'm going to go ahead and assume that there were a number of server side and engine changes in the last patch or 2. I think we can all agree that any sort of balancing was pointless before 1.3. Since 1.3 and especially after 1.4 ignoring the balance of things, the core mechanics seem more solid.
I'm talking about repeatability of actions, when you do x, a happens, not when you do x, a, b, or c may happen, now we are getting to a point where meaningful data can be obtained, and balancing decisions made. I'd point at the upcoming vehicle overhaul, but lets just wait and see.
|
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
13
|
Posted - 2013.09.09 19:37:00 -
[51] - Quote
KGB Sleep wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Thank you. I refer you to the Kotaku articles regarding community feedback. WoundedBum said, "I'd be interested to know how much interaction he feels a developer should have with the community during game development - obviously there needs to be communication between the two, but is it possible to have too much? Should the developers have a clear vision of what should and shouldn't be done in their game and tweak it accordingly, or should they be completely open to the communities wants and needs? It's interesting because with movies, the community has next to no input on what will be done, but with gaming it's a long development period and things can be more easily changed and affected."
Yes, it is absolutely possible to have too much community input in game development. Probably the scariest thing that can happen is that a developer will cater to the ultra-hardcore, super vocal community members. The problem is that these players usually do not represent the average player, and request things that don't appeal to most people.
For instance, we received a lot of useful feedback from the Hybrid beta. However, some things were just completely out of scope or were not what the game is about. There was someone petitioning for vehicles in the game, but that doesn't fit with Hybrid's design.
Also, during development, people don't necessarily know what they want until they see it. Henry Ford said it best: "If I had asked people what they wanted, they would have said faster horses." Ultimately community input is very important, but like anything, moderation is best. We do this for a living, so trust us to make the best game possible!Source
Thank you much, KGB Sleep.
I actually posted a similar message to a CCP dev in another forum, and the fear rings true. Too Much Kindness can Kill the Care-giver.
"Input" and "Feedback" are concepts that we invite with the CONCEPTION they will be a collection of individual thoughts (objective ones and subjective ones), that will always have some details or insights or observations that we can sort through and CONSIDER. Perhaps that conception is misguided.
Historically, "feedback opportunities" are heavily abused by ... the obsessed fan who rants if he feels you are not directly responding to his letters (or posts), ...the obsessed complainer who wants to use your feedback program as another example of why no one has any intelligence except him, ...and a kind of 'mob-intimidation" energy that shows itself in the form of petition-lists and threats of diviorce if their demands are not met by the next public announcement.
Promising THIS much feedback access can only lead to CCP's anxiety, double-guessing what decisions they've made, and being more likely to make WRONG decisions (much the was dropship camera changes are being argued as wrong, but I suspect were the result of trying TO HARD to decypher the constantly adolescent presentation of some players' "ideas").
The WAVE of posts in the collective forums should be enough to rid ANY doubt from CCP's mind that Dust 514 is an unmitigated game of interest and popularity. It is not a game that HAS to invite or rely on THIS MUCH "feedback" and "input". And the CONTENT of those posts make it clear that we console players mostly don't have (the scope or faculties?) to give consistently valuable input in our games.
I'm hoping they HOLD THE LINE with "aim assist" and any similar components introduced in 1.4. Don't be a congressman who reverses his stand because too many voters tried to picket his front door.
I am embarrassed to feel this way about my own fellow gamers (because only the few are making things difficult for the rest of us), but I think CCP should close some of the doors and windows and scale back this "feedback" approach. Way, way back.
|
gabriel login
Dead Six Initiative Lokun Listamenn
77
|
Posted - 2013.09.09 19:43:00 -
[52] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. if you do any changes to aim assist all i would ask is you make it snap to the target. because as it is now i dont see much of a change with aimed fire but in hip fire i do see a slight change. |
Himiko Kuronaga
SyNergy Gaming EoN.
1451
|
Posted - 2013.09.09 19:58:00 -
[53] - Quote
I don't care if you have aim assist or not, just give me raw input for my mouse already. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2742
|
Posted - 2013.09.10 01:00:00 -
[54] - Quote
This is the thing I don't understand.
Why say that it give skilled players an unfair advantage or it makes them more OP...? That doesn't make any sense - in fact, it has nothing to do with Aim Assist, if they were skilled before they're still going to be skilled.
Try turning it on for yourself and give it a shot, it's not like the option isn't there for you. According to that logic, the only thing it's going to do is make you a better player. |
Jathniel
G I A N T EoN.
873
|
Posted - 2013.09.10 01:00:00 -
[55] - Quote
The ONLY people complaining about the Aim Assist are "wanna-be" proto-stompers.
The true pub-stompers are still stomping, don't need proto to do it, and have nothing to complain about. The newer players are happy that they can hit targets in a panic.
You have this segment of players that somehow feel that their mastery of broken aiming mechanics is a mark of skill... ...as if they're entitled to play recklessly and not get shot. It blows my mind, how crooked their reasoning is. |
Shotty GoBang
Intara Direct Action Caldari State
993
|
Posted - 2013.09.10 01:56:00 -
[56] - Quote
Jathniel wrote:The ONLY people complaining about the Aim Assist are "wanna-be" proto-stompers.
The true pub-stompers are still stomping, don't need proto to do it, and have nothing to complain about. The newer players are happy that they can hit targets in a panic.
You have this segment of players that somehow feel that their mastery of broken aiming mechanics is a mark of skill... ...as if they're entitled to play recklessly and not get shot. It blows my mind, how crooked their reasoning is.
Aeon Amadi wrote:This is the thing I don't understand.
Why say that it give skilled players an unfair advantage or it makes them more OP...? That doesn't make any sense - in fact, it has nothing to do with Aim Assist, if they were skilled before they're still going to be skilled.
Try turning it on for yourself and give it a shot, it's not like the option isn't there for you. According to that logic, the only thing it's going to do is make you a better player.
To Aeon and Jathniel,
Huge respect for both of you guys, on and off the battlefield. Kindly note that I'm among the rabble concerned with the state of Uprising ARs, aim-assisted or otherwise. I'll be concerned until differentiated weaponry is observed in competitive play.
Why is it that 9/10 competitive players run ARs?
- Shotty GoBang (Shotgun Scout) |
Yemi Shakor
ROYAL SQUAD
0
|
Posted - 2013.09.10 02:07:00 -
[57] - Quote
Jake Diesel wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. So in your opinion, all Mass Drivers, Forge Guns, Tanks, Grenades, and installations needs to go? Thanks. I'm glad you're not one of CCP's design team.
