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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jathniel
G I A N T EoN.
869
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Posted - 2013.09.09 14:53:00 -
[1] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback.
I'm happy it's their. It's made fights challenging no matter who I've faced.
People fight from behind cover. Instead of strafing around in front of each other.
For the first time in a whie, the aim assist and hit detection fixes made this game feel like a quality shooter. I had another friend of mine decide he may start playing again today, because I told him awesome the matches are now...
If we end up going back to how things were, our blueberries will end up being useless again, and pub-stomping will go back to full strength.
I really don't want to go back to aiming before 1.4. Don't dial back anything close to what aiming was during 1.3 or before.
Many of these people b itching now, are the same ones that were qqing about how bad the aiming and hit detection was before.
Apparently, they only wanted aiming and hit detection fixes to work for them, and not the noobs they were pub-stomping.
If possible look at the metrics for how close battles are since 1.4 Or look at the metrics for KDR for the last few days if you can.
This is really something that you should just look at your metrics for. Please, don't fall for the whining of players that don't understand that in a FPS, aiming is an equal-opportunity right. It shouldn't take more than a couple hours for a new player to hop into a shooter and get familiar with its aiming mechanics. That's exactly what you guys have finally enabled. |
Jathniel
G I A N T EoN.
873
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Posted - 2013.09.10 01:00:00 -
[2] - Quote
The ONLY people complaining about the Aim Assist are "wanna-be" proto-stompers.
The true pub-stompers are still stomping, don't need proto to do it, and have nothing to complain about. The newer players are happy that they can hit targets in a panic.
You have this segment of players that somehow feel that their mastery of broken aiming mechanics is a mark of skill... ...as if they're entitled to play recklessly and not get shot. It blows my mind, how crooked their reasoning is. |
Jathniel
G I A N T EoN.
874
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Posted - 2013.09.10 08:40:00 -
[3] - Quote
I was complaining about how sniping doesn't work the same way anymore. Here's what CCP LogicLoop told me, and as much as it bugs me to admit, he/she was 100% correct:
CCP LogicLoop wrote:We use sight lines, the rule set I discussed earlier, and general layouts to encourage effective game play from each role. Strategy and tactics entails using logic, and planning, coordination with others, effective dropsuit fittings, and weapons load-outs. What we are encouraging is "thinking". We were discussing sniping, but it's interesting to note that "each role" was said. You need to "think more" when you go into a fight now, and this definitely applies to VETERAN players. Basically, ALL of us, need to HTFU.
The old ways of running matches are gone, and GOOD riddance. Snipers don't have total domination over certain maps anymore. + Assaults don't have the freedom to run around in the open and strafe shoot with reckless abandon anymore.
Two things that were breaking the game for a lot of people have been fixed. |
Jathniel
G I A N T EoN.
874
|
Posted - 2013.09.10 08:44:00 -
[4] - Quote
Scalesdini wrote:ITT
Baddies who couldn't get a kill in 1.3 defend aimbot assist like it's their firstborn. Pub-Stompers who can't think when they play are trying to kill aim assist like it killed their firstborn. |
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