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Thread Statistics | Show CCP posts - 1 post(s) |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
194
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Posted - 2013.09.09 11:12:00 -
[1] - Quote
Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know.
Snipers have the same aim assist. In fact they have had it all along. There is a "drag" when they pass over an enemy that was present before 1.4. That is why snipers don't say anything about AA.
Splash weapons need AA? GTFO.
One more thing, WHAT THE F ARE YOU TALKING ABOUT?
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
195
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Posted - 2013.09.09 11:21:00 -
[2] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback.
Thank you.
I refer you to the Kotaku articles regarding community feedback.
WoundedBum said, "I'd be interested to know how much interaction he feels a developer should have with the community during game development - obviously there needs to be communication between the two, but is it possible to have too much? Should the developers have a clear vision of what should and shouldn't be done in their game and tweak it accordingly, or should they be completely open to the communities wants and needs? It's interesting because with movies, the community has next to no input on what will be done, but with gaming it's a long development period and things can be more easily changed and affected."
Yes, it is absolutely possible to have too much community input in game development. Probably the scariest thing that can happen is that a developer will cater to the ultra-hardcore, super vocal community members. The problem is that these players usually do not represent the average player, and request things that don't appeal to most people.
For instance, we received a lot of useful feedback from the Hybrid beta. However, some things were just completely out of scope or were not what the game is about. There was someone petitioning for vehicles in the game, but that doesn't fit with Hybrid's design.
Also, during development, people don't necessarily know what they want until they see it. Henry Ford said it best: "If I had asked people what they wanted, they would have said faster horses." Ultimately community input is very important, but like anything, moderation is best. We do this for a living, so trust us to make the best game possible!
Source
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
198
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Posted - 2013.09.09 11:42:00 -
[3] - Quote
Banning Hammer wrote:KGB Sleep wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Thank you. I refer you to the Kotaku articles regarding community feedback. WoundedBum said, "I'd be interested to know how much interaction he feels a developer should have with the community during game development - obviously there needs to be communication between the two, but is it possible to have too much? Should the developers have a clear vision of what should and shouldn't be done in their game and tweak it accordingly, or should they be completely open to the communities wants and needs? It's interesting because with movies, the community has next to no input on what will be done, but with gaming it's a long development period and things can be more easily changed and affected."
Yes, it is absolutely possible to have too much community input in game development. Probably the scariest thing that can happen is that a developer will cater to the ultra-hardcore, super vocal community members. The problem is that these players usually do not represent the average player, and request things that don't appeal to most people.
For instance, we received a lot of useful feedback from the Hybrid beta. However, some things were just completely out of scope or were not what the game is about. There was someone petitioning for vehicles in the game, but that doesn't fit with Hybrid's design.
Also, during development, people don't necessarily know what they want until they see it. Henry Ford said it best: "If I had asked people what they wanted, they would have said faster horses." Ultimately community input is very important, but like anything, moderation is best. We do this for a living, so trust us to make the best game possible!Source But that is not how CCP does things, you want a Portable Nuclear Weapon ? No problem ! talk about it ALL the time, give lots of excuse to have one... and CCP will give you one. Why you think we are in this mess in the first place ?
That is why I want them to take a tough love stance. However there needs to be some input from the CPM. I think the CPM needs to have a little more freedom from NDA to ask for feedback from the community. I do not think the community, or the squeakiest wheels deserve the oil. We have people complain and band wagoners that can't concede once they commit even if facts are present. CCP is awesome in the sense that they really try to "cater" (their word) to the player base. I think they should stick to their game path. CPM can advise as to what will bring uproar and they can decide if it is worth it. However, for things to flow right, it would be best for CCP to disclose to the public some of the new ideas or changes to existing mechanics and reap valuable feedback prior to implementation. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
198
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Posted - 2013.09.09 11:55:00 -
[4] - Quote
IAmDuncanIdaho II wrote:Having assorted devs communicating with us as they do sometimes shows their lack of communication and vision between each other. This just makes us upset and we then lose confidence that they're going to be able to do a good job.
It's not often the devs talk directly to a community that uses their product, it's usually some sort of product director. Not sure DUST 514 has one, but if it does, I think it would be good for them to be involved talking to us all the time. It's nice to have devs talk too though, don't misunderstand!
If we understood the vision for DUST 514, now and future, things like whether or not the aim-assist and other polarising gameplay mechanics or weapons are working as intended might be clearer.
I for one don't like the aim-assist, and that's because I like to be in control, not the computer. I also feel we're dying *way* too fast. That said, if DUST 514 is supposed to have it and it is working as intended, I can decide whether or not this is the sort of game I want to play knowing what it's trying to be.
TL;DR
DUST 514 needs a product director to be continuously communicating about the game's vision, past, present and future, and which mechanics / weapons are working as intended. That should give us confidence about where it's going.
We do NOT want to **** up the creative director's vision for the game. He needs to stay in a sleep deprivation chamber with Trent Reznor and Marilyn Manson until the entire roadmap is laid out. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
218
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Posted - 2013.09.11 04:55:00 -
[5] - Quote
Flux Raeder wrote:KGB Sleep wrote:Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. Snipers have the same aim assist. In fact they have had it all along. There is a "drag" when they pass over an enemy that was present before 1.4. That is why snipers don't say anything about AA. Splash weapons need AA? GTFO. One more thing, WHAT THE F ARE YOU TALKING ABOUT? You've obviously never sniped in this game before. Either stop making a fool of yourself or show me an exact quote where CCP said the sniper rifle has AA.
Ok HERE YOU GO now granted it isn't aim assist like what we have but it is an assist mechanic.
CCP Wolfman wrote: Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
Who's the fool now?
And to add a quick edit. I was on a bender that night and dgaf about much that was said. |
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