Just adding a better counter
Just adding a link that I think is relevant to this thread and hopefolly to CCP also:
http://www.youtube.com/watch?v=EitZRLt2G3w&list=LLRPnCh1W4oujblWxjFnWPmg
I recommend for people to watch the whole video as it is really interesting.. But at 2:30 that is the part that I feel that is the most interesting. |
element0mega
Elements Of Death Elite
54
|
Posted - 2013.09.10 02:09:00 -
[58] - Quote
Why don't you just get rid of Aim-Assist all together, makes it balanced and removes 1 more thing CCP needs to mess with. |
element0mega
Elements Of Death Elite
54
|
Posted - 2013.09.10 02:14:00 -
[59] - Quote
Yemi Shakor wrote:Jake Diesel wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. So in your opinion, all Mass Drivers, Forge Guns, Tanks, Grenades, and installations needs to go? Thanks. I'm glad you're not one of CCP's design team. Just adding a better counter Just adding a link that I think is relevant to this thread and hopefolly to CCP also: http://www.youtube.com/watch?v=EitZRLt2G3w&list=LLRPnCh1W4oujblWxjFnWPmgI recommend for people to watch the whole video as it is really interesting.. But at 2:30 that is the part that I feel that is the most interesting.
Dumb video. If you made every game an equal playing feild the noobs would be REQUIRED to get better because they would have no choice. Things that make "skill" easier, are things that RUIN the ability for noobs to get better anyway.
When I played SOCOM, I didn't complain when I got raped, I simply tried 10x as hard to be come better, watched the best players play while I was dead and over time, became a Tier0 player myself. Noobing crap (aim- assist, noob-tubes, etc.), like welfare, only helps to further enslave the noobs to a life of perpetual mediocrity. MAN UP and grow your skills. |
Iron Wolf Saber
Den of Swords
8214
|
Posted - 2013.09.10 02:14:00 -
[60] - Quote
castba wrote:Iron Wolf Saber wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1. Hmm, I don't recall having aim assist. Might have to boot it up and see.
Doom 1 was very apparent because you had no way of aiming up and down. |
|
The Robot Devil
Molon Labe. RISE of LEGION
963
|
Posted - 2013.09.10 02:24:00 -
[61] - Quote
Ford also said "You can have any color you want as long as it is black." Developers should listen but shouldn't capitulate because of the hardcore gamers. This game should appeal to the average player but allow top players to shine. |
Frank Olson Usul
DUST University Ivy League
22
|
Posted - 2013.09.10 04:30:00 -
[62] - Quote
The DS3 is really a LITTLE bit worse when it comes to "fast aiming at a certain pixel in 3d-space" BUT not as bad as the aimbot compensates at the moment. After a few days, I feel more comfortable with my KB/M cause my playstyle as a scout adjusted. It just needs a LITTLE tweaking.
I have the feeling that they already changed it, but I guess that can't be the case. But a lot of medium frames with AR don't insta-kill me like they did on day 1-2 or 1-3. |
Meeko Fent
Seituoda Taskforce Command Caldari State
873
|
Posted - 2013.09.10 04:39:00 -
[63] - Quote
Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Whoops, there goes the Neighborhood.
ARs, FG, Snipers, SMGs, MDs, HMGs, AScR, Flaylock, Shotgun, All need to go I suppose?
Gah.
Idiotic Community.
GARGH! |
Scalesdini
The Surrogates Of War
195
|
Posted - 2013.09.10 04:45:00 -
[64] - Quote
ITT
Baddies who couldn't get a kill in 1.3 defend aimbot assist like it's their firstborn. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
464
|
Posted - 2013.09.10 04:47:00 -
[65] - Quote
My bet would be because like most CCP things have been traditionally the feature was released w/o having been tested properly. And oh wonder - it breaks a ton of things in the game that ppl invested in and were working before. I'd say it's high time to back pedal as fast as you can before ppl start getting pissed.
Every time an udate gets released that crosses out a certain niche, a play style or anything that ppl invested in, the probability of ppl becoming angry and on an impulse deleting the game or even stopping to play in frustration spikes sky high. When this happens it opens a window for another game/product to steal away a customer. Also every time the server count goes down or you see ppl sit out a game in MCC this creates a snowball effect and even more players stop likeing the game and are apt to leave.
I know you are probably thinking - "it happened a bunch of times to me in EVE and I never quit." But comparing FPS to an MMO would be a huge fallacy. So, this is your answer as to 'why'. |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
101
|
Posted - 2013.09.10 04:48:00 -
[66] - Quote
Surt gods end wrote:If every FPS developer and I mean Arma, socom, vegas, BF, ext was to listen too much to it's fan base, there would not be any of those franchises.
Those games are still massively played. But it's the devs who build the arena, get into the arena, and make changes accordingly. They take in there fans feedback, BUT TO A EXTENT.
MISTAKE NUMBER ONE WAS TRYING TO KEEP ITS BETA PLAYERS. That's MMO mentality. Not one FPS game cares a rat's ass about keeping it's beta players. That was there for testing. testing is done, well so long. Sad, but yeah.
*But your a beta player*
I'm a FPS player. and keep a knowledge that FPS games are gladiator games. I want to understand the rules, but otherwise I'm here to fight.
As a fighter, I don't beg to change the rules. But do offer suggestions. as such should always be treated as that.
It's easy to view the fact that most devs don't listen to its player base as a "con". But you sure that it's not actually a "pro?"
They wouldn't be where they are now if it was actually a "con".
A REAL CON IS HAVING A NICHE GAME WITH ONLY 2000 PLAYERS. And that's just sad.
One of the many things that fkcd up Dust o release: Beta players with high SP points stomping newbies
Im here since Cosed Beta, but awys thought that CCP would reset al skill point from beta players. Like it was in every other console game. And the betas i have played was all open betas. |
KING CHECKMATE
TEAM SATISFACTION
960
|
Posted - 2013.09.10 04:51:00 -
[67] - Quote
I just hope they still leave a little for the Laser Rifle AT LONG RANGES.
It can be a pain to mantain the laser on someone AT ITS OPTIMAL DAMAGE RANGE for more than 2-4 seconds to get some damage in... : /
OVer than at Optimal range i dont care a lot for aim assist anyways either.... (specially with weapons taht can already spray) but you remove the AA, you get mass drivers again.so i don t know...) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2749
|
Posted - 2013.09.10 05:10:00 -
[68] - Quote
KING CHECKMATE wrote:I just hope they still leave a little for the Laser Rifle AT LONG RANGES.
It can be a pain to mantain the laser on someone AT ITS OPTIMAL DAMAGE RANGE for more than 2-4 seconds to get some damage in... : /
OVer than at Optimal range i dont care a lot for aim assist anyways either.... (specially with weapons taht can already spray) but you remove the AA, you get mass drivers again.so i don t know...)
They really need to take another look at it's fall off range...
AR Optimal: 40m Falloff - well up to 100m
Laser Rifle Optimal: Around 65-70 if memory serves Laser Rifle Falloff: 90m
100m+ and the Laser Rifle just dies in damage dealing. Anything less than optimal is the same way. Seems a little ridiculous imo. |
Garth Mandra
The Southern Legion The Umbra Combine
97
|
Posted - 2013.09.10 05:15:00 -
[69] - Quote
Aeon Amadi wrote:KING CHECKMATE wrote:I just hope they still leave a little for the Laser Rifle AT LONG RANGES.
It can be a pain to mantain the laser on someone AT ITS OPTIMAL DAMAGE RANGE for more than 2-4 seconds to get some damage in... : /
OVer than at Optimal range i dont care a lot for aim assist anyways either.... (specially with weapons taht can already spray) but you remove the AA, you get mass drivers again.so i don t know...) They really need to take another look at it's fall off range... AR Optimal: 40m Falloff - well up to 100m Laser Rifle Optimal: Around 65-70 if memory serves Laser Rifle Falloff: 90m 100m+ and the Laser Rifle just dies in damage dealing. Anything less than optimal is the same way. Seems a little ridiculous imo.
Laser optimal is 65 - 65m.
Also some great person made this graph: Laser range |
Jathniel
G I A N T EoN.
874
|
Posted - 2013.09.10 08:40:00 -
[70] - Quote
I was complaining about how sniping doesn't work the same way anymore. Here's what CCP LogicLoop told me, and as much as it bugs me to admit, he/she was 100% correct:
CCP LogicLoop wrote:We use sight lines, the rule set I discussed earlier, and general layouts to encourage effective game play from each role. Strategy and tactics entails using logic, and planning, coordination with others, effective dropsuit fittings, and weapons load-outs. What we are encouraging is "thinking". We were discussing sniping, but it's interesting to note that "each role" was said. You need to "think more" when you go into a fight now, and this definitely applies to VETERAN players. Basically, ALL of us, need to HTFU.
The old ways of running matches are gone, and GOOD riddance. Snipers don't have total domination over certain maps anymore. + Assaults don't have the freedom to run around in the open and strafe shoot with reckless abandon anymore.
Two things that were breaking the game for a lot of people have been fixed. |
|
Jathniel
G I A N T EoN.
874
|
Posted - 2013.09.10 08:44:00 -
[71] - Quote
Scalesdini wrote:ITT
Baddies who couldn't get a kill in 1.3 defend aimbot assist like it's their firstborn. Pub-Stompers who can't think when they play are trying to kill aim assist like it killed their firstborn. |
Bright Cloud
Namtar Elite Gallente Federation
153
|
Posted - 2013.09.10 08:57:00 -
[72] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Just a economical advice: Dont change a bit on it. Why? Simple people die faster then used to. What does this lead to? More consumed gear. And that means what? People need to restock their suits more frequently. =Profit. |
Baal Omniscient
L.O.T.I.S.
599
|
Posted - 2013.09.10 11:33:00 -
[73] - Quote
Aeon Amadi wrote:Like, for real the fact that devs are already discussing changes to Aim Assist -FOUR DAYS- after it's implemented is abyssmal. Honestly, why is it that we don't even have time to get used to certain things before we pull the plug on them? Tactical Assault Rifles had three weeks. For real dude, it's insanely annoying when people complain on the forums about something being under-powered, it gets buffed and all of a sudden it's OP - to which we immediately pull the plug on it before anyone even has the opportunity to made legitimate comments instead of knee jerk QQ reactions. You CANNOT accurately balance something unless you give it time to settle - you're just going to fluctuate between breaking things over and over again; bouncing back and forth between under powered and over powered until you maybe accidentally get it correctly three months later. What does this solve, exactly, save for making a few terrible players happy? Because it's not just Dust 514 that has this phenomenon.Call of Duty: http://www.youtube.com/watch?v=lT2fuXnmNbQ- Forum post: http://www.callofduty.com/thread/200733582#.UizwgsZwo7YBattlefield 3: https://www.youtube.com/watch?v=jQxiECgBWAA- Forum Post: http://battlelog.battlefield.com/bf3/forum/threadview/2832654490116884663/Halo Reach (cross hair off): https://www.youtube.com/watch?v=lYrZvRy8x0wGet real, it's like this in every game - only the players of Dust 514 know that the Devs will listen if they yell at their mailbox loud enough. There are bits of this I agree with and bits I don't.
First off, the TAR was hardly a "knee jerk reaction". It was OP from day one of Uprising, and when they buffed all weapon damage by 10% it went WAY over the top. There was no reason to use any other weapon as you could drop 90% of players in 3-4 shots, and in a game where you are supposed to have to track people to kill them a 3-4 hit kill on a weapon that can be fired at full auto speeds was ridiculous. Currently it is just barely below par, but still a viable weapon if you run a decent sidearm for close ranged engagements and you are a good shot with your TAR.
As for aim assist, it's only really OP for certain weapons. The AR is hardly effected at all by it, while the LR and SCR are both a little over the top with it. I can agree that letting it sit for a couple weeks is a good thing for data gathering purposes, but it does need to be tweaked a bit for certain weapons before people begin to all flock to the new FOTM over the top aim-assisted weapon.
And as for people calling it an "aim bot", it isn't. Not even close. At least not on any weapon I've used thus far. I've only tried the SCR and laser a little since the update, so I may be a bit behind on how those run with it, but for most weapons it is merely a slight momentary magnetization as a person moves away from the center of your crosshairs.
I say give it a couple weeks and use the data gathered on it to SLIGHTLY tweak the weapons with stronger aim assist, but the weapons with weak aim assist like the AR, SMG, pistol, etc. are just fine as they are. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
271
|
Posted - 2013.09.10 11:50:00 -
[74] - Quote
Before 1.4 - Some had good aim, others had poor aim. As a scout escape was a tactical option.
After 1.4 with aim assist - Virtually everyone is now a keen ranged marksman and can track like no other up close. HP tank is now much preferable over speed.
Now if we could strike a balance in-between that would be great. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2751
|
Posted - 2013.09.10 12:43:00 -
[75] - Quote
CommanderBolt wrote:Before 1.4 - Some had good aim, others had poor aim. As a scout escape was a tactical option.
After 1.4 with aim assist - Virtually everyone is now a keen ranged marksman and can track like no other up close. HP tank is now much preferable over speed.
Now if we could strike a balance in-between that would be great.
Aim assist isn't the disease, it's a symptom.
Scouts were broken long before Aim Assist ever came into the picture but it certainly drove a long nail into the coffin of speed tanking.
They needed to implement cloaking ages ago - needed to buff Scouts ages ago - they needed to do -SOMETHING- ages ago. Now, Scouts can't even be considered a factor when balancing other things, especially not Aim Assist. A long time ago I did the math on tracking and proved that it was absolutely impossible to out-strafe another player at any range, even with a scout. So, unless you're sprinting out of their tracking range to get a microsecond firing window, it's a pointless endeavor no matter what.
They only thing they have going for them anymore is stealth and with TacNet gone, Active Scanners are taking precedence - meaning that it's far more difficult to successfully be "stealthy" on the field. Despite this, Logistics and Assault suits are more capable to do so as they have extended slot layouts which allow them to fit more complex profile dampeners and still retain a measure of survivability without sacrificing anything.
To top it off the bonuses are nigh useless, reduced profile isn't that big of a difference (as explained before) and the Gallente scout's increased scan range only works for him now that TacNet is gone.
Suffice to say, the best thing for the Scout at this point would be to just outright remove it and reimburse the SP to players so that they can explore other options. It's going to take months to get it into a feasible position and at that point we'll have seen the Pilot drop suit which would be a more prominent role for the frame. |
Korvin Lomont
United Pwnage Service RISE of LEGION
157
|
Posted - 2013.09.10 13:21:00 -
[76] - Quote
Aeon Amadi wrote:CommanderBolt wrote:Before 1.4 - Some had good aim, others had poor aim. As a scout escape was a tactical option.
After 1.4 with aim assist - Virtually everyone is now a keen ranged marksman and can track like no other up close. HP tank is now much preferable over speed.
Now if we could strike a balance in-between that would be great. Aim assist isn't the disease, it's a symptom. Scouts were broken long before Aim Assist ever came into the picture but it certainly drove a long nail into the coffin of speed tanking. They needed to implement cloaking ages ago - needed to buff Scouts ages ago - they needed to do -SOMETHING- ages ago. Now, Scouts can't even be considered a factor when balancing other things, especially not Aim Assist. A long time ago I did the math on tracking and proved that it was absolutely impossible to out-strafe another player at any range, even with a scout. So, unless you're sprinting out of their tracking range to get a microsecond firing window, it's a pointless endeavor no matter what. They only thing they have going for them anymore is stealth and with TacNet gone, Active Scanners are taking precedence - meaning that it's far more difficult to successfully be "stealthy" on the field. Despite this, Logistics and Assault suits are more capable to do so as they have extended slot layouts which allow them to fit more complex profile dampeners and still retain a measure of survivability without sacrificing anything. To top it off the bonuses are nigh useless, reduced profile isn't that big of a difference (as explained before) and the Gallente scout's increased scan range only works for him now that TacNet is gone. Suffice to say, the best thing for the Scout at this point would be to just outright remove it and reimburse the SP to players so that they can explore other options. It's going to take months to get it into a feasible position and at that point we'll have seen the Pilot drop suit which would be a more prominent role for the frame.
I couldn't agree more. I remember lots of request back in chromosome to give scouts a bit more CPU/PG so they can benefit from their 6 H/L slots. Well CCPs solution was to remove 1 slot H/L + 1 Equipmentslot.
Now regarding the bonus, the 5% profiledampening isn't all that bad and the 5% damage boost to Nova knifes is nice but highly situational. The scanradius bonus of the gallente was a bad joke right from the beginning because every suit started with 10 m scanradius. Now with the removal of teamview CCP completely removed the role of the gallente scout as he can't get any use of his crappy bonus. Now there is no longer any benefit...from beeing a scout |
TcuBe3
Molon Labe. RISE of LEGION
50
|
Posted - 2013.09.10 13:51:00 -
[77] - Quote
element0mega wrote:Yemi Shakor wrote:Jake Diesel wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. So in your opinion, all Mass Drivers, Forge Guns, Tanks, Grenades, and installations needs to go? Thanks. I'm glad you're not one of CCP's design team. Just adding a better counter Just adding a link that I think is relevant to this thread and hopefolly to CCP also: http://www.youtube.com/watch?v=EitZRLt2G3w&list=LLRPnCh1W4oujblWxjFnWPmgI recommend for people to watch the whole video as it is really interesting.. But at 2:30 that is the part that I feel that is the most interesting. Dumb video. If you made every game an equal playing feild the noobs would be REQUIRED to get better because they would have no choice. Things that make "skill" easier, are things that RUIN the ability for noobs to get better anyway. When I played SOCOM, I didn't complain when I got raped, I simply tried 10x as hard to be come better, watched the best players play while I was dead and over time, became a Tier0 player myself. Noobing crap (aim- assist, noob-tubes, etc.), like welfare, only helps to further enslave the noobs to a life of perpetual mediocrity. MAN UP and grow your skills.
I'm afraid you have used up your noob quota for the post.
The eliteist attitude of accusing people of being noobs is getting tiresome.
Isn't there something else you can hold over people's head to make yourself feel better?
As stated earlier, the shooting mechanics of the game were broken and now you feel that people have some unfair advantage because they have been given assistance? This is ridiculous, you have the tool you either choose to use it or you don't. Not all of us are so proud of our video game skills, I'd challenge you to take the same perfectionist attitude and apply it to the real world.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2756
|
Posted - 2013.09.10 13:58:00 -
[78] - Quote
Korvin Lomont wrote:Aeon Amadi wrote:CommanderBolt wrote:Before 1.4 - Some had good aim, others had poor aim. As a scout escape was a tactical option.
After 1.4 with aim assist - Virtually everyone is now a keen ranged marksman and can track like no other up close. HP tank is now much preferable over speed.
Now if we could strike a balance in-between that would be great. Aim assist isn't the disease, it's a symptom. Scouts were broken long before Aim Assist ever came into the picture but it certainly drove a long nail into the coffin of speed tanking. They needed to implement cloaking ages ago - needed to buff Scouts ages ago - they needed to do -SOMETHING- ages ago. Now, Scouts can't even be considered a factor when balancing other things, especially not Aim Assist. A long time ago I did the math on tracking and proved that it was absolutely impossible to out-strafe another player at any range, even with a scout. So, unless you're sprinting out of their tracking range to get a microsecond firing window, it's a pointless endeavor no matter what. They only thing they have going for them anymore is stealth and with TacNet gone, Active Scanners are taking precedence - meaning that it's far more difficult to successfully be "stealthy" on the field. Despite this, Logistics and Assault suits are more capable to do so as they have extended slot layouts which allow them to fit more complex profile dampeners and still retain a measure of survivability without sacrificing anything. To top it off the bonuses are nigh useless, reduced profile isn't that big of a difference (as explained before) and the Gallente scout's increased scan range only works for him now that TacNet is gone. Suffice to say, the best thing for the Scout at this point would be to just outright remove it and reimburse the SP to players so that they can explore other options. It's going to take months to get it into a feasible position and at that point we'll have seen the Pilot drop suit which would be a more prominent role for the frame. I couldn't agree more. I remember lots of request back in chromosome to give scouts a bit more CPU/PG so they can benefit from their 6 H/L slots. Well CCPs solution was to remove 1 slot H/L + 1 Equipmentslot. Now regarding the bonus, the 5% profiledampening isn't all that bad and the 5% damage boost to Nova knifes is nice but highly situational. The scanradius bonus of the gallente was a bad joke right from the beginning because every suit started with 10 m scanradius. Now with the removal of teamview CCP completely removed the role of the gallente scout as he can't get any use of his crappy bonus. Now there is no longer any benefit...from beeing a scout
Right, the bonus to nova knives is entirely situational. The role itself is based solely around that one weapon type - rather than a broad spectrum like the Minmatar Logistics' Sidearm Magazine Size bonus - which applies to every sidearm available.
Even worse is the fact that the Scout's melee damage bonus, at level five, equals out to the total melee damage a Heavy will dish out. So, without myrofibral stimulants (like anyone ever uses them, honestly) the Scout is only performing as well as the Heavy in terms of Melee.
If the Scout had a bonus to Projectile Sidearm damage, that'd make a hell of a lot more sense and gear him as a close range fighter rather than a 'danger close' range fighter. SMGs are vicious when skilled and a Minmatar Scout might just have enough damage dishing capability to be on par with other suits - effectively balancing out his low survivability as an extreme glass cannon.
Give it a 3% bonus to Sidearm damage and you see something like this (all skills level 5):
SMG Damage +15% = 33.46 SMG RoF 17.54
DPS: 586.88
AR Damage: 43.01 AR RoF: 12.5
DPS: 537.63
The SMGs potential hip-fire accuracy could make it a great addition to a Minmatar Scout's Armament and fits well within their designated role. They sacrifice some damage from Nova Knives, yes, but it diversifies them into a wider role - able to fit a SMG and Nova Knife combo and benefit from the two greatly.
This is just a concept though... Could go anywhere, really... |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
16
|
Posted - 2013.09.10 17:11:00 -
[79] - Quote
I'll make my last post for this thread. It WAS a really good debate, but err, I can see it only took a couple more pages for it to decay. The severe thing in Dust that needs a "fix", is still... US.
When CCP offered this game FREE (paid for by others, not by the players), it was supposed to be ONE of the indicators that this was NOT going to follow the stencil and cut-out of previous FPS games. It wasn't going to be your fav FPS "improved". It wasn't going to be like you fave FPS, period.
Some of us (you know who you are without being embarrassingly called out by name....you reveal your mindset in your posts), strangely have voluntarily entered the game, and are trying their best to turn Dust into "another repeat of the same traditional 'ole FPS to add to their repetative collection of FPS's that got too dry for them to play because they know the maps by heart". This is like a person leaving her comfy hardwood bedroom, telling herself she wants to explore new places, and then demanding that the new places be renovated to duplicate her hardwwood bedroom. The right solution is, go back to her comfy hardwood bedroom to find her satisfaction.
Perhaps some of those classic FPS games were called "team-based". But when referring to them in this thread, some of us (you know who you are) only use the terms "Pub-Stompers", "Competitive-based", "The Noobs can shoot us", "the Marksmanship endevour", etc. These are phrases concerned with the single individual being better than the others around him... so clearly when you played those other FPSs, you played them to be PERSONAL ACHIEVERS, and the "socially-coop/team play" tilt of the game was baggage you just tolerated as long as you had teammates as sharp as you. Do you really expect Dust to support your competitive-individual concerns when in every new patch it's showing its EVE "social cooperation"-based intentions? Dust is continuing to reward "groups" more than individuals, reward "players balance" more than single-player excellence, even to the point of blatantly taking away private stomping rights and blatantly slowing the speed at which you can surpass in SP. That's what EVE does, and Dust is aiming there too.
I've viewed and listened to their player-submitted combat videos (maybe we all should look at a couple). It takes SEVERAL DOZEN players working feverishly in concert to win a single night's EVE battle. You can't ID vets from Newberrys, and the struggle is so hot they don't seem to give a damn about that. If Dust is the extension of EVE, it should take the entire PACK of clone players to win a single district (no more stomper/ marksman/ noob or any other alienating tags you're bringing with you from your OTHER FPS's). ....any INDIVIDUAL excelling in a strength should also have a crippling weakness (I am paraphrasing some of the the Devs' 1.5 aspirations).
If you're looking to label it all as "broken" still hoping to change and duplicate all these FPS's that you played with a so called "TEAM-based" mindset, please... Just go back to your comfy hardwood bedroom to find your old satisfaction. There's no shame.
Dust is not trying to be the old hardwood. |
Surt gods end
Demon Ronin
1014
|
Posted - 2013.09.10 18:16:00 -
[80] - Quote
@celesta. You do know that this will never be a free roaming game right? Game is already made. and anything added to it, will be in the confines of a.... wait for it... LOBBY SHOOTER. You can P.I.S.S. in the cup all you want, but it will never taste like apple juice.
But right now This is the player number count
*but school started!*
Yeah.. just like "It's summer" It's almost fall now. then what reasons will people use for the player count?
2000 player niche game. eve players will have their wish.
Winter is coming lads. And for dust it's going to be a long cold one. But to those that will stay to bare it, may the force be with you. |
|
castba
Penguin's March
116
|
Posted - 2013.09.11 00:27:00 -
[81] - Quote
Jathniel wrote:I was complaining about how sniping doesn't work the same way anymore. Here's what CCP LogicLoop told me, and as much as it bugs me to admit, he/she was 100% correct: CCP LogicLoop wrote:We use sight lines, the rule set I discussed earlier, and general layouts to encourage effective game play from each role. Strategy and tactics entails using logic, and planning, coordination with others, effective dropsuit fittings, and weapons load-outs. What we are encouraging is "thinking". We were discussing sniping, but it's interesting to note that "each role" was said. You need to "think more" when you go into a fight now, and this definitely applies to VETERAN players. Basically, ALL of us, need to HTFU. The old ways of running matches are gone, and GOOD riddance. Snipers don't have total domination over certain maps anymore. + Assaults don't have the freedom to run around in the open and strafe shoot with reckless abandon anymore. Two things that were breaking the game for a lot of people have been fixed. And isn't a thinking shooter what everyone was after to begin with? I personally don't care about AA either way, all I care about is the end result being more emphasis on strategy and forcing the effective use of cover for survival. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2766
|
Posted - 2013.09.11 00:31:00 -
[82] - Quote
castba wrote:Jathniel wrote:I was complaining about how sniping doesn't work the same way anymore. Here's what CCP LogicLoop told me, and as much as it bugs me to admit, he/she was 100% correct: CCP LogicLoop wrote:We use sight lines, the rule set I discussed earlier, and general layouts to encourage effective game play from each role. Strategy and tactics entails using logic, and planning, coordination with others, effective dropsuit fittings, and weapons load-outs. What we are encouraging is "thinking". We were discussing sniping, but it's interesting to note that "each role" was said. You need to "think more" when you go into a fight now, and this definitely applies to VETERAN players. Basically, ALL of us, need to HTFU. The old ways of running matches are gone, and GOOD riddance. Snipers don't have total domination over certain maps anymore. + Assaults don't have the freedom to run around in the open and strafe shoot with reckless abandon anymore. Two things that were breaking the game for a lot of people have been fixed. And isn't a thinking shooter what everyone was after to begin with? I personally don't care about AA either way, all I care about is the end result being more emphasis on strategy and forcing the effective use of cover for survival.
Reviews actually describe the game as a "thinking man's shooter" so if the shoe fits... |
Flux Raeder
WarRavens League of Infamy
233
|
Posted - 2013.09.11 00:34:00 -
[83] - Quote
KGB Sleep wrote:Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. Snipers have the same aim assist. In fact they have had it all along. There is a "drag" when they pass over an enemy that was present before 1.4. That is why snipers don't say anything about AA. Splash weapons need AA? GTFO. One more thing, WHAT THE F ARE YOU TALKING ABOUT? You've obviously never sniped in this game before. Either stop making a fool of yourself or show me an exact quote where CCP said the sniper rifle has AA. |
Shotty GoBang
Pro Hic Immortalis
1005
|
Posted - 2013.09.11 03:20:00 -
[84] - Quote
Aeon Amadi wrote: Suffice to say, the best thing for the Scout at this point would be to just outright remove it and reimburse the SP to players so that they can explore other options. It's going to take months to get it into a feasible position and at that point we'll have seen the Pilot drop suit which would be a more prominent role for the frame.
Hope you're wrong just this once, Aeon. Surely there's room in Dust for an Assassin class. |
Seymor Krelborn
DUST University Ivy League
846
|
Posted - 2013.09.11 03:26:00 -
[85] - Quote
Aeon Amadi wrote:Like, for real the fact that devs are already discussing changes to Aim Assist -FOUR DAYS- after it's implemented is abyssmal. Honestly, why is it that we don't even have time to get used to certain things before we pull the plug on them? Tactical Assault Rifles had three weeks. For real dude, it's insanely annoying when people complain on the forums about something being under-powered, it gets buffed and all of a sudden it's OP - to which we immediately pull the plug on it before anyone even has the opportunity to made legitimate comments instead of knee jerk QQ reactions. You CANNOT accurately balance something unless you give it time to settle - you're just going to fluctuate between breaking things over and over again; bouncing back and forth between under powered and over powered until you maybe accidentally get it correctly three months later. What does this solve, exactly, save for making a few terrible players happy? Because it's not just Dust 514 that has this phenomenon.Call of Duty: http://www.youtube.com/watch?v=lT2fuXnmNbQ- Forum post: http://www.callofduty.com/thread/200733582#.UizwgsZwo7YBattlefield 3: https://www.youtube.com/watch?v=jQxiECgBWAA- Forum Post: http://battlelog.battlefield.com/bf3/forum/threadview/2832654490116884663/Halo Reach (cross hair off): https://www.youtube.com/watch?v=lYrZvRy8x0wGet real, it's like this in every game - only the players of Dust 514 know that the Devs will listen if they yell at their mailbox loud enough.
I agree with this post... at the same time I say let CCP do things however they want to do them.
its obvious to me now that most of the community is incapable of meaningful feedback, and CCP needs this game to succeed or they stand to lose a lot of credit and money...
let them do what they feel they need to do, eventually, either by the hard or easy way they will learn to do it right and it will be no thanks to this toxic community... in the end I believe dust will be a great game... in the interim I will stick with it leaving occasionally to play other games...
remember if dust fails we move on to better games... they however lose their jobs... have faith that motivation will drive dust to success |
Flux Raeder
WarRavens League of Infamy
237
|
Posted - 2013.09.11 03:41:00 -
[86] - Quote
Surt gods end wrote:@celesta. You do know that this will never be a free roaming game right? Game is already made. and anything added to it, will be in the confines of a.... wait for it... LOBBY SHOOTER. You can P.I.S.S. in the cup all you want, but it will never taste like apple juice. But right now This is the player number count*but school started!* Yeah.. just like "It's summer" It's almost fall now. then what reasons will people use for the player count? 2000 player niche game. eve players will have their wish. Winter is coming lads. And for dust it's going to be a long cold one. But to those that will stay to bare it, may the force be with you. Well aren't you just a happy ******* ray of sunshine |
Cosgar
ParagonX
5127
|
Posted - 2013.09.11 03:56:00 -
[87] - Quote
It's funny, we get a good mechanic like strafing (by accident) and everyone raised hell for a hot fix. When we get a powerful aim-assist and hit boxes the size of barns, you want things to settle. Pathetic. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2771
|
Posted - 2013.09.11 04:08:00 -
[88] - Quote
Cosgar wrote:It's funny, we get a good mechanic like strafing (by accident) and everyone raised hell for a hot fix. When we get a powerful aim-assist and hit boxes the size of barns, you want things to settle. Pathetic.
Cover and thinking shooters are few in existence - twitch shooters already exist and you cannot compete them.
You can't out-Call of Duty Call of Duty. |
First Prophet
Unkn0wn Killers
1033
|
Posted - 2013.09.11 04:17:00 -
[89] - Quote
Aeon Amadi wrote: You can't out-Call of Duty Call of Duty.
So we should remove aim assist then? |
cess-pool
Dem Durrty Boyz Public Disorder.
2
|
Posted - 2013.09.11 04:50:00 -
[90] - Quote
castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. You would be slaughtered by mouse and keyboard |
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
218
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Posted - 2013.09.11 04:55:00 -
[91] - Quote
Flux Raeder wrote:KGB Sleep wrote:Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. Snipers have the same aim assist. In fact they have had it all along. There is a "drag" when they pass over an enemy that was present before 1.4. That is why snipers don't say anything about AA. Splash weapons need AA? GTFO. One more thing, WHAT THE F ARE YOU TALKING ABOUT? You've obviously never sniped in this game before. Either stop making a fool of yourself or show me an exact quote where CCP said the sniper rifle has AA.
Ok HERE YOU GO now granted it isn't aim assist like what we have but it is an assist mechanic.
CCP Wolfman wrote: Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
Who's the fool now?
And to add a quick edit. I was on a bender that night and dgaf about much that was said. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2772
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Posted - 2013.09.11 05:00:00 -
[92] - Quote
First Prophet wrote:Aeon Amadi wrote: You can't out-Call of Duty Call of Duty.
So we should remove aim assist then?
No, because Dust 514's extensive shield/armor HP makes it so that twich shooting is nigh impossible. It's not about reaction times, it's about staying on target. Strafe speeds used to be a hard counter for this because people couldn't aim for **** being as there wasn't any aim assist - so armor was extensively under powered because mobility was the key to winning a match.
Removal of Aim Assist wouldn't turn it into a tracking shooter or a twitch shooter, it would just make it hard as hell to aim and bring mobility back into the lime light - the entire premise of the Twitch Shooter's success.
What it -has- done is made players actually consider things before running out into the open and there's been a lot more cover usage.
In a faction warfare match earlier, we found ourselves grid locked between two objectives and firing across at each other for at least five minutes because there wasn't any cover between the two. Using the Active Scanner we saw that they extensively outnumbered us and at any time could have over-ran us if they wanted to, but because TacNet is now gone they couldn't measure our numbers (there were only four of us against the majority of their team) and I'd imagine the fact that they were losing by clones helped make that decision.
They could have ran across and suffered losses from our dug in position, but their choice to stay in place and utilize their own cover reduced the losses incurred despite outnumbering us. This kind of decision wouldn't have been made if there was conscious thought behind the fact that the average soldier on the field couldn't shoot - and all of the features and changes in 1.4 directly resulted in the outcome of that battle. It would have gone differently without them.
Was Aim Assist the deciding factor? No, of course not, but like with all things in gaming there were multiple aspects that led to the decision - so it was one part of the whole. But, remember that the game mechanic only enhances skill - it doesn't make it. A skilled player with or without aim assist is still a skilled player. Bitching about it just goes to prove that the only unfair fight is the one you lose. |
Shotty GoBang
Pro Hic Immortalis
1023
|
Posted - 2013.09.12 03:43:00 -
[93] - Quote
Aeon,
What say you to substantially increased recoil and dispersion for automatic ARs?
Thanks, Shotty
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2779
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Posted - 2013.09.12 08:01:00 -
[94] - Quote
Shotty GoBang wrote:Aeon,
What say you to substantially increased recoil and dispersion for automatic ARs?
I understand doing so wouldn't fit your request to "leave things sit", but I'm interested in your opinion on how one might bring into balance Assault Rifles if aim-assist were to be held constant.
Thanks, Shotty
I honestly feel that recoil and dispersion have nothing to do with why the AR is powerful and I'll use the Carthum Assault Scrambler Rifle as an example as to why.
Consider this. With base skills and no modules attached a Duvolle Assault Rifle does 37.4 damage at a rate of 12.5 rounds per second. A Carthum Assault Scrambler Rifle dishes out 39.6 damage at a rate of (approximtely) 11.76 rounds per second.
DPS per Weapon:
Duvolle AR: 467.5 Carthum ASR: 465.69
So, as we can see the damage is largely similar - in fact, so much to the point that I'm even willing to say that the Assault Scrambler Rifle should do -less- damage or the Duvolle Assault Rifle should do -more- damage to retain the fact that the Assault Rifle is intended to have the lowest range but highest damage output. That is, until we look at the ranges themselves and notice that there is a crippling problem.
http://i.imgur.com/4QNoPGN.png
As you can see, the CASR has the same exact optimal range - it has a larger fall off on the other hand. This doesn't really sit well though because both are very capable of killing up to their 'effective range', which is really just synonymous with falloff range, a term more familiar to Eve Online players.
In fact, what this shows us is that the CASR has no more "range" than the DAR, it just has a bit more leeway between optimal and falloff. So, if both do very similar amounts of damage but neither has more or less optimal range than there's no clear distinction between the two in terms of damage application. The only NOTABLE difference is the 40-50 meter range where the CASR seems to shine, but beyond when we get to 70-80 meters the damage is congruent.
If the DAR's optimal range was reduced to 30 meters, it could stand to retain it's damage application - but in order for the two to show some measure of diversity the CASR's damage application would have to be reduced in tandem so that they both show their significant differences in playstyle. At the moment, they seem too well balanced with one another and there's not enough a difference in feel. On the other hand you could improve the damage application of the DAR and the optimal range of the CASR but I severely doubt anyone wants to see a more powerful DAR.
Suffice to say there isn't enough difference in the ranges and damage application as there probably should be. The playstyles are too similar and I'm honestly surprised that the CASR hasn't appealed to more players as I previously had predicted it to the be the Flavor of the Month considering that shields were the way to go for so long.
But, to answer your question directly in regards to increasing the dispersion and recoil of the weapon? No, I don't think that it's the way to go because it's not going to hallmark on the weapon's strengths and weaknesses. It needs to have low range in exchange for high firepower and right now it's got the high firepower aspect down - it just needs it's range bumped down a bit to pave the way for other weapons. The Combat Rifle could be a good middle ground, with the Rail Rifle exceeding them all in terms of range, but having the lowest damage as a trade off.
I think people underestimate what difference 10 meters is.
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Cosgar
ParagonX
5169
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Posted - 2013.09.12 08:05:00 -
[95] - Quote
Aeon Amadi wrote:Cosgar wrote:It's funny, we get a good mechanic like strafing (by accident) and everyone raised hell for a hot fix. When we get a powerful aim-assist and hit boxes the size of barns, you want things to settle. Pathetic. Cover and thinking shooters are few in existence - twitch shooters already exist and you cannot compete them. You can't out-Call of Duty Call of Duty. I don't think you understand what side of the argument I'm on... |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2779
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Posted - 2013.09.12 08:09:00 -
[96] - Quote
Cosgar wrote:Aeon Amadi wrote:Cosgar wrote:It's funny, we get a good mechanic like strafing (by accident) and everyone raised hell for a hot fix. When we get a powerful aim-assist and hit boxes the size of barns, you want things to settle. Pathetic. Cover and thinking shooters are few in existence - twitch shooters already exist and you cannot compete them. You can't out-Call of Duty Call of Duty. I don't think you understand what side of the argument I'm on...
Wasn't part of the argument, was a general statement explaining why lack of aim assist and strafing games aren't going to make anyone money. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1373
|
Posted - 2013.09.12 08:27:00 -
[97] - Quote
cess-pool wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. You would be slaughtered by mouse and keyboard
Mouse and Keyboard is going to slaughter you ? and me thinking that people played this game.
For the last time... A mouse and a Keyboard are Tools, that "everyone" in the game can use. You don't need lots of SP, or AUR, or lots of real cash, you don't need to be special, or a VIP, you don't need a different Console, or any extra equipment.
I just a ******* device that you can plug in your PS3, and use it. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2779
|
Posted - 2013.09.12 08:29:00 -
[98] - Quote
Banning Hammer wrote:cess-pool wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. You would be slaughtered by mouse and keyboard Mouse and Keyboard is going to slaughter you ? and me thinking that people played this game. For the last time... A mouse and a Keyboard are Tools, that "everyone" in the game can use. You don't need lots of SP, or AUR, or lots of real cash, you don't need to be special, or a VIP, you don't need a different Console, or any extra equipment. I just a ******* device that you can plug in your PS3, and use it.
Exactly. Everyone I know that plays Dust 514 with Mouse and Keyboard says using it in 1.4 is absolutely terrible but then again, it's always been terrible. I tried it but honestly it still feels.... Bleh. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1373
|
Posted - 2013.09.12 08:42:00 -
[99] - Quote
Aeon Amadi wrote:Banning Hammer wrote:cess-pool wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. You would be slaughtered by mouse and keyboard Mouse and Keyboard is going to slaughter you ? and me thinking that people played this game. For the last time... A mouse and a Keyboard are Tools, that "everyone" in the game can use. You don't need lots of SP, or AUR, or lots of real cash, you don't need to be special, or a VIP, you don't need a different Console, or any extra equipment. I just a ******* device that you can plug in your PS3, and use it. Exactly. Everyone I know that plays Dust 514 with Mouse and Keyboard says using it in 1.4 is absolutely terrible but then again, it's always been terrible. I tried it but honestly it still feels.... Bleh.
People forgets exactly that, mouse support in Dust have NEVER been right. It's just that some people got use to it faster than others ( for whatever reasons, not discussing that ) the same way as some people are better with the DS3 than others. |
Cosgar
ParagonX
5171
|
Posted - 2013.09.12 09:07:00 -
[100] - Quote
Banning Hammer wrote:Aeon Amadi wrote:Banning Hammer wrote:cess-pool wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. You would be slaughtered by mouse and keyboard Mouse and Keyboard is going to slaughter you ? and me thinking that people played this game. For the last time... A mouse and a Keyboard are Tools, that "everyone" in the game can use. You don't need lots of SP, or AUR, or lots of real cash, you don't need to be special, or a VIP, you don't need a different Console, or any extra equipment. I just a ******* device that you can plug in your PS3, and use it. Exactly. Everyone I know that plays Dust 514 with Mouse and Keyboard says using it in 1.4 is absolutely terrible but then again, it's always been terrible. I tried it but honestly it still feels.... Bleh. People forgets exactly that, mouse support in Dust have NEVER been right. It's just that some people got used to it faster than others ( for whatever reasons, not discussing that ) the same way as some people are better with the DS3 than others. If there's a secret, let me know. I'd like to get back to MKB at some point. |
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KEROSIINI-TERO
Seraphim Initiative..
726
|
Posted - 2013.09.12 10:12:00 -
[101] - Quote
Aeon Amadi wrote: . . OP POST . .
You cannot seriously say that Dust's fix and balancing cycle is too short?
Discussion is always okay, even tho some opinions are hasty or otherwise biased. Early discussion won't bring the next balance date any closer. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1373
|
Posted - 2013.09.12 10:25:00 -
[102] - Quote
Cosgar wrote:Banning Hammer wrote:
People forgets exactly that, mouse support in Dust have NEVER been right. It's just that some people got used to it faster than others ( for whatever reasons, not discussing that ) the same way as some people are better with the DS3 than others.
If there's a secret, let me know. I'd like to get back to MKB at some point.
Not really a secret. Just don't try to use the mouse as a mouse, instead try to use it as a Device for the PS3. A bit like a very accurate analog stick. I don't think is possible for CCP to make the mouse feel like a "mouse", because the PS3 limitations with it. |
Shotty GoBang
Pro Hic Immortalis
1029
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Posted - 2013.09.12 14:08:00 -
[103] - Quote
Aeon Amadi wrote:DPS per Weapon: Duvolle AR: 467.5 Carthum ASR: 465.69 http://i.imgur.com/4QNoPGN.pngBut, to answer your question directly in regards to increasing the dispersion and recoil of the weapon? No, I don't think that it's the way to go because it's not going to hallmark on the weapon's strengths and weaknesses. It needs to have low range in exchange for high firepower and right now it's got the high firepower aspect down - it just needs it's range bumped down a bit to pave the way for other weapons.
For your further consideration (Aeon):
DPS is a solid metric, though it falls short of actualization. In assessing actualized performance, we must account for a weapon's comparative accuracy in addition other metrics like optimal range and DPS.
Hypothetical:
Long Range If the DAR can land substantially more shots on a moving target than a TAR or Laser Rifle. Then the DAR -- despite being outside of optimal range and at lower DPS, is a superior long-range weapon.
Medium-Long Range Same concept as Long Rage, though compared against Scrambler Rifle. The DAR remains the superior weapon.
Medium Range At this range -- in my humble opinion -- Assault Rifles should dominate.
Short Range Same concept as Long Rage, though compared against HMGS, SMGS and Shotguns. The DAR remains the superior weapon.
Observations:
I do not claim to have the ability or statistics in-hand to measure actualized performance. I do, however, have the ability to make first-hand observations. As you know, I'm running about in a 400HP broken suit. I tend to die quickly and regularly; though in doing so I have observed enormous disparity between Automatic Assault Rifles and other weapons.
In close quarters, I've observed that the AR's TTK is superior to that of an HMG. An HMG has higher theoretical DPS, though I stand good odds of breaking HMG target lock and reaching safety.
At large distance, I've observed an AR's TTK is superior to that of a Laser Rifle. A Laser Rifle -- a severely restricted specialty weapon -- is theoretically better suited to kill me at long range than an AR. Though I have found the Laser Rifle is substantially easier to evade than automatic AR fire.
Conclusion:
These first-hand observations are troubling.
The AR is described as a "jack of all trades but master at none", yet we each observe contradictory performance in today's Dust. At present, the only counter to an automatic assault rifle is a better automatic assault rifle with more damage mods (or an AR user with more HP). I doubt that this is what the Devs intend, so something must eventually change.
Rather, I hope something is eventually changed. Be it added dispersion to balance long-range encounters, added recoil/spread to balance close-range encounters, or a dialing back of Aim Assist as applied to automatic assault rifles.
I understand that we are at odds on this issue, and I thank you for your civility and consideration of counter-point.
Sincerely, Shotty |
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